Andoris
原文属性
生命值- 2288
攻击力- 591
防御力- 642
详细战斗属性
稳态指数- 12
移动力- 6
属性基准
GFL2 HELP页面值,未注明等级、椎体、装备或神经螺旋条件;不据此断言各区服相同。
技能
Practice Shot普通攻击 · 原文 · EN
Selects 1 target within 7 tiles, dealing Physical damage equal to 80% of attack
- 稳态伤害
- 4
- 冷却
- 0
- 射程
- 7
- 效果范围
- Target
- 导染指数消耗
- 0
Gentle Offensive主动技能 · 原文 · EN
Summons one Auto-Turret on an empty tile within 3 tiles, up to a maximum of 2. When more than 2 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index. This skill can be used again after being used
- 稳态伤害
- 0
- 冷却
- 0
- 射程
- 3
- 效果范围
- Target
- 导染指数消耗
- 3
Streamlined Tactics主动技能 · 原文 · EN
Selects an enemy target within 7 tilesand deals Electric damage equal to 110% of attack to it. Applies Electro Charge for 2 turns before the attack
- 稳态伤害
- 3
- 冷却
- 0
- 射程
- 7
- 效果范围
- Target
- 导染指数消耗
- 0
Fortification Protocol制胜技 · 原文 · EN
Andoris recovers 8 points of stability. Applies 2 stacks of Shelter, along with Positive Charge which lasts for 3 turns to all allied Dolls. Andoris gains Fortified Stance for 2 rounds
- 稳态伤害
- 0
- 冷却
- 2
- 射程
- Self
- 效果范围
- Map
- 导染指数消耗
- 0
Delayed Response被动 · 原文 · EN
At the start of the battle, Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns. When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP. When taking damage, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%
- 稳态伤害
- 0
- 冷却
- 0
- 射程
- Self
- 效果范围
- Target
- 导染指数消耗
- 0
V1 · Gentle Offensive Lv.2椎体强化 · 原文 · EN
Skill range of releasing Auto-Turret is increased by 3 tiles. Auto-Turret's basic attack, Charged Shot's range is increased by 1 tile. Passive Crash Mimicry gains a new effect, increasing Electric damage dealt by self by 30%. Auto-Turret gains a new passive, En Passant. When enemies in range are about to receive Targeted Electric damage from an allied unit's active attack, launches an Action Support, dealing Electric damage equal to 100% of attack and 1 point of stability damage, applying Negative Charge for 2 turns, this effect can only be triggered once per turn
V2 · Fortification Protocol Lv.2椎体强化 · 原文 · EN
Effect enhanced: Andoris recovers all stability, 20% of maximum HP and cleanses all debuffs on self. When Andoris is on the field, she applies Movement Up II and Damage Up II to all allied Dolls with Positive Charge
V3 · Delayed Response Lv.2椎体强化 · 原文 · EN
New effects: Stability damage taken is reduced by 1 point. At the start of the battle, Andoris' attack and that of all Auto-Turrets are increased by a number equal to 30% of Andoris' initial defense. When any Auto-Turret is damaged, applies 1 stack of Blunted Nerves to it and Andoris. The effect of Blunted Nerves is enhanced: Defense boost multipler is increased by 10%, and the maximum number of stacks is increased by 3
V4 · Delayed Response Lv.3椎体强化 · 原文 · EN
At the start of the battle, max stability is increased by 6. The effect of Self-Diagnosis is enhanced: When taking fatal damage, Andoris recovers 60% of maximum HP, all stability, and gains Fortified Stance for 2 rounds
V5 · Streamlined Tactics Lv.2椎体强化 · 原文 · EN
Electro Charge gains a new effect: When a target with Electro Charge ends its action, it applies Electro Charge for 2 turns to all allied units without Electro Charge within 3 tiles. When taking Electric damage, the damage taken is increased by 15%
V6 · Gentle Offensive Lv.3椎体强化 · 原文 · EN
The maximum number of Auto-Turret is increased from 2 to 3, and Auto-Turret's Confectance Index cost is reduced by 1 point. Added effect: For each Auto-Turret on the field, allied units gain 10% attack boost upon dealing Electric damage. Post-usage effect enhanced to gaining Extra Command after skill usage
Careful Listening神经螺旋固键 · 原文 · EN
At the start of the battle, gains 3 points of Confectance Index
Sluggish Circuit神经螺旋固键 · 原文 · EN
