GIRLS’ FRONTLINE 2: EXILIUM · Character database

Mityl

Mityl

sentinellight-ammo, hydroElite

Stats

HP
2067
ATK
831
DEF
507
Detailed combat stats
Stability
9
Mobility
6
Stat basis

GFL2 HELP displayed panel; level, Fortification, equipment and Neural Helix basis unspecified. Not asserted as identical across services.

Skills

Assault ShotBasic attack

Selects one enemy target within 6 tiles and deals Physical damage equal to 80% of attack to it

Stability damage
2
Range
6
Effect area
Target
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Squirrel HologramActive skill

Selects an enemy target (excluding summoned units) within 6 tiles and then selects an empty tile within 3 tiles of it. Summons a Copy Hologram of the target and generates Tideway tiles within 5 tiles of it for 2 turns. Up to 2 Holograms can be present at any one time. If the target is a Doll, boss or large unit, this skill summons a Self Hologram instead. Mityl can also select a Hologram within 6 tiles and teleport it to an empty tile within 5 tiles of it. After this skill, Mityl gains Extra Command. This effect can trigger a maximum of once per turn.

Cooldown
-2
Range
6
Effect area
Target
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Air DashActive skill

Selects a tile within a cross-shaped area of 3 to 6 tiles and lands on it, dealing Hydro damage equal to 130% of attack to the nearest enemy target within 6 tiles of the target tile. If Mityl is on a Hydro tile both before using the skill and when dealing damage, then the active skill Air Dash can be used again and its damage dealt is increased by 30%. This effect can trigger up to once per turn.

Stability damage
3
Range
--
Effect area
6
Confectance cost
2
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Void FittingUltimate

Mityl gains Saturation Overflow for 2 rounds and generates Tideway tiles within 5 tiles of herself for 2 turns. After this skill, she gains Extra Command

Cooldown
2
Range
Self
Effect area
5
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Juggling MontagePassive

At the end of the allied turn, all Holograms perform 1 instance of Aligned Resonance. After Mityl or a Hologram deals Hydro damage, she gains 1 point of Confectance Index. If the attacker or the target is on a Hydro tile, she gains an additional 1 point of Confectance Index. Up to 6 points of Confectance Index can be gained in this way per turn. At the start of the battle, Mityl gains Novice Impersonator. For every 6 points of Confectance Index gained (including overflowed Confectance Index), she gains a higher Theater Rank

Range
Self
Effect area
Target
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V1 · Juggling Montage Lv.2Fortification

Aligned Resonance's damage multiplier is increased to 60% of attack. When Mityl's Theater Rank upgrades, Holograms perform 1 instance of Aligned Resonance. The amount of Confectance Index needed to upgrade the rank is reduced to 4 points. Aligned Resonance applies Defense Down II to the target for 2 turns

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V2 · Squirrel Hologram Lv.2Fortification

Each time Aligned Resonance is performed, Holograms gain 1 stack of Catch Me If You Can. The damage multiplier of the Self Hologram's basic attack Hologram Assault is increased to 120% of attack

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V3 · Void Fitting Lv.2Fortification

The area in which Tideway tiles are generated is expanded to 7 tiles. Saturation Overflow's attack boost is increased to 40% and it is now also applied to Holograms. If Aligned Resonance is triggered 4 or more times this round, the duration of Saturation Overflow will not be shortened

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V4 · Air Dash Lv.2Fortification

The condition to reuse the active skill now only requires being on a Hydro tile either before casting the skill or when dealing damage. The damage multiplier is increased to 160% of attack. When the skill is reused, the boost to the damage dealt by the active skill is increased to 50%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V5 · Air Dash Lv.3Fortification

After the skill, Self Holograms will perform 1 instance of Support Action which deals Hydro damage equal to 60% of attack and 2 points of stability damage. This effect can trigger up to once per turn. Damage dealt by Copy Holograms this round is increased by 100%. This effect does not stack

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V6 · Juggling Montage Lv.3Fortification

Legendary Star gains a new effect: For every 4 points of Confectance Index gained, all Holograms perform 1 instance of Aligned Resonance. When Holograms perform Aligned Resonance, they gain 1 stack of Aligned Enhancement

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Star PerformanceNeural Helix key

When the active skill Air Dash deals damage, cleanses 1 buff from the target

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Mistress of DisguiseNeural Helix key

The Self Hologram can move and be manually controlled

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Triple-Axel FlipNeural Helix key

If Mityl is on a Hydro tile at the end of her action, she gains Movement Up II for 2 turns

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Tearjerker PerformanceNeural Helix key

When Mityl and her Holograms deal Hydro damage, applies Emotional Contamination to the target

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Hundred Round DuetNeural Helix key

At the start of the battle, Mityl summons a Hologram. Both Mityl and this Hologram are simultaneously considered Dolls and summons. This Hologram has no skills and cannot take actions

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
IndistinguishableNeural Helix key

If Mityl and her Holograms are on Hydro tiles when dealing damage, damage dealt is increased by 10%. For each additional Hydro tile level, the damage multiplier is further increased by 5%.

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Mitylrat LittleNeural Helix key

CRIT RATE +5.0% If this unit is on a Hydro tile when dealing damage, damage dealt is increased by 10%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Neural Helix stat nodesNeural Helix stat nodes

1 · attack ATK +38 DEF +21 2 · health HP +85 ATK +5.0% 3 · attack ATK +46 DEF +29 4 · health HP +117 ATK +5.0% 5 · attack ATK +54 DEF +37 6 · attack ATK +61 HP +152

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
EmbryoRemolding Pattern

Damage dealt to enemy targets on Hydro tiles is increased by 8%

Growth Data · sentinel
5
Growth Data · vanguard
1
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SeedlingRemolding Pattern

Physical and phase damage taken is reduced by 5%

Growth Data · sentinel
7
Growth Data · bulwark
1
Growth Data · vanguard
2
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SproutRemolding Pattern

Hydro damage dealt is increased by 5%

Growth Data · sentinel
8
Growth Data · bulwark
2
Growth Data · vanguard
3
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
ShootRemolding Pattern

Damage dealt to enemy targets in Stability Break is increased by 10%

Growth Data · sentinel
11
Growth Data · bulwark
3
Growth Data · vanguard
4
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
BudRemolding Pattern

Attack is increased by 8%

Growth Data · sentinel
15
Growth Data · bulwark
4
Growth Data · vanguard
4
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
BlossomRemolding Pattern

Damage dealt by attacks that only hit 1 enemy unit is increased by 12%

Growth Data · sentinel
18
Growth Data · bulwark
5
Growth Data · vanguard
6
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Self HologramSummon stats

Published summon values; percentages remain source inheritance ratios. Missing source values are omitted.

Summon · hp
100%
Summon · attack
100%
Summon · defense
100%
Summon · stability
9
Summon · movement
6
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Self Hologram · Hologram AssaultSummon skill

Selects an enemy target within 6 tiles and deals Hydro damage equal to 100% of attack to it

Stability damage
2
Range
6
Effect area
Target
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Self Hologram · Data ReversionSummon skill

When performing Aligned Resonance, recovers HP equal to 50% of current Max HP; Max HP is increased by 5%, to a maximum of 20%

Stability damage
0
Range
Self
Effect area
Target
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SourcesGFL2 HELP · skills, Neural Helix and Fortification originals · CommunitySourcesOriginal image