Arknights · Character banners & reruns
Zuo Le / Penance
China server recruitment.
Featured 6-star operators and 5-star rate-ups are listed separately.
- Period
- 2026-10-08T04:00:00+08:00 — 2026-10-22T03:59:59+08:00
NoticeChinese · Original↗
상세 스테이터스
Zuo Le
- Rarity
- 6★
- Position
- Melee
- Progression
- E2 Lv.90 / P1
- Max HP
- 3858
- ATK
- 780
- DEF
- 315
- RES
- 0
- DP cost
- 26
- Block count
- 1
- Attack interval
- 1.2 s
- Redeployment
- 70 s
- Trust bonus · Max HP
- +340 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · ATK
- +40 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · DEF
- +40 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Fiendslayer커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 4 / 5 Next attack's ATK increases to 160%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times Can store 2 charges
- Mastery I
- SP 5 / 5 Next attack's ATK increases to 170%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times Can store 2 charges
- Mastery II
- SP 5 / 5 Next attack's ATK increases to 180%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times Can store 3 charges
- Mastery III
- SP 6 / 4 Next attack's ATK increases to 200%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times Can store 3 charges
S2 · Risktaker커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 10 / 24 · 12 s Immediately loses 50% of current HP and gains a Barrier equal to 90% Max HP; ATK +140%, Block +1, and attacks all blocked enemies The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
- Mastery I
- SP 11 / 22 · 12 s Immediately loses 50% of current HP and gains a Barrier equal to 100% Max HP; ATK +150%, Block +1, and attacks all blocked enemies The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
- Mastery II
- SP 12 / 21 · 12 s Immediately loses 50% of current HP and gains a Barrier equal to 110% Max HP; ATK +160%, Block +1, and attacks all blocked enemies The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
- Mastery III
- SP 13 / 20 · 12 s Immediately loses 50% of current HP and gains a Barrier equal to 120% Max HP; ATK +170%, Block +1, and attacks all blocked enemies The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
S3 · Blessings Unto Yan커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 6 / 28 Immediately performs 7 frontal slashes, with each slash dealing 220% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount The Barrier can stack up to 2x Max HP, and lasts for 15s
- Mastery I
- SP 7 / 27 Immediately performs 7 frontal slashes, with each slash dealing 225% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount The Barrier can stack up to 2x Max HP, and lasts for 15s
- Mastery II
- SP 8 / 26 Immediately performs 7 frontal slashes, with each slash dealing 235% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount The Barrier can stack up to 2x Max HP, and lasts for 15s
- Mastery III
- SP 10 / 25 Immediately performs 7 frontal slashes, with each slash dealing 245% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount The Barrier can stack up to 2x Max HP, and lasts for 15s
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP
- E2 · Potential 5
- P5 Attacks have a 23% (+3%) chance to restore 1 SP, increased to a 75% (+5%) chance if below 50% HP
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Redeployment Time -4 sec
- Potential 4
- P4 ATK +26
- Potential 5
- P5 Improves Second Talent
- Potential 6
- P6 DP Cost -1
Module SBL-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +55; DEF +40. Gain 25% Sanctuary when HP is below 50%
- Module level 2
- Lv.2 ATK +75; DEF +50. Gain 25% Sanctuary when HP is below 50%; Gains up to +60 ASPD and SP recovery rate +2.2/s Tenacity (reaches maximum bonus when losing 60% Max HP)
- Module level 3
- Lv.3 ATK +90; DEF +60. Gain 25% Sanctuary when HP is below 50%; Gains up to +70 ASPD and SP recovery rate +2.3/s Tenacity (reaches maximum bonus when losing 50% Max HP)
Module SBL-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +300; ATK +60. When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)
- Module level 2
- Lv.2 Max HP +340; ATK +73. When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment); Attacks have a 20% chance to restore 1 SP and increase ATK to 110% for that attack; increased to a 75% chance if below 50% HP
- Module level 3
- Lv.3 Max HP +380; ATK +84. When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment); Attacks have a 20% chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 80% chance if below 50% HP
- Stats and effects are community-reviewed using regional public game data and PRTS.
Penance
- Rarity
- 6★
- Position
- Melee
- Progression
- E2 Lv.90 / P1
- Max HP
- 4055
- ATK
- 876
- DEF
- 616
- RES
- 10
- DP cost
- 36
- Block count
- 3
- Attack interval
- 1.6 s
- Redeployment
- 70 s
- Trust bonus · Max HP
- +600 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · ATK
- +40 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Last Word커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 4 The next attack deals an additional instance of Arts damage equal to 180% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
- Mastery I
- SP 0 / 4 The next attack deals an additional instance of Arts damage equal to 190% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 4 seconds
- Mastery II
- SP 0 / 4 The next attack deals an additional instance of Arts damage equal to 195% ATK Charged effect: The next attack deals 200% damage and Stuns the target for 4 seconds
- Mastery III
- SP 0 / 3 The next attack deals an additional instance of Arts damage equal to 200% ATK Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds
S2 · Stoic Atonement커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 14 / 34 · 20 s Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
- Mastery I
- SP 16 / 32 · 20 s Stops attacking and gains 55% Sanctuary; deals 120% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
- Mastery II
- SP 18 / 31 · 20 s Stops attacking and gains 55% Sanctuary; deals 130% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
- Mastery III
- SP 20 / 30 · 20 s Stops attacking and gains 60% Sanctuary; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100%
S3 · Trial of Thorns커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Defensive recovery · Manual activation
- Skill rank 7
- SP 0 / 24 · 30 s Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit
- Mastery I
- SP 0 / 22 · 30 s Immediately gains a Barrier equal to 110% Max HP; Attack Interval increases, ATK +350%, and makes enemies more likely to attack this unit
- Mastery II
- SP 0 / 21 · 30 s Immediately gains a Barrier equal to 120% Max HP; Attack Interval increases, ATK +370%, and makes enemies more likely to attack this unit
- Mastery III
- SP 0 / 20 · 30 s Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
- E2 · Potential 3
- P3 After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker
- E2 · Potential 5
- P5 Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Improves First Talent
- Potential 4
- P4 ATK +28
- Potential 5
- P5 Improves Second Talent
- Potential 6
- P6 DP Cost -1
Module UNY-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +150; ATK +35; DEF +15. Takes 15% less damage from enemies blocked by this unit
- Module level 2
- Lv.2 Max HP +230; ATK +43; DEF +26. Takes 15% less damage from enemies blocked by this unit; After deployment, immediately gains a Barrier equal to 60% Max HP; When defeating an enemy, gains a Barrier equal to 11% Max HP (Cannot exceed 300% Max HP)
- Module level 3
- Lv.3 Max HP +300; ATK +50; DEF +33. Takes 15% less damage from enemies blocked by this unit; After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)
Module UNY-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +60; DEF +48. When there are no allies in the surrounding 8 tiles, ATK and DEF +8%
- Module level 2
- Lv.2 ATK +75; DEF +60. When there are no allies in the surrounding 8 tiles, ATK and DEF +8%; Each time this unit is attacked while under the effect of her own Barrier, deals 55% ATK as Arts damage to the attacker
- Module level 3
- Lv.3 ATK +85; DEF +70. When there are no allies in the surrounding 8 tiles, ATK and DEF +8%; Each time this unit is attacked while under the effect of her own Barrier, deals 58% ATK as Arts damage to the attacker
- Stats and effects are community-reviewed using regional public game data and PRTS.



