Neverness to Everness · Character banners & reruns
Lacrimosa
Limited S-class character board.
- Period
- 2026-09-30 — 2026-10-21T05:59:00+08:00
상세 스테이터스
Lacrimosa
- Rarity
- S-Rank
- Lv.1 · HP
- 1,056
- Lv.1 · ATK
- 40
- Lv.1 · DEF
- 60
- Lv.80 · HP
- 14,678
- Lv.80 · ATK
- 556
- Lv.80 · DEF
- 834
Stat basis
Community database base values by level, not final stats with gear, console, awakenings or combat buffs.
Skill coefficients are database values before separately applying awakening effects.
Levels 11–13 are extra ranks listed by the source, not a claim that every rank is unlocked.
Growth and ascension levels커뮤니티 정보
Rows show HP / ATK / DEF at each level.
Ascension phase caps are 30, 40, 50, 60, 70 and 80.
- Lv.1
- 1,056 / 40 / 60
- Lv.20
- 3,062 / 116 / 174
- Lv.30
- 5,174 / 196 / 294
- Lv.40
- 7,286 / 276 / 414
- Lv.50
- 9,398 / 356 / 534
- Lv.60
- 11,510 / 436 / 654
- Lv.70
- 13,622 / 516 / 774
- Lv.80
- 14,678 / 556 / 834
Basic attacks · melee and ranged커뮤니티 정보
Both stances have five basic hits.
Attacks build up to 10 Nightmare stacks, dealing damage each second for a base 3s.
Target healing normally removes one stack.
A charged aim copies an enemy skill and replaces the skill slot.
- Melee basic hit 1
- 64.2% + 23.2% → 69.3% + 25.1% → 74.9% + 27.1% → 80.9% + 29.2% → 87.3% + 31.6% → 94.3% + 34.1% → 101.9% + 36.8% → 110% + 39.8% → 118.8% + 42.9% → 128.3% + 46.4% → 138.6% + 50.1% → 149.7% + 54.1% → 161.7% + 58.4% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Melee basic hit 2
- 19.9% ×2 → 21.5% ×2 → 23.2% ×2 → 25.1% ×2 → 27.1% ×2 → 29.2% ×2 → 31.6% ×2 → 34.1% ×2 → 36.8% ×2 → 39.8% ×2 → 43% ×2 → 46.4% ×2 → 50.1% ×2 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Melee basic hit 3
- 24.6%+14.7% ×3 → 26.6%+15.9% ×3 → 28.7%+17.1% ×3 → 31%+18.5% ×3 → 33.5%+20% ×3 → 36.1%+21.6% ×3 → 39%+23.3% ×3 → 42.2%+25.2% ×3 → 45.5%+27.2% ×3 → 49.2%+29.4% ×3 → 53.1%+31.7% ×3 → 57.4%+34.3% ×3 → 61.9%+37% ×3 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Melee basic hit 4
- 70.9%+27.3% → 76.6%+29.5% → 82.7%+31.8% → 89.3%+34.4% → 96.5%+37.1% → 104.2%+40.1% → 112.5%+43.3% → 121.5%+46.8% → 131.2%+50.5% → 141.7%+54.6% → 153.1%+58.9% → 165.3%+63.7% → 178.5%+68.7% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Melee basic hit 5
- 23.3% ×3 + 123.3% → 25.2% ×3 + 133.2% → 27.2% ×3 + 143.8% → 29.4% ×3 + 155.3% → 31.7% ×3 + 167.7% → 34.2% ×3 + 181.2% → 37% ×3 + 195.7% → 39.9% ×3 + 211.3% → 43.1% ×3 + 228.2% → 46.6% ×3 + 246.5% → 50.3% ×3 + 266.2% → 54.3% ×3 + 287.5% → 58.7% ×3 + 310.5% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Melee explosion
- 19.4% → 21% → 22.6% → 24.4% → 26.4% → 28.5% → 30.8% → 33.2% → 35.9% → 38.8% → 41.9% → 45.2% → 48.9% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Ranged basic hit 1
- 37.1% → 40.1% → 43.3% → 46.7% → 50.5% → 54.5% → 58.9% → 63.6% → 68.7% → 74.2% → 80.1% → 86.5% → 93.4% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Ranged basic hit 2
- 16% ×3 → 17.3% ×3 → 18.7% ×3 → 20.2% ×3 → 21.8% ×3 → 23.5% ×3 → 25.4% ×3 → 27.4% ×3 → 29.6% ×3 → 32% ×3 → 34.5% ×3 → 37.3% ×3 → 40.3% ×3 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Ranged basic hit 3
- 113.9% → 123% → 132.9% → 143.5% → 155% → 167.4% → 180.7% → 195.2% → 210.8% → 227.7% → 245.9% → 265.6% → 286.8% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Ranged basic hit 4
