Arknights · Character banners & reruns
Thorns / Kal’tsit
China server recruitment.
Featured 6-star operators and 5-star rate-ups are listed separately.
- Period
- 2026-10-15T04:00:00+08:00 — 2026-10-29T03:59:59+08:00
NoticeChinese · Original↗
상세 스테이터스
Thorns
- Rarity
- 6★
- Position
- Melee
- Progression
- E2 Lv.90 / P1
- Max HP
- 2612
- ATK
- 711
- DEF
- 402
- RES
- 10
- DP cost
- 20
- Block count
- 2
- Attack interval
- 1.3 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +30 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · DEF
- +70 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · ATK Up γ커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 10 / 35 · 30 s ATK +60%
- Mastery I
- SP 10 / 34 · 30 s ATK +75%
- Mastery II
- SP 10 / 33 · 30 s ATK +90%
- Mastery III
- SP 15 / 30 · 30 s ATK +100%
S2 · Protective Spikes커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 10 / 29 · 36 s Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.75-second cooldown)
- Mastery I
- SP 10 / 28 · 37 s Stops attacking; ATK +45%, DEF +80%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.7-second cooldown)
- Mastery II
- SP 10 / 27 · 38 s Stops attacking; ATK +50%, DEF +90%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.65-second cooldown)
- Mastery III
- SP 10 / 25 · 40 s Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)
S3 · Destreza커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Offensive recovery · Manual activation
- Skill rank 7
- SP 0 / 15 · 30 s Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
- Mastery I
- SP 0 / 15 · 30 s Attack Range expands, ATK +45%, ASPD +19, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
- Mastery II
- SP 0 / 15 · 30 s Attack Range expands, ATK +50%, ASPD +22, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
- Mastery III
- SP 0 / 15 · 30 s Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
- E2 · Potential 5
- P5 Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second
- E2 · Potential 3
- P3 If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Improves Second Talent
- Potential 4
- P4 ATK +26
- Potential 5
- P5 Improves First Talent
- Potential 6
- P6 DP Cost -1
Module LOR-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +160; ATK +39; ASPD +5. Attacks deal an additional 10% ATK as Arts damage.
- Module level 2
- Lv.2 Max HP +215; ATK +48; ASPD +6. Attacks deal an additional 10% ATK as Arts damage.; Attacks poison the target, dealing 125 Arts damage per second for 3 seconds and stacking up to 3 times (damage is doubled against ranged enemies).
- Module level 3
- Lv.3 Max HP +260; ATK +55; ASPD +7. Attacks deal an additional 10% ATK as Arts damage.; Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).
Module LOR-D커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +80; ATK +60; ASPD +5. When dealing damage, deals an additional 10% as Nervous Impairment
- Module level 2
- Lv.2 Max HP +120; ATK +69; ASPD +6. When dealing damage, deals an additional 10% as Nervous Impairment; Attacks poison the target, dealing 200 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2x damage amount
- Module level 3
- Lv.3 Max HP +150; ATK +75; ASPD +7. When dealing damage, deals an additional 10% as Nervous Impairment; Attacks poison the target, dealing 300 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount
- Stats and effects are community-reviewed using regional public game data and PRTS.
Kal’tsit
- Rarity
- 6★
- Position
- Ranged
- Progression
- E2 Lv.90 / P1
- Max HP
- 1633
- ATK
- 490
- DEF
- 215
- RES
- 0
- DP cost
- 20
- Block count
- 1
- Attack interval
- 2.85 s
- Redeployment
- 70 s
- Trust bonus · Max HP
- +400 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · DEF
- +40 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Command: Structural Fortification커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 6 / 24 · 36 s This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist
- Mastery I
- SP 7 / 23 · 37 s This unit and Mon3tr gains DEF +130%. This unit also gains 40% Physical resist
- Mastery II
- SP 8 / 22 · 38 s This unit and Mon3tr gains DEF +140%. This unit also gains 40% Physical resist
- Mastery III
- SP 10 / 20 · 40 s This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist
S2 · Command: Tactical Coordination커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 0 / 12 · 17 s This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies This skill is Tied to Mon3tr
- Mastery I
- SP 0 / 11 · 18 s This unit gains ASPD +70; Mon3tr gains ATK +60% and attacks all blocked enemies This skill is Tied to Mon3tr
- Mastery II
- SP 0 / 10 · 19 s This unit gains ASPD +80; Mon3tr gains ATK +75% and attacks all blocked enemies This skill is Tied to Mon3tr
- Mastery III
- SP 0 / 8 · 20 s This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemies This skill is Tied to Mon3tr
S3 · Command: Meltdown커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 0 / 19 · 18 s Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
- Mastery I
- SP 0 / 18 · 18 s Mon3tr gains DEF +160%, ATK +210% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
- Mastery II
- SP 0 / 17 · 19 s Mon3tr gains DEF +180%, ATK +230% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
- Mastery III
- SP 0 / 15 · 20 s Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
- E2 · Potential 5
- P5 When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Redeployment Time -4 sec
- Potential 4
- P4 ATK +25
- Potential 5
- P5 Improves Second Talent
- Potential 6
- P6 DP Cost -1
Module PHY-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +35; DEF +15. When healing allied units with less than 50% HP, increases heal amount by 15%
- Module level 2
- Lv.2 ATK +50; DEF +20. When healing allied units with less than 50% HP, increases heal amount by 15%; When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
- Module level 3
- Lv.3 ATK +60; DEF +25. When healing allied units with less than 50% HP, increases heal amount by 15%; When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage
Module PHY-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +115; ASPD +5. Healing increased by 15% when healing a ground unit
- Module level 2
- Lv.2 Max HP +155; ASPD +6. Healing increased by 15% when healing a ground unit; Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +12 ASPD and +15% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
- Module level 3
- Lv.3 Max HP +195; ASPD +7. Healing increased by 15% when healing a ground unit; Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
- Stats and effects are community-reviewed using regional public game data and PRTS.



