Blue Archive · Character banners & reruns

2026-11-17 banners

2 featured

상세 스테이터스

Student · combat profile

Makoto (Swimsuit)

커뮤니티 정보
Role
Attacker
Position
Back
Attack type
Mystic
Armor type
Heavy Armor
Weapon type
SR
EX cost
6
Base accuracy
962
Base evasion
186
Base critical stat
213
Base critical damage
200%
Base stability
1860
Base range
750
Base cost recovery
700
Stat basis

Japanese guide data.

Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.

HP/ATK/DEF/healing omitted because source growth assumptions are unclear.

Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.

Unique-weapon effects are separate, not added to base values.

EX skill커뮤니티 정보

Initial single hit then count-based circular damage.

Only max rank retained because low-rank table duplicates it.

ATK multiplier
275% (Lv.5)
Area: ≤2 / ≥3 enemies
321% / 762% (Lv.5)
Basic skill커뮤니티 정보

At start and every 30 s:25 s ATK buff and charisma.

ATK increase
17.5% → 33.2%
Enhanced skill커뮤니티 정보

Always active.

ATK increase
14% → 26.6%
Sub skill커뮤니티 정보

Raises crit; charisma-empowered EX debuffs Special Armor targets’ DEF for 21 s before hitting.

Critical stat increase
10% → 19.1%
DEF reduction
11.4% → 21.8%
Unique weapon upgrades커뮤니티 정보

Student ★5 unlocks the unique weapon.

Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.

Non-percent values are game stat units.

Unverified effects omitted.

Unique weapon ★3 · Indoor affinity
SS
  • Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
  • For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Student · combat profile

Satsuki (Swimsuit)

커뮤니티 정보
Role
Healer
Position
Middle
Attack type
Sonic
Armor type
Elastic Armor
Weapon type
HG
EX cost
2
Base accuracy
107
Base evasion
613
Base critical stat
214
Base critical damage
200%
Base stability
928
Base range
550
Base cost recovery
700
Stat basis

Japanese guide data.

Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.

HP/ATK/DEF/healing omitted because source growth assumptions are unclear.

Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.

Unique-weapon effects are separate, not added to base values.

EX skill커뮤니티 정보

Heals one other ally and self; gains 1 sunscreen stack, cap 3.

Target / self healing multipliers
164% → 312% / 115% → 150%
Basic skill커뮤니티 정보

Every 30 s single hit,26 s DEF debuff and 1 sunscreen stack.

ATK multiplier
197% → 315%
DEF reduction
20.3% → 26.4%
Enhanced skill커뮤니티 정보

Always active.

Healing stat increase
14% → 26.6%
Sub skill커뮤니티 정보

Consumes 3 stacks to heal other Strikers and buff their ATK for 30 s.

Healing multiplier
48.6% → 92.3%
ATK increase
10.3% → 19.6%
Unique weapon upgrades커뮤니티 정보

Student ★5 unlocks the unique weapon.

Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.

Non-percent values are game stat units.

Unverified effects omitted.

Unique weapon ★3 · Urban affinity
SS
  • Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
  • For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.