Andoris
Stats
HP- 2288
ATK- 591
DEF- 642
Detailed combat stats
Stability- 12
Mobility- 6
Stat basis
GFL2 HELP displayed panel; level, Fortification, equipment and Neural Helix basis unspecified. Not asserted as identical across services.
Skills
Practice ShotBasic attack
Selects 1 target within 7 tiles, dealing Physical damage equal to 80% of attack
- Stability damage
- 4
- Cooldown
- 0
- Range
- 7
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Gentle OffensiveActive skill
Summons one Auto-Turret on an empty tile within 3 tiles, up to a maximum of 2. When more than 2 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index. This skill can be used again after being used
- Stability damage
- 0
- Cooldown
- 0
- Range
- 3
- Effect area
- Target
- Confectance cost
- 3
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Streamlined TacticsActive skill
Selects an enemy target within 7 tilesand deals Electric damage equal to 110% of attack to it. Applies Electro Charge for 2 turns before the attack
- Stability damage
- 3
- Cooldown
- 0
- Range
- 7
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Fortification ProtocolUltimate
Andoris recovers 8 points of stability. Applies 2 stacks of Shelter, along with Positive Charge which lasts for 3 turns to all allied Dolls. Andoris gains Fortified Stance for 2 rounds
- Stability damage
- 0
- Cooldown
- 2
- Range
- Self
- Effect area
- Map
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Delayed ResponsePassive
At the start of the battle, Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns. When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP. When taking damage, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%
- Stability damage
- 0
- Cooldown
- 0
- Range
- Self
- Effect area
- Target
- Confectance cost
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V1 · Gentle Offensive Lv.2Fortification
Skill range of releasing Auto-Turret is increased by 3 tiles. Auto-Turret's basic attack, Charged Shot's range is increased by 1 tile. Passive Crash Mimicry gains a new effect, increasing Electric damage dealt by self by 30%. Auto-Turret gains a new passive, En Passant. When enemies in range are about to receive Targeted Electric damage from an allied unit's active attack, launches an Action Support, dealing Electric damage equal to 100% of attack and 1 point of stability damage, applying Negative Charge for 2 turns, this effect can only be triggered once per turn
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V2 · Fortification Protocol Lv.2Fortification
Effect enhanced: Andoris recovers all stability, 20% of maximum HP and cleanses all debuffs on self. When Andoris is on the field, she applies Movement Up II and Damage Up II to all allied Dolls with Positive Charge
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V3 · Delayed Response Lv.2Fortification
New effects: Stability damage taken is reduced by 1 point. At the start of the battle, Andoris' attack and that of all Auto-Turrets are increased by a number equal to 30% of Andoris' initial defense. When any Auto-Turret is damaged, applies 1 stack of Blunted Nerves to it and Andoris. The effect of Blunted Nerves is enhanced: Defense boost multipler is increased by 10%, and the maximum number of stacks is increased by 3
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V4 · Delayed Response Lv.3Fortification
At the start of the battle, max stability is increased by 6. The effect of Self-Diagnosis is enhanced: When taking fatal damage, Andoris recovers 60% of maximum HP, all stability, and gains Fortified Stance for 2 rounds
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V5 · Streamlined Tactics Lv.2Fortification
Electro Charge gains a new effect: When a target with Electro Charge ends its action, it applies Electro Charge for 2 turns to all allied units without Electro Charge within 3 tiles. When taking Electric damage, the damage taken is increased by 15%
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
V6 · Gentle Offensive Lv.3Fortification
The maximum number of Auto-Turret is increased from 2 to 3, and Auto-Turret's Confectance Index cost is reduced by 1 point. Added effect: For each Auto-Turret on the field, allied units gain 10% attack boost upon dealing Electric damage. Post-usage effect enhanced to gaining Extra Command after skill usage
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Careful ListeningNeural Helix key
At the start of the battle, gains 3 points of Confectance Index
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Sluggish CircuitNeural Helix key
When dealing Electric damage, if the target is in Stability Break and has Electro Charge, then deals additional fixed damage equal to 10% of attack
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Slow and SteadyNeural Helix key
When Andoris applies Positive Charge to allied units, she cleanses 2 debuffs on them and all of her Auto-Turrets
