Andoris
原文ステータス
HP- 2288
攻撃力- 591
防御力- 642
戦闘詳細ステータス
体勢値- 12
移動力- 6
数値の基準
GFL2 HELP掲載値。レベル・凸・装備・ニューラルヘリックス条件の記載なし。各サーバー同一値とは断定しない。
スキル
Practice Shot通常攻撃 · 原文 · EN
Selects 1 target within 7 tiles, dealing Physical damage equal to 80% of attack
- 体勢ダメージ
- 4
- クールダウン
- 0
- 射程
- 7
- 効果範囲
- Target
- 調律指数消費
- 0
Gentle Offensiveアクティブスキル · 原文 · EN
Summons one Auto-Turret on an empty tile within 3 tiles, up to a maximum of 2. When more than 2 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index. This skill can be used again after being used
- 体勢ダメージ
- 0
- クールダウン
- 0
- 射程
- 3
- 効果範囲
- Target
- 調律指数消費
- 3
Streamlined Tacticsアクティブスキル · 原文 · EN
Selects an enemy target within 7 tilesand deals Electric damage equal to 110% of attack to it. Applies Electro Charge for 2 turns before the attack
- 体勢ダメージ
- 3
- クールダウン
- 0
- 射程
- 7
- 効果範囲
- Target
- 調律指数消費
- 0
Fortification Protocol必殺技 · 原文 · EN
Andoris recovers 8 points of stability. Applies 2 stacks of Shelter, along with Positive Charge which lasts for 3 turns to all allied Dolls. Andoris gains Fortified Stance for 2 rounds
- 体勢ダメージ
- 0
- クールダウン
- 2
- 射程
- Self
- 効果範囲
- Map
- 調律指数消費
- 0
Delayed Responseパッシブ · 原文 · EN
At the start of the battle, Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns. When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP. When taking damage, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%
- 体勢ダメージ
- 0
- クールダウン
- 0
- 射程
- Self
- 効果範囲
- Target
- 調律指数消費
- 0
V1 · Gentle Offensive Lv.2凸強化 · 原文 · EN
Skill range of releasing Auto-Turret is increased by 3 tiles. Auto-Turret's basic attack, Charged Shot's range is increased by 1 tile. Passive Crash Mimicry gains a new effect, increasing Electric damage dealt by self by 30%. Auto-Turret gains a new passive, En Passant. When enemies in range are about to receive Targeted Electric damage from an allied unit's active attack, launches an Action Support, dealing Electric damage equal to 100% of attack and 1 point of stability damage, applying Negative Charge for 2 turns, this effect can only be triggered once per turn
V2 · Fortification Protocol Lv.2凸強化 · 原文 · EN
Effect enhanced: Andoris recovers all stability, 20% of maximum HP and cleanses all debuffs on self. When Andoris is on the field, she applies Movement Up II and Damage Up II to all allied Dolls with Positive Charge
V3 · Delayed Response Lv.2凸強化 · 原文 · EN
New effects: Stability damage taken is reduced by 1 point. At the start of the battle, Andoris' attack and that of all Auto-Turrets are increased by a number equal to 30% of Andoris' initial defense. When any Auto-Turret is damaged, applies 1 stack of Blunted Nerves to it and Andoris. The effect of Blunted Nerves is enhanced: Defense boost multipler is increased by 10%, and the maximum number of stacks is increased by 3
V4 · Delayed Response Lv.3凸強化 · 原文 · EN
At the start of the battle, max stability is increased by 6. The effect of Self-Diagnosis is enhanced: When taking fatal damage, Andoris recovers 60% of maximum HP, all stability, and gains Fortified Stance for 2 rounds
V5 · Streamlined Tactics Lv.2凸強化 · 原文 · EN
Electro Charge gains a new effect: When a target with Electro Charge ends its action, it applies Electro Charge for 2 turns to all allied units without Electro Charge within 3 tiles. When taking Electric damage, the damage taken is increased by 15%
V6 · Gentle Offensive Lv.3凸強化 · 原文 · EN
The maximum number of Auto-Turret is increased from 2 to 3, and Auto-Turret's Confectance Index cost is reduced by 1 point. Added effect: For each Auto-Turret on the field, allied units gain 10% attack boost upon dealing Electric damage. Post-usage effect enhanced to gaining Extra Command after skill usage
Careful Listeningニューラルヘリックス・キー · 原文 · EN
At the start of the battle, gains 3 points of Confectance Index
Sluggish Circuitニューラルヘリックス・キー · 原文 · EN
