GIRLS’ FRONTLINE 2: EXILIUM · Character banners & reruns
Cheyanne
Returning Elite Doll.
Mityl, Cheyanne and Liushih have separate simultaneous pools.
- Period
- 2026-10-08T09:00:00+09:00 — 2026-10-28T18:59:00+09:00
상세 스테이터스
Character
커뮤니티 정보Cheyanne
- Rarity
- Elite
- Base critical rate
- 20%
- Base critical damage
- 120%
- Base stability
- 9
- Base mobility
- 4
Stat basis
Base skills Lv.1,V0,before equipment,keys and combat buffs.
Fortification and keys are separate.
HP/ATK/DEF totals are omitted because the public tables do not establish a reliable level basis.
Base skills and passive커뮤니티 정보
Values apply under their stated conditions; these are not quotations of official localized text.
- Basic attack
- 80% · ∞ · 2 Mapwide enemy target:80% ATK Physical damage,stability2.
- Active 1
- 50% · 20% · 30% ATK +50%, crit +20%, DEF 0, max HP 30% of initial. With allies alive, cannot be directly targeted by enemy basics/actives; movement removes it. Extra command. Survives lethal damage once, creates radius-1 smoke for 1 turn and cannot die inside. CD2.
- Active 2
- 80% · 50% Mapwide single-target Physical 80%, stability 3. Unique mark reduces target DEF by 50% against Cheyanne; only one marked target.
- Ultimate
- 200% · 4 · 5 Mapwide Physical 200%; resets target analysis. Against the marked target, crit damage +30%. Costs 4 CI, stability 5.
- Passive
- 120% / 180% · 2 Enemy action end triggers Physical120%, stability2 and CI+1, twice per turn; 180% after damaging an enemy at ≥50% analysis this turn. Enemies start at100%, attacks spend30%. Analysis≥50%: critDMG+30%, ignore6 stability; lower: +10%, ignore3. Flying-target damage+20%.
Neural Fortification V1–V6커뮤니티 정보
Additional or changed effects at each stage.
Earlier stages remain; replacement values are not added together.
- Fortification V1
- 5% / 10% · 10 / 5 Crit damage +5% per10% target analysis; stability ignored becomes10/5 by analysis tier.
- Fortification V2
- 280% · 50% Ultimate280%; ignores50% DEF against marked targets.
- Fortification V3
- 100% Mark DEF reduction100%; attacks on it no longer consume analysis.
- Fortification V4
- 20% × 3 · 2 Each round in camouflage adds20% ATK, max3 stacks. Smoke lasts2 turns with radius+1; Active1 CD−2.
- Fortification V5
- 330% / 380% Ultimate330%;380% when at most3 enemies on field have analysis below50%.
- Fortification V6
- 160% / 220% · 80% × 3 Follow-up160%/conditional220%. On follow-up damage, once per turn gain a stack adding80% ultimate multiplier, max3.
Fixed and Common Keys커뮤니티 정보
Effects require the relevant key to be equipped.
Numbers follow source slot order; they do not mean all keys apply simultaneously.
- Fixed Key 1
- 2 · 2 Targeted damage knocks back2 and reduces movement by2 for2 turns.
- Fixed Key 2
- 3 Immune to taunt, entice and fleeing; negate one AoE hit every3 turns.
- Fixed Key 3
- +2 · 1 Starts with movement+2 for1 turn and creates one nearby high tile.
- Fixed Key 4
- — On marked enemy death, mark the enemy with highest current HP.
- Fixed Key 5
- 10% Damage to marked target+10%; counts as exploiting Heavy Ammo weakness.
- Fixed Key 6
- 2 · 1 Concentrates follow-ups into one marked-enemy action-end hit, combining their multiplier/stability counts. CI+2; once per turn.
- Common Key
- 5% / 10% Common Key:ATK+5%,damage+10% to targets with more current HP than self.
- Existing names and classification icons are preserved; no new official localization is asserted.
- Base kit checked against published global skill references. CN-only expansion keys with unverified regional availability are excluded.
