Blue Archive · Character banners & reruns

Recollect Recruitment · choose 1 of 5

Choose Wakamo, Hoshino (Swimsuit), Mika, Hanako (Swimsuit), or Hina (Dress).

상세 스테이터스

Student · combat profile

Wakamo

커뮤니티 정보
Role
Attacker
Position
Back
Attack type
Mystic
Armor type
Light Armor
Weapon type
SR
EX cost
4
Base accuracy
909
Base evasion
197
Base critical stat
202
Base critical damage
200%
Base stability
1976
Base range
750
Base cost recovery
700
Stat basis

Japanese guide data.

Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.

HP/ATK/DEF/healing omitted because source growth assumptions are unclear.

Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.

Unique-weapon effects are separate, not added to base values.

EX skill커뮤니티 정보

Stores allied damage for 10 s after initial hit, then explodes as Mystic damage without crits.

ATK multiplier
203% → 325%
Accumulation cap: own ATK
1017% → 1322%
Basic skill커뮤니티 정보

Single-target hit every 25 s; separately upgraded at bond gear tier 2.

ATK multiplier
194% → 369%
Bond gear tier 2 multiplier
339% → 645%
Enhanced skill커뮤니티 정보

Always active.

ATK increase
14% → 26.6%
Sub skill커뮤니티 정보

Additional ATK-based damage when attacking bosses.

ATK multiplier
15.6% → 29.7%
Unique weapon upgrades커뮤니티 정보

Student ★5 unlocks the unique weapon.

Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.

Non-percent values are game stat units.

Unverified effects omitted.

Unique weapon ★2 · ATK increase
436 → 828
Unique weapon ★3 · Indoor affinity
SS
  • Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
  • For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Student · combat profile

Hoshino (Swimsuit)

커뮤니티 정보
Role
Supporter
Position
Front
Attack type
Explosive
Armor type
Special Armor
Weapon type
SG
EX cost
6 → 5
Base accuracy
717
Base evasion
164
Base critical stat
271
Base critical damage
200%
Base stability
1824
Base range
450
Base cost recovery
700
Stat basis

Japanese guide data.

Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.

HP/ATK/DEF/healing omitted because source growth assumptions are unclear.

Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.

Unique-weapon effects are separate, not added to base values.

EX skill커뮤니티 정보

Buffs allies inside a self-centered circle for 50 s; effects require staying inside.

ATK increase
26.5% → 38.5%
Explosive effectiveness bonus
68.3% → 99%
Basic skill커뮤니티 정보

Every 40 s: single-target hit and self-heal.

ATK multiplier
283% → 454%
Healing multiplier
75% → 97.6%
Enhanced skill커뮤니티 정보

Values show skill level 1 → maximum.

ATK increase
11.2% → 16.2%
DEF increase
11.2% → 16.2%
Sub skill커뮤니티 정보

Recovery increases while EX remains active.

Cost recovery increase
360 → 684
Unique weapon upgrades커뮤니티 정보

Student ★5 unlocks the unique weapon.

Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.

Non-percent values are game stat units.

Unverified effects omitted.

Unique weapon ★2 · DEF increase
160 → 232
Unique weapon ★2 · ATK increase
192 → 278
Unique weapon ★3 · Outdoor affinity
SS
  • Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
  • For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Student · combat profile

Mika

커뮤니티 정보
Role
Attacker
Position
Front
Attack type
Piercing
Armor type
Light Armor
Weapon type
SMG
EX cost
6
Base accuracy
111
Base evasion
1417
Base critical stat
25
Base critical damage
200%
Base stability
1376
Base range
450
Base cost recovery
700
Stat basis

Japanese guide data.

Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.

HP/ATK/DEF/healing omitted because source growth assumptions are unclear.

Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.

Unique-weapon effects are separate, not added to base values.

EX skill커뮤니티 정보

Single-target hit; scales from 1–2× with target remaining HP ratio.

ATK multiplier
810% → 1540%
Basic skill커뮤니티 정보

Triggers every five basics; every third Basic skill adds meteor damage.

