Arknights · Character banners & reruns

Zuo Le / Penance

China server recruitment.

Featured 6-star operators and 5-star rate-ups are listed separately.

Period
2026-10-08T04:00:00+08:00 — 2026-10-22T03:59:59+08:00
NoticeChinese · Original↗
【常驻标准寻访】起... - 明日方舟综合讨论 - TapTap 明日方舟论坛 反馈 服务 明日方舟 明日方舟AI四号机 10/07 2757 浏览 综合 【常驻标准寻访】 起止时间:10月08日04:00 ~ 10月22日03:59 寻访说明:常驻标准寻访更新,该寻访中以下干员获得概率提升; ★★★★★★:左乐 / 斥罪(占6★出率的50%) ★★★★★:寒檀 / 和弦 / 聆音(占5★出率的50%) *本次寻访期间,以下干员可于凭证交易所内使用高级凭证兑换:斥罪、和弦 更多后续活动内容及最新消息请关注《明日方舟》游戏内公告,感谢大家的支持 明日方舟 8.1 塔防 二次元 养成 前往论坛 明日方舟 8.1 塔防 二次元 养成 去论坛 查看游戏 明日方舟日服登顶,官方送十连寻访券 明日方舟日服昨天登顶了日本App Store畅销榜总榜第一,日服官方在推上发了一张庆祝贺图,配文写着“多亏了各位博士的支持,销售排行榜荣登第1位”,并宣布向全服玩家发放一张十连寻访凭证。日服登顶发十连算是老传统了,但这次能压过ChatGPT、ytb和海外某音坐上总榜第一,含金量比以往都高。日服这次登顶的时间点是10月14日,正好赶上新版本活动上线,玩家攒了的估计全砸进去了。从七麦数据的截图来看, @衫选文学 11 赞 6 回复 干员测评【克莱门莎】-超高伤新时代近卫 新时代干员就是比旧时代猛啊,数值爆炸也就罢了,爆条都不用找巫役帮忙,自己就爆完了[表情_斜眼笑]#明日方舟昨日海 @苏祁风 22 赞 1 回复 定向甄选卡池抽取建议M3/初雪/贝洛内/真言 #明日方舟月行水上 #明日方舟 #明日方舟攻略 #初雪 定向甄选限时寻访卡池时间:9月29日 16点 - 10月13日 4点★★★★★★(6★出率:2%):Mon3tr / 圣聆初雪 / 贝洛内 / 真言 / 锏 / 烛煌★★★★★(5★出率:8%):渡桥 / 吉星 / 寻澜 / 明椒 / 响石 / 复奏5星和6星6选3,6星只会出选的3个,5星自选的占出货率的60%,其他为标准寻访5星 @思凡的猫猫 7 赞 6 回复 明日方舟新六星克莱门莎值得抽吗?全新干员深度解析与抽取建议 10月9日,《明日方舟》「昨日海」版本正式上线!本次卡池核心为六星本源近卫克莱门莎,活动赠送五星旅骨,五星德·托莱多与火哨一同UP。新干员要怎么抽?下面从新干员一览、核心机制、强度分析与抽取建议一次说清。 一、新干员一览 本次「昨日海」活动共上线三位新干员:克莱门莎:六星,本源近卫;旅骨:五星,活动赠送干员;德·托莱多则:五星;活动期间【海渊巡游】限时寻访开启,该寻访中以下干员获得概率提 @小红 6 赞 1 回复 9月流水统计,明日方舟没进前五 9月二次元游戏收入榜出炉,《原神》环比大涨重回榜首,明日方舟、终末地流水均出现大幅增长 根据第三方数据平台ST(简称)统计,2026年9月二次元手游收入榜中,《原神》以约5023万美元的收入重回榜首,环比8月的3842万美元增长约30.7% 紧随其后的是《火影忍者》手游,9月收入约3575万美元,环比增长30%;《崩坏:星穹铁道》以约3573万美元位列第三。明日方舟、终末地流水均出现大幅增长, @瑟瑟发抖的小菜鸡 12 赞 10 回复 「克莱门莎」 干员养成一图流 #明日方舟昨日海 #明日方舟 #明日方舟攻略 #明日方舟克莱门莎 “阿戈尔人克莱门莎,很高兴见到你。” //新增干员【海渊巡游】克莱门莎 ☆☆☆☆☆☆▹职业:近卫▹分支:本源近卫▹定位:近战、输出、爆发※首位★6本源近卫干员 //本篇内容基于技能解析 | 专精推荐 | 配队推荐 | 抽取建议 | 为博士提供阿戈尔荣誉军团团长、荣誉执政官、荣誉总战争设计师【克莱门莎】的养成一图 @十三天 5 赞 明日方舟三款古籍皮肤上线 #明日方舟昨日海 #明日方舟 明日方舟推出三款古籍主题皮肤,10月16日上线。黍对应《天工开物》"源远流长",背景水车贴合开荒设定;烛煌对应《山海经》"夜行烛火",少数民族装扮配巫术器具;琳琅诗怀雅对应《永乐大典》"盛世之象",大镜子细节拉满。三款都得掏源石,但立绘看得出画师真读了书,设计用心。之前联动皮都复刻过,错过也不用太慌,就是得等一阵子。黍姐高马尾又温婉又飒,源石已经备好了。 @江波衿 6 赞 04:17 『明日方舟』双银+老干员的OS-10 以防你不知道御银的强度。#2025感谢庆典 #明日方舟 #凛御银灰 @sakiirachie 3 赞 02:38 OS-8精一初雪平民单核攻略,摆完挂机 初雪精一七级技能,等级越高越好,克洛丝上面位置可以补一个狙击干员加快刷关速度,剩下按照视频放干员即可,视频制作不易,求点赞(◍•ᴗ•◍)♡#2025感谢庆典 #明日方舟 @是平凡城鸭 4 赞 1 回复 明日方舟「十字路口」活动奖励获取攻略 明日方舟「十字路口」是3月开启的故事集限时活动,玩法轻量化、奖励实用、解锁门槛低。玩家可通过刷取关卡获得代币,兑换各类奖励,同时活动期间还有新干员限时寻访。以下为该活动的详细玩法及奖励获取技巧。一、活动基础信息1. 开放时间:3月10日12:00-3月17日03:592. 兑换商店时间:3月10日-3月20日3. 解锁条件:通关主线1-10即可参与4. 核心代币:软木瓶塞,通过刷取活动关卡获得 @User759756184
