Arknights: Endfield · Character banners & reruns

Tangtang

Rerun begins October 29.

Period
2026-10-29T12:00:00+08:00 — 2026-11-19T11:59:00+08:00

상세 스테이터스

Character information

Tangtang

커뮤니티 정보
Rarity
6★
Element
Cryo
Class
Caster
Faction
Endfield Industries
Race
Feline
Weapon type
Handcannon
Primary / secondary attribute
Agility / Strength
Strength
123.6
Agility
179.6
Intellect
85.8
Will
102.1
Stat basis

Level 90, Potential 0: Endfield Hub base attributes, excluding gear, attribute nodes and buffs.

Decimal database values may differ from in-game rounding.

Skill tables use the stated rank at Potential 0.

Basic attack커뮤니티 정보

Up to five Cryo hits; the controlled final hit adds 18 Stagger.

Battle skill · Waterspouts커뮤니티 정보

A Cryo shot creates a Waterspout; consuming nearby Whirlpools adds more and refunds SP.

Waterspouts apply one Cryo stack and ongoing damage.

Multiple spouts add Arts Susceptibility, without duplicating infliction.

SP cost
100
Combo skill · Whirlpools커뮤니티 정보

Cryo infliction or Arts Burst damage enables the combo.

A piercing stream deals Cryo damage and creates one Whirlpool; at most two can remain on the field.

Ultimate · immobilization and early release커뮤니티 정보

Immobilizes enemies with Cryo damage over time, followed by a wave.

A controlled operator’s dive inside the area triggers a stronger wave early.

Energy cost: 90.

Combat talents · stage 1 → 2커뮤니티 정보

Within 5m of a Whirlpool, allies gain Haste and enemies are slowed; effects linger 3s outside.

Diving during the ultimate creates a Waterspout and converts nearby Whirlpools, with enhanced spout damage.

Ally Haste
10% → 20%
Ultimate-created spout damage
+40% → +60%
Base talents · growth support커뮤니티 정보

Plant growth rate +20% → +30%; operator mood use −14% → −18%.

Sources disagree on the room for the mood effect, so its placement is unconfirmed.

Potential · stages 1–5커뮤니티 정보

Duplicate upgrades; not included in the base attributes.

Potential 1
P1
Combo damage ×1.2 and cooldown −2s; each battle-skill Whirlpool conversion refunds five extra SP.
Potential 2
P2
Agility +20; Cryo damage +10%.
Potential 3
P3
Battle-skill multiplier ×1.1; multiple-spout Arts Susceptibility gains five percentage points.
Potential 4
P4
Ultimate energy requirement −15%.
Potential 5
P5
Ultimate multiplier ×1.15; its Waterspouts gain 80 additional percentage points of talent damage bonus.
Progression and coefficient coverage커뮤니티 정보

Skill ranks 1–12, Potentials 1–5 and combat/base talents are separated.

Base coefficients exclude Potential modifiers.

Official 1.6 clarification공식 공지

The immobilization wording was clarified; the gameplay effect did not change.

Basic attack coefficients커뮤니티 정보

Each row: hit 1 / 2 / 3 / 4 / 5 / finisher / dive, in %.

Potential 0.

Skill rank 1
23 / 25 / 35 / 37 / 50 / 400 / 80
Skill rank 2
25 / 28 / 39 / 40 / 55 / 440 / 88
Skill rank 3
27 / 30 / 42 / 44 / 60 / 480 / 96
Skill rank 4
29 / 33 / 46 / 47 / 65 / 520 / 104
Skill rank 5
32 / 35 / 49 / 51 / 70 / 560 / 112
Skill rank 6
34 / 38 / 53 / 55 / 75 / 600 / 120
Skill rank 7
36 / 40 / 56 / 58 / 80 / 640 / 128
Skill rank 8
39 / 43 / 60 / 62 / 85 / 680 / 136
Skill rank 9
41 / 45 / 63 / 66 / 90 / 720 / 144
Skill rank 10
44 / 48 / 67 / 70 / 96 / 770 / 154
Skill rank 11
47 / 52 / 73 / 76 / 104 / 830 / 166
Skill rank 12
51 / 56 / 79 / 82 / 113 / 900 / 180
Battle skill coefficients커뮤니티 정보

Each row: shot % / one Waterspout % / Arts Susceptibility % with two / three spouts.

Spouts last 3s, susceptibility 15s; refund 20 SP per Whirlpool.

Potential 0.

Skill rank 1
80 / 133 / 3 / 6
Skill rank 2
88 / 147 / 3 / 6
Skill rank 3
96 / 160 / 3 / 6
Skill rank 4
104 / 174 / 3.5 / 7
Skill rank 5
112 / 187 / 3.5 / 7
Skill rank 6
120 / 200 / 3.5 / 7
Skill rank 7
128 / 214 / 4 / 8
Skill rank 8
136 / 227 / 4 / 8
Skill rank 9
144 / 240 / 4 / 8
Skill rank 10
154 / 257 / 4.5 / 9
Skill rank 11
166 / 277 / 4.5 / 9
Skill rank 12
180 / 300 / 5 / 10
Combo skill coefficients커뮤니티 정보

Each row: damage % / cooldown seconds.

Whirlpool duration 30s.

Potential 0.

Skill rank 1
107 / 14
Skill rank 2
117 / 14
Skill rank 3
128 / 14
Skill rank 4
139 / 14
Skill rank 5
149 / 14
Skill rank 6
160 / 14
Skill rank 7
171 / 14
Skill rank 8
181 / 14
Skill rank 9
192 / 13
Skill rank 10
205 / 13
Skill rank 11
221 / 13
Skill rank 12
240 / 12
Ultimate coefficients커뮤니티 정보

Each row: total damage-over-time % / ending wave % / early wave %.

Base duration 4s; energy 90.

Wave variants are alternatives.

Potential 0.

Skill rank 1
142 / 178 / 311
Skill rank 2
156 / 196 / 342
Skill rank 3
171 / 213 / 373
Skill rank 4
185 / 231 / 404
Skill rank 5
199 / 249 / 436
Skill rank 6
213 / 267 / 467
Skill rank 7
228 / 284 / 498
Skill rank 8
242 / 302 / 529
Skill rank 9
256 / 320 / 560
Skill rank 10
274 / 342 / 599
Skill rank 11
295 / 369 / 646
Skill rank 12
320 / 400 / 700
  • The cited source omits the enemy Slow percentage; it is not displayed.