GIRLS’ FRONTLINE 2: EXILIUM · Character banners & reruns

Eagletta

Chinese · Original

China server.

October 13 after maintenance through November 3 08:59.

Requires Normal SL-1-2.

Main and lower-rarity rate-ups are separated.

Period
2026-10-13 — 2026-11-03
NoticeChinese · Original↗
尊敬的指挥官,伊格蕾塔、闪电、寇尔芙限时概率UP活动现已开启。活动期间,在【定向采购】及【军备提升】中,人形「伊格蕾塔」、「闪电」、「寇尔芙」及武器「银翼匹丝缇」、「沙漠之鹰」、「格洛利娅」、「金牛座曲线」的获取概率限时提升。 活动时间: 2026年10月13日 版本更新后~2026年11月3日 08:59 参与条件: 完成剧情战役普通【SL-1-2】 本期概率UP对象: 定向采购当访问获取到精英人形时,有50%的概率为以下人形。 ■精英人形「伊格蕾塔」 当访问获取到标准人形时,有50%的概率为以下人形中的一个。 ■标准人形「闪电」■标准人形「寇尔芙」 军备提升当访问获取到精英武器时,有75%的概率为以下武器。 ■精英武器「银翼匹丝缇」 当访问获取到标准武器时,有75%的概率为以下武器中的一个。 ■标准武器「沙漠之鹰」■标准武器「格洛利娅」■标准武器「金牛座曲线」 访问说明: ■活动期间,在【定向采购】及【军备提升】类型访问中,以上人形及武器的获取概率限时提升。■本次【定向采购】中获取概率UP的精英人形「伊格蕾塔」为限定人形。活动期间,精英人形「伊格蕾塔」仅可在【定向采购】活动中获取。活动结束后,精英人形「伊格蕾塔」将不会加入【常规采购】。■本次【定向采购】中获取概率UP的人形「闪电」与「寇尔芙」为常驻人形,指挥官在【初始采购】、【常规采购】及【独家采购】也可获取以上人形,但在访问时无法享受针对以上人形的概率提升效果。■本次【军备提升】中获取概率UP的精英武器「银翼匹丝缇」、标准武器「沙漠之鹰」、旧式武器「旧式沙漠之鹰」为限定武器,指挥官在其他类型访问中将无法获得该武器。■本次【军备提升】中获取概率UP的标准武器「格洛利娅」与「金牛座曲线」为常驻武器,指挥官在【初始采购】、【常规采购】及【独家采购】也可获取以上武器,但在访问时无法享受针对以上武器的概率提升效果。■在【定向采购】的任意限时概率UP活动中,未获取精英人形的累计访问次数将一直保留,不会在活动结束后清零,且与其他访问方式的保底次数相互独立,互不影响。■在【军备提升】的任意限时概率UP活动中,未获取精英武器的累计访问次数将一直保留,不会在活动结束后清零,且与其他访问方式的保底次数相互独立,互不影响。■在任意限时概率UP活动中,人形与武器的访问不共享保底次数。■更多活动信息可前往游戏内,点击【招募】-【定向采购】/【军备提升】左下角【访问详情】按钮进行查看。

상세 스테이터스

Character

Eagletta

커뮤니티 정보
Rarity
Elite
Class
Sentinel
Element
Freeze
Weapon type
Handgun
Damage attribute
Light Ammo
Base critical rate
20%
Base critical damage
120%
Base stability
9
Base mobility
6
Stat basis

Base skills Lv.1,V0,before equipment,keys and combat buffs.

Fortification and keys are separate.

HP/ATK/DEF totals are omitted because the public tables do not establish a reliable level basis.

Base skills and passive커뮤니티 정보

Values apply under their stated conditions; these are not quotations of official localized text.

