Arknights · Character banners & reruns
Hoshiguma / Flametail
Kernel Headhunting: two returning 6★ rate-ups.
The three additional 5★ rate-ups are Toddifons, Mayer, FEater.
- Period
- 2026-10-06T04:00:00+09:00 — 2026-10-20T03:59:00+09:00
NoticeKorean · Original↗
상세 스테이터스
Hoshiguma
- Rarity
- 6★
- Position
- Melee
- Progression
- E2 Lv.90 / P1
- Max HP
- 3850
- ATK
- 430
- DEF
- 723
- RES
- 0
- DP cost
- 23
- Block count
- 3
- Attack interval
- 1.2 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +60 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · DEF
- +60 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Warpath커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 20 / 44 · 26 s DEF +65%; ATK +30%
- Mastery I
- SP 20 / 43 · 27 s DEF +70%; ATK +30%
- Mastery II
- SP 20 / 42 · 28 s DEF +75%; ATK +30%
- Mastery III
- SP 20 / 40 · 30 s DEF +80%; ATK +40%
S2 · Thorns커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Passive · Passive
- Skill rank 7
- SP 0 / 0 DEF +21% Deals 80% of ATK as Physical damage to targets that attack Hoshiguma
- Mastery I
- SP 0 / 0 DEF +24% Deals 85% of ATK as Physical damage to targets that attack Hoshiguma
- Mastery II
- SP 0 / 0 DEF +27% Deals 90% of ATK as Physical damage to targets that attack Hoshiguma
- Mastery III
- SP 0 / 0 DEF +30% Deals 100% of ATK as Physical damage to targets that attack Hoshiguma
S3 · Saw of Strength커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 26 / 54 · 25 s ATK +95%; DEF +60%; Cuts all targets in the frontal tile with the shield
- Mastery I
- SP 27 / 53 · 25 s ATK +110%; DEF +70%; Cuts all targets in the frontal tile with the shield
- Mastery II
- SP 28 / 52 · 25 s ATK +125%; DEF +80%; Cuts all targets in the frontal tile with the shield
- Mastery III
- SP 30 / 50 · 25 s ATK +140%; DEF +90%; Cuts all targets in the frontal tile with the shield
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 25% chance to resist damage
- E2 · Potential 3
- P3 28%(+3%) chance to resist damage
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When deployed, allied Defender Operators gain +6% DEF
- E2 · Potential 6
- P6 When deployed, allied Defender Operators gain +8%(+2%) DEF
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Improves First Talent
- Potential 4
- P4 DEF +30
- Potential 5
- P5 DP Cost -1
- Potential 6
- P6 Improves Second Talent
Module PRO-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +50; DEF +70; Block count +1. Blocks 4 enemies
- Module level 2
- Lv.2 ATK +62; DEF +90; Block count +1. Blocks 4 enemies; 30% chance to resist damage, ATK +20% for 3 sec after a successful resist (does not stack)
- Module level 3
- Lv.3 ATK +70; DEF +100; Block count +1. Blocks 4 enemies; 32% chance to resist damage, ATK +35% for 5 sec after a successful resist (does not stack)
Module PRO-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +125; DEF +85. DEF +20% when blocking an enemy
- Module level 2
- Lv.2 Max HP +165; DEF +115. DEF +20% when blocking an enemy; When deployed, friendly Defender Operators gain 9% DEF, and this unit additionally gains 4% DEF
- Module level 3
- Lv.3 Max HP +200; DEF +140. DEF +20% when blocking an enemy; When deployed, friendly Defender Operators gain 11% DEF, and this unit additionally gains 6% DEF
- Stats and effects are community-reviewed using regional public game data and PRTS.
Flametail
- Rarity
- 6★
- Position
- Melee
- Progression
- E2 Lv.90 / P1
- Max HP
- 2138
- ATK
- 526
- DEF
- 392
- RES
- 0
- DP cost
- 14
- Block count
- 2
- Attack interval
- 1.05 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +85 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Quick Intuition커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 6 / 19 Immediately gains 6 DP and dodge the next Physical attack
- Mastery I
- SP 7 / 19 Immediately gains 6 DP and dodge the next Physical attack
- Mastery II
- SP 8 / 19 Immediately gains 6 DP and dodge the next Physical attack
- Mastery III
- SP 9 / 18 Immediately gains 6 DP and dodge the next Physical attack
S2 · 'Pinus Sylvestris'커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 26 / 40 Immediately gains 12 DP; Deals 210% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds
- Mastery I
- SP 27 / 40 Immediately gains 12 DP; Deals 220% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds
- Mastery II
- SP 28 / 40 Immediately gains 12 DP; Deals 230% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds
- Mastery III
- SP 30 / 40 Immediately gains 13 DP; Deals 240% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds
S3 · Flameheart커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 3 / 19 · 8 s Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge
- Mastery I
- SP 4 / 18 · 8 s Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +70%, Block +1 and gain 80% Physical and Arts Dodge
- Mastery II
- SP 5 / 17 · 8 s Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +80%, Block +1 and gain 80% Physical and Arts Dodge
- Mastery III
- SP 6 / 16 · 8 s Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +90%, Block +1 and gain 80% Physical and Arts Dodge Attack interval becomes 70% of base.
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 After dodging an attack, the next attack deals two hits and attacks all blocked enemies
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge
- E2 · Potential 5
- P5 When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Redeployment Time -4 sec
- Potential 4
- P4 ATK +25
- Potential 5
- P5 Improves Second Talent
- Potential 6
- P6 DP Cost -1
Module SOL-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +175; ATK +35. The first Deployment Cost -4
- Module level 2
- Lv.2 Max HP +240; ATK +40. The first Deployment Cost -4; After dodging an attack, the next attack deals 115% damage, deals two hits, and attacks all blocked enemies
- Module level 3
- Lv.3 Max HP +300; ATK +45. The first Deployment Cost -4; After dodging an attack, the next attack deals 120% damage, deals two hits, and attacks all blocked enemies
Module SOL-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +44; DEF +30. Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
- Module level 2
- Lv.2 ATK +58; DEF +40. Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies; When deployed, all Kazimierz Operators gain 27% Physical Dodge; additionally, generates 2 DP whenever a Kazimierz Operator is deployed
- Module level 3
- Lv.3 ATK +70; DEF +48. Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies; When deployed, all Kazimierz Operators gain 30% Physical Dodge; additionally, generates 3 DP whenever a Kazimierz Operator is deployed
- Stats and effects are community-reviewed using regional public game data and PRTS.
Verification scope
The start time was checked in the indexed Korean official notice.


