Blue Archive · Character banners & reruns
Recollect Recruitment · choose 1 of 5
Choose Wakamo, Hoshino (Swimsuit), Mika, Hanako (Swimsuit), or Hina (Dress).
상세 스테이터스
Wakamo
- Position
- Back
- EX cost
- 4
- Base accuracy
- 909
- Base evasion
- 197
- Base critical stat
- 202
- Base critical damage
- 200%
- Base stability
- 1976
- Base range
- 750
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Stores allied damage for 10 s after initial hit, then explodes as Mystic damage without crits.
- ATK multiplier
- 203% → 325%
- Accumulation cap: own ATK
- 1017% → 1322%
Basic skill커뮤니티 정보
Single-target hit every 25 s; separately upgraded at bond gear tier 2.
- ATK multiplier
- 194% → 369%
- Bond gear tier 2 multiplier
- 339% → 645%
Enhanced skill커뮤니티 정보
Always active.
- ATK increase
- 14% → 26.6%
Sub skill커뮤니티 정보
Additional ATK-based damage when attacking bosses.
- ATK multiplier
- 15.6% → 29.7%
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · ATK increase
- 436 → 828
- Unique weapon ★3 · Indoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Hoshino (Swimsuit)
- Position
- Front
- EX cost
- 6 → 5
- Base accuracy
- 717
- Base evasion
- 164
- Base critical stat
- 271
- Base critical damage
- 200%
- Base stability
- 1824
- Base range
- 450
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Buffs allies inside a self-centered circle for 50 s; effects require staying inside.
- ATK increase
- 26.5% → 38.5%
- Explosive effectiveness bonus
- 68.3% → 99%
Basic skill커뮤니티 정보
Every 40 s: single-target hit and self-heal.
- ATK multiplier
- 283% → 454%
- Healing multiplier
- 75% → 97.6%
Enhanced skill커뮤니티 정보
Values show skill level 1 → maximum.
- ATK increase
- 11.2% → 16.2%
- DEF increase
- 11.2% → 16.2%
Sub skill커뮤니티 정보
Recovery increases while EX remains active.
- Cost recovery increase
- 360 → 684
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · DEF increase
- 160 → 232
- Unique weapon ★2 · ATK increase
- 192 → 278
- Unique weapon ★3 · Outdoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Mika
- Position
- Front
- EX cost
- 6
- Base accuracy
- 111
- Base evasion
- 1417
- Base critical stat
- 25
- Base critical damage
- 200%
- Base stability
- 1376
- Base range
- 450
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Single-target hit; scales from 1–2× with target remaining HP ratio.
- ATK multiplier
- 810% → 1540%
Basic skill커뮤니티 정보
Triggers every five basics; every third Basic skill adds meteor damage.
- ATK multiplier
- 89.4% → 169%
- Meteor additional multiplier
- 178% → 339%
Enhanced skill커뮤니티 정보
Always active.
- ATK increase
- 14% → 26.6%
Sub skill커뮤니티 정보
All attacks crit; increases damage dealt and reduces damage taken.
- Damage dealt increase
- 12.7% → 24.2%
- Damage taken reduction
- 6.4% → 12.2%
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · Piercing effectiveness bonus
- 26% → 49.4%
- Unique weapon ★3 · Indoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Hanako (Swimsuit)
- Position
- Middle
- EX cost
- 2
- Base accuracy
- 701
- Base evasion
- 797
- Base critical stat
- 200
- Base critical damage
- 200%
- Base stability
- 1396
- Base range
- 650
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Fan attack; spends one full water gauge to immediately redraw EX.
- ATK multiplier
- 337% → 642%
Basic skill커뮤니티 정보
Circular hit every 30 s with a 20 s DEF-reduction field; debuff applies inside only.
- ATK multiplier
- 118% → 225%
- DEF reduction
- 10.9% → 20.7%
Enhanced skill커뮤니티 정보
Values show skill level 1 → maximum.
- ATK increase
- 11.2% → 16.2%
- Critical damage increase
- 11.2% → 16.2%
Sub skill커뮤니티 정보
Other allied EXs charge 40%, up to two gauges; each full gauge grants 20 s ATK buff.
- ATK increase
- 20.1% → 38.3%
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · ATK increase
- 247 → 358
- Unique weapon ★2 · Critical damage increase
- 1600 → 2320
- Unique weapon ★3 · Urban affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Hina (Dress)
- Position
- Back
- EX cost
- 6 + 0 + 0 + 0 Costs by EX form/use sequence, not skill-rank progression.
- Base accuracy
- 101
- Base evasion
- 176
- Base critical stat
- 203
- Base critical damage
- 200%
- Base stability
- 1372
- Base range
- 750
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Enters 10 s stance for three line shots; no basics/movement.
CC cancels except taunt.
Each penetration reduces damage 45%, floor 10%.
- First and second shot multipliers
- 324% → 618%
- Third shot multiplier
- 680.4% → 1288%
Basic skill커뮤니티 정보
Applied once at combat start.
- Explosive effectiveness bonus
- 34.17% → 64.91%
- Accuracy increase
- 238 → 451
Enhanced skill커뮤니티 정보
Values show skill level 1 → maximum.
- ATK increase
- 11.2% → 16.2%
- Critical rate stat increase
- 11.2% → 16.2%
Sub skill커뮤니티 정보
Explosive bonus and taunt immunity during firing stance.
- Explosive effectiveness bonus
- 36.29% → 63.51%
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · ATK increase
- 266 → 506
- Unique weapon ★2 · Critical stat increase
- 80 → 152
- Unique weapon ★3 · Indoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.