Basic attacks: two stances
100% / 60%
Ranged:2 feathers,range6,Freeze100%,stability2,damage+15%/critDMG+5%,move6+command. Close:3×3,Freeze60%,stability1,heal20% of damage;kill grants move8+command. Both suppress killed target’s death effects.
Active 1
1 · 5% · 2
Once per turn,switch stance and gain command. Round start:ranged stance,+5% initial ATK. Close stance:move+2,ignore5% DEF,outside3×3 damage−20%,one feather at round end,and+5% close multiplier per feather spent this round.
Active 2
100% · 20% · 1
Jump6 tiles;nearest enemy within4 takesFreeze100%,stability2,+20% vulnerability for2 turns. Radius4 nonbosses are taunted,basics reduced to range1 and first-hit damage against her−20% for2 turns. Extra command;CD1.
Ultimate
120% · 1 / 2 / 3
Range6 Freeze120%,stability2;spends all feathers. At1/2/3 spent:damage+20% / critDMG+35% and stability+4 / multiplier+50% and ATK+10%. Suppresses death effects,switches close,grants7 feathers at round end;CD2.
Passive
7 · 2 · 5% × 4
Uses feathers instead of CI,max7,starts7;allied turn end creates radius3 Freeze terrain2 turns. Close stance intercepts nearby enemies with60%/20% lifesteal,twice per round. Every7 feathers spent grants5% ATK,max4 stacks;at1 stack crit+25% and close hits gain1 feather. At4 stacks,one ranged basic per round spends2 feathers for ultimate effects.
Neural Fortification V1–V6커뮤니티 정보

Additional or changed effects at each stage.

Earlier stages remain; replacement values are not added together.

Fortification V1
1 · +1 · −1 · +2
Starts1 threat stack;at1+,close hits gain one extra feather;at2+,ultimate CD−1 each round end. Ranged-basic kills grant2 feathers.
Fortification V2
120% / 80%
Unused intercept charges grant2 feathers each at round end. Ranged basic120%,damage+25%,critDMG+10%;close/intercept80%.
Fortification V3
120% · 5 · 40%
Active2 multiplier120%,control radius5,first-hit reduction40%.
Fortification V4
30% / 45% / 80% / 20%
Ultimate feather bonuses:1 gives30% damage;2 gives45% critDMG;3 gives80% multiplier/20% ATK.
Fortification V5
7 → 3
Threat stack threshold falls from7 to3 feathers spent.
Fortification V6
150% · 20% · 10%
Ranged ATK20%,basic150%,damage40%,critDMG15%. Close ignoreDEF10%,multiplier10% per feather. Each threat gives own damage+10% and enemies on Freeze ground+10% damage taken from allies. Three-feather ultimate adds another30% multiplier.
Fixed and Common Keys커뮤니티 정보

Effects require the relevant key to be equipped.

Numbers follow source slot order; they do not mean all keys apply simultaneously.

Fixed Key 1
1
Close basic/intercept isolates one nonboss:cannot act but immune to damage;ends when its allies are gone.
Fixed Key 2
1
Active attack removes1 target buff before damage.
Fixed Key 3
1
Allied turn end restores1 stability per threat stack.
Fixed Key 4
20%
Damage+20% against nonbosses at≤50% HP.
Fixed Key 5
30% · 2
Ranged basic applies DEF−30% for2 turns before damage.
Fixed Key 6
30%
Ranged basic damage+30% against mechanical nonbosses.
Common Key
5% / 10%
Common Key:ATK+5%,damage+10% for skills that spend no CI.
Additional combat mechanics커뮤니티 정보

Current mainland-China Doll.

This does not establish release of its extended mechanics in another service.

Passive distance adjustment
20% / 12%
Base damage+20%,critDMG+12%. Outside surrounding3×3,each tile reduces these by5% (max20%) and3% (max12%). No penalty against controlled,frozen,paralyzed or large targets.
  • Existing names and classification icons are preserved; no new official localization is asserted.
  • This is the playable Doll in the mainland-China pickup,not the identically named boss/enemy variant.

CN official requirements, rates and pity

CN recruitment featuring Eagletta; clear Normal SL-1-2 to enter.

The featured doll has 50% conditional probability when an elite doll is obtained; 闪电、寇尔芙 are the separate standard-doll rate-ups (Chinese source names).

Unsuccessful-elite pity carries to later Targeted Procurement banners and is separate from weapon recruitment.

Previously reviewed complete text-free character original retained.