When dealing Electric damage, if the target is in Stability Break and has Electro Charge, then deals additional fixed damage equal to 10% of attack
Slow and Steadyニューラルヘリックス・キー · 原文 · EN
When Andoris applies Positive Charge to allied units, she cleanses 2 debuffs on them and all of her Auto-Turrets
Tuned Connectionニューラルヘリックス・キー · 原文 · EN
When Andoris is on the field, if an allied unit with Positive Charge ends its action within 3 tiles of another allied unit with Positive Charge, it gains 1 stack of Shelter
Shared Intelligenceニューラルヘリックス・キー · 原文 · EN
At the start of the battle, Andoris applies Positive Charge to all allied Dolls for 3 turns
Advanced Scoutingニューラルヘリックス・キー · 原文 · EN
At the start of the battle, applies Electro Charge to the enemy unit with the highest max HP for 2 turns
Inductive Fieldニューラルヘリックス・キー · 原文 · EN
Defense Boost 5.0% At the start of the turn, for every Electric debuff on the field, increases damage dealt by 5%, to a maximum of 10%. This effect lasts until the end of the round
Neural Helix stat nodesニューラルヘリックス能力値ノード · 原文 · EN
1 · attack ATK +28 DEF +27 2 · health HP +96 HP +5.0% 3 · attack ATK +33 DEF +37 4 · health HP +133 HP +5.0% 5 · attack ATK +39 DEF +49 6 · attack ATK +45 HP +173
Unfailing Vigil拡張キー · 原文 · EN
At the end of an Auto-Turret's action, if it did not deal any damage, Andoris recovers 2 points of Confectance Index. Before an Auto-Turret attacks an enemy target with Negative Charge, its attack is increased by 50%. When an allied unit with Positive Charge is damaged, Andoris' damage sharing multipler is increased to 65%. After sharing damage with the allied unit, for each stack of Blunted Nerves held by all allied units on the field, Andoris recovers HP equal to 0.5% of her max HP. At the end of Andoris' action, she applies Positive Charge to the closest allied Doll for 3 turns.
Embryoリモールディングパターン · 原文 · EN
When attacked by enemy units with Electric debuffs, damage taken is reduced by 5%
素材 · support- 1
素材 · bulwark- 5
Seedlingリモールディングパターン · 原文 · EN
Physical and phase damage taken is reduced by 5%
素材 · sentinel- 1
素材 · support- 2
素材 · bulwark- 7
Sproutリモールディングパターン · 原文 · EN
Electric damage dealt is increased by 5%
素材 · sentinel- 2
素材 · support- 3
素材 · bulwark- 8
Shootリモールディングパターン · 原文 · EN
When not protected by cover, damage taken is reduced by 5%
素材 · sentinel- 3
素材 · support- 4
素材 · bulwark- 11
Budリモールディングパターン · 原文 · EN
Defense is increased by 8%
素材 · sentinel- 4
素材 · support- 4
素材 · bulwark- 15
Blossomリモールディングパターン · 原文 · EN
When stability is greater than 0, max HP is increased by 12%
素材 · sentinel- 5
素材 · support- 6
素材 · bulwark- 18
Auto-Turret召喚物能力値 · 原文 · EN
Published summon values; percentages remain source inheritance ratios. Missing source values are omitted.
- 召喚物 · hp
- 50%
- 召喚物 · attack
- 50%
- 召喚物 · defense
- 100%
- 召喚物 · stability
- 0
- 召喚物 · movement
- 0
Auto-Turret · Charged Shot召喚物スキル · 原文 · EN
Selects one enemy target within 6 tiles, dealing Electric damage equal to 100% of attack to it, and applies Negative Charge to it for 2 turns.
- 体勢ダメージ
- 1
- 射程
- 6
- 効果範囲
- Target
Auto-Turret · Info Relay召喚物スキル · 原文 · EN
At the end of the action, applies Negative Charge to 2 enemy targets within 6 tiles for 2 turns.
- 射程
- 6
- 効果範囲
- Target
Auto-Turret · Crash Mimicry召喚物スキル · 原文 · EN
Cannot be healed or shielded. Immune to Crowd Control effects and will not be automatically targeted by the enemy.
- 射程
- Self
- 効果範囲
- Target
Auto-Turret · En Passant召喚物スキル · 原文 · EN
When an enemy within range takes targeted Electric damage from an allied unit's active attack, Auto-Turret performs 1 [effect name unavailable], dealing Electric damage equal to 100% of attack, 1 point of stability damage, and applies [effect name unavailable] to it for 2 turns. This effect can only be triggered once per turn.
- 射程
- Self
- 効果範囲
- Target
原文資料の注記
原文で一部の効果名が欠落しており、その箇所を「効果名未提供」と表示。その他の説明と数値は原文どおり。