GIRLS’ FRONTLINE 2: EXILIUM · Character database

Sakura

Sakura

vanguardlight-ammo, burnElite

Stats

HP
1754
ATK
774
DEF
528
Detailed combat stats
Stability
8
Mobility
9
Stat basis

GFL2 HELP displayed panel; level, Fortification, equipment and Neural Helix basis unspecified. Not asserted as identical across services.

Skills

Sakura ChimeBasic attack

Selects one enemy target within 7 tiles, dealing Physical damage equal to 80% of attack to it

Stability damage
3
Cooldown
0
Range
7
Effect area
Target
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Falling BlossomActive skill

Selects an empty tile within 2 tiles of an allied Doll or an enemy target with Sakura Mark. Sakura jumps to the selected tile, deals AoE Burn damage equal to 60% of attack to all enemy targets within 2 tiles of the selected tile and gains Extra Command

Stability damage
1
Cooldown
0
Range
Map
Effect area
2
Confectance cost
3
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Misfortune DeliveryActive skill

Selects an enemy target within 7 tiles, deals Burn damage equal to 130% of attack and applies 2 stacks of Sakura Mark to it. Before the attack resolves, additionally applies Bad Luck to the target for 3 turns

Stability damage
3
Cooldown
0
Range
7
Effect area
Target
Confectance cost
2
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Grand Isekai AdventureUltimate

Selects a direction, then deals AoE Burn damage equal to 90% of attack and applies 3 stacks of Sakura Mark to all enemy units in a 3x10 tile area in front. After this skill resolves, triggers the effect of all Sakura Mark stacks, Sakura gains Good Luck for 2 turns and 2 points of Confectance Index

Stability damage
2
Cooldown
2
Range
1
Effect area
--
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Felicitous PrayerPassive

At the start of battle, gains Thermal Conduction. When the effect of Sakura Mark is triggered without using the Ultimate Skill Grand Isekai Adventure, gains 2 points of Searing Flame.\nAt the start of the turn, Sakura gains 2 points of Confectance Index and applies 2 stacks of Sakura Mark to 3 random enemies on the battlefield. If Sakura has Good Luck, damage dealt is increased by 20%

Stability damage
0
Cooldown
0
Range
Self
Effect area
Target
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V1 · Felicitous Prayer Lv.2Fortification

The number of enemy targets who will randomly gain Sakura Mark is increased to 5. The damage multiplier of Sakura Mark is increased to 90% and its effective range is increased by 1 tile. If the enemy is standing on a Burn tile, the damage dealt by Sakura Mark is increased by 30%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V2 · Falling Blossom Lv.2Fortification

The selectable range for Sakura to jump is increased by 1 tile. AoE damage's effective range is increased by 1 tile, damage multiplier is increased by 15%, and Confectance Index cost is reduced by 1 point

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V3 · Felicitous Prayer Lv.3Fortification

If Sakura has Good Luck, damage dealt is increased by 50% and critical damage is increased by 25%. When an enemy unit gains Sakura Mark, generates Incineration tiles within 1 tile of it for 3 turns. When Sakura Mark deals damage, it ignores 15% of the target's defense

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V4 · Misfortune Delivery Lv.2Fortification

Number of Sakura Mark stacks applied is increased to 3. Damage multiplier from Bad Luck is increased to 30%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V5 · Grand Isekai Adventure Lv.2Fortification

Damage multiplier is increased by 30%, effective range is increased to a 5x10 tile area in front, and all enemy units with Sakura Mark have this effect stacked to its maximum count

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V6 · Grand Isekai Adventure Lv.3Fortification

Good Luck gains a new effect: Before an allied unit makes an active attack or an out-of-turn attack (excluding Sakura herself), Sakura applies 1 stack of Sakura Mark to the target. This effect can trigger up to 3 times per turn

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Hard Work and GutsNeural Helix key

At the start of the battle, Sakura applies 1 stack of Sakura Mark to 3 random enemies on the battlefield

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Just in Time LogisticsNeural Helix key

When Sakura Mark is not applied by her Ultimate Skill, Sakura applies Overburn for 1 turn

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Apologize From the HeartNeural Helix key

When applying Bad Luck, cleanses one buff from the target

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Jinxed by NatureNeural Helix key

At the start of the battle, Sakura applies Bad Luck for 3 turns to the enemy unit with the highest HP

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Flying SoloNeural Helix key

At the end of the turn, if there is any enemy unit within 3 tiles, Sakura gains 1 stack of Quick Barrier

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Improving Every DayNeural Helix key

When an enemy unit with Sakura Mark dies, attack is increased by 4%, to a maximum of 20%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Ace CourierNeural Helix key

CRIT RATE +5.0% AoE damage dealt to enemy targets with debuffs is increased by 10%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Neural Helix stat nodesNeural Helix stat nodes

1 · attack ATK +36 DEF +22 2 · health HP +74 ATK +5.0% 3 · attack ATK +44 DEF +30 4 · health HP +102 CRIT DMG +1.0% 5 · attack ATK +36 DEF +22 6 · attack ATK +59 HP +132

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
EmbryoRemolding Pattern

Damage dealt to enemy units with Burn debuffs is increased by 5%.

Growth Data · sentinel
2
Growth Data · vanguard
4
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SeedlingRemolding Pattern

Physical and phase damage taken is reduced by 5%.

Growth Data · sentinel
3
Growth Data · bulwark
1
Growth Data · vanguard
6
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SproutRemolding Pattern

Burn damage dealt is increased by 5%.

Growth Data · sentinel
5
Growth Data · bulwark
2
Growth Data · vanguard
7
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
ShootRemolding Pattern

Damage dealt to enemy targets with 50% or lower HP is increased by 10%.

Growth Data · sentinel
6
Growth Data · bulwark
3
Growth Data · vanguard
9
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
BudRemolding Pattern

Attack is increased by 8%.

Growth Data · sentinel
6
Growth Data · bulwark
4
Growth Data · vanguard
13
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
BlossomRemolding Pattern

The damage of attacks which hit 2 or more enemy units is increased by 12%.

Growth Data · sentinel
9
Growth Data · bulwark
5
Growth Data · vanguard
15
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SourcesGFL2 HELP · skills, Neural Helix and Fortification originals · CommunitySourcesOriginal image