GIRLS’ FRONTLINE 2: EXILIUM · Character banners & reruns

Igla

Chinese · Original

China server.

October 13 after maintenance through November 3 08:59.

Requires Normal SL-1-2.

Main and lower-rarity rate-ups are separated.

Period
2026-10-13 — 2026-11-03
NoticeChinese · Original↗
尊敬的指挥官,针、夏克里、纳甘限时概率UP活动现已开启。活动期间,在【定向采购】及【军备提升】中,人形「针」、「夏克里」、「纳甘」及武器「天鹅之死」、「挽歌」、「罗宾逊先进步枪」、「纳甘左轮」的获取概率限时提升。 活动时间: 2026年10月13日 版本更新后~2026年11月3日 08:59 参与条件: 完成剧情战役普通【SL-1-2】 本期概率UP对象: 定向采购当访问获取到精英人形时,有50%的概率为以下人形。 ■精英人形「针」 当访问获取到标准人形时,有50%的概率为以下人形中的一个。 ■标准人形「夏克里」■标准人形「纳甘」 军备提升当访问获取到精英武器时,有75%的概率为以下武器。 ■精英武器「天鹅之死」 当访问获取到标准武器时,有75%的概率为以下武器中的一个。 ■标准武器「挽歌」■标准武器「罗宾逊先进步枪」■标准武器「纳甘左轮」 访问说明: ■活动期间,在【定向采购】及【军备提升】类型访问中,以上人形及武器的获取概率限时提升。■本次【定向采购】中获取概率UP的精英人形「针」为限定人形。活动期间,精英人形「针」仅可在【定向采购】活动中获取。活动结束后,精英人形「针」将不会加入【常规采购】。■本次【定向采购】中获取概率UP的人形「夏克里」与「纳甘」为常驻人形,指挥官在【初始采购】、【常规采购】及【独家采购】也可获取以上人形,但在访问时无法享受针对以上人形的概率提升效果。■本次【军备提升】中获取概率UP的精英武器「天鹅之死」、标准武器「挽歌」、旧式武器「旧式挽歌」为限定武器,指挥官在其他类型访问中将无法获得该武器。■本次【军备提升】中获取概率UP的标准武器「罗宾逊先进步枪」与「纳甘左轮」为常驻武器,指挥官在【初始采购】、【常规采购】及【独家采购】也可获取以上武器,但在访问时无法享受针对以上武器的概率提升效果。■在【定向采购】的任意限时概率UP活动中,未获取精英人形的累计访问次数将一直保留,不会在活动结束后清零,且与其他访问方式的保底次数相互独立,互不影响。■在【军备提升】的任意限时概率UP活动中,未获取精英武器的累计访问次数将一直保留,不会在活动结束后清零,且与其他访问方式的保底次数相互独立,互不影响。■在任意限时概率UP活动中,人形与武器的访问不共享保底次数。■更多活动信息可前往游戏内,点击【招募】-【定向采购】/【军备提升】左下角【访问详情】按钮进行查看。

상세 스테이터스

Character

Igla

커뮤니티 정보
Rarity
Elite
Class
Support
Element
Physical
Weapon type
Blade
Damage attribute
Melee
Base critical rate
20%
Base critical damage
120%
Base stability
10
Base mobility
9
Stat basis

Base skills Lv.1,V0,before equipment,keys and combat buffs.

Fortification and keys are separate.

HP/ATK/DEF totals are omitted because the public tables do not establish a reliable level basis.

Base skills and passive커뮤니티 정보

Values apply under their stated conditions; these are not quotations of official localized text.

