Sabrina
Stats
HP- 2249
ATK- 609
DEF- 642
Detailed combat stats
Stability- 12
Mobility- 6
Stat basis
GFL2 HELP displayed panel; level, Fortification, equipment and Neural Helix basis unspecified. Not asserted as identical across services.
Skills
My TreatBasic attack
Selects 1 enemy target within 6 tiles and deals physical damage equal to 80% of attack to them
- Stability damage
- 4
- Cooldown
- 0
- Range
- 6
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Delicious FeastActive skill
Selects 1 enemy target within 6 tiles to attack, dealing AoE Hydro damage equal to 80% of attack to them and all enemy targets within 2 tiles, applying Movement Down II for 2 turns. Recovers 2 points of stability for each target hit
- Stability damage
- 3
- Cooldown
- 2
- Range
- 6
- Effect area
- 2
- Confectance cost
- 2
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Meal PreparationActive skill
Selects 1 direction and deals AoE Hydro damage equal to 70% of attack to all enemy targets within 3x6 area in the selected direction, and applies Movement Down II for 2 turns. Destroys any destructible Cover outside a 3x3 area around self
- Stability damage
- 2
- Cooldown
- 2
- Range
- 1
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Gourmet SpiritUltimate
Apply 2 stacks of Shelter to all allied targets and gain Feeling Full for 3 turns. While having Feeling Full, if an enemy target within range deals targeted damage to an allied unit, use Counterattack against it, dealing physical damage equal to 80% of attack and 4 points of stability damage. This can be triggered up to 3 times per turn
- Stability damage
- 0
- Cooldown
- 0
- Range
- Self
- Effect area
- Map
- Confectance cost
- 5
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Flexible ModificationPassive
Before an allied unit is attacked, if they are within 7 tiles of Sabrina, applies 1 stack of Shelter to the ally. This can be triggered up to 4 times per turn. Sabrina gains 1 point of Confectance Index for each instance of damage she deals. After using a skill to attack, she generates Tideway within the area. If Hydro tiles are already present in the area, a tile reaction is triggered, removing the tile and dealing fixed damage equal to 20% of attack to the enemy target on the tile
- Stability damage
- 0
- Cooldown
- 0
- Range
- 7
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V1 · Flexible Modification Lv.2Fortification
Increase the number of times Shelter can be applied by 2
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V2 · Meal Preparation Lv.2Fortification
Damage multiplier increased by 10%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V3 · Delicious Feast Lv.2Fortification
If only 1 target is hit, restores 6 points of stability index
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V4 · Gourmet Spirit Lv.2Fortification
Increase attack of Feeling Full by 10%. Increase stability damage of Counterattack by 2 points
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V5 · Gourmet Spirit Lv.3Fortification
No longer consumes Confectance Index, gain Extra Command once
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V6 · Flexible Modification Lv.3Fortification
When Confectance is full, additionally consume 4 points of Confectance Index to increase skill damage by 30%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Eating is a BlessingNeural Helix key
When under attack, defense is increased by 20%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Delicious SharingNeural Helix key
Gains 3 points of Confectance Index at the start of the battle
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Let Everything SimmerNeural Helix key
While on Hydro tiles, defense is increased by 30%, gaining immunity to displacement effects from enemy units and all abnormal Hydro terrain effects
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Eat Well, Sleep WellNeural Helix key
When Confectance Index is not full, recovers 2 points of stability index for each point of Confectance Index gained
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Calorie OverloadNeural Helix key
The effective range of Delicious Feast changes to 1 tile, the skill targets tiles instead of units and pulls all enemies 1 tile toward the center. Damage dealt increases to 100% of attack
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Weird-Tasting Health RecipeNeural Helix key
The active skill Meal Preparation is modified to affect 5 tiles around self, and no longer applies Movement Down II. It now applies Taunt to up to 2 targets for 1 turn. The cooldown is increased to 3 turns
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Hot Oil ProtectionNeural Helix key
Defense Boost 5.0% When dealing targeted damage, applies Movement Down II to the target for 1 turn
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Neural Helix stat nodesNeural Helix stat nodes
1 · attack ATK +28 DEF +27 2 · health HP +95 HP +5.0% 3 · attack ATK +34 DEF +37 4 · health HP +130 HP +5.0% 5 · attack ATK +40 DEF +49 6 · attack ATK +46 HP +169
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Recipe of LegendExpansion key
Damage dealt by Counterattack is changed to Hydro damage. If this triggers any Hydro tile effect, it no longer removes the tile effect. Every time Counterattack is performed, damage taken of Sabrina is reduced by 5%, stacking up to 30%, lasting for 2 turns
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
EmbryoRemolding Pattern
When attacked by enemy units with Hydro debuffs, damage taken is reduced by 5%
Growth Data · support- 2
Growth Data · bulwark- 4
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
SeedlingRemolding Pattern
Physical and phase damage taken is reduced by 5%
Growth Data · sentinel- 1
Growth Data · support- 3
Growth Data · bulwark- 6
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
SproutRemolding Pattern
Hydro damage dealt is increased by 5%
Growth Data · sentinel- 2
Growth Data · support- 5
Growth Data · bulwark- 7
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
ShootRemolding Pattern
When not protected by cover, damage taken is reduced by 5%
Growth Data · sentinel- 3
Growth Data · support- 6
Growth Data · bulwark- 9
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
BudRemolding Pattern
Defense is increased by 8%
Growth Data · sentinel- 4
Growth Data · support- 6
Growth Data · bulwark- 13
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
BlossomRemolding Pattern
When stability is greater than 0, damage taken by allied units (not including this unit) is reduced by 2%. This effect can stack up to 3 times
Growth Data · sentinel- 5
Growth Data · support- 9
Growth Data · bulwark- 15
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source