Arknights · Character banners & reruns
Kal'tsit Esperanta / Closure
Sealed With Time features new operators Kal’tsit Esperanta, Closure and Crackborne.
- Period
- 2026-10-14T16:00:00+09:00 — 2026-10-28T03:59:00+09:00
상세 스테이터스
Kal'tsit Esperanta
- Rarity
- 6★
- Position
- Ranged
- Progression
- E2 Lv.90 / P1
- Max HP
- 1620
- ATK
- 510
- DEF
- 276
- RES
- 0
- DP cost
- 19
- Block count
- 1
- Attack interval
- 2.85 s
- Redeployment
- 70 s
- Trust bonus · Max HP
- +500 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · DEF
- +30 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Kriza Responda Bastiono커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 20 / 35 · 35 s ATK +75%, ASPD +35, all other Flying allied Operators have expanded Block range
- Mastery I
- SP 22 / 35 · 35 s ATK +80%, ASPD +35, all other Flying allied Operators have expanded Block range
- Mastery II
- SP 25 / 35 · 35 s ATK +85%, ASPD +35, all other Flying allied Operators have expanded Block range
- Mastery III
- SP 28 / 35 · 35 s ATK +90%, ASPD +50, all other Flying allied Operators have expanded Block range Allied Block range expansion: +0.23×.
S2 · Repuŝado Defenda커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 20 / 35 Attack Range expands, ATK +125%, and attacks now release medical units (prioritizing enemies) that deal 350% ATK as True damage to all enemies around the target, Slow them for 5s, and restore HP equal to 170% ATK to all allied Operators around the target Skill activation grants 10 ammo; can manually deactivate skill
- Mastery I
- SP 22 / 35 Attack Range expands, ATK +130%, and attacks now release medical units (prioritizing enemies) that deal 360% ATK as True damage to all enemies around the target, Slow them for 5s, and restore HP equal to 180% ATK to all allied Operators around the target Skill activation grants 10 ammo; can manually deactivate skill
- Mastery II
- SP 25 / 35 Attack Range expands, ATK +135%, and attacks now release medical units (prioritizing enemies) that deal 370% ATK as True damage to all enemies around the target, Slow them for 5s, and restore HP equal to 190% ATK to all allied Operators around the target Skill activation grants 10 ammo; can manually deactivate skill
- Mastery III
- SP 28 / 35 Attack Range expands, ATK +150%, and attacks now release medical units (prioritizing enemies) that deal 380% ATK as True damage to all enemies around the target, Slow them for 5s, and restore HP equal to 200% ATK to all allied Operators around the target Skill activation grants 10 ammo; can manually deactivate skill
S3 · Renaskiĝo Malkatena커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 30 / 60 · 35 s Gain a Tactical Anchor Point; ATK +125%, Attack Interval decreases significantly, and heals 1 additional target; after deploying the Tactical Anchor Point, Kal'tsit Esperanta Moves to its position, and up to 2 allied Operators within her Attack Range can be brought along and deployed elsewhere within her new Attack Range
- Mastery I
- SP 32 / 58 · 35 s Gain a Tactical Anchor Point; ATK +130%, Attack Interval decreases significantly, and heals 1 additional target; after deploying the Tactical Anchor Point, Kal'tsit Esperanta Moves to its position, and up to 2 allied Operators within her Attack Range can be brought along and deployed elsewhere within her new Attack Range
- Mastery II
- SP 33 / 55 · 35 s Gain a Tactical Anchor Point; ATK +135%, Attack Interval decreases significantly, and heals 1 additional target; after deploying the Tactical Anchor Point, Kal'tsit Esperanta Moves to its position, and up to 2 allied Operators within her Attack Range can be brought along and deployed elsewhere within her new Attack Range
- Mastery III
- SP 35 / 50 · 35 s Gain a Tactical Anchor Point; ATK +150%, Attack Interval decreases significantly, and heals 1 additional target; after deploying the Tactical Anchor Point, Kal'tsit Esperanta Moves to its position, and up to 2 allied Operators within her Attack Range can be brought along and deployed elsewhere within her new Attack Range Attack interval -1.55 seconds.
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Max HP and DEF +25%, Block +1, and Block range expands; life restoration unit lifts off after deployment, causing Kal'tsit Esperanta to Take Off
- E2 · Potential 3
- P3 Max HP and DEF +30% (+5%), Block +1, and Block range expands; life restoration unit lifts off after deployment, causing Kal'tsit Esperanta to Take Off
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Other allied Operators gain 1 Shield when entering Kal'tsit Esperanta's Attack Range, and also gain a buff that restores 50 HP per second for 30s (does not stack); buff heals [Rhodes Island] Operators for double the amount
- E2 · Potential 6
- P6 Other allied Operators gain 1 Shield when entering Kal'tsit Esperanta's Attack Range, and also gain a buff that restores 60 (+10) HP per second for 30s (does not stack); buff heals [Rhodes Island] Operators for double the amount
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Improves First Talent
- Potential 4
- P4 ATK +25
- Potential 5
- P5 DP Cost -1
- Potential 6
- P6 Improves Second Talent
- Stats and effects are community-reviewed using regional public game data and PRTS.
