Neverness to Everness · Character banners & reruns
Blackbird
Limited S-class character board.
- Period
- 2026-09-30 — 2026-10-21T05:59:00+08:00
상세 스테이터스
Blackbird
- Rarity
- S-Rank
- Lv.1 · HP
- 1,024
- Lv.1 · ATK
- 42
- Lv.1 · DEF
- 58
- Lv.80 · HP
- 14,234
- Lv.80 · ATK
- 584
- Lv.80 · DEF
- 811
Stat basis
Community database base values by level, not final stats with gear, console, awakenings or combat buffs.
Skill coefficients are database values before separately applying awakening effects.
Levels 11–13 are extra ranks listed by the source, not a claim that every rank is unlocked.
Growth and ascension levels커뮤니티 정보
Rows show HP / ATK / DEF at each level.
Ascension phase caps are 30, 40, 50, 60, 70 and 80.
- Lv.1
- 1,024 / 42 / 58
- Lv.20
- 2,970 / 122 / 169
- Lv.30
- 5,018 / 206 / 286
- Lv.40
- 7,066 / 290 / 403
- Lv.50
- 9,114 / 374 / 520
- Lv.60
- 11,162 / 458 / 637
- Lv.70
- 13,210 / 542 / 753
- Lv.80
- 14,234 / 584 / 811
Basic attacks · normal form커뮤니티 정보
Five-hit basics, charged attacks, plunges and critical ripostes generate Malice.
Holding during hits 1–3 branches into a binding attack.
- Normal hit 1
- 23.7% → 25.6% → 27.6% → 29.9% → 32.2% → 34.8% → 37.6% → 40.6% → 43.9% → 47.4% → 51.2% → 55.3% → 59.7% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Normal hit 2
- 48.7% ×2 → 52.6% ×2 → 56.8% ×2 → 61.3% ×2 → 66.3% ×2 → 71.6% ×2 → 77.3% ×2 → 83.5% ×2 → 90.1% ×2 → 97.4% ×2 → 105.1% ×2 → 113.6% ×2 → 122.6% ×2 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Normal hit 3
- 30.1% ×4 → 32.5% ×4 → 35.1% ×4 → 37.9% ×4 → 41% ×4 → 44.2% ×4 → 47.8% ×4 → 51.6% ×4 → 55.7% ×4 → 60.2% ×4 → 65% ×4 → 70.2% ×4 → 75.8% ×4 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Normal hit 4
- 25.8% ×5 → 27.9% ×5 → 30.1% ×5 → 32.5% ×5 → 35.1% ×5 → 37.9% ×5 → 40.9% ×5 → 44.2% ×5 → 47.8% ×5 → 51.6% ×5 → 55.7% ×5 → 60.2% ×5 → 65% ×5 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Normal hit 5
- 36.4% ×5 → 39.3% ×5 → 42.5% ×5 → 45.9% ×5 → 49.5% ×5 → 53.5% ×5 → 57.8% ×5 → 62.4% ×5 → 67.4% ×5 → 72.8% ×5 → 78.6% ×5 → 84.9% ×5 → 91.7% ×5 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Binding charged attack
- 113.9% → 123% → 132.9% → 143.5% → 155% → 167.4% → 180.7% → 195.2% → 210.8% → 227.7% → 245.9% → 265.6% → 286.8% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Normal plunge
- 47.6% → 51.4% → 55.5% → 60% → 64.8% → 69.9% → 75.5% → 81.6% → 88.1% → 95.2% → 102.8% → 111% → 119.9% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Normal critical riposte
- 127.5% → 137.7% → 148.7% → 160.6% → 173.5% → 187.3% → 202.3% → 218.5% → 236% → 254.9% → 275.3% → 297.3% → 321.1% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Basic attacks · Witch form커뮤니티 정보
Transformed attacks consume Malice.
Hold after hit 2 for an aerial charged attack, then continue its multi-hit follow-up.
