GIRLS’ FRONTLINE 2: EXILIUM · Character banners & reruns
Mityl
New Elite Doll.
Mityl, Cheyanne and Liushih have separate simultaneous pools.
- Period
- 2026-10-08T09:00:00+09:00 — 2026-10-28T18:59:00+09:00
상세 스테이터스
Character
커뮤니티 정보Mityl
- Rarity
- Elite
- Base critical rate
- 20%
- Base critical damage
- 120%
- Base stability
- 9
- Base mobility
- 6
Stat basis
Base skills Lv.1,V0,before equipment,keys and combat buffs.
Fortification and keys are separate.
HP/ATK/DEF totals are omitted because the public tables do not establish a reliable level basis.
Base skills and passive커뮤니티 정보
Values apply under their stated conditions; these are not quotations of official localized text.
- Basic attack
- 80% · 6 · 2 80% ATK Physical damage; range 6 tiles; stability damage 2.
- Active 1
- 2 · 6 / 3 / 5 Copies an enemy within 6 tiles into an empty tile within 3 tiles of it; maximum 2 summons. Dolls, bosses and large targets produce a self-copy. Creates Hydro tiles within 5 tiles for 2 turns. Can reposition a hologram; extra command once per turn.
- Active 2
- 130% · 2 · 3 Jumps 3–6 tiles in a cross, then hits the nearest enemy within 6 tiles for Hydro damage. Costs 2 CI; stability damage 3. Hydro ground both before casting and on hit enables one recast per turn with +30% damage.
- Ultimate
- 20% · 2 ATK +20% for 2 rounds; creates Hydro terrain within 5 tiles and grants an extra command. During this buff, Active 2 creates terrain along its path and makes every hologram resonate. Cooldown 2.
- Passive
- 40% · 1 · 6 Holograms resonate at allied turn end: 40% ATK Hydro, radius 5, stability 1, maximum 10 triggers per turn. Own/summon Hydro hits give 1 CI, plus 1 on Hydro ground, capped at 6 per turn. Every 6 CI upgrades rank: +20% crit rate; then +20% crit damage and terrain; then +5% Hydro damage per other ally, capped at 40%.
Neural Fortification V1–V6커뮤니티 정보
Additional or changed effects at each stage.
Earlier stages remain; replacement values are not added together.
- Fortification V1
- 40% → 60% · 6 → 4 Resonance 60%; rank-up threshold 4 CI. Rank-up triggers resonance; resonance inflicts DEF −30% for 2 turns.
- Fortification V2
- 120% · 50% × 3 Each resonance grants summons a 50% damage-reduction charge, max 3; one consumed when hit. Self-copy basic multiplier becomes 120%.
- Fortification V3
- 40% · 7 · 4 Ultimate ATK buff becomes 40% and includes holograms; terrain radius 7. Four resonances in a round prevent its duration from decreasing.
- Fortification V4
- 160% · 50% Active 2 multiplier 160%, recast damage +50%; only one of the pre-cast/hit positions needs Hydro terrain.
- Fortification V5
- 60% · 2 · 100% After Active 2, self-copies support with 60% Hydro and stability 2 once per turn; copied enemies deal +100% damage for the round, nonstacking.
- Fortification V6
- 4 · 15% × 6 At highest rank, every 4 CI gained triggers all holograms. Resonating summons gain +15% damage per stack, max 6; stacks survive summon death.
Fixed and Common Keys커뮤니티 정보
Effects require the relevant key to be equipped.
Numbers follow source slot order; they do not mean all keys apply simultaneously.
- Fixed Key 1
- 1 Active 2 removes one target buff on hit.
- Fixed Key 2
- — Self-copies become manually controllable and movable.
- Fixed Key 3
- +2 · 2 End action on Hydro ground: movement +2 for 2 turns.
- Fixed Key 4
- 1 → 3 → 5 Hydro hits mark targets to generate terrain at action end: radius 1, +2 per additional 3 stacks, maximum 7 stacks.
- Fixed Key 5
- 1 Starts with one inert hologram; both it and Mityl count as Dolls and summons.
- Fixed Key 6
- 10% + 5% Own/summon damage on Hydro ground +10%, plus 5% per additional terrain level.
- Common Key
- 5% / 10% Common Key:crit+5%,damage+10% on Hydro terrain.
- Existing names and classification icons are preserved; no new official localization is asserted.
- Base kit checked against published global skill references. CN-only expansion keys with unverified regional availability are excluded.
