Papasha
Stats
HP- 1893
ATK- 802
DEF- 528
Detailed combat stats
Stability- 9
Mobility- 5
Stat basis
GFL2 HELP displayed panel; level, Fortification, equipment and Neural Helix basis unspecified. Not asserted as identical across services.
Skills
Warning ShotBasic attack
Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 60% of attack to them
- Stability damage
- 3
- Cooldown
- 0
- Range
- 6
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Honor GuardActive skill
Selects 1 enemy target within 6 tiles, dealing AoE Physical damage equal to 80% of attack to the target and all enemy targets within 1 tile. If the selected target's stability index remains greater than 0 after the attack, the City Warden gains Courage to Endure for 3 turns
- Stability damage
- 2
- Cooldown
- 0
- Range
- 6
- Effect area
- 1
- Confectance cost
- 2
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Joint BreakthroughActive skill
Selects 1 tile within 6 tiles, cleansing 2 debuffs from the user, as well as all control, Command Prohibition effects, and the Frigid effect from the City Warden. The City Warden moves to the selected tile and attacks the closest enemy to Papasha, dealing Physical damage equal to 150% of attack. This attack has an additional 50% damage boost against Large Targets. After using this skill, the City Warden will not move independently for the remainder of the turn. This skill cannot be used if the City Warden is undergoing Self-Repair
- Stability damage
- 3
- Cooldown
- 0
- Range
- 6
- Effect area
- Map
- Confectance cost
- 4
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Heart of ProtectionUltimate
Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 150% of attack. The City Warden gains Tenacity to Withstand for 2 turns. Before the attack, for each buff the user has, the City Warden gains 1 random attack buff, up to a maximum of 2 buffs, lasting for 2 turns
- Stability damage
- 3
- Cooldown
- 2
- Range
- 6
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
United GuardsPassive
At the start of the battle, summons a City Warden near the user. After either the user or the City Warden attacks, the user gains 1 point of Confectance Index. When the user lands a critical hit, the City Warden's next attack receives a 20% critical rate boost. Similary, when the City Warden lands a critical hit, the user's next attack gains a 20% critical rate boost
- Stability damage
- 0
- Cooldown
- 0
- Range
- Self
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V1 · Honor Guard Lv.2Fortification
The duration of the City Warden's Self-Repair is reduced by 1 turn. After the user is healed, the City Warden restores HP equal to 20% of its max HP. The stability requirement for the target has been removed. The effects of Courage to Endure is enhanced: Ignores 30% of defense when attacking Large Targets
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V2 · Joint Breakthrough Lv.2Fortification
The casting range is expanded to the entire battlefield, and this attack is guaranteed to deal a critical hit. At the end of the turn, the City Warden launches 1 more instance of Counter Terrorism Support on the nearest enemy target
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V3 · United Guards Lv.2Fortification
When the City Warden is summoned, its critical rate is increased by 30%, and critical damage by 20%. At the start of the battle, the user gains 3 stacks of Power of Unity. At the end of the action, the user gains 1 stack of Power of Unity
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V4 · Heart of Protection Lv.2Fortification
The effects of Tenacity to Withstand are enhanced: Increases the damage taken by the target up to 80%. The potency of random attack buffs is amplified, and the maximum number of attack buffs gained is increased to 3 buffs. For every more than 1 stack of Power of Unity. it counts as 1 independent buff
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V5 · United Guards Lv.3Fortification
The City Warden gains Security Monitoring
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V6 · Heart of Protection Lv.3Fortification
The City Warden gains Tenacity to Withstand permanently at the start of the battle. Heart of Protection now applies Resolve to Defend for 2 turns
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Glory With UsNeural Helix key
When using the active skill Honor Guard to attack a Large Target, increases damage dealt by 20%. The stability damage of the City Warden's active skill Counter Terrorism Support is increased by 2 points
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Vow to DefendNeural Helix key
