Arknights · Character banners & reruns

Kal'tsit Esperanta / Closure

Sealed With Time features new operators Kal’tsit Esperanta, Closure and Crackborne.

Period
2026-10-14T16:00:00+09:00 — 2026-10-28T03:59:00+09:00

상세 스테이터스

Character

Kal'tsit Esperanta

커뮤니티 정보
Rarity
6★
Class
Medic
Branch
Watchman
Position
Ranged
Progression
E2 Lv.90 / P1
Max HP
1620
ATK
510
DEF
276
RES
0
DP cost
19
Block count
1
Attack interval
2.85 s
Redeployment
70 s
Trust bonus · Max HP
+500
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · DEF
+30
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Kriza Responda Bastiono커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 20 / 35 · 35 s
ATK +75%, ASPD +35, all other Flying allied Operators have expanded Block range
Mastery I
SP 22 / 35 · 35 s
ATK +80%, ASPD +35, all other Flying allied Operators have expanded Block range
Mastery II
SP 25 / 35 · 35 s
ATK +85%, ASPD +35, all other Flying allied Operators have expanded Block range
Mastery III
SP 28 / 35 · 35 s
ATK +90%, ASPD +50, all other Flying allied Operators have expanded Block range Allied Block range expansion: +0.23×.
S2 · Repuŝado Defenda커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 20 / 35
Attack Range expands, ATK +125%, and attacks now release medical units (prioritizing enemies) that deal 350% ATK as True damage to all enemies around the target, Slow them for 5s, and restore HP equal to 170% ATK to all allied Operators around the target Skill activation grants 10 ammo; can manually deactivate skill
Mastery I
SP 22 / 35
Attack Range expands, ATK +130%, and attacks now release medical units (prioritizing enemies) that deal 360% ATK as True damage to all enemies around the target, Slow them for 5s, and restore HP equal to 180% ATK to all allied Operators around the target Skill activation grants 10 ammo; can manually deactivate skill
Mastery II
SP 25 / 35
Attack Range expands, ATK +135%, and attacks now release medical units (prioritizing enemies) that deal 370% ATK as True damage to all enemies around the target, Slow them for 5s, and restore HP equal to 190% ATK to all allied Operators around the target Skill activation grants 10 ammo; can manually deactivate skill
Mastery III
SP 28 / 35
Attack Range expands, ATK +150%, and attacks now release medical units (prioritizing enemies) that deal 380% ATK as True damage to all enemies around the target, Slow them for 5s, and restore HP equal to 200% ATK to all allied Operators around the target Skill activation grants 10 ammo; can manually deactivate skill
S3 · Renaskiĝo Malkatena커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 30 / 60 · 35 s
Gain a Tactical Anchor Point; ATK +125%, Attack Interval decreases significantly, and heals 1 additional target; after deploying the Tactical Anchor Point, Kal'tsit Esperanta Moves to its position, and up to 2 allied Operators within her Attack Range can be brought along and deployed elsewhere within her new Attack Range
Mastery I
SP 32 / 58 · 35 s
Gain a Tactical Anchor Point; ATK +130%, Attack Interval decreases significantly, and heals 1 additional target; after deploying the Tactical Anchor Point, Kal'tsit Esperanta Moves to its position, and up to 2 allied Operators within her Attack Range can be brought along and deployed elsewhere within her new Attack Range
Mastery II
SP 33 / 55 · 35 s
Gain a Tactical Anchor Point; ATK +135%, Attack Interval decreases significantly, and heals 1 additional target; after deploying the Tactical Anchor Point, Kal'tsit Esperanta Moves to its position, and up to 2 allied Operators within her Attack Range can be brought along and deployed elsewhere within her new Attack Range
Mastery III
SP 35 / 50 · 35 s
Gain a Tactical Anchor Point; ATK +150%, Attack Interval decreases significantly, and heals 1 additional target; after deploying the Tactical Anchor Point, Kal'tsit Esperanta Moves to its position, and up to 2 allied Operators within her Attack Range can be brought along and deployed elsewhere within her new Attack Range Attack interval -1.55 seconds.
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Max HP and DEF +25%, Block +1, and Block range expands; life restoration unit lifts off after deployment, causing Kal'tsit Esperanta to Take Off
E2 · Potential 3
P3
Max HP and DEF +30% (+5%), Block +1, and Block range expands; life restoration unit lifts off after deployment, causing Kal'tsit Esperanta to Take Off
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Other allied Operators gain 1 Shield when entering Kal'tsit Esperanta's Attack Range, and also gain a buff that restores 50 HP per second for 30s (does not stack); buff heals [Rhodes Island] Operators for double the amount
E2 · Potential 6
P6
Other allied Operators gain 1 Shield when entering Kal'tsit Esperanta's Attack Range, and also gain a buff that restores 60 (+10) HP per second for 30s (does not stack); buff heals [Rhodes Island] Operators for double the amount
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves First Talent
Potential 4
P4
ATK +25
Potential 5
P5
DP Cost -1
Potential 6
P6
Improves Second Talent
  • Stats and effects are community-reviewed using regional public game data and PRTS.
Character

