GIRLS’ FRONTLINE 2: EXILIUM · Character database

Andoris

Andoris

bulwarkmedium-ammo, electricElite

Stats

HP
2288
ATK
591
DEF
642
Detailed combat stats
Stability
12
Mobility
6
Stat basis

GFL2 HELP displayed panel; level, Fortification, equipment and Neural Helix basis unspecified. Not asserted as identical across services.

Skills

Practice ShotBasic attack

Selects 1 target within 7 tiles, dealing Physical damage equal to 80% of attack

Stability damage
4
Cooldown
0
Range
7
Effect area
Target
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Gentle OffensiveActive skill

Summons one Auto-Turret on an empty tile within 3 tiles, up to a maximum of 2. When more than 2 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index. This skill can be used again after being used

Stability damage
0
Cooldown
0
Range
3
Effect area
Target
Confectance cost
3
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Streamlined TacticsActive skill

Selects an enemy target within 7 tilesand deals Electric damage equal to 110% of attack to it. Applies Electro Charge for 2 turns before the attack

Stability damage
3
Cooldown
0
Range
7
Effect area
Target
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Fortification ProtocolUltimate

Andoris recovers 8 points of stability. Applies 2 stacks of Shelter, along with Positive Charge which lasts for 3 turns to all allied Dolls. Andoris gains Fortified Stance for 2 rounds

Stability damage
0
Cooldown
2
Range
Self
Effect area
Map
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Delayed ResponsePassive

At the start of the battle, Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns. When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP. When taking damage, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%

Stability damage
0
Cooldown
0
Range
Self
Effect area
Target
Confectance cost
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V1 · Gentle Offensive Lv.2Fortification

Skill range of releasing Auto-Turret is increased by 3 tiles. Auto-Turret's basic attack, Charged Shot's range is increased by 1 tile. Passive Crash Mimicry gains a new effect, increasing Electric damage dealt by self by 30%. Auto-Turret gains a new passive, En Passant. When enemies in range are about to receive Targeted Electric damage from an allied unit's active attack, launches an Action Support, dealing Electric damage equal to 100% of attack and 1 point of stability damage, applying Negative Charge for 2 turns, this effect can only be triggered once per turn

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V2 · Fortification Protocol Lv.2Fortification

Effect enhanced: Andoris recovers all stability, 20% of maximum HP and cleanses all debuffs on self. When Andoris is on the field, she applies Movement Up II and Damage Up II to all allied Dolls with Positive Charge

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V3 · Delayed Response Lv.2Fortification

New effects: Stability damage taken is reduced by 1 point. At the start of the battle, Andoris' attack and that of all Auto-Turrets are increased by a number equal to 30% of Andoris' initial defense. When any Auto-Turret is damaged, applies 1 stack of Blunted Nerves to it and Andoris. The effect of Blunted Nerves is enhanced: Defense boost multipler is increased by 10%, and the maximum number of stacks is increased by 3

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V4 · Delayed Response Lv.3Fortification

At the start of the battle, max stability is increased by 6. The effect of Self-Diagnosis is enhanced: When taking fatal damage, Andoris recovers 60% of maximum HP, all stability, and gains Fortified Stance for 2 rounds

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V5 · Streamlined Tactics Lv.2Fortification

Electro Charge gains a new effect: When a target with Electro Charge ends its action, it applies Electro Charge for 2 turns to all allied units without Electro Charge within 3 tiles. When taking Electric damage, the damage taken is increased by 15%

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
V6 · Gentle Offensive Lv.3Fortification

The maximum number of Auto-Turret is increased from 2 to 3, and Auto-Turret's Confectance Index cost is reduced by 1 point. Added effect: For each Auto-Turret on the field, allied units gain 10% attack boost upon dealing Electric damage. Post-usage effect enhanced to gaining Extra Command after skill usage

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Careful ListeningNeural Helix key

At the start of the battle, gains 3 points of Confectance Index

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Sluggish CircuitNeural Helix key

When dealing Electric damage, if the target is in Stability Break and has Electro Charge, then deals additional fixed damage equal to 10% of attack

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Slow and SteadyNeural Helix key

When Andoris applies Positive Charge to allied units, she cleanses 2 debuffs on them and all of her Auto-Turrets