When the City Warden is undergoing Self-Repair, Papasha's damage dealt is increased by 20%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Unwavering ConvictionNeural Helix key
The City Warden is unable to move independently, but its attack is increased by 10%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Final AssaultNeural Helix key
When the active skill Joint Breakthrough deals damage, if there are no enemy units within 3 tiles around the City Warden, damage dealt is increased by 10%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
I'll Learn ItNeural Helix key
At the start of the turn, if Papasha has less that or equal to 1 buff that can be cleansed, she gains 1 random buff that can be cleansed for 1 turn
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Strength in UnityNeural Helix key
At the start of the turn, the unit with the lower attack between the user and the City Warden gains Accolade's Brilliance for 1 turn
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Brilliant MedalNeural Helix key
Attack Boost 5.0% Increases damage dealt by allied unit's support skills (excluding self) by 10%. Can trigger at most once per turn
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Neural Helix stat nodesNeural Helix stat nodes
1 · attack ATK +37 DEF +22 2 · health HP +80 ATK +5.0% 3 · attack ATK +45 DEF +30 4 · health HP +110 ATK +5.0% 5 · attack ATK +53 DEF +40 6 · attack ATK +61 HP +143
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Unbreakable WallsExpansion key
Damage dealt by the City Warden is increased by 50%. When the City Warden is on the battlefield, damage dealt by all allied physical summons is increased by 30%. At the end of the action, gains Damage Reduction III for 1 turn. Confectance cost of the active skill Joint Breakthrough is reduced by 3 points. When the skill is cast, the City Warden gains 2 stacks of Steelforged.
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
EmbryoRemolding Pattern
Damage dealt by this unit's Physical Summons is increased by 8%
Growth Data · sentinel- 4
Growth Data · vanguard- 2
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
SeedlingRemolding Pattern
Physical and phase damage taken is reduced by 5%
Growth Data · sentinel- 6
Growth Data · bulwark- 1
Growth Data · vanguard- 3
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
SproutRemolding Pattern
Physical damage dealt is increased by 5%
Growth Data · sentinel- 7
Growth Data · bulwark- 2
Growth Data · vanguard- 5
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
ShootRemolding Pattern
Damage dealt to enemy targets in Stability Break is increased by 10%
Growth Data · sentinel- 9
Growth Data · bulwark- 3
Growth Data · vanguard- 6
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
BudRemolding Pattern
Attack is increased by 8%
Growth Data · sentinel- 13
Growth Data · bulwark- 4
Growth Data · vanguard- 6
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
BlossomRemolding Pattern
Damage dealt by attacks that only hit 1 enemy unit is increased by 12%
Growth Data · sentinel- 15
Growth Data · bulwark- 5
Growth Data · vanguard- 9
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
SourceCity WardenSummon stats
Published summon values; percentages remain source inheritance ratios. Missing source values are omitted.
- Summon · hp
- 80%
- Summon · attack
- 110%
- Summon · stability
- 9
- Summon · movement
- 5
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
SourceCity Warden · Explosion Prevention MeasuresSummon skill
At the end of the turn, the City Warden will move independently to seek Cover. The City Warden's healing received is reduced by 100% and it cannot receive shields. When Papasha is healed, the City Warden restores 10% of its max HP. When the City Warden takes fatal damage, it enters the Self-Repair state for 2 turns.
- Range
- Self
- Effect area
- Target
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
SourceCity Warden · Counter Terrorism SupportSummon skill
After Papasha attacks an enemy target, the City Warden will follow up with a Support Attack on the same target, dealing Physical damage equal to 80% of attack.
- Stability damage
- 3
- Range
- Map
- Effect area
- Target
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
SourceCity Warden · Security MonitoringSummon skill
At the end of the action, attacks the enemy target within the map that has used a basic attack or an active skill, dealing Physical damage equal to 40% of attack to them. This effect can activate up to 1 time per turn.
- Stability damage
- 3
- Range
- Map
- Effect area
- Target
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source