Closure

커뮤니티 정보
Rarity
6★
Class
Vanguard
Branch
Tactician
Position
Ranged
Progression
E2 Lv.90 / P1
Max HP
1762
ATK
480
DEF
131
RES
0
DP cost
15
Block count
1
Attack interval
1 s
Redeployment
70 s
Trust bonus · ATK
+60
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · DEF
+20
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Recursive Tactics커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 11 · 8 s
Grants Reinforcements 1 Shield (does not stack); gradually generates 3 DP over skill duration; each time this skill is used, DP gained +1 (up to 7 DP)
Mastery I
SP 1 / 10 · 8 s
Grants Reinforcements 1 Shield (does not stack); gradually generates 3 DP over skill duration; each time this skill is used, DP gained +1 (up to 7 DP)
Mastery II
SP 1 / 9 · 8 s
Grants Reinforcements 1 Shield (does not stack); gradually generates 3 DP over skill duration; each time this skill is used, DP gained +1 (up to 7 DP)
Mastery III
SP 1 / 8 · 8 s
Grants Reinforcements 1 Shield (does not stack); gradually generates 3 DP over skill duration; each time this skill is used, DP gained +1 (up to 7 DP)
S2 · Model Expansion커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 31 / 44 · 30 s
Immediately generates 7 DP, gradually generates 15 DP over skill duration, Reinforcements DEF +45%, Block +1, Closure's ATK +55%, attacks 2 targets simultaneously, and can attack enemies blocked by her own Reinforcements; Operators deployed within Tactical Point effect range refund 40% of their DP cost
Mastery I
SP 32 / 43 · 30 s
Immediately generates 8 DP, gradually generates 15 DP over skill duration, Reinforcements DEF +50%, Block +1, Closure's ATK +60%, attacks 2 targets simultaneously, and can attack enemies blocked by her own Reinforcements; Operators deployed within Tactical Point effect range refund 40% of their DP cost
Mastery II
SP 33 / 42 · 30 s
Immediately generates 9 DP, gradually generates 15 DP over skill duration, Reinforcements DEF +55%, Block +1, Closure's ATK +70%, attacks 2 targets simultaneously, and can attack enemies blocked by her own Reinforcements; Operators deployed within Tactical Point effect range refund 40% of their DP cost
Mastery III
SP 34 / 40 · 30 s
Immediately generates 10 DP, gradually generates 15 DP over skill duration, Reinforcements DEF +60%, Block +1, Closure's ATK +80%, attacks 2 targets simultaneously, and can attack enemies blocked by her own Reinforcements; Operators deployed within Tactical Point effect range refund 40% of their DP cost
S3 · Q.E.D.커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 18 / 36 · 30 s
Gradually generates 18 DP over skill duration, and Attack Interval decreases; locks onto and attacks enemies within Closure or her Reinforcements' normal Attack Ranges, dealing 190% of Closure's ATK as Physical damage and inflicting a 5% Sluggish effect for 3s (stacks up to 50%); target count +1 after every 9 attacks (can trigger up to 6 times)
Mastery I
SP 19 / 34 · 30 s
Gradually generates 18 DP over skill duration, and Attack Interval decreases; locks onto and attacks enemies within Closure or her Reinforcements' normal Attack Ranges, dealing 210% of Closure's ATK as Physical damage and inflicting a 5% Sluggish effect for 3s (stacks up to 50%); target count +1 after every 9 attacks (can trigger up to 6 times)
Mastery II
SP 21 / 32 · 30 s
Gradually generates 18 DP over skill duration, and Attack Interval decreases; locks onto and attacks enemies within Closure or her Reinforcements' normal Attack Ranges, dealing 230% of Closure's ATK as Physical damage and inflicting a 5% Sluggish effect for 3s (stacks up to 50%); target count +1 after every 9 attacks (can trigger up to 6 times)
Mastery III
SP 23 / 30 · 30 s
Gradually generates 18 DP over skill duration, and Attack Interval decreases; locks onto and attacks enemies within Closure or her Reinforcements' normal Attack Ranges, dealing 250% of Closure's ATK as Physical damage and inflicting a 6% Sluggish effect for 3s (stacks up to 60%); target count +1 after every 9 attacks (can trigger up to 6 times) Attack interval -0.5 seconds.
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Can summon a Command Center to assist in combat from a Tactical Point; the Command Center will automatically respawn 15s after being defeated; Tactical Point effect range changes based on skill, and friendly units within effect range are considered Closure's Reinforcements
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When Closure is in the squad, DP lower limit reduced by 3, and [Rhodes Island] Operator ATK +4%
E2 · Potential 3
P3
When Closure is in the squad, DP lower limit reduced by 4 (+1), and [Rhodes Island] Operator ATK +4%
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves Second Talent
Potential 4
P4
ATK +25
Potential 5
P5
ASPD +8
Potential 6
P6
DP Cost -1
Module TAC-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +150; ATK +20; DEF +15. This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements
Module level 2
Lv.2
Max HP +170; ATK +25; DEF +20. This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements; When Closure is in the squad, DP lower limit reduced by 4, and [Rhodes Island] Operator ATK +6%
Module level 3
Lv.3
Max HP +180; ATK +30; DEF +25. This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements; When Closure is in the squad, DP lower limit reduced by 5, and [Rhodes Island] Operator ATK +8%
  • Stats and effects are community-reviewed using regional public game data and PRTS.