GIRLS’ FRONTLINE 2: EXILIUM · Character banners & reruns

Mityl

New Elite Doll.

Mityl, Cheyanne and Liushih have separate simultaneous pools.

Period
2026-10-08T09:00:00+00:00 — 2026-10-28T18:59:00+00:00
Notice↗
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상세 스테이터스

Character

Mityl

커뮤니티 정보
Rarity
Elite
Class
Sentinel
Element
Hydro
Weapon type
Submachine Gun
Damage attribute
Light Ammo
Base critical rate
20%
Base critical damage
120%
Base stability
9
Base mobility
6
Stat basis

Base skills Lv.1,V0,before equipment,keys and combat buffs.

Fortification and keys are separate.

HP/ATK/DEF totals are omitted because the public tables do not establish a reliable level basis.

Base skills and passive커뮤니티 정보

Values apply under their stated conditions; these are not quotations of official localized text.

Basic attack
80% · 6 · 2
80% ATK Physical damage; range 6 tiles; stability damage 2.
Active 1
2 · 6 / 3 / 5
Copies an enemy within 6 tiles into an empty tile within 3 tiles of it; maximum 2 summons. Dolls, bosses and large targets produce a self-copy. Creates Hydro tiles within 5 tiles for 2 turns. Can reposition a hologram; extra command once per turn.
Active 2
130% · 2 · 3
Jumps 3–6 tiles in a cross, then hits the nearest enemy within 6 tiles for Hydro damage. Costs 2 CI; stability damage 3. Hydro ground both before casting and on hit enables one recast per turn with +30% damage.
Ultimate
20% · 2
ATK +20% for 2 rounds; creates Hydro terrain within 5 tiles and grants an extra command. During this buff, Active 2 creates terrain along its path and makes every hologram resonate. Cooldown 2.
Passive
40% · 1 · 6
Holograms resonate at allied turn end: 40% ATK Hydro, radius 5, stability 1, maximum 10 triggers per turn. Own/summon Hydro hits give 1 CI, plus 1 on Hydro ground, capped at 6 per turn. Every 6 CI upgrades rank: +20% crit rate; then +20% crit damage and terrain; then +5% Hydro damage per other ally, capped at 40%.
Neural Fortification V1–V6커뮤니티 정보

Additional or changed effects at each stage.

Earlier stages remain; replacement values are not added together.

Fortification V1
40% → 60% · 6 → 4
Resonance 60%; rank-up threshold 4 CI. Rank-up triggers resonance; resonance inflicts DEF −30% for 2 turns.
Fortification V2
120% · 50% × 3
Each resonance grants summons a 50% damage-reduction charge, max 3; one consumed when hit. Self-copy basic multiplier becomes 120%.
Fortification V3
40% · 7 · 4
Ultimate ATK buff becomes 40% and includes holograms; terrain radius 7. Four resonances in a round prevent its duration from decreasing.
Fortification V4
160% · 50%
Active 2 multiplier 160%, recast damage +50%; only one of the pre-cast/hit positions needs Hydro terrain.
Fortification V5
60% · 2 · 100%
After Active 2, self-copies support with 60% Hydro and stability 2 once per turn; copied enemies deal +100% damage for the round, nonstacking.
Fortification V6
4 · 15% × 6
At highest rank, every 4 CI gained triggers all holograms. Resonating summons gain +15% damage per stack, max 6; stacks survive summon death.
Fixed and Common Keys커뮤니티 정보

Effects require the relevant key to be equipped.

Numbers follow source slot order; they do not mean all keys apply simultaneously.

Fixed Key 1
1
Active 2 removes one target buff on hit.
Fixed Key 2
—
Self-copies become manually controllable and movable.
Fixed Key 3
+2 · 2
End action on Hydro ground: movement +2 for 2 turns.
Fixed Key 4
1 → 3 → 5
Hydro hits mark targets to generate terrain at action end: radius 1, +2 per additional 3 stacks, maximum 7 stacks.
Fixed Key 5
1
Starts with one inert hologram; both it and Mityl count as Dolls and summons.
Fixed Key 6
10% + 5%
Own/summon damage on Hydro ground +10%, plus 5% per additional terrain level.
Common Key
5% / 10%
Common Key:crit+5%,damage+10% on Hydro terrain.
  • Existing names and classification icons are preserved; no new official localization is asserted.
  • Base kit checked against published global skill references. CN-only expansion keys with unverified regional availability are excluded.