Arknights · Character banners & reruns

Hoederer / Ho’olheyak

Standard Headhunting: two returning 6★ rate-ups.

The three additional 5★ rate-ups are Almond, Lucilla, Tecno.

Period
2026-10-09T04:00:00+09:00 — 2026-10-23T03:59:59+09:00
NoticeKorean · Original↗
명일방주 @ArknightsKorea Show translation [일반 헤드헌팅 확률 UP]안녕하세요 박사님!​10월 9일(금) 04:00부터 진행될 예정인 '일반 헤드헌팅 확률 UP' 이벤트 소식을 전달드립니다~또한, 10월 9일(금) 04:00부터 아래에 기재된 오퍼레이터는 [일반 헤드헌팅] 및 [한정 헤드헌팅] 목록에서 제외되오니, 이용에 참고해 주시기 바랍니다. 감사합니다.[제외 오퍼레이터]6★: 리 / 골든글로우 / 피아메타 / 혼 / 아이린 / 에벤홀츠 / 도로시5★: 블랙나이트 / 퀘르쿠스 / 카제마루 / 락락 / 윈드플릿 / 히비스커스 더 퓨리파이어 / 그레이 더 라이트닝베어러 #명일방주 #요스타 8:27 AM · Oct 8, 2026 · 40.8K Views 184 189 8
@ArknightsKorea ↗#명일방주 ↗#요스타 ↗40.8K Views ↗

상세 스테이터스

Character

Hoederer

커뮤니티 정보
Rarity
6★
Class
Guard
Branch
Crusher
Position
Melee
Progression
E2 Lv.90 / P1
Max HP
5988
ATK
1576
DEF
0
RES
0
DP cost
24
Block count
2
Attack interval
2.5 s
Redeployment
70 s
Trust bonus · Max HP
+500
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · ATK
+80
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Unquenchable Front커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Offensive recovery · Automatic activation

Skill rank 7
SP 0 / 3
The next attack deals 200% ATK as Physical damage, and restores 20% HP
Mastery I
SP 0 / 3
The next attack deals 220% ATK as Physical damage, and restores 20% HP
Mastery II
SP 0 / 3
The next attack deals 240% ATK as Physical damage, and restores 20% HP
Mastery III
SP 0 / 2
The next attack deals 260% ATK as Physical damage, and restores 25% HP
S2 · Burden of Cinder and Ash커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 8
Passive Effect: ATK +28% Active Effect: Can switch between the default state and the following state: Attack Interval increases slightly, Block +1, attacks Stun targets for 1s
Mastery I
SP 0 / 7
Passive Effect: ATK +32% Active Effect: Can switch between the default state and the following state: Attack Interval increases slightly, Block +1, attacks Stun targets for 1s
Mastery II
SP 0 / 6
Passive Effect: ATK +36% Active Effect: Can switch between the default state and the following state: Attack Interval increases slightly, Block +1, attacks Stun targets for 1s
Mastery III
SP 0 / 5
Passive Effect: ATK +40% Active Effect: Can switch between the default state and the following state: Attack Interval increases slightly, Block +1, attacks Stun targets for 1s Attack interval +0.5 seconds.
S3 · Fog of War Upon Death's Door커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 40 / 60 · 70 s
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +90%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds
Mastery I
SP 40 / 57 · 70 s
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +100%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds
Mastery II
SP 40 / 54 · 70 s
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +110%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds
Mastery III
SP 40 / 50 · 70 s
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +60%, ATK +120%, and each attack restores 5% HP and has a 25% chance to stun targets for 5 seconds
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit
E2 · Potential 5
P5
Provides a 21% (+3%) Sanctuary effect to self and the allied unit directly behind this unit
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Max HP +250
Potential 4
P4
ATK +45
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module CRU-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +290; ATK +92. Have +20% healing effectiveness
Module level 2
Lv.2
Max HP +380; ATK +112. Have +20% healing effectiveness; Provides a 24% Sanctuary effect to self and the allied unit directly behind this unit, and deals +6% Physical damage to enemies
Module level 3
Lv.3
Max HP +450; ATK +130. Have +20% healing effectiveness; Provides a 28% Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies
Module CRU-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +300; ATK +110. Damage increases to 110% when attacking blocked enemies
Module level 2
Lv.2
Max HP +350; ATK +140. Damage increases to 110% when attacking blocked enemies; ATK increases to 120% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 150%; the first instance of damage dealt to a blocked enemy also Stuns for 1.5s
Module level 3
Lv.3
Max HP +400; ATK +160. Damage increases to 110% when attacking blocked enemies; ATK increases to 130% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also Stuns for 2.5s
  • Stats and effects are community-reviewed using regional public game data and PRTS.
Character

