Blue Archive · Character banners & reruns

2026-11-10 banners

5 featured

상세 스테이터스

Student · combat profile

Makoto

커뮤니티 정보
Role
Attacker
Position
Back
Attack type
Piercing
Armor type
Special Armor
Weapon type
SR
EX cost
6
Base accuracy
529
Base evasion
188
Base critical stat
264
Base critical damage
200%
Base stability
2162
Base range
1000
Base cost recovery
700
Stat basis

Japanese guide data.

Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.

HP/ATK/DEF/healing omitted because source growth assumptions are unclear.

Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.

Unique-weapon effects are separate, not added to base values.

EX skill커뮤니티 정보

Circular damage scales with enemy count inside.

Up to 4 / 5–9 / 10+ enemies
296% / 592% / 987% (Lv.5)
Basic skill커뮤니티 정보

Area DEF debuff every 55 s for 35 s.

DEF reduction
15.8% (Lv.10)
Enhanced skill커뮤니티 정보

Always active.

ATK increase
14% → 26.6%
Sub skill커뮤니티 정보

Allied Piercing bonus.

Piercing effectiveness bonus
30.2% (Lv.10)
Unique weapon upgrades커뮤니티 정보

Student ★5 unlocks the unique weapon.

Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.

Non-percent values are game stat units.

Unverified effects omitted.

Unique weapon ★2 · ATK increase
381 → 723
Unique weapon ★3 · Indoor affinity
SS
  • Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
  • For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Student · combat profile

Ako (Dress)

커뮤니티 정보
Role
Supporter
Position
Middle
Attack type
Explosive
Armor type
Special Armor
Weapon type
HG
EX cost
5
Base accuracy
439
Base evasion
720
Base critical stat
219
Base critical damage
200%
Base stability
900
Base range
550
Base cost recovery
700
Stat basis

Japanese guide data.

Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.

HP/ATK/DEF/healing omitted because source growth assumptions are unclear.

Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.

Unique-weapon effects are separate, not added to base values.

EX skill커뮤니티 정보

Circular allied buff for 30 s; one guard-success stack per ally, up to 15.

Critical stat increase
19.8% (Lv.5)
Critical damage increase
57.5% (Lv.5)
Basic skill커뮤니티 정보

Every 35 s single hit and 22 s DEF debuff; damage scales with guard stacks.

DEF reduction
24% (Lv.10)
Stacks ≤3 / 4–7 / 8–11 / ≥12
942% / 1010% / 1111% / 1212% (Lv.10)
Enhanced skill커뮤니티 정보

Always active.

Max HP increase
14% → 26.6%
Sub skill커뮤니티 정보

ATK increase per guard-success stack.

ATK increase
5.7% (Lv.10)
Unique weapon upgrades커뮤니티 정보

Student ★5 unlocks the unique weapon.

Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.

Non-percent values are game stat units.

Unverified effects omitted.

Unique weapon ★2 · ATK increase
173 → 329
Unique weapon ★3 · Outdoor affinity
SS
  • Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
  • For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Student · combat profile

Satsuki

커뮤니티 정보
Role
Attacker
Position
Back
Attack type
Explosive
Armor type
Heavy Armor
Weapon type
HG
EX cost
3 + 0–3
Base accuracy
569
Base evasion
1086
Base critical stat
253
Base critical damage
200%
Base stability
1132
Base range
1000
Base cost recovery
700
Stat basis

Japanese guide data.

Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.

HP/ATK/DEF/healing omitted because source growth assumptions are unclear.

Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.

Unique-weapon effects are separate, not added to base values.

EX skill커뮤니티 정보

Single hit with 7 s DEF penetration; each extra cost adds 35% damage, up to 3.

ATK multiplier
1653% (Lv.5)
DEF penetration stat
696 (Lv.5)
Basic skill커뮤니티 정보

Single-target debuff every 35 s for 25 s.

Crit-damage resistance reduction
27.2% (Lv.10)
Enhanced skill커뮤니티 정보

Always active.

Critical damage increase
14% → 26.6%
Sub skill커뮤니티 정보

Allied ATK increase.

ATK increase
17.3% (Lv.10)
Unique weapon upgrades커뮤니티 정보

Student ★5 unlocks the unique weapon.

Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.

Non-percent values are game stat units.

Unverified effects omitted.

Unique weapon ★2 · Critical damage increase
2000 → 3800
Unique weapon ★3 · Outdoor affinity
SS
  • Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
  • For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Student · combat profile

Chiaki

커뮤니티 정보
Role
Attacker
Position
Middle
Attack type
Sonic
Armor type
Special Armor
Weapon type
AR
EX cost
6
Base accuracy
713
Base evasion
784
Base critical stat
603
Base critical damage
220%
Base stability
1372
Base range
650
Base cost recovery
700
Stat basis

Japanese guide data.

Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.

HP/ATK/DEF/healing omitted because source growth assumptions are unclear.

Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.

Unique-weapon effects are separate, not added to base values.

EX skill커뮤니티 정보

Single-target damage that cannot crit.

ATK multiplier
1459% → 2772%
Basic skill커뮤니티 정보

Self buff every 30 s for 25 s.

Sonic effectiveness bonus
32.9% → 63.1%
Enhanced skill커뮤니티 정보

Always active.

ATK increase
14% → 26.6%
Sub skill커뮤니티 정보

On EX activation, buffs EX damage for 7 s.

EX damage bonus
24.7% → 46.9%
Unique weapon upgrades커뮤니티 정보

Student ★5 unlocks the unique weapon.

Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.

Non-percent values are game stat units.

Unverified effects omitted.

Unique weapon ★2 · ATK increase
354 → 673
Unique weapon ★3 · Outdoor affinity
SS
  • Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
  • For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Student · combat profile

Kanna (Swimsuit)

커뮤니티 정보
Role
Supporter
Position
Middle
Attack type
Explosive
Armor type
Light Armor
Weapon type
HG
EX cost
2
Base accuracy
109
Base evasion
998
Base critical stat
218
Base critical damage
200%
Base stability
904
Base range
550
Base cost recovery
700
Stat basis

Japanese guide data.

Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.

HP/ATK/DEF/healing omitted because source growth assumptions are unclear.

Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.

Unique-weapon effects are separate, not added to base values.

EX skill커뮤니티 정보

Single-target hit and 20 s DEF debuff.

ATK multiplier
488% → 927%
DEF reduction
25.1% → 47.8%
Basic skill커뮤니티 정보

Every 40 s self damage reduction for 30 s.

Damage taken reduction
10.3% → 19.6%
Enhanced skill커뮤니티 정보

Always active.

Max HP increase
14% → 26.6%
Sub skill커뮤니티 정보

ATK increase for self and Special students.

ATK increase
16.1% → 30.6%
Unique weapon upgrades커뮤니티 정보

Student ★5 unlocks the unique weapon.

Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.

Non-percent values are game stat units.

Unverified effects omitted.

Unique weapon ★2 · Debuff-duration stat increase
1000 → 1900
Unique weapon ★3 · Outdoor affinity
SS
  • Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
  • For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.