GIRLS’ FRONTLINE 2: EXILIUM · Character database

Sextans

Sextans

supportmelee, electricElite

Stats

HP
2014
ATK
740
DEF
536
Detailed combat stats
Stability
9
Mobility
9
Stat basis

GFL2 HELP displayed panel; level, Fortification, equipment and Neural Helix basis unspecified. Not asserted as identical across services.

Skills

Dreamscape FinaleBasic attack

Selects one neemy target within 1 tile, dealing melee Physical damage equal to 80% of attack to it

Stability damage
2
Range
1
Effect area
Target
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Sanctuary LaudsActive skill

Selects one direction, deals AoE melee Electric damage equal to 90% of attack, and applies Blood Kiss to all enemy targets in a 3x9 tile forward-facing area. The damage multiplier is increased by 10% for each stack of Rigor Sanguis possessed by Sextans. Restores HP equal to 90% of attack to all allied units within the effective area. After this skill resolves, Sextans gains 6 tiles of Additional Movement and can use the active skill Death Knell.

Stability damage
3
Range
1
Effect area
--
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Death KnellActive skill

Selects one direction, deals AoE melee Electric damage equal to 90% of attack to all enemy targets within a 3x9 tile area to the sides and front of Sextans, and generates Voltage tiles that last for 3 turns. The damage multiplier is increased by 10% for each stack of Rigor Sanguis possessed by Sextans. Restores HP equal to 90% of attack to all allied units within the effective area and cleanses 1 debuff from them. After the skill resolves, if an enemy target has Blood Kiss, additionally deals 1 instance of melee Electric damage with the same damage multiplier to it. Sextans gains 1 stack of Rigor Sanguis and removes the target's Blood Kiss. Depending on the Grade of the target, Sextans additionally gains 0/1/2 stacks of Rigor Sanguis.

Stability damage
4
Range
1
Effect area
--
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Midnight VespersUltimate

Selects one tile within a cross-shaped area of 4 to 8 tiles, lands on the selected tile, deals AoE melee Electric damage equal to 120% of attack to all enemy targets within the 3-tile-wide path, and applies Blood Kiss to them. After the skill resolves, generates Voltage tiles that last 3 turns. The damage multiplier is increased by 10% for each stack of Rigor Sanguis possessed by Sextans. Before this skill resolves, applies Lacerating Wound to all enemy targets within the effective area for 2 turns and applies Amaranth Brand to all allied units on the battlefield for 2 turns. After this skill resolves, Sextans gains 6 tiles of Additional Movement and she can use the active skill Death Knell.

Stability damage
5
Cooldown
1
Range
--
Effect area
Target
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
RequiemPassive

Damage dealt by all Blade-wielding Dolls is increased by 10% and mobility for all Electric-attributed Dolls or Blade-wielding Dolls is increased by 1 tile (if multiple conditions are met, the effect only triggers once). When an enemy unit dies or suffers Stability Break, Sextans gains 1 stack of Rigor Sanguis. Depending on the Grade of the target, Sextans additionally gains 0/1/2 stacks of Rigor Sanguis. When an allied unit (excluding Sextans herself) attacks with a Blade, Sextans expends 1 point of Confectance Index and performs Sanguine Emblem. At the start of the turn, if Sextans' Confectance Index is not full, recovers all Confectance Index and applies Carmine Emblem to enemy units which ended their action on Electric tiles.

Range
Self
Effect area
Target
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V1 · Death Knell Lv.2Fortification

If an enemy target is hit, Sextans performs 1 instance of Sanguine Emblem and gains 1 point of Confectance Index. After the skill resolves, Sextans gains 2 stacks of Rigor Sanguis.

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V2 · Midnight Vespers Lv.2Fortification

Width is increased by 2 tiles. The effects of Amaranth Brand are enhanced: The increase of stability damage dealt and stability ignored are increased to 5 points. When dealing Electric or melee damage, for each stack of Rigor Sanguis possessed by Sextans, the damage boost is increased to 5% (if multiple conditions are met, the effect only triggers once).

