Blue Archive · Character banners & reruns
2026-11-24 banners
4 featured
상세 스테이터스
Ibuki (Swimsuit)
- Position
- Back
- EX cost
- 0 → 3 Costs by EX form/use sequence, not skill-rank progression.
- Base accuracy
- 635
- Base evasion
- 818
- Base critical stat
- 244
- Base critical damage
- 200%
- Base stability
- 1647
- Base range
- 1000
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Selects up to 2 Striker friends and redraws EX; later buffs their critical damage for 28 s, +0.2× with shell flower.
Conflicting shell gain wording omitted.
- Critical damage increase
- 31.9% → 60.7%
Basic skill커뮤니티 정보
Every 30 s after selection:20 s role buffs; doubled for same-role friends,25 s with shell flower.
- Tank DEF / attacker crit dmg / healer healing
- 7.9% → 15.1%
- Supporter regeneration coefficient
- 7.5% → 14.3%
Enhanced skill커뮤니티 정보
Always active.
- Healing stat increase
- 14% → 26.6%
Sub skill커뮤니티 정보
Allied cost recovery increase.
- Cost recovery increase
- 10.6% → 20.2%
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★3 · Urban affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- The source calls shell accumulation a consumption, contradicting its counter mechanics. The three-shell gain rule is not asserted.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Iroha (Swimsuit)
- Position
- Middle
- EX cost
- 4
- Base accuracy
- 101
- Base evasion
- 971
- Base critical stat
- 203
- Base critical damage
- 200%
- Base stability
- 980
- Base range
- 650
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Guaranteed crit applies 15 s mark; stores 1.5× partner damage, detonating on expiry/recast as fixed damage capped at 120% initial hit.
- ATK multiplier
- 881% → 1674%
Basic skill커뮤니티 정보
Every 35 s buffs own and partner ATK for 30 s.
- ATK increase
- 13.7% → 26.1%
Enhanced skill커뮤니티 정보
Always active.
- Critical damage increase
- 14% → 26.6%
Sub skill커뮤니티 정보
At start chooses another highest-critical-damage Striker as partner, prioritizing attackers; increases own ATK.
- ATK increase
- 13.2% → 25.2%
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★3 · Urban affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Neru (Uniform)
- Position
- Front
- EX cost
- 1 → 4 Costs by EX form/use sequence, not skill-rank progression.
- Base accuracy
- 107
- Base evasion
- 993
- Base critical stat
- 655
- Base critical damage
- 245%
- Base stability
- 1288
- Base range
- 450
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Marks 70 s duel with +0.2× damage to opponent.
Changed EX gains 1 spirit then attacks; cap 5, reset when duel ends.
- ATK multiplier
- 773% → 1469%
Basic skill커뮤니티 정보
Self buff every 35 s for 25 s.
- Piercing effectiveness bonus
- 31% → 58.8%
Enhanced skill커뮤니티 정보
Basic range +100 and ATK increase.
- ATK increase
- 11.2% → 21.2%
Sub skill커뮤니티 정보
Raises damage dealt; each spirit adds 0.35× to changed EX damage.
- Damage dealt increase
- 12.7% → 24.2%
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · ATK increase
- 577 (Lv.10)
- Unique weapon ★3 · Urban affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Rio
- Position
- Back
- EX cost
- 2
- Base accuracy
- 714
- Base evasion
- 1151
- Base critical stat
- 828
- Base critical damage
- 225%
- Base stability
- 1201
- Base range
- 1000
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Copies an allied EX for one use and draws it; copy costs base−1, minimum 0.
Buffs target ATK for 20 s.
- ATK increase
- 35.4% → 51.4%
Basic skill커뮤니티 정보
Single hit and 19 s DEF debuff every 30 s.
- ATK multiplier
- 185% → 297%
- DEF reduction
- 19.6% → 25.5%
Enhanced skill커뮤니티 정보
Always active.
- ATK increase
- 14% → 26.6%
Sub skill커뮤니티 정보
Allied ATK increase.
- ATK increase
- 9.1% → 17.3%
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · Buff-duration stat increase
- 1000 → 1900
- Unique weapon ★3 · Indoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.