Arknights · Character banners & reruns

Hoshiguma / Flametail

Kernel Headhunting: two returning 6★ rate-ups.

The three additional 5★ rate-ups are Toddifons, Mayer, FEater.

Period
2026-10-06T04:00:00-07:00 — 2026-10-20T03:59:00-07:00

상세 스테이터스

Character

Hoshiguma

커뮤니티 정보
Rarity
6★
Class
Defender
Branch
Protector
Position
Melee
Progression
E2 Lv.90 / P1
Max HP
3850
ATK
430
DEF
723
RES
0
DP cost
23
Block count
3
Attack interval
1.2 s
Redeployment
70 s
Trust bonus · ATK
+60
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · DEF
+60
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Warpath커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 20 / 44 · 26 s
DEF +65%; ATK +30%
Mastery I
SP 20 / 43 · 27 s
DEF +70%; ATK +30%
Mastery II
SP 20 / 42 · 28 s
DEF +75%; ATK +30%
Mastery III
SP 20 / 40 · 30 s
DEF +80%; ATK +40%
S2 · Thorns커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Passive · Passive

Skill rank 7
SP 0 / 0
DEF +21% Deals 80% of ATK as Physical damage to targets that attack Hoshiguma
Mastery I
SP 0 / 0
DEF +24% Deals 85% of ATK as Physical damage to targets that attack Hoshiguma
Mastery II
SP 0 / 0
DEF +27% Deals 90% of ATK as Physical damage to targets that attack Hoshiguma
Mastery III
SP 0 / 0
DEF +30% Deals 100% of ATK as Physical damage to targets that attack Hoshiguma
S3 · Saw of Strength커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 26 / 54 · 25 s
ATK +95%; DEF +60%; Cuts all targets in the frontal tile with the shield
Mastery I
SP 27 / 53 · 25 s
ATK +110%; DEF +70%; Cuts all targets in the frontal tile with the shield
Mastery II
SP 28 / 52 · 25 s
ATK +125%; DEF +80%; Cuts all targets in the frontal tile with the shield
Mastery III
SP 30 / 50 · 25 s
ATK +140%; DEF +90%; Cuts all targets in the frontal tile with the shield
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
25% chance to resist damage
E2 · Potential 3
P3
28%(+3%) chance to resist damage
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When deployed, allied Defender Operators gain +6% DEF
E2 · Potential 6
P6
When deployed, allied Defender Operators gain +8%(+2%) DEF
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves First Talent
Potential 4
P4
DEF +30
Potential 5
P5
DP Cost -1
Potential 6
P6
Improves Second Talent
Module PRO-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +50; DEF +70; Block count +1. Blocks 4 enemies
Module level 2
Lv.2
ATK +62; DEF +90; Block count +1. Blocks 4 enemies; 30% chance to resist damage, ATK +20% for 3 sec after a successful resist (does not stack)
Module level 3
Lv.3
ATK +70; DEF +100; Block count +1. Blocks 4 enemies; 32% chance to resist damage, ATK +35% for 5 sec after a successful resist (does not stack)
Module PRO-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +125; DEF +85. DEF +20% when blocking an enemy
Module level 2
Lv.2
Max HP +165; DEF +115. DEF +20% when blocking an enemy; When deployed, friendly Defender Operators gain 9% DEF, and this unit additionally gains 4% DEF
Module level 3
Lv.3
Max HP +200; DEF +140. DEF +20% when blocking an enemy; When deployed, friendly Defender Operators gain 11% DEF, and this unit additionally gains 6% DEF
  • Stats and effects are community-reviewed using regional public game data and PRTS.
Character

Flametail

커뮤니티 정보
Rarity
6★
Class
Vanguard
Branch
Pioneer
Position
Melee
Progression
E2 Lv.90 / P1
Max HP
2138
ATK
526
DEF
392
RES
0
DP cost
14
Block count
2
Attack interval
1.05 s
Redeployment
70 s
Trust bonus · ATK
+85
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Quick Intuition커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 6 / 19
Immediately gains 6 DP and dodge the next Physical attack
Mastery I
SP 7 / 19
Immediately gains 6 DP and dodge the next Physical attack
Mastery II
SP 8 / 19
Immediately gains 6 DP and dodge the next Physical attack
Mastery III
SP 9 / 18
Immediately gains 6 DP and dodge the next Physical attack
S2 · 'Pinus Sylvestris'커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 26 / 40
Immediately gains 12 DP; Deals 210% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds
Mastery I
SP 27 / 40
Immediately gains 12 DP; Deals 220% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds
Mastery II
SP 28 / 40
Immediately gains 12 DP; Deals 230% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds
Mastery III
SP 30 / 40
Immediately gains 13 DP; Deals 240% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds
S3 · Flameheart커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 3 / 19 · 8 s
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge
Mastery I
SP 4 / 18 · 8 s
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +70%, Block +1 and gain 80% Physical and Arts Dodge
Mastery II
SP 5 / 17 · 8 s
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +80%, Block +1 and gain 80% Physical and Arts Dodge
Mastery III
SP 6 / 16 · 8 s
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +90%, Block +1 and gain 80% Physical and Arts Dodge Attack interval becomes 70% of base.
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
After dodging an attack, the next attack deals two hits and attacks all blocked enemies
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge
E2 · Potential 5
P5
When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +25
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module SOL-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +175; ATK +35. The first Deployment Cost -4
Module level 2
Lv.2
Max HP +240; ATK +40. The first Deployment Cost -4; After dodging an attack, the next attack deals 115% damage, deals two hits, and attacks all blocked enemies
Module level 3
Lv.3
Max HP +300; ATK +45. The first Deployment Cost -4; After dodging an attack, the next attack deals 120% damage, deals two hits, and attacks all blocked enemies
Module SOL-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +44; DEF +30. Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Module level 2
Lv.2
ATK +58; DEF +40. Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies; When deployed, all Kazimierz Operators gain 27% Physical Dodge; additionally, generates 2 DP whenever a Kazimierz Operator is deployed
Module level 3
Lv.3
ATK +70; DEF +48. Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies; When deployed, all Kazimierz Operators gain 30% Physical Dodge; additionally, generates 3 DP whenever a Kazimierz Operator is deployed
  • Stats and effects are community-reviewed using regional public game data and PRTS.