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Tuned ConnectionNeural Helix key
When Andoris is on the field, if an allied unit with Positive Charge ends its action within 3 tiles of another allied unit with Positive Charge, it gains 1 stack of Shelter
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Shared IntelligenceNeural Helix key
At the start of the battle, Andoris applies Positive Charge to all allied Dolls for 3 turns
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Advanced ScoutingNeural Helix key
At the start of the battle, applies Electro Charge to the enemy unit with the highest max HP for 2 turns
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Inductive FieldNeural Helix key
Defense Boost 5.0% At the start of the turn, for every Electric debuff on the field, increases damage dealt by 5%, to a maximum of 10%. This effect lasts until the end of the round
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Neural Helix stat nodesNeural Helix stat nodes
1 · attack ATK +28 DEF +27 2 · health HP +96 HP +5.0% 3 · attack ATK +33 DEF +37 4 · health HP +133 HP +5.0% 5 · attack ATK +39 DEF +49 6 · attack ATK +45 HP +173
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
Unfailing VigilExpansion key
At the end of an Auto-Turret's action, if it did not deal any damage, Andoris recovers 2 points of Confectance Index. Before an Auto-Turret attacks an enemy target with Negative Charge, its attack is increased by 50%. When an allied unit with Positive Charge is damaged, Andoris' damage sharing multipler is increased to 65%. After sharing damage with the allied unit, for each stack of Blunted Nerves held by all allied units on the field, Andoris recovers HP equal to 0.5% of her max HP. At the end of Andoris' action, she applies Positive Charge to the closest allied Doll for 3 turns.
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
EmbryoRemolding Pattern
When attacked by enemy units with Electric debuffs, damage taken is reduced by 5%
Growth Data · support- 1
Growth Data · bulwark- 5
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
SeedlingRemolding Pattern
Physical and phase damage taken is reduced by 5%
Growth Data · sentinel- 1
Growth Data · support- 2
Growth Data · bulwark- 7
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
SproutRemolding Pattern
Electric damage dealt is increased by 5%
Growth Data · sentinel- 2
Growth Data · support- 3
Growth Data · bulwark- 8
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
ShootRemolding Pattern
When not protected by cover, damage taken is reduced by 5%
Growth Data · sentinel- 3
Growth Data · support- 4
Growth Data · bulwark- 11
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
BudRemolding Pattern
Defense is increased by 8%
Growth Data · sentinel- 4
Growth Data · support- 4
Growth Data · bulwark- 15
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
Source
BlossomRemolding Pattern
When stability is greater than 0, max HP is increased by 12%
Growth Data · sentinel- 5
Growth Data · support- 6
Growth Data · bulwark- 18
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
SourceAuto-TurretSummon stats
Published summon values; percentages remain source inheritance ratios. Missing source values are omitted.
- Summon · hp
- 50%
- Summon · attack
- 50%
- Summon · defense
- 100%
- Summon · stability
- 0
- Summon · movement
- 0
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
SourceAuto-Turret · Charged ShotSummon skill
Selects one enemy target within 6 tiles, dealing Electric damage equal to 100% of attack to it, and applies Negative Charge to it for 2 turns.
- Stability damage
- 1
- Range
- 6
- Effect area
- Target
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
SourceAuto-Turret · Info RelaySummon skill
At the end of the action, applies Negative Charge to 2 enemy targets within 6 tiles for 2 turns.
- Range
- 6
- Effect area
- Target
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
SourceAuto-Turret · Crash MimicrySummon skill
Cannot be healed or shielded. Immune to Crowd Control effects and will not be automatically targeted by the enemy.
- Range
- Self
- Effect area
- Target
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
SourceAuto-Turret · En PassantSummon skill
When an enemy within range takes targeted Electric damage from an allied unit's active attack, Auto-Turret performs 1 [effect name unavailable], dealing Electric damage equal to 100% of attack, 1 point of stability damage, and applies [effect name unavailable] to it for 2 turns. This effect can only be triggered once per turn.
- Range
- Self
- Effect area
- Target
Stat basis
GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.
SourceSource notes
Some effect names are absent from the source and marked “effect name unavailable”; all remaining prose and values are retained.