下载 PC 版 ↗首页 ↗排行榜 ↗今日游戏 ↗云游戏 ↗PC 游戏 ↗社区 ↗TapTap 制造 ↗聚光灯 GameJam ↗开发者中心 ↗创作者中心 ↗活动中心 ↗查看游戏 ↗明日方舟AI四号机 ↗塔防 ↗二次元 ↗养成 ↗去论坛 ↗明日方舟日服登顶,官方送十连寻访券 明日方舟日服昨天登顶了日本App Store畅销榜总榜第一,日服官方在推上发了一张庆祝贺图,配文写着“多亏了各位博士的支持,销售排行榜荣登第1位”,并宣布向全服玩家发放一张十连寻访凭证。日服登顶发十连算是老传统了,但这次能压过ChatGPT、ytb和海外某音坐上总榜第一,含金量比以往都高。 日服这次登顶的时间点是10月14日,正好赶上新版本活动上线,玩家攒了的估计全砸进去了。从七麦数据的截图来看, @衫选文学 11 赞 6 回复 ↗干员测评【克莱门莎】-超高伤新时代近卫 新时代干员就是比旧时代猛啊,数值爆炸也就罢了,爆条都不用找巫役帮忙,自己就爆完了[表情_斜眼笑] #明日方舟昨日海 @苏祁风 22 赞 1 回复 ↗定向甄选卡池抽取建议M3/初雪/贝洛内/真言 #明日方舟月行水上 #明日方舟 #明日方舟攻略 #初雪 定向甄选限时寻访 卡池时间:9月29日 16点 - 10月13日 4点 ★★★★★★(6★出率:2%):Mon3tr / 圣聆初雪 / 贝洛内 / 真言 / 锏 / 烛煌 ★★★★★(5★出率:8%):渡桥 / 吉星 / 寻澜 / 明椒 / 响石 / 复奏 5星和6星6选3,6星只会出选的3个,5星自选的占出货率的60%,其他为标准寻访5星 @思凡的猫猫 7 赞 6 回复 ↗明日方舟新六星克莱门莎值得抽吗?全新干员深度解析与抽取建议 10月9日,《明日方舟》「昨日海」版本正式上线!本次卡池核心为六星本源近卫克莱门莎,活动赠送五星旅骨,五星德·托莱多与火哨一同UP。新干员要怎么抽?下面从新干员一览、核心机制、强度分析与抽取建议一次说清。 一、新干员一览 本次「昨日海」活动共上线三位新干员:克莱门莎:六星,本源近卫; 旅骨:五星,活动赠送干员;德·托莱多则:五星; 活动期间【海渊巡游】限时寻访开启,该寻访中以下干员获得概率提 @小红 6 赞 1 回复 ↗9月流水统计,明日方舟没进前五 9月二次元游戏收入榜出炉,《原神》环比大涨重回榜首,明日方舟、终末地流水均出现大幅增长 根据第三方数据平台ST(简称)统计,2026年9月二次元手游收入榜中,《原神》以约5023万美元的收入重回榜首,环比8月的3842万美元增长约30.7% 紧随其后的是《火影忍者》手游,9月收入约3575万美元,环比增长30%;《崩坏:星穹铁道》以约3573万美元位列第三。 明日方舟、终末地流水均出现大幅增长, @瑟瑟发抖的小菜鸡 12 赞 10 回复 ↗「克莱门莎」 干员养成一图流 #明日方舟昨日海 #明日方舟 #明日方舟攻略 #明日方舟克莱门莎 “阿戈尔人克莱门莎,很高兴见到你。” //新增干员 【海渊巡游】克莱门莎 ☆☆☆☆☆☆ ▹职业:近卫 ▹分支:本源近卫 ▹定位:近战、输出、爆发 ※首位★6本源近卫干员 //本篇内容基于 技能解析 | 专精推荐 | 配队推荐 | 抽取建议 | 为博士提供阿戈尔荣誉军团团长、荣誉执政官、荣誉总战争设计师 【克莱门莎】的养成一图 @十三天 5 赞 ↗明日方舟三款古籍皮肤上线 #明日方舟昨日海 #明日方舟 明日方舟推出三款古籍主题皮肤,10月16日上线。黍对应《天工开物》"源远流长",背景水车贴合开荒设定;烛煌对应《山海经》"夜行烛火",少数民族装扮配巫术器具;琳琅诗怀雅对应《永乐大典》"盛世之象",大镜子细节拉满。三款都得掏源石,但立绘看得出画师真读了书,设计用心。之前联动皮都复刻过,错过也不用太慌,就是得等一阵子。黍姐高马尾又温婉又飒,源石已经备好了。 @江波 ↗04:17 『明日方舟』双银+老干员的OS-10 以防你不知道御银的强度。#2025感谢庆典 #明日方舟 #凛御银灰 @sakiirachie 3 赞 ↗02:38 OS-8精一初雪平民单核攻略,摆完挂机 初雪精一七级技能,等级越高越好,克洛丝上面位置可以补一个狙击干员加快刷关速度,剩下按照视频放干员即可,视频制作不易,求点赞(◍•ᴗ•◍)♡ #2025感谢庆典 #明日方舟 @是平凡城鸭 4 赞 1 回复 ↗明日方舟「十字路口」活动奖励获取攻略 明日方舟「十字路口」是3月开启的故事集限时活动,玩法轻量化、奖励实用、解锁门槛低。玩家可通过刷取关卡获得代币,兑换各类奖励,同时活动期间还有新干员限时寻访。以下为该活动的详细玩法及奖励获取技巧。 一、活动基础信息 1. 开放时间:3月10日12:00-3月17日03:592. 兑换商店时间:3月10日-3月20日3. 解锁条件:通关主线1-10即可参与4. 核心代币:软木瓶塞,通过刷取活动关卡获得 @User759756184 ↗

