Blue Archive · Character banners & reruns
2026-12-29 banners
5 featured
상세 스테이터스
Kasumi (Swimsuit)
- Position
- Back
- EX cost
- 3
- Base accuracy
- 796
- Base evasion
- 1032
- Base critical stat
- 265
- Base critical damage
- 200%
- Base stability
- 1076
- Base range
- 1000
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Single then circular hit; selected Heavy Armor target gains 28 s effectiveness-damage vulnerability before hit.
- Single / circular multipliers
- 629% / 164% (Lv.5)
- Effectiveness damage taken increase
- 41% (Lv.5)
Basic skill커뮤니티 정보
Every 35 s single hit; Heavy Armor targets receive 27 s effectiveness vulnerability before hit.
- ATK multiplier
- 240% (Lv.10)
- Effectiveness damage taken increase
- 19.1% (Lv.10)
Enhanced skill커뮤니티 정보
Always active.
- ATK increase
- 14% → 26.6%
Sub skill커뮤니티 정보
Allied Piercing bonus.
- Piercing effectiveness bonus
- 30.2% (Lv.10)
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★3 · Indoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Seia (Swimsuit)
- Position
- Middle
- EX cost
- 3
- Base accuracy
- 324
- Base evasion
- 1045
- Base critical stat
- 859
- Base critical damage
- 200%
- Base stability
- 948
- Base range
- 550
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Buffs another ally’s EX damage for 25 s.
- EX damage bonus
- 74.1% (Lv.5)
Basic skill커뮤니티 정보
Every 12 basics heals self and lowest-HP other ally.
- Healing multiplier
- 103% (Lv.10)
Enhanced skill커뮤니티 정보
Always active.
- Healing stat increase
- 14% → 26.6%
Sub skill커뮤니티 정보
On EX increases own attack speed for 26 s.
- Attack speed increase
- 31% (Lv.10)
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · Buff-duration stat increase
- 1900 (Lv.10)
- Unique weapon ★3 · Urban affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Hasumi (Swimsuit)
- Position
- Back
- EX cost
- 5
- Base accuracy
- 945
- Base evasion
- 190
- Base critical stat
- 800
- Base critical damage
- 245%
- Base stability
- 1900
- Base range
- 750
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Fan-shaped area attack.
- ATK multiplier
- 866% (Lv.5)
Basic skill커뮤니티 정보
Every 35 s buffs crit damage and adds crit stat per watermelon for 30 s.
- Critical damage increase
- 24.4% (Lv.10)
- Critical stat per stack
- 8.9% (Lv.10)
Enhanced skill커뮤니티 정보
Always active.
- ATK increase
- 14% → 26.6%
Sub skill커뮤니티 정보
Every 4 EX damage instances grants 1 watermelon for 43 s, cap 4; each buffs crit damage.
- Critical damage increase
- 6.2% (Lv.10)
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · ATK increase
- 835 (Lv.10)
- Unique weapon ★3 · Outdoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Moe (Swimsuit)
- Position
- Middle
- EX cost
- 6
- Base accuracy
- 432
- Base evasion
- 735
- Base critical stat
- 216
- Base critical damage
- 200%
- Base stability
- 916
- Base range
- 550
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Circular attack with higher damage on selected target.
- Selected / other-target multipliers
- 1892% / 378% (Lv.5)
Basic skill커뮤니티 정보
Single attack every 35 s.
- ATK multiplier
- 593% (Lv.10)
Enhanced skill커뮤니티 정보
Always active.
- ATK increase
- 14% → 26.6%
Sub skill커뮤니티 정보
Extra damage when attacking large/extra-large enemies.
- ATK multiplier
- 17.7% (Lv.10)
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · ATK increase
- 534 (Lv.10)
- Unique weapon ★3 · Indoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.
Fubuki (Swimsuit)
- Position
- Back
- EX cost
- 4
- Base accuracy
- 505
- Base evasion
- 197
- Base critical stat
- 252
- Base critical damage
- 200%
- Base stability
- 2272
- Base range
- 1000
- Base cost recovery
- 700
Stat basis
Japanese guide data.
Base table contains non-growth accuracy/evasion-type values before equipment, bond, weapon and skill bonuses.
HP/ATK/DEF/healing omitted because source growth assumptions are unclear.
Skills: Lv.1→EX Lv.5/others Lv.10; single-rank values are verified only at that rank.
Unique-weapon effects are separate, not added to base values.
EX skill커뮤니티 정보
Three differently sized circular hits bypass enemy shields.
- Small / medium / large circle multipliers
- 1102% / 231% / 189% (Lv.5)
Basic skill커뮤니티 정보
Single and circular attack every 45 s.
- Single / circular multipliers
- 906% / 92.4% (Lv.10)
Enhanced skill커뮤니티 정보
Always active.
- ATK increase
- 14% → 26.6%
Sub skill커뮤니티 정보
Allied Explosive bonus.
- Explosive effectiveness bonus
- 30.2% (Lv.10)
Unique weapon upgrades커뮤니티 정보
Student ★5 unlocks the unique weapon.
Weapon ★2 adds an enhanced-skill effect; ★3 improves terrain.
Non-percent values are game stat units.
Unverified effects omitted.
- Unique weapon ★2 · ATK increase
- 691 (Lv.10)
- Unique weapon ★3 · Outdoor affinity
- SS
- Skill descriptions are editorial summaries/translations of community guides, not certified official localization.
- For KR/global this is a Japanese-version reference, not confirmation of local balance or upgrade availability. Forecast schedule status is unchanged.