When dealing Electric damage, if the target is in Stability Break and has Electro Charge, then deals additional fixed damage equal to 10% of attack
Slow and Steady神经螺旋固键 · 原文 · EN
When Andoris applies Positive Charge to allied units, she cleanses 2 debuffs on them and all of her Auto-Turrets
Tuned Connection神经螺旋固键 · 原文 · EN
When Andoris is on the field, if an allied unit with Positive Charge ends its action within 3 tiles of another allied unit with Positive Charge, it gains 1 stack of Shelter
Shared Intelligence神经螺旋固键 · 原文 · EN
At the start of the battle, Andoris applies Positive Charge to all allied Dolls for 3 turns
Advanced Scouting神经螺旋固键 · 原文 · EN
At the start of the battle, applies Electro Charge to the enemy unit with the highest max HP for 2 turns
Inductive Field神经螺旋固键 · 原文 · EN
Defense Boost 5.0% At the start of the turn, for every Electric debuff on the field, increases damage dealt by 5%, to a maximum of 10%. This effect lasts until the end of the round
Neural Helix stat nodes神经螺旋属性节点 · 原文 · EN
1 · attack ATK +28 DEF +27 2 · health HP +96 HP +5.0% 3 · attack ATK +33 DEF +37 4 · health HP +133 HP +5.0% 5 · attack ATK +39 DEF +49 6 · attack ATK +45 HP +173
Unfailing Vigil扩展键 · 原文 · EN
At the end of an Auto-Turret's action, if it did not deal any damage, Andoris recovers 2 points of Confectance Index. Before an Auto-Turret attacks an enemy target with Negative Charge, its attack is increased by 50%. When an allied unit with Positive Charge is damaged, Andoris' damage sharing multipler is increased to 65%. After sharing damage with the allied unit, for each stack of Blunted Nerves held by all allied units on the field, Andoris recovers HP equal to 0.5% of her max HP. At the end of Andoris' action, she applies Positive Charge to the closest allied Doll for 3 turns.
Embryo烙印拓展 · 原文 · EN
When attacked by enemy units with Electric debuffs, damage taken is reduced by 5%
材料 · support- 1
材料 · bulwark- 5
Seedling烙印拓展 · 原文 · EN
Physical and phase damage taken is reduced by 5%
材料 · sentinel- 1
材料 · support- 2
材料 · bulwark- 7
Sprout烙印拓展 · 原文 · EN
Electric damage dealt is increased by 5%
材料 · sentinel- 2
材料 · support- 3
材料 · bulwark- 8
Shoot烙印拓展 · 原文 · EN
When not protected by cover, damage taken is reduced by 5%
材料 · sentinel- 3
材料 · support- 4
材料 · bulwark- 11
Bud烙印拓展 · 原文 · EN
Defense is increased by 8%
材料 · sentinel- 4
材料 · support- 4
材料 · bulwark- 15
Blossom烙印拓展 · 原文 · EN
When stability is greater than 0, max HP is increased by 12%
材料 · sentinel- 5
材料 · support- 6
材料 · bulwark- 18
Auto-Turret召唤物属性 · 原文 · EN
Published summon values; percentages remain source inheritance ratios. Missing source values are omitted.
- 召唤物 · hp
- 50%
- 召唤物 · attack
- 50%
- 召唤物 · defense
- 100%
- 召唤物 · stability
- 0
- 召唤物 · movement
- 0
Auto-Turret · Charged Shot召唤物技能 · 原文 · EN
Selects one enemy target within 6 tiles, dealing Electric damage equal to 100% of attack to it, and applies Negative Charge to it for 2 turns.
- 稳态伤害
- 1
- 射程
- 6
- 效果范围
- Target
Auto-Turret · Info Relay召唤物技能 · 原文 · EN
At the end of the action, applies Negative Charge to 2 enemy targets within 6 tiles for 2 turns.
- 射程
- 6
- 效果范围
- Target
Auto-Turret · Crash Mimicry召唤物技能 · 原文 · EN
Cannot be healed or shielded. Immune to Crowd Control effects and will not be automatically targeted by the enemy.
- 射程
- Self
- 效果范围
- Target
Auto-Turret · En Passant召唤物技能 · 原文 · EN
When an enemy within range takes targeted Electric damage from an allied unit's active attack, Auto-Turret performs 1 [effect name unavailable], dealing Electric damage equal to 100% of attack, 1 point of stability damage, and applies [effect name unavailable] to it for 2 turns. This effect can only be triggered once per turn.
- 射程
- Self
- 效果范围
- Target
原始资料注释
来源缺少部分效果名,相关位置标注“效果名未提供”;其余说明和数值保持原文。