- Transformed hit 1
- 32.5% ×2 → 35.1% ×2 → 37.9% ×2 → 40.9% ×2 → 44.2% ×2 → 47.8% ×2 → 51.6% ×2 → 55.7% ×2 → 60.2% ×2 → 65% ×2 → 70.2% ×2 → 75.8% ×2 → 81.8% ×2 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Transformed hit 2
- 22.2% ×5 → 24% ×5 → 25.9% ×5 → 28% ×5 → 30.2% ×5 → 32.6% ×5 → 35.2% ×5 → 38% ×5 → 41.1% ×5 → 44.4% ×5 → 47.9% ×5 → 51.8% ×5 → 55.9% ×5 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Transformed hit 3
- 21% ×6 → 22.7% ×6 → 24.5% ×6 → 26.5% ×6 → 28.6% ×6 → 30.9% ×6 → 33.3% ×6 → 36% ×6 → 38.9% ×6 → 42% ×6 → 45.3% ×6 → 49% ×6 → 52.9% ×6 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Transformed hit 4
- 135.5% → 146.3% → 158% → 170.7% → 184.3% → 199.1% → 215% → 232.2% → 250.8% → 270.9% → 292.5% → 315.9% → 341.2% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Transformed hit 5
- 47.1% ×6 → 50.9% ×6 → 54.9% ×6 → 59.3% ×6 → 64.1% ×6 → 69.2% ×6 → 74.7% ×6 → 80.7% ×6 → 87.2% ×6 → 94.2% ×6 → 101.7% ×6 → 109.8% ×6 → 118.6% ×6 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Aerial charged attack
- 43.2% ×5 → 46.7% ×5 → 50.4% ×5 → 54.4% ×5 → 58.8% ×5 → 63.5% ×5 → 68.6% ×5 → 74% ×5 → 80% ×5 → 86.4% ×5 → 93.3% ×5 → 100.7% ×5 → 108.8% ×5 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Charged follow-up
- 40.4% ×5 → 43.6% ×5 → 47.1% ×5 → 50.9% ×5 → 55% ×5 → 59.4% ×5 → 64.1% ×5 → 69.2% ×5 → 74.8% ×5 → 80.8% ×5 → 87.2% ×5 → 94.2% ×5 → 101.7% ×5 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Transformed plunge
- 56% → 60.5% → 65.3% → 70.5% → 76.2% → 82.3% → 88.9% → 96% → 103.7% → 111.9% → 120.9% → 130.6% → 141% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Transformed critical riposte
- 126% → 136.1% → 147% → 158.7% → 171.4% → 185.1% → 199.9% → 215.9% → 233.2% → 251.9% → 272% → 293.8% → 317.3% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Malice · resource values커뮤니티 정보
Malice caps at 60; entering combat grants 20.
Listed gains and costs are the base database values.
- Cap
- 60
- Normal basic gain
- 20
- Binding attack gain
- 4.1
- Normal plunge gain
- 1.7
- Normal riposte gain
- 4.6
- Combat entry gain
- 20
- Transformed basic cost
- 12
- Charged / follow-up cost
- 7
- Transformed plunge cost
- 0.9
- Transformed riposte cost
- 2.1
Skill커뮤니티 정보
The normal skill marks for 15s and grants 40 Malice.
Damage from another active ally triggers up to five coordinated attacks, at least 2s apart.
Transformation replaces it with an enhanced skill.
