Neverness to Everness · Character banners & reruns

Blackbird

Limited S-class character board.

Period
2026-09-30 — 2026-10-21T05:59:00+08:00

상세 스테이터스

Character information

Blackbird

커뮤니티 정보
Rarity
S-Rank
Element
Psyche
Arc type
Gas
Lv.1 · HP
1,024
Lv.1 · ATK
42
Lv.1 · DEF
58
Lv.80 · HP
14,234
Lv.80 · ATK
584
Lv.80 · DEF
811
Stat basis

Community database base values by level, not final stats with gear, console, awakenings or combat buffs.

Skill coefficients are database values before separately applying awakening effects.

Levels 11–13 are extra ranks listed by the source, not a claim that every rank is unlocked.

Growth and ascension levels커뮤니티 정보

Rows show HP / ATK / DEF at each level.

Ascension phase caps are 30, 40, 50, 60, 70 and 80.

Lv.1
1,024 / 42 / 58
Lv.20
2,970 / 122 / 169
Lv.30
5,018 / 206 / 286
Lv.40
7,066 / 290 / 403
Lv.50
9,114 / 374 / 520
Lv.60
11,162 / 458 / 637
Lv.70
13,210 / 542 / 753
Lv.80
14,234 / 584 / 811
Basic attacks · normal form커뮤니티 정보

Five-hit basics, charged attacks, plunges and critical ripostes generate Malice.

Holding during hits 1–3 branches into a binding attack.

Normal hit 1
23.7% → 25.6% → 27.6% → 29.9% → 32.2% → 34.8% → 37.6% → 40.6% → 43.9% → 47.4% → 51.2% → 55.3% → 59.7%
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Normal hit 2
48.7% ×2 → 52.6% ×2 → 56.8% ×2 → 61.3% ×2 → 66.3% ×2 → 71.6% ×2 → 77.3% ×2 → 83.5% ×2 → 90.1% ×2 → 97.4% ×2 → 105.1% ×2 → 113.6% ×2 → 122.6% ×2
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Normal hit 3
30.1% ×4 → 32.5% ×4 → 35.1% ×4 → 37.9% ×4 → 41% ×4 → 44.2% ×4 → 47.8% ×4 → 51.6% ×4 → 55.7% ×4 → 60.2% ×4 → 65% ×4 → 70.2% ×4 → 75.8% ×4
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Normal hit 4
25.8% ×5 → 27.9% ×5 → 30.1% ×5 → 32.5% ×5 → 35.1% ×5 → 37.9% ×5 → 40.9% ×5 → 44.2% ×5 → 47.8% ×5 → 51.6% ×5 → 55.7% ×5 → 60.2% ×5 → 65% ×5
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Normal hit 5
36.4% ×5 → 39.3% ×5 → 42.5% ×5 → 45.9% ×5 → 49.5% ×5 → 53.5% ×5 → 57.8% ×5 → 62.4% ×5 → 67.4% ×5 → 72.8% ×5 → 78.6% ×5 → 84.9% ×5 → 91.7% ×5
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Binding charged attack
113.9% → 123% → 132.9% → 143.5% → 155% → 167.4% → 180.7% → 195.2% → 210.8% → 227.7% → 245.9% → 265.6% → 286.8%
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Normal plunge
47.6% → 51.4% → 55.5% → 60% → 64.8% → 69.9% → 75.5% → 81.6% → 88.1% → 95.2% → 102.8% → 111% → 119.9%
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Normal critical riposte
127.5% → 137.7% → 148.7% → 160.6% → 173.5% → 187.3% → 202.3% → 218.5% → 236% → 254.9% → 275.3% → 297.3% → 321.1%
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Basic attacks · Witch form커뮤니티 정보

Transformed attacks consume Malice.

Hold after hit 2 for an aerial charged attack, then continue its multi-hit follow-up.

Transformed hit 1
32.5% ×2 → 35.1% ×2 → 37.9% ×2 → 40.9% ×2 → 44.2% ×2 → 47.8% ×2 → 51.6% ×2 → 55.7% ×2 → 60.2% ×2 → 65% ×2 → 70.2% ×2 → 75.8% ×2 → 81.8% ×2
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Transformed hit 2
22.2% ×5 → 24% ×5 → 25.9% ×5 → 28% ×5 → 30.2% ×5 → 32.6% ×5 → 35.2% ×5 → 38% ×5 → 41.1% ×5 → 44.4% ×5 → 47.9% ×5 → 51.8% ×5 → 55.9% ×5
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Transformed hit 3
21% ×6 → 22.7% ×6 → 24.5% ×6 → 26.5% ×6 → 28.6% ×6 → 30.9% ×6 → 33.3% ×6 → 36% ×6 → 38.9% ×6 → 42% ×6 → 45.3% ×6 → 49% ×6 → 52.9% ×6
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Transformed hit 4
135.5% → 146.3% → 158% → 170.7% → 184.3% → 199.1% → 215% → 232.2% → 250.8% → 270.9% → 292.5% → 315.9% → 341.2%
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Transformed hit 5
47.1% ×6 → 50.9% ×6 → 54.9% ×6 → 59.3% ×6 → 64.1% ×6 → 69.2% ×6 → 74.7% ×6 → 80.7% ×6 → 87.2% ×6 → 94.2% ×6 → 101.7% ×6 → 109.8% ×6 → 118.6% ×6
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Aerial charged attack
43.2% ×5 → 46.7% ×5 → 50.4% ×5 → 54.4% ×5 → 58.8% ×5 → 63.5% ×5 → 68.6% ×5 → 74% ×5 → 80% ×5 → 86.4% ×5 → 93.3% ×5 → 100.7% ×5 → 108.8% ×5
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Charged follow-up
40.4% ×5 → 43.6% ×5 → 47.1% ×5 → 50.9% ×5 → 55% ×5 → 59.4% ×5 → 64.1% ×5 → 69.2% ×5 → 74.8% ×5 → 80.8% ×5 → 87.2% ×5 → 94.2% ×5 → 101.7% ×5
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Transformed plunge
56% → 60.5% → 65.3% → 70.5% → 76.2% → 82.3% → 88.9% → 96% → 103.7% → 111.9% → 120.9% → 130.6% → 141%
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Transformed critical riposte
126% → 136.1% → 147% → 158.7% → 171.4% → 185.1% → 199.9% → 215.9% → 233.2% → 251.9% → 272% → 293.8% → 317.3%
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Malice · resource values커뮤니티 정보

