GIRLS’ FRONTLINE 2: EXILIUM · Character banners & reruns
Eagletta
China server.
October 13 after maintenance through November 3 08:59.
Requires Normal SL-1-2.
Main and lower-rarity rate-ups are separated.
- Period
- 2026-10-13 — 2026-11-03
NoticeChinese · Original↗
상세 스테이터스
Eagletta
- Rarity
- Elite
- Base critical rate
- 20%
- Base critical damage
- 120%
- Base stability
- 9
- Base mobility
- 6
Stat basis
Base skills Lv.1,V0,before equipment,keys and combat buffs.
Fortification and keys are separate.
HP/ATK/DEF totals are omitted because the public tables do not establish a reliable level basis.
Base skills and passive커뮤니티 정보
Values apply under their stated conditions; these are not quotations of official localized text.
- Basic attacks: two stances
- 100% / 60% Ranged:2 feathers,range6,Freeze100%,stability2,damage+15%/critDMG+5%,move6+command. Close:3×3,Freeze60%,stability1,heal20% of damage;kill grants move8+command. Both suppress killed target’s death effects.
- Active 1
- 1 · 5% · 2 Once per turn,switch stance and gain command. Round start:ranged stance,+5% initial ATK. Close stance:move+2,ignore5% DEF,outside3×3 damage−20%,one feather at round end,and+5% close multiplier per feather spent this round.
- Active 2
- 100% · 20% · 1 Jump6 tiles;nearest enemy within4 takesFreeze100%,stability2,+20% vulnerability for2 turns. Radius4 nonbosses are taunted,basics reduced to range1 and first-hit damage against her−20% for2 turns. Extra command;CD1.
- Ultimate
- 120% · 1 / 2 / 3 Range6 Freeze120%,stability2;spends all feathers. At1/2/3 spent:damage+20% / critDMG+35% and stability+4 / multiplier+50% and ATK+10%. Suppresses death effects,switches close,grants7 feathers at round end;CD2.
- Passive
- 7 · 2 · 5% × 4 Uses feathers instead of CI,max7,starts7;allied turn end creates radius3 Freeze terrain2 turns. Close stance intercepts nearby enemies with60%/20% lifesteal,twice per round. Every7 feathers spent grants5% ATK,max4 stacks;at1 stack crit+25% and close hits gain1 feather. At4 stacks,one ranged basic per round spends2 feathers for ultimate effects.
Neural Fortification V1–V6커뮤니티 정보
Additional or changed effects at each stage.
Earlier stages remain; replacement values are not added together.
- Fortification V1
- 1 · +1 · −1 · +2 Starts1 threat stack;at1+,close hits gain one extra feather;at2+,ultimate CD−1 each round end. Ranged-basic kills grant2 feathers.
- Fortification V2
- 120% / 80% Unused intercept charges grant2 feathers each at round end. Ranged basic120%,damage+25%,critDMG+10%;close/intercept80%.
- Fortification V3
- 120% · 5 · 40% Active2 multiplier120%,control radius5,first-hit reduction40%.
- Fortification V4
- 30% / 45% / 80% / 20% Ultimate feather bonuses:1 gives30% damage;2 gives45% critDMG;3 gives80% multiplier/20% ATK.
- Fortification V5
- 7 → 3 Threat stack threshold falls from7 to3 feathers spent.
- Fortification V6
- 150% · 20% · 10% Ranged ATK20%,basic150%,damage40%,critDMG15%. Close ignoreDEF10%,multiplier10% per feather. Each threat gives own damage+10% and enemies on Freeze ground+10% damage taken from allies. Three-feather ultimate adds another30% multiplier.
Fixed and Common Keys커뮤니티 정보
Effects require the relevant key to be equipped.
Numbers follow source slot order; they do not mean all keys apply simultaneously.
- Fixed Key 1
- 1 Close basic/intercept isolates one nonboss:cannot act but immune to damage;ends when its allies are gone.
- Fixed Key 2
- 1 Active attack removes1 target buff before damage.
- Fixed Key 3
- 1 Allied turn end restores1 stability per threat stack.
- Fixed Key 4
- 20% Damage+20% against nonbosses at≤50% HP.
- Fixed Key 5
- 30% · 2 Ranged basic applies DEF−30% for2 turns before damage.
- Fixed Key 6
- 30% Ranged basic damage+30% against mechanical nonbosses.
- Common Key
- 5% / 10% Common Key:ATK+5%,damage+10% for skills that spend no CI.
Additional combat mechanics커뮤니티 정보
Current mainland-China Doll.
This does not establish release of its extended mechanics in another service.
- Passive distance adjustment
- 20% / 12% Base damage+20%,critDMG+12%. Outside surrounding3×3,each tile reduces these by5% (max20%) and3% (max12%). No penalty against controlled,frozen,paralyzed or large targets.
- Existing names and classification icons are preserved; no new official localization is asserted.
- This is the playable Doll in the mainland-China pickup,not the identically named boss/enemy variant.
CN official requirements, rates and pity
CN recruitment featuring Eagletta; clear Normal SL-1-2 to enter.
The featured doll has 50% conditional probability when an elite doll is obtained; 闪电、寇尔芙 are the separate standard-doll rate-ups (Chinese source names).
Unsuccessful-elite pity carries to later Targeted Procurement banners and is separate from weapon recruitment.