Closure
- Rarity
- 6★
- Position
- Ranged
- Progression
- E2 Lv.90 / P1
- Max HP
- 1762
- ATK
- 480
- DEF
- 131
- RES
- 0
- DP cost
- 15
- Block count
- 1
- Attack interval
- 1 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +60 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · DEF
- +20 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Recursive Tactics커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 11 · 8 s Grants Reinforcements 1 Shield (does not stack); gradually generates 3 DP over skill duration; each time this skill is used, DP gained +1 (up to 7 DP)
- Mastery I
- SP 1 / 10 · 8 s Grants Reinforcements 1 Shield (does not stack); gradually generates 3 DP over skill duration; each time this skill is used, DP gained +1 (up to 7 DP)
- Mastery II
- SP 1 / 9 · 8 s Grants Reinforcements 1 Shield (does not stack); gradually generates 3 DP over skill duration; each time this skill is used, DP gained +1 (up to 7 DP)
- Mastery III
- SP 1 / 8 · 8 s Grants Reinforcements 1 Shield (does not stack); gradually generates 3 DP over skill duration; each time this skill is used, DP gained +1 (up to 7 DP)
S2 · Model Expansion커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 31 / 44 · 30 s Immediately generates 7 DP, gradually generates 15 DP over skill duration, Reinforcements DEF +45%, Block +1, Closure's ATK +55%, attacks 2 targets simultaneously, and can attack enemies blocked by her own Reinforcements; Operators deployed within Tactical Point effect range refund 40% of their DP cost
- Mastery I
- SP 32 / 43 · 30 s Immediately generates 8 DP, gradually generates 15 DP over skill duration, Reinforcements DEF +50%, Block +1, Closure's ATK +60%, attacks 2 targets simultaneously, and can attack enemies blocked by her own Reinforcements; Operators deployed within Tactical Point effect range refund 40% of their DP cost
- Mastery II
- SP 33 / 42 · 30 s Immediately generates 9 DP, gradually generates 15 DP over skill duration, Reinforcements DEF +55%, Block +1, Closure's ATK +70%, attacks 2 targets simultaneously, and can attack enemies blocked by her own Reinforcements; Operators deployed within Tactical Point effect range refund 40% of their DP cost
- Mastery III
- SP 34 / 40 · 30 s Immediately generates 10 DP, gradually generates 15 DP over skill duration, Reinforcements DEF +60%, Block +1, Closure's ATK +80%, attacks 2 targets simultaneously, and can attack enemies blocked by her own Reinforcements; Operators deployed within Tactical Point effect range refund 40% of their DP cost
S3 · Q.E.D.커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 18 / 36 · 30 s Gradually generates 18 DP over skill duration, and Attack Interval decreases; locks onto and attacks enemies within Closure or her Reinforcements' normal Attack Ranges, dealing 190% of Closure's ATK as Physical damage and inflicting a 5% Sluggish effect for 3s (stacks up to 50%); target count +1 after every 9 attacks (can trigger up to 6 times)
- Mastery I
- SP 19 / 34 · 30 s Gradually generates 18 DP over skill duration, and Attack Interval decreases; locks onto and attacks enemies within Closure or her Reinforcements' normal Attack Ranges, dealing 210% of Closure's ATK as Physical damage and inflicting a 5% Sluggish effect for 3s (stacks up to 50%); target count +1 after every 9 attacks (can trigger up to 6 times)
- Mastery II
- SP 21 / 32 · 30 s Gradually generates 18 DP over skill duration, and Attack Interval decreases; locks onto and attacks enemies within Closure or her Reinforcements' normal Attack Ranges, dealing 230% of Closure's ATK as Physical damage and inflicting a 5% Sluggish effect for 3s (stacks up to 50%); target count +1 after every 9 attacks (can trigger up to 6 times)
- Mastery III
- SP 23 / 30 · 30 s Gradually generates 18 DP over skill duration, and Attack Interval decreases; locks onto and attacks enemies within Closure or her Reinforcements' normal Attack Ranges, dealing 250% of Closure's ATK as Physical damage and inflicting a 6% Sluggish effect for 3s (stacks up to 60%); target count +1 after every 9 attacks (can trigger up to 6 times) Attack interval -0.5 seconds.
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Can summon a Command Center to assist in combat from a Tactical Point; the Command Center will automatically respawn 15s after being defeated; Tactical Point effect range changes based on skill, and friendly units within effect range are considered Closure's Reinforcements
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When Closure is in the squad, DP lower limit reduced by 3, and [Rhodes Island] Operator ATK +4%
- E2 · Potential 3
- P3 When Closure is in the squad, DP lower limit reduced by 4 (+1), and [Rhodes Island] Operator ATK +4%
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Improves Second Talent
- Potential 4
- P4 ATK +25
- Potential 5
- P5 ASPD +8
- Potential 6
- P6 DP Cost -1
Module TAC-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +150; ATK +20; DEF +15. This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements
- Module level 2
- Lv.2 Max HP +170; ATK +25; DEF +20. This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements; When Closure is in the squad, DP lower limit reduced by 4, and [Rhodes Island] Operator ATK +6%
- Module level 3
- Lv.3 Max HP +180; ATK +30; DEF +25. This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements; When Closure is in the squad, DP lower limit reduced by 5, and [Rhodes Island] Operator ATK +8%
- Stats and effects are community-reviewed using regional public game data and PRTS.