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Tuned ConnectionNeural Helix key

When Andoris is on the field, if an allied unit with Positive Charge ends its action within 3 tiles of another allied unit with Positive Charge, it gains 1 stack of Shelter

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Shared IntelligenceNeural Helix key

At the start of the battle, Andoris applies Positive Charge to all allied Dolls for 3 turns

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Advanced ScoutingNeural Helix key

At the start of the battle, applies Electro Charge to the enemy unit with the highest max HP for 2 turns

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Inductive FieldNeural Helix key

Defense Boost 5.0% At the start of the turn, for every Electric debuff on the field, increases damage dealt by 5%, to a maximum of 10%. This effect lasts until the end of the round

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Neural Helix stat nodesNeural Helix stat nodes

1 · attack ATK +28 DEF +27 2 · health HP +96 HP +5.0% 3 · attack ATK +33 DEF +37 4 · health HP +133 HP +5.0% 5 · attack ATK +39 DEF +49 6 · attack ATK +45 HP +173

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Unfailing VigilExpansion key

At the end of an Auto-Turret's action, if it did not deal any damage, Andoris recovers 2 points of Confectance Index. Before an Auto-Turret attacks an enemy target with Negative Charge, its attack is increased by 50%. When an allied unit with Positive Charge is damaged, Andoris' damage sharing multipler is increased to 65%. After sharing damage with the allied unit, for each stack of Blunted Nerves held by all allied units on the field, Andoris recovers HP equal to 0.5% of her max HP. At the end of Andoris' action, she applies Positive Charge to the closest allied Doll for 3 turns.

Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
EmbryoRemolding Pattern

When attacked by enemy units with Electric debuffs, damage taken is reduced by 5%

Growth Data · support
1
Growth Data · bulwark
5
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SeedlingRemolding Pattern

Physical and phase damage taken is reduced by 5%

Growth Data · sentinel
1
Growth Data · support
2
Growth Data · bulwark
7
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
SproutRemolding Pattern

Electric damage dealt is increased by 5%

Growth Data · sentinel
2
Growth Data · support
3
Growth Data · bulwark
8
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
ShootRemolding Pattern

When not protected by cover, damage taken is reduced by 5%

Growth Data · sentinel
3
Growth Data · support
4
Growth Data · bulwark
11
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
BudRemolding Pattern

Defense is increased by 8%

Growth Data · sentinel
4
Growth Data · support
4
Growth Data · bulwark
15
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
BlossomRemolding Pattern

When stability is greater than 0, max HP is increased by 12%

Growth Data · sentinel
5
Growth Data · support
6
Growth Data · bulwark
18
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Auto-TurretSummon stats

Published summon values; percentages remain source inheritance ratios. Missing source values are omitted.

Summon · hp
50%
Summon · attack
50%
Summon · defense
100%
Summon · stability
0
Summon · movement
0
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Auto-Turret · Charged ShotSummon skill

Selects one enemy target within 6 tiles, dealing Electric damage equal to 100% of attack to it, and applies Negative Charge to it for 2 turns.

Stability damage
1
Range
6
Effect area
Target
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Auto-Turret · Info RelaySummon skill

At the end of the action, applies Negative Charge to 2 enemy targets within 6 tiles for 2 turns.

Range
6
Effect area
Target
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Auto-Turret · Crash MimicrySummon skill

Cannot be healed or shielded. Immune to Crowd Control effects and will not be automatically targeted by the enemy.

Range
Self
Effect area
Target
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source
Auto-Turret · En PassantSummon skill

When an enemy within range takes targeted Electric damage from an allied unit's active attack, Auto-Turret performs 1 [effect name unavailable], dealing Electric damage equal to 100% of attack, 1 point of stability damage, and applies [effect name unavailable] to it for 2 turns. This effect can only be triggered once per turn.

Range
Self
Effect area
Target
Stat basis

GFL2 HELP English original. Base skills are before Fortification upgrades. Latest database revision; regional implementation dates are not asserted.

Source

Source notes

Some effect names are absent from the source and marked “effect name unavailable”; all remaining prose and values are retained.

SourcesGFL2 HELP · skills, Neural Helix and Fortification originals · CommunitySourcesOriginal image