Blue Archive · Character banners & reruns
2026-12-15 banners
2 featured
상세 스테이터스
Kokoro
- Position
- Middle
- Base accuracy
- 726
- Base evasion
- 769
- Base critical stat
- 207
- Base critical damage
- 200%
- Base stability
- 1344
- Base range
- 650
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Buffs another ally’s EX damage for 15 s and dives; alternate EX buffs basic proficiency and surfaces.
Both effects cannot coexist on one target.
- EX damage / basic proficiency bonuses
- 69.2% / 36.4% (Lv.5)
Basic skill커뮤니티 정보
Every 10 basics: single hit and 25 s ATK debuff.
- ATK multiplier
- 263% (Lv.10)
- ATK reduction
- 24.7% (Lv.10)
Enhanced skill커뮤니티 정보
Always active.
- ATK increase
- 14% → 26.6%
Sub skill커뮤니티 정보
EX on an unmarked attacker assigns safety pass and triples that buff duration, removing other passes.
While diving, all damage becomes EX-type with EX bonus.
- Max HP increase
- 25.5% (Lv.10)
- Basic proficiency / diving EX damage
- 31.9% / 31.9% (Lv.10)
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★3 · Urban affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- EX cost is omitted because the source skill table leaves it blank.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Kotone
- Position
- Front
- Base accuracy
- 105
- Base evasion
- 227
- Base critical stat
- 210
- Base critical damage
- 200%
- Base stability
- 1328
- Base range
- 350
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Self-heals and reloads immediately; changes basic multiplier until next reload.
- Healing multiplier
- 195% (Lv.5)
- Changed basic multiplier
- 120% (Lv.5)
Basic skill커뮤니티 정보
Every 35 s buffs EX damage of 3 other allies for 28 s.
- EX damage bonus
- 15.7% (Lv.10)
Enhanced skill커뮤니티 정보
Always active.
- Max HP increase
- 14% → 26.6%
Sub skill커뮤니티 정보
Attacks have 30% chance for 19 s DEF debuff,6 s cooldown; each EX-enhanced basic self-heals.
- DEF reduction
- 12.3% (Lv.10)
- Healing multiplier
- 34.5% (Lv.10)
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★3 · Indoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- EX cost is omitted because the source skill table leaves it blank.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.