GIRLS’ FRONTLINE 2: EXILIUM · Character database

Sabrina

Sabrina

bulwarkshotgun-ammo, hydroElite

Stats

HP
2249
ATK
609
DEF
642
Detailed combat stats
Stability
12
Mobility
6
Stat basis

GFL2 HELP displayed panel; level, Fortification, equipment and Neural Helix basis unspecified. Not asserted as identical across services.

Skills

My TreatBasic attack

Selects 1 enemy target within 6 tiles and deals physical damage equal to 80% of attack to them

Stability damage
4
Cooldown
0
Range
6
Effect area
Target
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Delicious FeastActive skill

Selects 1 enemy target within 6 tiles to attack, dealing AoE Hydro damage equal to 80% of attack to them and all enemy targets within 2 tiles, applying Movement Down II for 2 turns. Recovers 2 points of stability for each target hit

Stability damage
3
Cooldown
2
Range
6
Effect area
2
Confectance cost
2
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Meal PreparationActive skill

Selects 1 direction and deals AoE Hydro damage equal to 70% of attack to all enemy targets within 3x6 area in the selected direction, and applies Movement Down II for 2 turns. Destroys any destructible Cover outside a 3x3 area around self

Stability damage
2
Cooldown
2
Range
1
Effect area
Target
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Gourmet SpiritUltimate

Apply 2 stacks of Shelter to all allied targets and gain Feeling Full for 3 turns. While having Feeling Full, if an enemy target within range deals targeted damage to an allied unit, use Counterattack against it, dealing physical damage equal to 80% of attack and 4 points of stability damage. This can be triggered up to 3 times per turn

Stability damage
0
Cooldown
0
Range
Self
Effect area
Map
Confectance cost
5
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Flexible ModificationPassive

Before an allied unit is attacked, if they are within 7 tiles of Sabrina, applies 1 stack of Shelter to the ally. This can be triggered up to 4 times per turn. Sabrina gains 1 point of Confectance Index for each instance of damage she deals. After using a skill to attack, she generates Tideway within the area. If Hydro tiles are already present in the area, a tile reaction is triggered, removing the tile and dealing fixed damage equal to 20% of attack to the enemy target on the tile

Stability damage
0
Cooldown
0
Range
7
Effect area
Target
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V1 · Flexible Modification Lv.2Fortification

Increase the number of times Shelter can be applied by 2

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V2 · Meal Preparation Lv.2Fortification

Damage multiplier increased by 10%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V3 · Delicious Feast Lv.2Fortification

If only 1 target is hit, restores 6 points of stability index

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V4 · Gourmet Spirit Lv.2Fortification

Increase attack of Feeling Full by 10%. Increase stability damage of Counterattack by 2 points

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V5 · Gourmet Spirit Lv.3Fortification

No longer consumes Confectance Index, gain Extra Command once

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V6 · Flexible Modification Lv.3Fortification

When Confectance is full, additionally consume 4 points of Confectance Index to increase skill damage by 30%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Eating is a BlessingNeural Helix key

When under attack, defense is increased by 20%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Delicious SharingNeural Helix key

Gains 3 points of Confectance Index at the start of the battle

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Let Everything SimmerNeural Helix key

While on Hydro tiles, defense is increased by 30%, gaining immunity to displacement effects from enemy units and all abnormal Hydro terrain effects

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Eat Well, Sleep WellNeural Helix key

When Confectance Index is not full, recovers 2 points of stability index for each point of Confectance Index gained

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Calorie OverloadNeural Helix key

The effective range of Delicious Feast changes to 1 tile, the skill targets tiles instead of units and pulls all enemies 1 tile toward the center. Damage dealt increases to 100% of attack

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Weird-Tasting Health RecipeNeural Helix key

The active skill Meal Preparation is modified to affect 5 tiles around self, and no longer applies Movement Down II. It now applies Taunt to up to 2 targets for 1 turn. The cooldown is increased to 3 turns

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Hot Oil ProtectionNeural Helix key

Defense Boost 5.0% When dealing targeted damage, applies Movement Down II to the target for 1 turn

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Neural Helix stat nodesNeural Helix stat nodes

1 · attack ATK +28 DEF +27 2 · health HP +95 HP +5.0% 3 · attack ATK +34 DEF +37 4 · health HP +130 HP +5.0% 5 · attack ATK +40 DEF +49 6 · attack ATK +46 HP +169

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Recipe of LegendExpansion key

Damage dealt by Counterattack is changed to Hydro damage. If this triggers any Hydro tile effect, it no longer removes the tile effect. Every time Counterattack is performed, damage taken of Sabrina is reduced by 5%, stacking up to 30%, lasting for 2 turns

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
EmbryoRemolding Pattern

When attacked by enemy units with Hydro debuffs, damage taken is reduced by 5%

Growth Data · support
2
Growth Data · bulwark
4
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SeedlingRemolding Pattern

Physical and phase damage taken is reduced by 5%

Growth Data · sentinel
1
Growth Data · support
3
Growth Data · bulwark
6
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SproutRemolding Pattern

Hydro damage dealt is increased by 5%

Growth Data · sentinel
2
Growth Data · support
5
Growth Data · bulwark
7
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
ShootRemolding Pattern

When not protected by cover, damage taken is reduced by 5%

Growth Data · sentinel
3
Growth Data · support
6
Growth Data · bulwark
9
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
BudRemolding Pattern

Defense is increased by 8%

Growth Data · sentinel
4
Growth Data · support
6
Growth Data · bulwark
13
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
BlossomRemolding Pattern

When stability is greater than 0, damage taken by allied units (not including this unit) is reduced by 2%. This effect can stack up to 3 times

Growth Data · sentinel
5
Growth Data · support
9
Growth Data · bulwark
15
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SourcesGFL2 HELP · skills, Neural Helix and Fortification originals · CommunitySourcesOriginal image