Malice caps at 60; entering combat grants 20.

Listed gains and costs are the base database values.

Cap
60
Normal basic gain
20
Binding attack gain
4.1
Normal plunge gain
1.7
Normal riposte gain
4.6
Combat entry gain
20
Transformed basic cost
12
Charged / follow-up cost
7
Transformed plunge cost
0.9
Transformed riposte cost
2.1
Skill커뮤니티 정보

The normal skill marks for 15s and grants 40 Malice.

Damage from another active ally triggers up to five coordinated attacks, at least 2s apart.

Transformation replaces it with an enhanced skill.

Normal skill damage
100% ×4 → 108% ×4 → 116.6% ×4 → 126% ×4 → 136% ×4 → 146.9% ×4 → 158.7% ×4 → 171.4% ×4 → 185.1% ×4 → 199.9% ×4 → 215.9% ×4 → 233.2% ×4 → 251.8% ×4
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Coordinated attack damage
200% → 216% → 233.3% → 251.9% → 272.1% → 293.9% → 317.4% → 342.8% → 370.2% → 399.8% → 431.8% → 466.3% → 503.6%
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Transformed skill damage
105% ×4 → 113.4% ×4 → 122.5% ×4 → 132.3% ×4 → 142.9% ×4 → 154.3% ×4 → 166.6% ×4 → 180% ×4 → 194.3% ×4 → 209.9% ×4 → 226.7% ×4 → 244.8% ×4 → 264.4% ×4
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Mark duration
15s
Normal skill Malice gain
40
Transformed skill Malice cost
13
Normal skill Cycle Energy
100
Transformed skill Cycle Energy
7
Ultimate · transformation and finisher커뮤니티 정보

The first cast grants a team ATK buff and a 16s transformation.

Its timer pauses off field; recasting performs the finisher and ends the form.

The ATK percentage is withheld because source displays disagree.

First cast damage
46.7% ×9 → 50.4% ×9 → 54.5% ×9 → 58.8% ×9 → 63.5% ×9 → 68.6% ×9 → 74.1% ×9 → 80% ×9 → 86.4% ×9 → 93.4% ×9 → 100.8% ×9 → 108.9% ×9 → 117.6% ×9
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Finisher damage
90% ×7 → 97.2% ×7 → 105% ×7 → 113.4% ×7 → 122.4% ×7 → 132.2% ×7 → 142.8% ×7 → 154.2% ×7 → 166.6% ×7 → 179.9% ×7 → 194.3% ×7 → 209.8% ×7 → 226.6% ×7
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Transformation duration
16s
Base ATK-buff duration
15s
Support skill커뮤니티 정보

Normal support grants 20 Malice; transformed support consumes it.

Normal support damage
200% → 216% → 233.3% → 251.9% → 272.1% → 293.9% → 317.4% → 342.8% → 370.2% → 399.8% → 431.8% → 466.3% → 503.6%
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Transformed support damage
200% → 216% → 233.3% → 251.9% → 272.1% → 293.9% → 317.4% → 342.8% → 370.2% → 399.8% → 431.8% → 466.3% → 503.6%
Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Transformed support Malice cost
1.7
Passives and console커뮤니티 정보

Stain gains +30% base damage for 20s.

When Nova ends, extra Mental damage equals 20% of eligible damage accumulated during it, capped at 1,000× base ATK.

The triggering support and Nova damage are excluded; other damage modifiers do not apply.

Nova is reapplied once, without an endless loop.

Console: 20 slots, +8% Crit Rate per Type III module.

Awakening options 1–6커뮤니티 정보

These are selectable awakening options 1–6; numbering is not a required unlock order.

Awakening option 1
—
Finisher consumes all Malice; transformed skill multiplier +150%.
Awakening option 2
—
Normal skill multiplier +100%; transformed DEF +20%; successful transformed skill heals 400% base ATK.
Awakening option 3
—
Malice-consuming attack multipliers +50%.
Awakening option 4
—
Ultimate team ATK buff lasts 25s; team damage +12% during it.
Awakening option 5
—
Damaged targets lose 8% Psyche, Lakshana and Chaos resistance for 25s.
Awakening option 6
—
After Ultimate: own Psyche damage +25% for 25s. Coordinated attacks outside Witch form grant 4 Malice.
Resonance at 3 / 6 awakenings커뮤니티 정보

These bonuses unlock at the stated awakening count, separately from selected options.

3-awakening resonance
—
Normal/transformed basic, skill and Ultimate levels +1. First Ultimate multiplier +100%, finisher +50%; first cast grants 20 Malice.
6-awakening resonance
—
While in the team, all allies gain 30% Crit DMG.
  • Numbers come from community databases; conflicting values are identified separately.
  • The Ultimate ATK bonus is omitted: Kaiden’s table says 0.2% but its prose says 20%. Ambiguous unit conversions, including damage per Malice, are also withheld.