GIRLS’ FRONTLINE 2: EXILIUM · Character banners & reruns

Liushih

Returning Elite Doll.

Mityl, Cheyanne and Liushih have separate simultaneous pools.

Period
2026-10-08T09:00:00+00:00 — 2026-10-28T18:59:00+00:00
Notice↗
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상세 스테이터스

Character

Liushih

커뮤니티 정보
Rarity
Elite
Class
Sentinel
Element
Hydro
Weapon type
Sniper Rifle
Base critical rate
20%
Base critical damage
120%
Base stability
9
Base mobility
6
Stat basis

Base skills Lv.1,V0,before equipment,keys and combat buffs.

Fortification and keys are separate.

HP/ATK/DEF totals are omitted because the public tables do not establish a reliable level basis.

Base skills and passive커뮤니티 정보

Values apply under their stated conditions; these are not quotations of official localized text.

Basic attack
90% · 9 · 2
90% ATK Hydro damage; range 9 tiles; stability damage 2.
Active 1
90% · 10%
Requires summon Joint Ops. Range9 Hydro90%, stability2; spend all CI for10% basic multiplier per point to both for1 round, then extra action. CD1. Load Attack.
Active 2
4–8 · 1
Jump4–8 tiles in a cross and relocate summon nearby. Ends its Joint Ops/Preparing state. Extra command;CD1.
Ultimate
90% · 1
Summon enters Joint Ops and deals Hydro90%, stability2 to an enemy within9 tiles; ends Preparing. CD1;Load Attack.
Passive
20% HP · 5% / 60 · 50%
Load Attacks replace ATK with20% max HP. Starting summon inherits initial stats. Per60 initial ATK, both gain5% basic multiplier, capped50%. Active1/ultimate apply DEF−30% mark for2 rounds. Summon cannon:110% Load,stability2, restores1 CI.
Neural Fortification V1–V6커뮤니티 정보

Additional or changed effects at each stage.

Earlier stages remain; replacement values are not added together.

Fortification V1
1
At action end, summon fires once at its nearest enemy in range.
Fortification V2
2
Active2 lays Hydro terrain for2 turns and preserves Joint Ops.
Fortification V3
120% · 20%
Active1 multiplier120%; basic-multiplier buff20% per CI.
Fortification V4
120% · 30%
Ultimate120%; Joint Ops gives both +30% crit damage.
Fortification V5
5%
Each CI gained this round gives self/allied physical summons one5%-damage stack before next round’s Active1, lasting1 round.
Fortification V6
×2
Doubles Active1’s basic-attack buff stacks gained.
Fixed and Common Keys커뮤니티 정보

Effects require the relevant key to be equipped.

Numbers follow source slot order; they do not mean all keys apply simultaneously.

Fixed Key 1
20%
Self/summon damage+20% during Joint Ops.
Fixed Key 2
5%
Basic-attack buff stacks each grant5% crit rate.
Fixed Key 3
1
Summon cannon removes one enemy buff before hitting.
Fixed Key 4
—
Summon is immune to crowd control.
Fixed Key 5
4
After Active2, extra movement4 tiles.
Fixed Key 6
1
Other allied physical summon attacks restore1 CI; once per summon per round.
Common Key
5% / 10%
Common Key:HP+5%,own physical summon damage+10%.
  • Existing names and classification icons are preserved; no new official localization is asserted.
  • Base kit checked against published global skill references. CN-only expansion keys with unverified regional availability are excluded.