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V3 · Requiem Lv.2Fortification

The mobility increase for all Electric-attributed Dolls or Blade-wielding Dolls is increased to 2 tiles (if multiple conditions are met, the effect only triggers once) and they ignore blocking by enemy units. The effects of Rigor Sanguis are enhanced: The maximum conversion of overcap critical rate converted to attack, healing, and critical damage is increased to 45%. The effect of Sanguine Emblem is enhanced: For each stack of Rigor Sanguis, the boost in damage multiplier is increased to 4%. The effect of Carmine Emblem is enhanced: Melee damage taken is increased to 10%.

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V4 · Midnight Vespers Lv.3Fortification

Before this skill resolves, applies Electric Boost II to all allied units for 2 turns. After this skill resolves, Sextans gains Stealth for 2 turns

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V5 · Death Knell Lv.3Fortification

The damage and healing multiplier is increased by 30%. Number of debuffs cleansed is increased by 1. Blood Kiss is no longer removed

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V6 · Requiem Lv.3Fortification

At the start of the battle, Sextans gains 5 stacks of Rigor Sanguis, and the maximum critical rate cap of Rigor Sanguis is increased to 75%. The damage multiplier of Sanguine Emblem is increased to 90% and its damage dealt ignores 30% of the target's defense. It no longer expends Confectance Index. When Sextans' Confectance Index is full, melee damage dealt by all allied units is increased by 15%.

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Contractor's BondNeural Helix key

At the start of the battle, gains 1 stack of Rigor Sanguis for each Electric-attributed Doll or Blade-wielding Doll on the battlefield (if multiple conditions are met, the effect only triggers once)

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Hushed InscriptionNeural Helix key

Before an allied unit with Amaranth Brand makes an active attack, applies Defense Down II to the target for 2 turns

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Pocketwatch CalibrationNeural Helix key

Before Sanguine Emblem resolves, cleanses 1 buff from the target.

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Withered CovenantNeural Helix key

Damage taken by enemy units in Stability Break is increased by 7%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Red Velvet CanopyNeural Helix key

After an allied unit (excluding Sextans) attacks with a Blade, generates Voltage tiles within 1 tile of the target

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Black Swan FeatherNeural Helix key

Stability damage dealt by all allied units is increased by 1 point

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
StigmataNeural Helix key

Critical Damage 5.0% Melee damage dealt is increased by 10%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Neural Helix stat nodesNeural Helix stat nodes

1 · attack ATK +34 DEF +23 2 · health HP +85 ATK +5.0% 3 · attack ATK +42 DEF +31 4 · health HP +117 HP +5.0% 5 · attack ATK +49 DEF +41 6 · attack ATK +56 HP +152

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
EmbryoRemolding Pattern

For every instance of Electric damage dealt by this unit, Electric damage dealt by all allied units is increased by 1%, maximum of 3%. Does not stack.

Growth Data · sentinel
2
Growth Data · support
5
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SeedlingRemolding Pattern

Physical and phase damage taken is reduced by 5%.

Growth Data · sentinel
3
Growth Data · support
8
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SproutRemolding Pattern

Electric damage dealt is increased by 5%.

Growth Data · sentinel
4
Growth Data · support
9
Growth Data · bulwark
1
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
ShootRemolding Pattern

Damage dealt by all allied units is increased by 4%, maximum of 3 stacks. The effect's potency is progressively reduced by 1% each time a new stack is applied.

Growth Data · sentinel
6
Growth Data · support
11
Growth Data · bulwark
2
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
BudRemolding Pattern

Attack and max HP is increased by 4%.

Growth Data · sentinel
7
Growth Data · support
15
Growth Data · bulwark
2
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
BlossomRemolding Pattern

At the start of the battle, the 2 allied units with the highest attack have their attack increased by 3%. Does not stack.

Growth Data · sentinel
8
Growth Data · support
18
Growth Data · bulwark
3
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SourcesGFL2 HELP · skills, Neural Helix and Fortification originals · CommunitySourcesOriginal image