Voymastina
Stats
HP- 1819
ATK- 844
DEF- 528
Detailed combat stats
Stability- 12
Mobility- 7
Stat basis
GFL2 HELP displayed panel; level, Fortification, equipment and Neural Helix basis unspecified. Not asserted as identical across services.
Skills
Dread UltimatumBasic attack
Selects one enemy target wtihin 8 tiles adn deals Physical damage equal to 80% of attack to it
- Stability damage
- 3
- Cooldown
- 0
- Range
- 8
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Sirius FallActive skill
Selects one enemy target within 8 tiles and deals AoE Physical damage equal to 120% of attack to it and all enemy targets within 3 tiles of it. Passive: When an enemy unit within attack range takes targeted damage from an allied unit, Voymastina performs 1 instance of Support Action, dealing AoE Physical damage equal to 100% of attack and 3 points of stability damage to the target and all enemy units within 3 tiles of it. This effect can be triggered once per turn
- Stability damage
- 3
- Cooldown
- 0
- Range
- 8
- Effect area
- 3
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Eye of the White MastiffActive skill
Voymastina gains Wolf's Eye for 2 rounds. After skill usage, she gains Extra Command. Passive: At the start of the battle, deals Physical damage that ignores cover equal to 100% of attack and 3 points of stability damage to the closest 5 enemy targets on the battlefield. Voymastina is immune to damage and fixed damage, lasting until the end of this passive effect
- Stability damage
- 0
- Cooldown
- 1
- Range
- Self
- Effect area
- 8
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Pile BunkerUltimate
Selects a direction and deals AoE melee Physical damage that ignores cover equal to 200% of attack to all enemy units within a forward-facing 1×2 tile area in the selected direction. After skill usage, Voymastina gains Extra Movement. Passive: When an enemy unit within attack range takes targeted damage from an allied unit, Voymastina performs 1 instance of Support Action, charges to an empty tile within a 2-tile wide area of the target's tile, then deals targeted melee Physical damage that ignores cover equal to 150% of attack and 3 points of stability damage to it. If there are no empty tiles to charge to, shoots the enemy target to deal damage instead. This effect can trigger up to 1 time per turn
- Stability damage
- 5
- Cooldown
- 1
- Range
- 1
- Effect area
- --
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Mastiff's PledgePassive
Voymastina is immune to displacement and mobility debuffs.\nVoymastina does not benefit from cover protection, but damage taken is reduced by 30%. When stability is greater than 0, this damage reduction is increased to 80%. When dealing Physical damage, ignores 50% of the target's defense. After using an active skill or basic attack, Voymastina gains 2 points of Confectance Index. At maximum Confectance Index, consumes all points of Confectance Index and gains Predator's Principle
- Stability damage
- 0
- Cooldown
- 0
- Range
- Self
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V1 · Sirius Fall Lv.2Fortification
Damage multiplier is increased to 180%, stability damage dealt is increased by 2 points, and the size of the area-of-effect is increased by 2 tiles. Damage multiplier of the passive effect is increased to 150%, stability damage dealt is increased by 1 point, and the size of the area-of-effect is increased by 2 tiles
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V2 · Pile Bunker Lv.2Fortification
Before this skill's active and passive attacks resolve, Voymastina's attack is increased by 10% for 1 round. In addition, applies Crumble to the target for 2 rounds
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V3 · Eye of the White Mastiff Lv.2Fortification
The duration of Wolf's Eye is increased by 1 round, the damage multiplier is increased to 130%, and the limit on total triggers is removed. In addition, it gains a new effect: if any new enemy unit spawns within Voymastina's attack range, deals targeted damage equal to 130% of attack and 1 point of stability damage to it. Damage multiplier of the passive effect is increased to 300%, the number of targets is increased to 10, and applies Stun for 1 turn after the attack resolves. Before this skill's active and passive attacks resolve, applies Dismay to the target for 2 turns
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V4 · Sirius Fall Lv.3Fortification
New passive effect: When performing any kind of Support Action, Voymastina gains 1 stack of Cooperative Hunt
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V5 · Pile Bunker Lv.3Fortification
Damage multiplier is increased to 300%. If Voymastina has Predator's Principle, her attack is increased by 30%. Before this skill's active and passive attacks resolve, applies Defense Down II to the target for 2 turns
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V6 · Mastiff's Pledge Lv.2Fortification
Mobility is increased by 2 tiles. At the start of the battle, Voymastina gains Venator. Every round, if Voymastina uses 2 or more active skills or passive effects to deal damage, she gains Venator or refreshes its duration. For each Support Attack performed, Voymastina gains 1 stack of Hunting Rhythm. When Voymastina's attack is increased, increases her defense equal to 50% of the corresponding attack increase value, to a maximum increase of 30% of her initial defense. When dealing Physical damage, the amount of the target's defense ignored is increased to 125%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Shrapnel CanopyNeural Helix key
When the active skill Sirius Fall and its passive effect hit a Boss unit or 3 or more enemy targets, Voymastina gains Quick barrier
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Broad VisionNeural Helix key
After triggering the passive effect of the Ultimate skill Pile Bunker, Voymastina gains Movement Up II for 2 turns
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
All-Range PredationNeural Helix key
The range of all Support Action is changed to cover the entire map and damage dealt to non-Boss units is increased by 30%.
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Solo KillNeural Helix key
When the active skill Sirius Fall and its passive effect hits only 1 enemy target, damage dealt is increased by 20% and stability damage dealt is increased by 2 points
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
LordslayerNeural Helix key
Before making an attack, Voymastina gains Reversed Assault for 3 turns
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Scars Are PowerNeural Helix key
After being attacked, damage dealt by the next use of the Ultimate skill Pile Bunker is increased by 15%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Shredding LegatoNeural Helix key
Attack Boost 5.0% When dealing melee damage, Physical damage dealt is increased by 10% for 1 round
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Neural Helix stat nodesNeural Helix stat nodes
1 · attack ATK +30 DEF +22 2 · health HP +77 ATK +5.0% 3 · attack ATK +48 DEF +30 4 · health HP +105 ATK +5.0% 5 · attack ATK +56 DEF +40 6 · attack ATK +64 HP +137
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
EmbryoRemolding Pattern
When dealing melee damage, damage dealt is increased by 8%
Growth Data · sentinel- 5
Growth Data · vanguard- 1
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
SeedlingRemolding Pattern
Physical and phase damage taken is reduced by 5%.
Growth Data · sentinel- 7
Growth Data · bulwark- 1
Growth Data · vanguard- 2
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
SproutRemolding Pattern
Physical damage dealt is increased by 5%.
Growth Data · sentinel- 8
Growth Data · bulwark- 2
Growth Data · vanguard- 3
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
ShootRemolding Pattern
Damage dealt to enemy targets in Stability Break is increased by 10%.
Growth Data · sentinel- 11
Growth Data · bulwark- 3
Growth Data · vanguard- 4
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
BudRemolding Pattern
Attack is increased by 8%.
Growth Data · sentinel- 15
Growth Data · bulwark- 4
Growth Data · vanguard- 4
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
BlossomRemolding Pattern
Damage dealt by attacks that only hit 1 enemy unit is increased by 12%.
Growth Data · sentinel- 18
Growth Data · bulwark- 5
Growth Data · vanguard- 6
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source