- Normal skill damage
- 100% ×4 → 108% ×4 → 116.6% ×4 → 126% ×4 → 136% ×4 → 146.9% ×4 → 158.7% ×4 → 171.4% ×4 → 185.1% ×4 → 199.9% ×4 → 215.9% ×4 → 233.2% ×4 → 251.8% ×4 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Coordinated attack damage
- 200% → 216% → 233.3% → 251.9% → 272.1% → 293.9% → 317.4% → 342.8% → 370.2% → 399.8% → 431.8% → 466.3% → 503.6% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Transformed skill damage
- 105% ×4 → 113.4% ×4 → 122.5% ×4 → 132.3% ×4 → 142.9% ×4 → 154.3% ×4 → 166.6% ×4 → 180% ×4 → 194.3% ×4 → 209.9% ×4 → 226.7% ×4 → 244.8% ×4 → 264.4% ×4 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Mark duration
- 15s
- Normal skill Malice gain
- 40
- Transformed skill Malice cost
- 13
- Normal skill Cycle Energy
- 100
- Transformed skill Cycle Energy
- 7
Ultimate · transformation and finisher커뮤니티 정보
The first cast grants a team ATK buff and a 16s transformation.
Its timer pauses off field; recasting performs the finisher and ends the form.
The ATK percentage is withheld because source displays disagree.
- First cast damage
- 46.7% ×9 → 50.4% ×9 → 54.5% ×9 → 58.8% ×9 → 63.5% ×9 → 68.6% ×9 → 74.1% ×9 → 80% ×9 → 86.4% ×9 → 93.4% ×9 → 100.8% ×9 → 108.9% ×9 → 117.6% ×9 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Finisher damage
- 90% ×7 → 97.2% ×7 → 105% ×7 → 113.4% ×7 → 122.4% ×7 → 132.2% ×7 → 142.8% ×7 → 154.2% ×7 → 166.6% ×7 → 179.9% ×7 → 194.3% ×7 → 209.8% ×7 → 226.6% ×7 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Transformation duration
- 16s
- Base ATK-buff duration
- 15s
Support skill커뮤니티 정보
Normal support grants 20 Malice; transformed support consumes it.
- Normal support damage
- 200% → 216% → 233.3% → 251.9% → 272.1% → 293.9% → 317.4% → 342.8% → 370.2% → 399.8% → 431.8% → 466.3% → 503.6% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Transformed support damage
- 200% → 216% → 233.3% → 251.9% → 272.1% → 293.9% → 317.4% → 342.8% → 370.2% → 399.8% → 431.8% → 466.3% → 503.6% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Transformed support Malice cost
- 1.7
Passives and console커뮤니티 정보
Stain gains +30% base damage for 20s.
When Nova ends, extra Mental damage equals 20% of eligible damage accumulated during it, capped at 1,000× base ATK.
The triggering support and Nova damage are excluded; other damage modifiers do not apply.
Nova is reapplied once, without an endless loop.
Console: 20 slots, +8% Crit Rate per Type III module.
Awakening options 1–6커뮤니티 정보
These are selectable awakening options 1–6; numbering is not a required unlock order.
- Awakening option 1
- — Finisher consumes all Malice; transformed skill multiplier +150%.
- Awakening option 2
- — Normal skill multiplier +100%; transformed DEF +20%; successful transformed skill heals 400% base ATK.
- Awakening option 3
- — Malice-consuming attack multipliers +50%.
- Awakening option 4
- — Ultimate team ATK buff lasts 25s; team damage +12% during it.
- Awakening option 5
- — Damaged targets lose 8% Psyche, Lakshana and Chaos resistance for 25s.
- Awakening option 6
- — After Ultimate: own Psyche damage +25% for 25s. Coordinated attacks outside Witch form grant 4 Malice.
Resonance at 3 / 6 awakenings커뮤니티 정보
These bonuses unlock at the stated awakening count, separately from selected options.
- 3-awakening resonance
- — Normal/transformed basic, skill and Ultimate levels +1. First Ultimate multiplier +100%, finisher +50%; first cast grants 20 Malice.
- 6-awakening resonance
- — While in the team, all allies gain 30% Crit DMG.
- Numbers come from community databases; conflicting values are identified separately.
- The Ultimate ATK bonus is omitted: Kaiden’s table says 0.2% but its prose says 20%. Ambiguous unit conversions, including damage per Malice, are also withheld.

