Blue Archive · Character banners & reruns
2026-11-17 banners
2 featured
상세 스테이터스
Makoto (Swimsuit)
- Position
- Back
- EX cost
- 6
- Base accuracy
- 962
- Base evasion
- 186
- Base critical stat
- 213
- Base critical damage
- 200%
- Base stability
- 1860
- Base range
- 750
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Initial single hit then count-based circular damage.
Only max rank retained because low-rank table duplicates it.
- ATK multiplier
- 275% (Lv.5)
- Area: ≤2 / ≥3 enemies
- 321% / 762% (Lv.5)
Basic skill커뮤니티 정보
At start and every 30 s:25 s ATK buff and charisma.
- ATK increase
- 17.5% → 33.2%
Enhanced skill커뮤니티 정보
Always active.
- ATK increase
- 14% → 26.6%
Sub skill커뮤니티 정보
Raises crit; charisma-empowered EX debuffs Special Armor targets’ DEF for 21 s before hitting.
- Critical stat increase
- 10% → 19.1%
- DEF reduction
- 11.4% → 21.8%
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★3 · Indoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Satsuki (Swimsuit)
- Position
- Middle
- EX cost
- 2
- Base accuracy
- 107
- Base evasion
- 613
- Base critical stat
- 214
- Base critical damage
- 200%
- Base stability
- 928
- Base range
- 550
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Heals one other ally and self; gains 1 sunscreen stack, cap 3.
- Target / self healing multipliers
- 164% → 312% / 115% → 150%
Basic skill커뮤니티 정보
Every 30 s single hit,26 s DEF debuff and 1 sunscreen stack.
- ATK multiplier
- 197% → 315%
- DEF reduction
- 20.3% → 26.4%
Enhanced skill커뮤니티 정보
Always active.
- Healing stat increase
- 14% → 26.6%
Sub skill커뮤니티 정보
Consumes 3 stacks to heal other Strikers and buff their ATK for 30 s.
- Healing multiplier
- 48.6% → 92.3%
- ATK increase
- 10.3% → 19.6%
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★3 · Urban affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.