GIRLS’ FRONTLINE 2: EXILIUM · Character banners & reruns

Cheyanne

Returning Elite Doll.

Mityl, Cheyanne and Liushih have separate simultaneous pools.

Period
2026-10-08T09:00:00+09:00 — 2026-10-28T18:59:00+09:00

상세 스테이터스

Character

Cheyanne

커뮤니티 정보
Rarity
Elite
Class
Sentinel
Element
Physical
Weapon type
Sniper Rifle
Base critical rate
20%
Base critical damage
120%
Base stability
9
Base mobility
4
Stat basis

Base skills Lv.1,V0,before equipment,keys and combat buffs.

Fortification and keys are separate.

HP/ATK/DEF totals are omitted because the public tables do not establish a reliable level basis.

Base skills and passive커뮤니티 정보

Values apply under their stated conditions; these are not quotations of official localized text.

Basic attack
80% · ∞ · 2
Mapwide enemy target:80% ATK Physical damage,stability2.
Active 1
50% · 20% · 30%
ATK +50%, crit +20%, DEF 0, max HP 30% of initial. With allies alive, cannot be directly targeted by enemy basics/actives; movement removes it. Extra command. Survives lethal damage once, creates radius-1 smoke for 1 turn and cannot die inside. CD2.
Active 2
80% · 50%
Mapwide single-target Physical 80%, stability 3. Unique mark reduces target DEF by 50% against Cheyanne; only one marked target.
Ultimate
200% · 4 · 5
Mapwide Physical 200%; resets target analysis. Against the marked target, crit damage +30%. Costs 4 CI, stability 5.
Passive
120% / 180% · 2
Enemy action end triggers Physical120%, stability2 and CI+1, twice per turn; 180% after damaging an enemy at ≥50% analysis this turn. Enemies start at100%, attacks spend30%. Analysis≥50%: critDMG+30%, ignore6 stability; lower: +10%, ignore3. Flying-target damage+20%.
Neural Fortification V1–V6커뮤니티 정보

Additional or changed effects at each stage.

Earlier stages remain; replacement values are not added together.

Fortification V1
5% / 10% · 10 / 5
Crit damage +5% per10% target analysis; stability ignored becomes10/5 by analysis tier.
Fortification V2
280% · 50%
Ultimate280%; ignores50% DEF against marked targets.
Fortification V3
100%
Mark DEF reduction100%; attacks on it no longer consume analysis.
Fortification V4
20% × 3 · 2
Each round in camouflage adds20% ATK, max3 stacks. Smoke lasts2 turns with radius+1; Active1 CD−2.
Fortification V5
330% / 380%
Ultimate330%;380% when at most3 enemies on field have analysis below50%.
Fortification V6
160% / 220% · 80% × 3
Follow-up160%/conditional220%. On follow-up damage, once per turn gain a stack adding80% ultimate multiplier, max3.
Fixed and Common Keys커뮤니티 정보

Effects require the relevant key to be equipped.

Numbers follow source slot order; they do not mean all keys apply simultaneously.

Fixed Key 1
2 · 2
Targeted damage knocks back2 and reduces movement by2 for2 turns.
Fixed Key 2
3
Immune to taunt, entice and fleeing; negate one AoE hit every3 turns.
Fixed Key 3
+2 · 1
Starts with movement+2 for1 turn and creates one nearby high tile.
Fixed Key 4
—
On marked enemy death, mark the enemy with highest current HP.
Fixed Key 5
10%
Damage to marked target+10%; counts as exploiting Heavy Ammo weakness.
Fixed Key 6
2 · 1
Concentrates follow-ups into one marked-enemy action-end hit, combining their multiplier/stability counts. CI+2; once per turn.
Common Key
5% / 10%
Common Key:ATK+5%,damage+10% to targets with more current HP than self.
  • Existing names and classification icons are preserved; no new official localization is asserted.
  • Base kit checked against published global skill references. CN-only expansion keys with unverified regional availability are excluded.