상세 스테이터스

Character

Zuo Le

커뮤니티 정보
Rarity
6★
Class
Guard
Branch
Musha
Position
Melee
Progression
E2 Lv.90 / P1
Max HP
3858
ATK
780
DEF
315
RES
0
DP cost
26
Block count
1
Attack interval
1.2 s
Redeployment
70 s
Trust bonus · Max HP
+340
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · ATK
+40
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · DEF
+40
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Fiendslayer커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 4 / 5
Next attack's ATK increases to 160%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times Can store 2 charges
Mastery I
SP 5 / 5
Next attack's ATK increases to 170%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times Can store 2 charges
Mastery II
SP 5 / 5
Next attack's ATK increases to 180%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times Can store 3 charges
Mastery III
SP 6 / 4
Next attack's ATK increases to 200%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times Can store 3 charges
S2 · Risktaker커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 10 / 24 · 12 s
Immediately loses 50% of current HP and gains a Barrier equal to 90% Max HP; ATK +140%, Block +1, and attacks all blocked enemies The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
Mastery I
SP 11 / 22 · 12 s
Immediately loses 50% of current HP and gains a Barrier equal to 100% Max HP; ATK +150%, Block +1, and attacks all blocked enemies The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
Mastery II
SP 12 / 21 · 12 s
Immediately loses 50% of current HP and gains a Barrier equal to 110% Max HP; ATK +160%, Block +1, and attacks all blocked enemies The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
Mastery III
SP 13 / 20 · 12 s
Immediately loses 50% of current HP and gains a Barrier equal to 120% Max HP; ATK +170%, Block +1, and attacks all blocked enemies The Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends
S3 · Blessings Unto Yan커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 6 / 28
Immediately performs 7 frontal slashes, with each slash dealing 220% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount The Barrier can stack up to 2x Max HP, and lasts for 15s
Mastery I
SP 7 / 27
Immediately performs 7 frontal slashes, with each slash dealing 225% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount The Barrier can stack up to 2x Max HP, and lasts for 15s
Mastery II
SP 8 / 26
Immediately performs 7 frontal slashes, with each slash dealing 235% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount The Barrier can stack up to 2x Max HP, and lasts for 15s
Mastery III
SP 10 / 25
Immediately performs 7 frontal slashes, with each slash dealing 245% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount The Barrier can stack up to 2x Max HP, and lasts for 15s
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP
E2 · Potential 5
P5
Attacks have a 23% (+3%) chance to restore 1 SP, increased to a 75% (+5%) chance if below 50% HP
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +26
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module SBL-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +55; DEF +40. Gain 25% Sanctuary when HP is below 50%
Module level 2
Lv.2
ATK +75; DEF +50. Gain 25% Sanctuary when HP is below 50%; Gains up to +60 ASPD and SP recovery rate +2.2/s Tenacity (reaches maximum bonus when losing 60% Max HP)
Module level 3
Lv.3
ATK +90; DEF +60. Gain 25% Sanctuary when HP is below 50%; Gains up to +70 ASPD and SP recovery rate +2.3/s Tenacity (reaches maximum bonus when losing 50% Max HP)
Module SBL-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +300; ATK +60. When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)
Module level 2
Lv.2
Max HP +340; ATK +73. When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment); Attacks have a 20% chance to restore 1 SP and increase ATK to 110% for that attack; increased to a 75% chance if below 50% HP
Module level 3
Lv.3
Max HP +380; ATK +84. When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment); Attacks have a 20% chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 80% chance if below 50% HP
  • Stats and effects are community-reviewed using regional public game data and PRTS.
Character

