Colphne
Stats
HP- 1787
ATK- 515
DEF- 503
Detailed combat stats
Stability- 10
Mobility- 7
Stat basis
GFL2 HELP displayed panel; level, Fortification, equipment and Neural Helix basis unspecified. Not asserted as identical across services.
Skills
Quick ReactionBasic attack
Selects 1 enemy target within 6 tiles and deals physical damage equal to 80% of attack to them
- Stability damage
- 3
- Cooldown
- 0
- Range
- 6
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Crisis AidActive skill
Selects 1 allied target within 6 tiles, restoring their HP equal to 100% of attack and applies Continuous Healing II and Continuous Stability Regen I to them for 1 turn. Gains 1 point of Confectance Index
- Stability damage
- 0
- Cooldown
- 0
- Range
- 6
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Battlefield GlowActive skill
Selects 1 enemy target within 6 tiles, dealing Hydro damage equal to 130% of attack. Additionally, restores HP equal to 100% of attack to the allied unit with the lowest HP
- Stability damage
- 4
- Cooldown
- 1
- Range
- 6
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Emergency TreatmentUltimate
Selects 1 allied target within 8 tiles, restoring their HP equal to 140% of attack and 4 points of stability, cleansing 2 debuffs from them, and removing Taunt and Fear effect
- Stability damage
- 0
- Cooldown
- 0
- Range
- 8
- Effect area
- Target
- Confectance cost
- 2
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Medical ContingencyPassive
When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Action Support, dealing Physical damage equal to 80% of attack and 3 points of stability damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn>. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 2 points of stability index
- Stability damage
- 0
- Cooldown
- 2
- Range
- 6
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V1 · Crisis Aid Lv.2Fortification
If the target's HP is fully restored after healing, randomly grant it 1 buff for 2 turns
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V2 · Battlefield Glow Lv.2Fortification
Gains 1 extra Action Support this turn
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V3 · Medical Contingency Lv.2Fortification
Stability index recovery increases by 2 points
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V4 · Emergency Treatment Lv.2Fortification
Increases stability index regeneration by 1 point
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V5 · Medical Contingency Lv.3Fortification
Cooldown reduced by 1 turn
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V6 · Emergency Treatment Lv.3Fortification
Increases Stability Index Recovery by 1 point
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Doctor's OrdersNeural Helix key
The active skill Crisis Aid applies Defense Up I and Shelter to the target for 1 turn
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Quick SurgeryNeural Helix key
If an allied target enters Stability Break after being attacked, gain Movement Up II for 1 turn for self
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Emergency ExpressNeural Helix key
The effects of the active skill Battlefield Glow is enhanced. It also recovers HP to allied targets within 3 tiles
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Combat MedicNeural Helix key
When the HP of the user is above 80%, increases their attack by 10%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Recovery at RestNeural Helix key
Randomly cleanse 1 debuff from the target after healing
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Fast RecoveryNeural Helix key
When using active heals on targets below 50% HP, increases the healing effect by 20%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Fabricated LifeNeural Helix key
Health Boost +3.0% Before using a single target active heal, cleanses 1 random debuff from the target
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Neural Helix stat nodesNeural Helix stat nodes
1 · attack ATK +24 DEF +21 2 · health HP +75 ATK +5.0% 3 · attack ATK +29 DEF +29 4 · health HP +103 HP +5.0% 5 · attack ATK +34 DEF +38 6 · attack ATK +39 HP +135
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Emotional Counselling ExpertExpansion key
When Colphne performing Action Support, the allied unit performing targeted attack recovers HP equal to 50% of attack and 1 point of stability
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
EmbryoRemolding Pattern
Healing effects received by allies with 50% or lower HP is increased by 8%. Does not stack.
Growth Data · support- 5
Growth Data · bulwark- 2
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
SeedlingRemolding Pattern
Physical and phase damage taken is reduced by 5%.
Growth Data · support- 8
Growth Data · bulwark- 3
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
SproutRemolding Pattern
Hydro damage dealt is increased by 5%.
Growth Data · sentinel- 1
Growth Data · support- 9
Growth Data · bulwark- 4
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
ShootRemolding Pattern
Damage dealt by all allied units is increased by 4%, maximum of 3 stacks. The effect's potency is progressively reduced by 1% each time a new stack is applied.
Growth Data · sentinel- 2
Growth Data · support- 11
Growth Data · bulwark- 6
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
BudRemolding Pattern
Attack and max HP is increased by 4%.
Growth Data · sentinel- 2
Growth Data · support- 15
Growth Data · bulwark- 7
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
BlossomRemolding Pattern
This unit's healing effects are increased by 12%.
Growth Data · sentinel- 3
Growth Data · support- 18
Growth Data · bulwark- 8
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source