Basic attack
80% · 1 · 2
80% ATK Melee Physical damage; range 1 tiles; stability damage 2.
Active 1
120% · 4 · 3
Radius5 melee Physical120%, stability3. Self and sword Dolls in range gain20% damage reduction for2 turns. Costs4 CI, fully refunded in Rhythm mode.
Active 2
3% / 5% × 5
Costs1 CI; gains a2-turn stack of ATK3%/ultimate multiplier5%, max5, and unlocks chord choice. Major:crit rate/damage15%, excess-crit conversion cap15%. Minor:negate a hit,heal50% HP,cleanse2,max2 charges. Diminished:ignore15% DEF for2 turns. Chord choice grants extra command.
Ultimate
150% / 300% · 1
Target a tile within5;radius5 melee Physical150%,stability5. Rhythm doubles multiplier,ignores100% DEF and applies2-turn laceration (extra40% of sword-hit damage). Enables Active1 and9-tile movement;CD1.
Passive
2 · 30% / 30%
Turn start CI+2. Two different chords give1-round damage+30%/ignore30% DEF. Major+diminished:90% extra melee after active hits; minor+diminished:enemy damage−15%/move−2 for2 turns; major+minor:melee weakness and15% melee vulnerability before hits for2 turns. Only one combination active.
Neural Fortification V1–V6커뮤니티 정보

Additional or changed effects at each stage.

Earlier stages remain; replacement values are not added together.

Fortification V1
2 · 5% / 10% × 8
Gains2 resonance stacks; each ATK5%/ultimate10%,max8. Sword allies get chord benefits:major6% crit stats/conversion;minor25% heal/cleanse1;diminished ignore7.5% DEF.
Fortification V2
60% · 50%
Rhythm damage+60%,ignore50% DEF. Major+diminished follow-up120%,radius2;minor+diminished enemy damage−30% and no movement/displacement;major+minor melee vulnerability30%.
Fortification V3
+30% · 200% · 2
Ultimate multiplier+30%; Rhythm ignores200% DEF and stuns for2 turns.
Fortification V4
+30% · 30%
Active1 multiplier+30%; damage reduction becomes30% for2 turns.
Fortification V5
25% / 100% / 30%
Self chords:major25% crit/conversion;minor100% HP/all stability/all debuffs;diminished ignore30% DEF. Sword allies:major10%;minor50% HP,6 stability,cleanse2;diminished12.5%.
Fortification V6
15% · 0.5% · 55%
Two chords grant1-round symphony:ATK+15%,all three combination effects,plus0.5% ATK per1% target HP lost before attack. With slash-domain active,laceration becomes55%.
Fixed and Common Keys커뮤니티 정보

Effects require the relevant key to be equipped.

Numbers follow source slot order; they do not mean all keys apply simultaneously.

Fixed Key 1
1 · 2
Start:CI1;self/nearest sword ally gain2 slash-domain resource.
Fixed Key 2
7% / 14%
Sword allies damage+7%,or14% at max resonance stacks.
Fixed Key 3
30% · 2
Active hits in Rhythm apply DEF−30% for2 turns before damage.
Fixed Key 4
0.5 / 0.75 / 1 / 1.5
On Rhythm,3-turn physical bonus per1% DEF reduction beyond100%;rates0.5/0.75/1/1.5% across excess thresholds100/200/300%.
Fixed Key 5
25% · 10% × 3
Sword ally triggering sonic follow-up heals25% HP and gains10% damage reduction,max3 stacks.
Fixed Key 6
30%
30% chance to negate incoming damage.
Common Key
5% / 10%
Common Key:crit+5%,damage+10% in a turn that spends CI.
Additional combat mechanics커뮤니티 정보

Current mainland-China Doll.

This does not establish release of its extended mechanics in another service.

Slash domain
3 / 4 / 5 → 60 / 120 / 150%
With3/4/5 sword Dolls,the3×9 attack uses60/120/150% base plus10/40/60% per echo stack,max5. Turn start resource+2;at action end,6 resource enables one cast per turn and9-tile movement. Allied sword actives trigger sonic echoes.
  • Existing names and classification icons are preserved; no new official localization is asserted.
  • This is the playable Doll in the mainland-China pickup,not the identically named boss/enemy variant.

CN official requirements, rates and pity

CN recruitment featuring Igla; clear Normal SL-1-2 to enter.

The featured doll has 50% conditional probability when an elite doll is obtained; 夏克里、纳甘 are the separate standard-doll rate-ups (Chinese source names).

Unsuccessful-elite pity carries to later Targeted Procurement banners and is separate from weapon recruitment.

Previously reviewed complete text-free character original retained.