Sakura
Stats
HP- 1754
ATK- 774
DEF- 528
Detailed combat stats
Stability- 8
Mobility- 9
Stat basis
GFL2 HELP displayed panel; level, Fortification, equipment and Neural Helix basis unspecified. Not asserted as identical across services.
Skills
Sakura ChimeBasic attack
Selects one enemy target within 7 tiles, dealing Physical damage equal to 80% of attack to it
- Stability damage
- 3
- Cooldown
- 0
- Range
- 7
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Falling BlossomActive skill
Selects an empty tile within 2 tiles of an allied Doll or an enemy target with Sakura Mark. Sakura jumps to the selected tile, deals AoE Burn damage equal to 60% of attack to all enemy targets within 2 tiles of the selected tile and gains Extra Command
- Stability damage
- 1
- Cooldown
- 0
- Range
- Map
- Effect area
- 2
- Confectance cost
- 3
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Misfortune DeliveryActive skill
Selects an enemy target within 7 tiles, deals Burn damage equal to 130% of attack and applies 2 stacks of Sakura Mark to it. Before the attack resolves, additionally applies Bad Luck to the target for 3 turns
- Stability damage
- 3
- Cooldown
- 0
- Range
- 7
- Effect area
- Target
- Confectance cost
- 2
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Grand Isekai AdventureUltimate
Selects a direction, then deals AoE Burn damage equal to 90% of attack and applies 3 stacks of Sakura Mark to all enemy units in a 3x10 tile area in front. After this skill resolves, triggers the effect of all Sakura Mark stacks, Sakura gains Good Luck for 2 turns and 2 points of Confectance Index
- Stability damage
- 2
- Cooldown
- 2
- Range
- 1
- Effect area
- --
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Felicitous PrayerPassive
At the start of battle, gains Thermal Conduction. When the effect of Sakura Mark is triggered without using the Ultimate Skill Grand Isekai Adventure, gains 2 points of Searing Flame.\nAt the start of the turn, Sakura gains 2 points of Confectance Index and applies 2 stacks of Sakura Mark to 3 random enemies on the battlefield. If Sakura has Good Luck, damage dealt is increased by 20%
- Stability damage
- 0
- Cooldown
- 0
- Range
- Self
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V1 · Felicitous Prayer Lv.2Fortification
The number of enemy targets who will randomly gain Sakura Mark is increased to 5. The damage multiplier of Sakura Mark is increased to 90% and its effective range is increased by 1 tile. If the enemy is standing on a Burn tile, the damage dealt by Sakura Mark is increased by 30%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V2 · Falling Blossom Lv.2Fortification
The selectable range for Sakura to jump is increased by 1 tile. AoE damage's effective range is increased by 1 tile, damage multiplier is increased by 15%, and Confectance Index cost is reduced by 1 point
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V3 · Felicitous Prayer Lv.3Fortification
If Sakura has Good Luck, damage dealt is increased by 50% and critical damage is increased by 25%. When an enemy unit gains Sakura Mark, generates Incineration tiles within 1 tile of it for 3 turns. When Sakura Mark deals damage, it ignores 15% of the target's defense
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V4 · Misfortune Delivery Lv.2Fortification
Number of Sakura Mark stacks applied is increased to 3. Damage multiplier from Bad Luck is increased to 30%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V5 · Grand Isekai Adventure Lv.2Fortification
Damage multiplier is increased by 30%, effective range is increased to a 5x10 tile area in front, and all enemy units with Sakura Mark have this effect stacked to its maximum count
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V6 · Grand Isekai Adventure Lv.3Fortification
Good Luck gains a new effect: Before an allied unit makes an active attack or an out-of-turn attack (excluding Sakura herself), Sakura applies 1 stack of Sakura Mark to the target. This effect can trigger up to 3 times per turn
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Hard Work and GutsNeural Helix key
At the start of the battle, Sakura applies 1 stack of Sakura Mark to 3 random enemies on the battlefield
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Just in Time LogisticsNeural Helix key
When Sakura Mark is not applied by her Ultimate Skill, Sakura applies Overburn for 1 turn
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Apologize From the HeartNeural Helix key
When applying Bad Luck, cleanses one buff from the target
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Jinxed by NatureNeural Helix key
At the start of the battle, Sakura applies Bad Luck for 3 turns to the enemy unit with the highest HP
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Flying SoloNeural Helix key
At the end of the turn, if there is any enemy unit within 3 tiles, Sakura gains 1 stack of Quick Barrier
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Improving Every DayNeural Helix key
When an enemy unit with Sakura Mark dies, attack is increased by 4%, to a maximum of 20%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Ace CourierNeural Helix key
CRIT RATE +5.0% AoE damage dealt to enemy targets with debuffs is increased by 10%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Neural Helix stat nodesNeural Helix stat nodes
1 · attack ATK +36 DEF +22 2 · health HP +74 ATK +5.0% 3 · attack ATK +44 DEF +30 4 · health HP +102 CRIT DMG +1.0% 5 · attack ATK +36 DEF +22 6 · attack ATK +59 HP +132
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
EmbryoRemolding Pattern
Damage dealt to enemy units with Burn debuffs is increased by 5%.
Growth Data · sentinel- 2
Growth Data · vanguard- 4
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
SeedlingRemolding Pattern
Physical and phase damage taken is reduced by 5%.
Growth Data · sentinel- 3
Growth Data · bulwark- 1
Growth Data · vanguard- 6
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
SproutRemolding Pattern
Burn damage dealt is increased by 5%.
Growth Data · sentinel- 5
Growth Data · bulwark- 2
Growth Data · vanguard- 7
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
ShootRemolding Pattern
Damage dealt to enemy targets with 50% or lower HP is increased by 10%.
Growth Data · sentinel- 6
Growth Data · bulwark- 3
Growth Data · vanguard- 9
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
BudRemolding Pattern
Attack is increased by 8%.
Growth Data · sentinel- 6
Growth Data · bulwark- 4
Growth Data · vanguard- 13
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
BlossomRemolding Pattern
The damage of attacks which hit 2 or more enemy units is increased by 12%.
Growth Data · sentinel- 9
Growth Data · bulwark- 5
Growth Data · vanguard- 15
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source