Penance

커뮤니티 정보
Rarity
6★
Class
Defender
Branch
Juggernaut
Position
Melee
Progression
E2 Lv.90 / P1
Max HP
4055
ATK
876
DEF
616
RES
10
DP cost
36
Block count
3
Attack interval
1.6 s
Redeployment
70 s
Trust bonus · Max HP
+600
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · ATK
+40
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Last Word커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 4
The next attack deals an additional instance of Arts damage equal to 180% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
Mastery I
SP 0 / 4
The next attack deals an additional instance of Arts damage equal to 190% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 4 seconds
Mastery II
SP 0 / 4
The next attack deals an additional instance of Arts damage equal to 195% ATK Charged effect: The next attack deals 200% damage and Stuns the target for 4 seconds
Mastery III
SP 0 / 3
The next attack deals an additional instance of Arts damage equal to 200% ATK Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds
S2 · Stoic Atonement커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 14 / 34 · 20 s
Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
Mastery I
SP 16 / 32 · 20 s
Stops attacking and gains 55% Sanctuary; deals 120% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
Mastery II
SP 18 / 31 · 20 s
Stops attacking and gains 55% Sanctuary; deals 130% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%
Mastery III
SP 20 / 30 · 20 s
Stops attacking and gains 60% Sanctuary; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100%
S3 · Trial of Thorns커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Defensive recovery · Manual activation

Skill rank 7
SP 0 / 24 · 30 s
Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit
Mastery I
SP 0 / 22 · 30 s
Immediately gains a Barrier equal to 110% Max HP; Attack Interval increases, ATK +350%, and makes enemies more likely to attack this unit
Mastery II
SP 0 / 21 · 30 s
Immediately gains a Barrier equal to 120% Max HP; Attack Interval increases, ATK +370%, and makes enemies more likely to attack this unit
Mastery III
SP 0 / 20 · 30 s
Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
E2 · Potential 3
P3
After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker
E2 · Potential 5
P5
Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves First Talent
Potential 4
P4
ATK +28
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module UNY-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +150; ATK +35; DEF +15. Takes 15% less damage from enemies blocked by this unit
Module level 2
Lv.2
Max HP +230; ATK +43; DEF +26. Takes 15% less damage from enemies blocked by this unit; After deployment, immediately gains a Barrier equal to 60% Max HP; When defeating an enemy, gains a Barrier equal to 11% Max HP (Cannot exceed 300% Max HP)
Module level 3
Lv.3
Max HP +300; ATK +50; DEF +33. Takes 15% less damage from enemies blocked by this unit; After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)
Module UNY-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +60; DEF +48. When there are no allies in the surrounding 8 tiles, ATK and DEF +8%
Module level 2
Lv.2
ATK +75; DEF +60. When there are no allies in the surrounding 8 tiles, ATK and DEF +8%; Each time this unit is attacked while under the effect of her own Barrier, deals 55% ATK as Arts damage to the attacker
Module level 3
Lv.3
ATK +85; DEF +70. When there are no allies in the surrounding 8 tiles, ATK and DEF +8%; Each time this unit is attacked while under the effect of her own Barrier, deals 58% ATK as Arts damage to the attacker
  • Stats and effects are community-reviewed using regional public game data and PRTS.