GIRLS’ FRONTLINE 2: EXILIUM · Character database

Belka

Belka

vanguardmedium-ammo, electricElite

Stats

HP
1770
ATK
757
DEF
528
Detailed combat stats
Stability
8
Mobility
9
Stat basis

GFL2 HELP displayed panel; level, Fortification, equipment and Neural Helix basis unspecified. Not asserted as identical across services.

Skills

Nutcracker ShellBasic attack

Selects 1 enemy target within 6 tiles and deals Physical damage equal to 80% of attack to it

Stability damage
1
Cooldown
0
Range
6
Effect area
Target
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Sylvan VaultActive skill

Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 130% of attack to it. The damage dealt by this attack is increased by (3% × the number of Negative Charge) on the battlefield, to a maximum increase of 15%. If the target is a boss unit which has Negative Charge, the damage dealt is directly increased by 15%. If a critical hit is dealt, Belka gains 1 point of Confectance Index. After using this skill, selects an empty tile within 6 tiles and charges towards it

Stability damage
2
Cooldown
0
Range
6
Effect area
Target
Confectance cost
1
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Crackling CoreActive skill

Selects one enemy target within 6 tiles and deals Electric damage equal to 130% of attack to it. Each point of mobility expended increases the damage multiplier by 5%. Belka gains 1 stack of Active Engagement. After using this skill, Belka can use the active skill Sylvan Vault or her basic attack Nutcracker Shell

Stability damage
2
Cooldown
1
Range
6
Effect area
Target
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Leaping ArcUltimate

Selects one enemy target within 8 tiles, dealing Electric damage equal to 160% of attack to it. Each point of mobility expended increases the damage multiplier by 5%. Applies Conductivity to the enemy target for 1 turn. Belka gains Continual Release for 2 turns

Stability damage
3
Cooldown
0
Range
8
Effect area
Target
Confectance cost
4
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Forest's SecretsPassive

At the start of the turn, Belka gains 1 point of Confectance Index. Before attacking, applies Negative Charge for 1 turn to the target and the closest enemy to it. If the attack kills the enemy target, Belka gains Concealment. Every time an allied unit applies 1 stack of Negative Charge, Belka's critical rate is increased by 5%, up to a maximum of 30%

Stability damage
0
Cooldown
0
Range
Self
Effect area
Target
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V1 · Crackling Core Lv.2Fortification

Each point of mobility expended additionally increases the damage multiplier by 3%. Damage dealt to enemies wi Negative Charge is increased by 15%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V2 · Leaping Arc Lv.2Fortification

Belka gains 1 stack of Active Engagement. Continual Release gains new effects: If the target of Continual Release this turn is the same as the target of this skill, applies Overflowing Electrons to it for 2 turns before the attack resolves

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V3 · Forest's Secrets Lv.2Fortification

Before attacking, applies Conductivity for 1 turn to the enemy target. If the target has Negative Charge, ignores 10% of its defense. When Belka deals targeted Electric damage to a target with Negative Charge, the multiplier of the fixed damage of Negative Charge is increased to 40%. Each time an allied unit deals Electric damage, Belka gains 1 stack of Stored Charge

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V4 · Forest's Secrets Lv.3Fortification

At the start of the battle, Belka increases her mobility and range by 1 tile. The maximum number of Stored Charge stacks increases by 4. Each time Belka deals Electric damage, she gains an additional stack of Stored Charge

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V5 · Sylvan Vault Lv.2Fortification

Stability damage is increased by 2 points. The critcal damage dealt by this attack is increased by 30%. The damage dealt by this attack is increased by (6% × the number of Negative Charge) on the battlefield, to a maximum increase of 30%. If the target is a boss unit which has Negative Charge, the damage dealt is directly increased by 30%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V6 · Leaping Arc Lv.3Fortification

Each point of mobility expended additionally increases the damage multiplier by 5%. The damage multiplier of Continual Release is increased by 30%. If the target has 2 or more Electric debuffs, critical damage increases by 30%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Lively EnergyNeural Helix key

When Concealment ends, Belka recovers 30% of maximum HP and 4 points of stability

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Offensive of TearsNeural Helix key

If Beka has Continual Release, she becomes immune to movement debuffs

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Atmosphere BoosterNeural Helix key

At the start of the turn, if there are enemy units within 5 tiles of self, Belka gains Movement Up I for 2 turns

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Raised TailNeural Helix key

When uing the active skill Crackling Core to attack an enemy target with Negative Charge, Belka's attack is increased by 10%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Desired PraiseNeural Helix key

At the end of th action, if there is a boss unit on the field with Negative Charge, Belka gains Critcal Rate Boost I and Damage Up I for 1 turn

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Deciding MotiveNeural Helix key

Before the Ultimate Skill Leaping Arc resolves, Belka cleanses 2 buffs from the enemy target

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
The Will to Fight for FavorNeural Helix key

Attack Boost 5.0% Increases damage dealt by 10% if this unit expends mobility

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Neural Helix stat nodesNeural Helix stat nodes

1 · attack ATK +35 DEF +22 2 · health HP +74 ATK +5.0% 3 · attack ATK +43 DEF +30 4 · health HP +102 ATK +5.0% 5 · attack ATK +50 DEF +40 6 · attack ATK +58 HP +133

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
EmbryoRemolding Pattern

Damage dealt to enemy units with Electric debuffs is increased by 5%.

Growth Data · sentinel
2
Growth Data · vanguard
4
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SeedlingRemolding Pattern

Physical and phase damage taken is reduced by 5%.

Growth Data · sentinel
3
Growth Data · bulwark
1
Growth Data · vanguard
6
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SproutRemolding Pattern

Electric damage dealt is increased by 5%.

Growth Data · sentinel
5
Growth Data · bulwark
2
Growth Data · vanguard
7
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
ShootRemolding Pattern

Damage dealt to enemy targets with 50% or lower HP is increased by 10%.

Growth Data · sentinel
6
Growth Data · bulwark
3
Growth Data · vanguard
9
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
BudRemolding Pattern

Attack is increased by 8%.

Growth Data · sentinel
6
Growth Data · bulwark
4
Growth Data · vanguard
13
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
BlossomRemolding Pattern

After inflicting a critical hit, deals 3 points of fixed stability damage to the enemy target. This effect can trigger up to 2 times per turn.

Growth Data · sentinel
9
Growth Data · bulwark
5
Growth Data · vanguard
15
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SourcesGFL2 HELP · skills, Neural Helix and Fortification originals · CommunitySourcesOriginal image