GIRLS’ FRONTLINE 2: EXILIUM · Character banners & reruns

Sextans

Chinese · Original

China server.

October 13 after maintenance through November 3 08:59.

Requires Normal SL-1-2.

Main and lower-rarity rate-ups are separated.

Period
2026-10-13 — 2026-11-03
NoticeChinese · Original↗
尊敬的指挥官,六分仪、闪电、寇尔芙限时概率UP活动现已开启。活动期间,在【定向采购】及【军备提升】中,人形「六分仪」、「闪电」、「寇尔芙」及武器「暮色蔷薇」、「夜蛇」、「格洛利娅」、「金牛座曲线」的获取概率限时提升。 活动时间: 2026年10月13日 版本更新后~2026年11月3日 08:59 参与条件: 完成剧情战役普通【SL-1-2】 本期概率UP对象: 定向采购当访问获取到精英人形时,有50%的概率为以下人形。 ■精英人形「六分仪」 当访问获取到标准人形时,有50%的概率为以下人形中的一个。 ■标准人形「闪电」■标准人形「寇尔芙」 军备提升当访问获取到精英武器时,有75%的概率为以下武器。 ■精英武器「暮色蔷薇」 当访问获取到标准武器时,有75%的概率为以下武器中的一个。 ■标准武器「夜蛇」■标准武器「格洛利娅」■标准武器「金牛座曲线」 访问说明: ■活动期间,在【定向采购】及【军备提升】类型访问中,以上人形及武器的获取概率限时提升。■本次【定向采购】中获取概率UP的精英人形「六分仪」为限定人形。活动期间,精英人形「六分仪」仅可在【定向采购】活动中获取。活动结束后,精英人形「六分仪」将不会加入【常规采购】。■本次【定向采购】中获取概率UP的人形「闪电」与「寇尔芙」为常驻人形,指挥官在【初始采购】、【常规采购】及【独家采购】也可获取以上人形,但在访问时无法享受针对以上人形的概率提升效果。■本次【军备提升】中获取概率UP的精英武器「暮色蔷薇」、标准武器「夜蛇」、旧式武器「旧式夜蛇」为限定武器,指挥官在其他类型访问中将无法获得该武器。■本次【军备提升】中获取概率UP的标准武器「格洛利娅」与「金牛座曲线」为常驻武器,指挥官在【初始采购】、【常规采购】及【独家采购】也可获取以上武器,但在访问时无法享受针对以上武器的概率提升效果。■在【定向采购】的任意限时概率UP活动中,未获取精英人形的累计访问次数将一直保留,不会在活动结束后清零,且与其他访问方式的保底次数相互独立,互不影响。■在【军备提升】的任意限时概率UP活动中,未获取精英武器的累计访问次数将一直保留,不会在活动结束后清零,且与其他访问方式的保底次数相互独立,互不影响。■在任意限时概率UP活动中,人形与武器的访问不共享保底次数。■更多活动信息可前往游戏内,点击【招募】-【定向采购】/【军备提升】左下角【访问详情】按钮进行查看。

상세 스테이터스

Character

Sextans

커뮤니티 정보
Rarity
Elite
Class
Support
Element
Electric
Weapon type
Blade
Damage attribute
Melee
Base critical rate
20%
Base critical damage
120%
Base stability
9
Base mobility
9
Stat basis

Base skills Lv.1,V0,before equipment,keys and combat buffs.

Fortification and keys are separate.

HP/ATK/DEF totals are omitted because the public tables do not establish a reliable level basis.

Base skills and passive커뮤니티 정보

Values apply under their stated conditions; these are not quotations of official localized text.

