Blue Archive · Character banners & reruns
2026-11-10 banners
5 featured
상세 스테이터스
Makoto
- Position
- Back
- EX cost
- 6
- Base accuracy
- 529
- Base evasion
- 188
- Base critical stat
- 264
- Base critical damage
- 200%
- Base stability
- 2162
- Base range
- 1000
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Circular damage scales with enemy count inside.
- Up to 4 / 5–9 / 10+ enemies
- 296% / 592% / 987% (Lv.5)
Basic skill커뮤니티 정보
Area DEF debuff every 55 s for 35 s.
- DEF reduction
- 15.8% (Lv.10)
Enhanced skill커뮤니티 정보
Always active.
- ATK increase
- 14% → 26.6%
Sub skill커뮤니티 정보
Allied Piercing bonus.
- Piercing effectiveness bonus
- 30.2% (Lv.10)
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · ATK increase
- 381 → 723
- Unique weapon ★3 · Indoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Ako (Dress)
- Position
- Middle
- EX cost
- 5
- Base accuracy
- 439
- Base evasion
- 720
- Base critical stat
- 219
- Base critical damage
- 200%
- Base stability
- 900
- Base range
- 550
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Circular allied buff for 30 s; one guard-success stack per ally, up to 15.
- Critical stat increase
- 19.8% (Lv.5)
- Critical damage increase
- 57.5% (Lv.5)
Basic skill커뮤니티 정보
Every 35 s single hit and 22 s DEF debuff; damage scales with guard stacks.
- DEF reduction
- 24% (Lv.10)
- Stacks ≤3 / 4–7 / 8–11 / ≥12
- 942% / 1010% / 1111% / 1212% (Lv.10)
Enhanced skill커뮤니티 정보
Always active.
- Max HP increase
- 14% → 26.6%
Sub skill커뮤니티 정보
ATK increase per guard-success stack.
- ATK increase
- 5.7% (Lv.10)
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · ATK increase
- 173 → 329
- Unique weapon ★3 · Outdoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Satsuki
- Position
- Back
- EX cost
- 3 + 0–3
- Base accuracy
- 569
- Base evasion
- 1086
- Base critical stat
- 253
- Base critical damage
- 200%
- Base stability
- 1132
- Base range
- 1000
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Single hit with 7 s DEF penetration; each extra cost adds 35% damage, up to 3.
- ATK multiplier
- 1653% (Lv.5)
- DEF penetration stat
- 696 (Lv.5)
Basic skill커뮤니티 정보
Single-target debuff every 35 s for 25 s.
- Crit-damage resistance reduction
- 27.2% (Lv.10)
Enhanced skill커뮤니티 정보
Always active.
- Critical damage increase
- 14% → 26.6%
Sub skill커뮤니티 정보
Allied ATK increase.
- ATK increase
- 17.3% (Lv.10)
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · Critical damage increase
- 2000 → 3800
- Unique weapon ★3 · Outdoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Chiaki
- Position
- Middle
- EX cost
- 6
- Base accuracy
- 713
- Base evasion
- 784
- Base critical stat
- 603
- Base critical damage
- 220%
- Base stability
- 1372
- Base range
- 650
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Single-target damage that cannot crit.
- ATK multiplier
- 1459% → 2772%
Basic skill커뮤니티 정보
Self buff every 30 s for 25 s.
- Sonic effectiveness bonus
- 32.9% → 63.1%
Enhanced skill커뮤니티 정보
Always active.
- ATK increase
- 14% → 26.6%
Sub skill커뮤니티 정보
On EX activation, buffs EX damage for 7 s.
- EX damage bonus
- 24.7% → 46.9%
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · ATK increase
- 354 → 673
- Unique weapon ★3 · Outdoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Kanna (Swimsuit)
- Position
- Middle
- EX cost
- 2
- Base accuracy
- 109
- Base evasion
- 998
- Base critical stat
- 218
- Base critical damage
- 200%
- Base stability
- 904
- Base range
- 550
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Single-target hit and 20 s DEF debuff.
- ATK multiplier
- 488% → 927%
- DEF reduction
- 25.1% → 47.8%
Basic skill커뮤니티 정보
Every 40 s self damage reduction for 30 s.
- Damage taken reduction
- 10.3% → 19.6%
Enhanced skill커뮤니티 정보
Always active.
- Max HP increase
- 14% → 26.6%
Sub skill커뮤니티 정보
ATK increase for self and Special students.
- ATK increase
- 16.1% → 30.6%
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · Debuff-duration stat increase
- 1000 → 1900
- Unique weapon ★3 · Outdoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.