Arknights · Character banners & reruns
Hoederer / Ho’olheyak
Standard Headhunting: two returning 6★ rate-ups.
The three additional 5★ rate-ups are Almond, Lucilla, Tecno.
- Period
- 2026-10-09T04:00:00-07:00 — 2026-10-23T03:59:00-07:00
상세 스테이터스
Hoederer
- Rarity
- 6★
- Position
- Melee
- Progression
- E2 Lv.90 / P1
- Max HP
- 5988
- ATK
- 1576
- DEF
- 0
- RES
- 0
- DP cost
- 24
- Block count
- 2
- Attack interval
- 2.5 s
- Redeployment
- 70 s
- Trust bonus · Max HP
- +500 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · ATK
- +80 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Unquenchable Front커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Offensive recovery · Automatic activation
- Skill rank 7
- SP 0 / 3 The next attack deals 200% ATK as Physical damage, and restores 20% HP
- Mastery I
- SP 0 / 3 The next attack deals 220% ATK as Physical damage, and restores 20% HP
- Mastery II
- SP 0 / 3 The next attack deals 240% ATK as Physical damage, and restores 20% HP
- Mastery III
- SP 0 / 2 The next attack deals 260% ATK as Physical damage, and restores 25% HP
S2 · Burden of Cinder and Ash커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 0 / 8 Passive Effect: ATK +28% Active Effect: Can switch between the default state and the following state: Attack Interval increases slightly, Block +1, attacks Stun targets for 1s
- Mastery I
- SP 0 / 7 Passive Effect: ATK +32% Active Effect: Can switch between the default state and the following state: Attack Interval increases slightly, Block +1, attacks Stun targets for 1s
- Mastery II
- SP 0 / 6 Passive Effect: ATK +36% Active Effect: Can switch between the default state and the following state: Attack Interval increases slightly, Block +1, attacks Stun targets for 1s
- Mastery III
- SP 0 / 5 Passive Effect: ATK +40% Active Effect: Can switch between the default state and the following state: Attack Interval increases slightly, Block +1, attacks Stun targets for 1s Attack interval +0.5 seconds.
S3 · Fog of War Upon Death's Door커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 40 / 60 · 70 s Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +90%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds
- Mastery I
- SP 40 / 57 · 70 s Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +100%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds
- Mastery II
- SP 40 / 54 · 70 s Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +110%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds
- Mastery III
- SP 40 / 50 · 70 s Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +60%, ATK +120%, and each attack restores 5% HP and has a 25% chance to stun targets for 5 seconds
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit
- E2 · Potential 5
- P5 Provides a 21% (+3%) Sanctuary effect to self and the allied unit directly behind this unit
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Max HP +250
- Potential 4
- P4 ATK +45
- Potential 5
- P5 Improves Second Talent
- Potential 6
- P6 DP Cost -1
Module CRU-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +290; ATK +92. Have +20% healing effectiveness
- Module level 2
- Lv.2 Max HP +380; ATK +112. Have +20% healing effectiveness; Provides a 24% Sanctuary effect to self and the allied unit directly behind this unit, and deals +6% Physical damage to enemies
- Module level 3
- Lv.3 Max HP +450; ATK +130. Have +20% healing effectiveness; Provides a 28% Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies
Module CRU-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +300; ATK +110. Damage increases to 110% when attacking blocked enemies
- Module level 2
- Lv.2 Max HP +350; ATK +140. Damage increases to 110% when attacking blocked enemies; ATK increases to 120% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 150%; the first instance of damage dealt to a blocked enemy also Stuns for 1.5s
- Module level 3
- Lv.3 Max HP +400; ATK +160. Damage increases to 110% when attacking blocked enemies; ATK increases to 130% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also Stuns for 2.5s
- Stats and effects are community-reviewed using regional public game data and PRTS.
Ho’olheyak
- Rarity
- 6★
- Position
- Ranged
- Progression
- E2 Lv.90 / P1
- Max HP
- 1770
- ATK
- 633
- DEF
- 130
- RES
- 20
- DP cost
- 21
- Block count
- 1
- Attack interval
- 1.6 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +90 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · In Search of Reason커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 8 The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds Can store 2 charges
- Mastery I
- SP 0 / 7 The next attack hits 1 additional target and deals 260% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds Can store 2 charges
- Mastery II
- SP 0 / 7 The next attack hits 1 additional target and deals 280% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds Can store 3 charges
- Mastery III
- SP 0 / 7 The next attack hits 1 additional target and deals 300% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 4 seconds Can store 3 charges
S2 · Meandering Stars커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 22 / 32 · 16 s Attacks change to 9 hits, each dealing 35% ATK as damage to random enemies within Attack Range; each hit has a 12% chance to Levitate the target for 1 second
- Mastery I
- SP 23 / 31 · 16 s Attacks change to 9 hits, each dealing 38% ATK as damage to random enemies within Attack Range; each hit has a 13% chance to Levitate the target for 1 second
- Mastery II
- SP 24 / 31 · 16 s Attacks change to 9 hits, each dealing 41% ATK as damage to random enemies within Attack Range; each hit has a 14% chance to Levitate the target for 1 second
- Mastery III
- SP 25 / 30 · 16 s Attacks change to 9 hits, each dealing 45% ATK as damage to random enemies within Attack Range; each hit has a 15% chance to Levitate the target for 1 second
S3 · Well-Read Ravings커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 42 / 64 · 45 s Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 380% ATK as Arts damage
- Mastery I
- SP 43 / 63 · 45 s Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 400% ATK as Arts damage
- Mastery II
- SP 44 / 62 · 45 s Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 410% ATK as Arts damage
- Mastery III
- SP 45 / 60 · 45 s Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2.2 seconds, dealing a maximum of 420% ATK as Arts damage Attack interval +1.4 seconds. Minimum whirlwind multiplier: 280%.
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds
- E2 · Potential 5
- P5 When attacking aerial targets, increases ATK to 123% (+3%), and silences targets for 3 seconds
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Applies Weightless to enemies with 80% or more HP within Attack Range
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Redeployment Time -4 sec
- Potential 4
- P4 ATK +27
- Potential 5
- P5 Improves First Talent
- Potential 6
- P6 DP Cost -1
Module CCR-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +120; ATK +40. Ignore 10 of target's RES
- Module level 2
- Lv.2 Max HP +150; ATK +55. Ignore 10 of target's RES; When attacking aerial targets, increases ATK to 130%, and silences targets for 4 seconds
- Module level 3
- Lv.3 Max HP +175; ATK +65. Ignore 10 of target's RES; When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds
Module CCR-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +105; ATK +32; DEF +15. Gain 1 SP when normal attacks hit an elite or leader enemy.
- Module level 2
- Lv.2 Max HP +125; ATK +40; DEF +20. Gain 1 SP when normal attacks hit an elite or leader enemy.; Applies Weightless to enemies with 60% or more HP within Attack Range, and inflicts 10% [Arts Fragility] on enemies with less than 50% HP.
- Module level 3
- Lv.3 Max HP +140; ATK +45; DEF +25. Gain 1 SP when normal attacks hit an elite or leader enemy.; Applies Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% [Arts Fragility] on enemies with less than 50% HP.
- Stats and effects are community-reviewed using regional public game data and PRTS.