Basic attack
80% · 1 · 2
80% ATK Melee Physical damage; range 1 tiles; stability damage 2.
Active 1
90% + 10% × n
Directional3×9 melee Electric90%,stability3,+10% multiplier per clot stack;heals allies90% ATK. Applies blood mark,allows move6 then Active2.
Active 2
90% + 10% × n
3×9 Electric90%,stability3,+10% per clot;Electric terrain3 turns. Allies heal90% ATK and cleanse1. Blood-marked enemies take an extra same-multiplier hit;remove mark,gain1/2/3 clots by normal/elite/boss tier.
Ultimate
120% + 10% × n · 5
Jump4–8 crosswise;path width3,Electric120% plus10% per clot,blood marks,terrain3 turns. Before hit:laceration40% for2 turns;all allies gain stabilityDMG+3,ignore3 stability,and3% melee/Electric damage per clot for2 turns. Move6+Active2;CD1. Stability damage5.
Passive
10% · 5% × 10
Sword damage+10%;Electric/sword movement+1,nonstacking. Enemy death/stability break gives clots:5% crit,max50%;excess crit converts to ATK/healing/critDMG,cap30%. Ally sword hits spend1 CI for up to3-target60%+3%/clot Electric follow-up,melee vulnerability7% max21%;successive hits decay20%,floor30%. Turn start refills CI.
Neural Fortification V1–V6커뮤니티 정보

Additional or changed effects at each stage.

Earlier stages remain; replacement values are not added together.

Fortification V1
1 · 2
Active2 hitting triggers one follow-up and gains1 CI;after use gain2 clots.
Fortification V2
5 · 5%
Ultimate width5;ally stability damage/ignore become5,and melee/Electric bonus5% per clot.
Fortification V3
2 · 45% · 4% · 10%
Affected allies move+2 and pass enemies;excess-crit conversion cap45%;follow-up4% per clot;melee vulnerability10%,max30%.
Fortification V4
20% · 2
Ultimate grants all allies Electric damage+20% for2 turns;self concealed2 turns,untargetable while an ally is within5 tiles.
Fortification V5
+30% · 2
Active2 damage/healing multipliers+30%;cleanses2 debuffs;blood marks persist.
Fortification V6
5 · 75% · 90% · 30%
Starts5 clots,crit-bonus cap75%;follow-up base90%,ignores30% DEF,costs no CI. At full CI,all allies melee damage+15%.
Fixed and Common Keys커뮤니티 정보

Effects require the relevant key to be equipped.

Numbers follow source slot order; they do not mean all keys apply simultaneously.

Fixed Key 1
1
Starts with1 clot per Electric/sword Doll,without double-counting.
Fixed Key 2
30% · 2
Allies with ultimate buff apply DEF−30%2 turns before active attacks.
Fixed Key 3
1
Follow-up removes1 buff before hitting.
Fixed Key 4
7%
Stability-broken enemies take7% more damage.
Fixed Key 5
1
Other allies’ sword hits create Electric terrain in radius1 around target.
Fixed Key 6
1
All allied stability damage+1.
Common Key
5% / 10%
Common Key:critDMG+5%,melee damage+10%.
Additional combat mechanics커뮤니티 정보

Current mainland-China Doll.

This does not establish release of its extended mechanics in another service.

Slash-domain passive
6 · 8
Each follow-up gives1 domain resource,max6/turn;spend6 for1 chant,max8. With3/4/5 sword Dolls,each chant adds0.5/1/1.5% follow-up multiplier. At2 chants heal triggering ally15% ATK,max3/turn each;at4 critDMG+15%;at7 additional half-multiplier hit.
  • Existing names and classification icons are preserved; no new official localization is asserted.
  • This is the playable Doll in the mainland-China pickup,not the identically named boss/enemy variant.

CN official requirements, rates and pity

CN recruitment featuring Sextans; clear Normal SL-1-2 to enter.

The featured doll has 50% conditional probability when an elite doll is obtained; 闪电、寇尔芙 are the separate standard-doll rate-ups (Chinese source names).

Unsuccessful-elite pity carries to later Targeted Procurement banners and is separate from weapon recruitment.

Previously reviewed complete text-free character original retained.