ATK multiplier
89.4% → 169%
Meteor additional multiplier
178% → 339%
Enhanced skill커뮤니티 정보

Always active.

ATK increase
14% → 26.6%
Sub skill커뮤니티 정보

All attacks crit; increases damage dealt and reduces damage taken.

Damage dealt increase
12.7% → 24.2%
Damage taken reduction
6.4% → 12.2%
Unique weapon upgrades커뮤니티 정보

Student ★5 unlocks the unique weapon.

Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.

Non-percent values are game stat units.

Unverified effects omitted.

Unique weapon ★2 · Piercing effectiveness bonus
26% → 49.4%
Unique weapon ★3 · Indoor affinity
SS
  • Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
  • For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Student · combat profile

Hanako (Swimsuit)

커뮤니티 정보
Role
Attacker
Position
Middle
Attack type
Sonic
Armor type
Heavy Armor
Weapon type
AR
EX cost
2
Base accuracy
701
Base evasion
797
Base critical stat
200
Base critical damage
200%
Base stability
1396
Base range
650
Base cost recovery
700
Stat basis

Japanese guide data.

Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.

HP/ATK/DEF/healing omitted because source growth assumptions are unclear.

Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.

Unique-weapon effects are separate, not added to base values.

EX skill커뮤니티 정보

Fan attack; spends one full water gauge to immediately redraw EX.

ATK multiplier
337% → 642%
Basic skill커뮤니티 정보

Circular hit every 30 s with a 20 s DEF-reduction field; debuff applies inside only.

ATK multiplier
118% → 225%
DEF reduction
10.9% → 20.7%
Enhanced skill커뮤니티 정보

Values show skill level 1 → maximum.

ATK increase
11.2% → 16.2%
Critical damage increase
11.2% → 16.2%
Sub skill커뮤니티 정보

Other allied EXs charge 40%, up to two gauges; each full gauge grants 20 s ATK buff.

ATK increase
20.1% → 38.3%
Unique weapon upgrades커뮤니티 정보

Student ★5 unlocks the unique weapon.

Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.

Non-percent values are game stat units.

Unverified effects omitted.

Unique weapon ★2 · ATK increase
247 → 358
Unique weapon ★2 · Critical damage increase
1600 → 2320
Unique weapon ★3 · Urban affinity
SS
  • Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
  • For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Student · combat profile

Hina (Dress)

커뮤니티 정보
Role
Attacker
Position
Back
Attack type
Explosive
Armor type
Elastic Armor
Weapon type
MG
EX cost
6 + 0 + 0 + 0
Costs by EX form/use sequence, not skill-rank progression.
Base accuracy
101
Base evasion
176
Base critical stat
203
Base critical damage
200%
Base stability
1372
Base range
750
Base cost recovery
700
Stat basis

Japanese guide data.

Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.

HP/ATK/DEF/healing omitted because source growth assumptions are unclear.

Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.

Unique-weapon effects are separate, not added to base values.

EX skill커뮤니티 정보

Enters 10 s stance for three line shots; no basics/movement.

CC cancels except taunt.

Each penetration reduces damage 45%, floor 10%.

First and second shot multipliers
324% → 618%
Third shot multiplier
680.4% → 1288%
Basic skill커뮤니티 정보

Applied once at combat start.

Explosive effectiveness bonus
34.17% → 64.91%
Accuracy increase
238 → 451
Enhanced skill커뮤니티 정보

Values show skill level 1 → maximum.

ATK increase
11.2% → 16.2%
Critical rate stat increase
11.2% → 16.2%
Sub skill커뮤니티 정보

Explosive bonus and taunt immunity during firing stance.

Explosive effectiveness bonus
36.29% → 63.51%
Unique weapon upgrades커뮤니티 정보

Student ★5 unlocks the unique weapon.

Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.

Non-percent values are game stat units.

Unverified effects omitted.

Unique weapon ★2 · ATK increase
266 → 506
Unique weapon ★2 · Critical stat increase
80 → 152
Unique weapon ★3 · Indoor affinity
SS
  • Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
  • For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.