Ho’olheyak

커뮤니티 정보
Rarity
6★
Class
Caster
Branch
Core Caster
Position
Ranged
Progression
E2 Lv.90 / P1
Max HP
1770
ATK
633
DEF
130
RES
20
DP cost
21
Block count
1
Attack interval
1.6 s
Redeployment
70 s
Trust bonus · ATK
+90
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · In Search of Reason커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 8
The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds Can store 2 charges
Mastery I
SP 0 / 7
The next attack hits 1 additional target and deals 260% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds Can store 2 charges
Mastery II
SP 0 / 7
The next attack hits 1 additional target and deals 280% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds Can store 3 charges
Mastery III
SP 0 / 7
The next attack hits 1 additional target and deals 300% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 4 seconds Can store 3 charges
S2 · Meandering Stars커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 22 / 32 · 16 s
Attacks change to 9 hits, each dealing 35% ATK as damage to random enemies within Attack Range; each hit has a 12% chance to Levitate the target for 1 second
Mastery I
SP 23 / 31 · 16 s
Attacks change to 9 hits, each dealing 38% ATK as damage to random enemies within Attack Range; each hit has a 13% chance to Levitate the target for 1 second
Mastery II
SP 24 / 31 · 16 s
Attacks change to 9 hits, each dealing 41% ATK as damage to random enemies within Attack Range; each hit has a 14% chance to Levitate the target for 1 second
Mastery III
SP 25 / 30 · 16 s
Attacks change to 9 hits, each dealing 45% ATK as damage to random enemies within Attack Range; each hit has a 15% chance to Levitate the target for 1 second
S3 · Well-Read Ravings커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 42 / 64 · 45 s
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 380% ATK as Arts damage
Mastery I
SP 43 / 63 · 45 s
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 400% ATK as Arts damage
Mastery II
SP 44 / 62 · 45 s
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 410% ATK as Arts damage
Mastery III
SP 45 / 60 · 45 s
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2.2 seconds, dealing a maximum of 420% ATK as Arts damage Attack interval +1.4 seconds. Minimum whirlwind multiplier: 280%.
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds
E2 · Potential 5
P5
When attacking aerial targets, increases ATK to 123% (+3%), and silences targets for 3 seconds
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Applies Weightless to enemies with 80% or more HP within Attack Range
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +27
Potential 5
P5
Improves First Talent
Potential 6
P6
DP Cost -1
Module CCR-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +120; ATK +40. Ignore 10 of target's RES
Module level 2
Lv.2
Max HP +150; ATK +55. Ignore 10 of target's RES; When attacking aerial targets, increases ATK to 130%, and silences targets for 4 seconds
Module level 3
Lv.3
Max HP +175; ATK +65. Ignore 10 of target's RES; When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds
Module CCR-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +105; ATK +32; DEF +15. Gain 1 SP when normal attacks hit an elite or leader enemy.
Module level 2
Lv.2
Max HP +125; ATK +40; DEF +20. Gain 1 SP when normal attacks hit an elite or leader enemy.; Applies Weightless to enemies with 60% or more HP within Attack Range, and inflicts 10% [Arts Fragility] on enemies with less than 50% HP.
Module level 3
Lv.3
Max HP +140; ATK +45; DEF +25. Gain 1 SP when normal attacks hit an elite or leader enemy.; Applies Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% [Arts Fragility] on enemies with less than 50% HP.
  • Stats and effects are community-reviewed using regional public game data and PRTS.

Verification scope

The start time was checked in the indexed Korean official notice.