- 15.8% ×3 + 193.7% → 17.1% ×3 + 209.2% → 18.4% ×3 + 225.9% → 19.9% ×3 + 244% → 21.5% ×3 + 263.5% → 23.2% ×3 + 284.6% → 25.1% ×3 + 307.4% → 27.1% ×3 + 332% → 29.2% ×3 + 358.5% → 31.6% ×3 + 387.2% → 34.1% ×3 + 418.2% → 36.8% ×3 + 451.6% → 39.8% ×3 + 487.8% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Ranged basic hit 5
- 123.9% → 133.8% → 144.5% → 156.1% → 168.6% → 182% → 196.6% → 212.3% → 229.3% → 247.7% → 267.5% → 288.9% → 312% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Melee → ranged
- 40% ×2 → 43.2% ×2 → 46.7% ×2 → 50.4% ×2 → 54.4% ×2 → 58.8% ×2 → 63.5% ×2 → 68.6% ×2 → 74% ×2 → 80% ×2 → 86.4% ×2 → 93.3% ×2 → 100.7% ×2 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Ranged → melee
- 79% → 85.3% → 92.1% → 99.5% → 107.5% → 116.1% → 125.4% → 135.4% → 146.2% → 157.9% → 170.6% → 184.2% → 198.9% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Nightmare damage
- 6% → 6.5% → 7% → 7.6% → 8.2% → 8.8% → 9.5% → 10.3% → 11.1% → 12% → 13% → 14% → 15.1% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Nightmare duration
- 3s
- Aimed attack
- 13% → 14% → 15.2% → 16.4% → 17.7% → 19.1% → 20.6% → 22.3% → 24.1% → 26% → 28.1% → 30.3% → 32.7% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Plunge
- 88.3% → 95.4% → 103% → 111.2% → 120.1% → 129.7% → 140.1% → 151.3% → 163.4% → 176.5% → 190.6% → 205.9% → 222.4% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Melee Cycle Energy
- 32
- Ranged Cycle Energy
- 36
- Critical riposte
- 100%+22.8%*5 → 108%+24.6%*5 → 116.6%+26.6%*5 → 126%+28.7%*5 → 136%+31%*5 → 146.9%+33.5%*5 → 158.7%+36.2%*5 → 171.4%+39.1%*5 → 185.1%+42.2%*5 → 199.9%+45.6%*5 → 215.9%+49.2%*5 → 233.2%+53.2%*5 → 251.8%+57.4%*5 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Skill · normal and copied커뮤니티 정보
The normal skill deals area Chaos damage, adds five Nightmare stacks and branches the next basic into hit 5.
The copied skill uses the enemy action and can be replaced or forgotten.
Its ATK-gain ratio is withheld because the source unit is unclear.
- Normal skill damage
- 300% → 324% → 349.9% → 377.9% → 408.1% → 440.8% → 476.1% → 514.1% → 555.3% → 599.7% → 647.7% → 699.5% → 755.5% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Nightmare stacks applied
- 5 stacks
- Cycle Energy
- 10
Ultimate · two forms커뮤니티 정보
Truck form hits ten times; car form hits five times.
Applies five Nightmare stacks.
- Truck damage
- 253.3% ×2+42.7% ×5+93.3% ×3 → 273.6% ×2+46.1% ×5+100.8% ×3 → 295.4% ×2+49.8% ×5+108.8% ×3 → 319.1% ×2+53.8% ×5+117.5% ×3 → 344.6% ×2+58.1% ×5+126.9% ×3 → 372.2% ×2+62.7% ×5+137.1% ×3 → 402% ×2+67.8% ×5+148.1% ×3 → 434.1% ×2+73.2% ×5+159.9% ×3 → 468.8% ×2+79% ×5+172.7% ×3 → 506.3% ×2+85.4% ×5+186.5% ×3 → 546.9% ×2+92.2% ×5+201.4% ×3 → 590.6% ×2+99.6% ×5+217.5% ×3 → 637.9% ×2+107.5% ×5+234.9% ×3 Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Car damage
- 94.2% ×4 + 623.3% → 101.7% ×4 + 673.2% → 109.9% ×4 + 727% → 118.7% ×4 + 785.2% → 128.2% ×4 + 848% → 138.4% ×4 + 915.8% → 149.5% ×4 + 989.1% → 161.4% ×4 + 1068.2% → 174.4% ×4 + 1153.7% → 188.3% ×4 + 1246% → 203.4% ×4 + 1345.7% → 219.6% ×4 + 1453.3% → 237.2% ×4 + 1569.6% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
- Nightmare stacks
- 5 stacks
Support skill커뮤니티 정보
Entry deals area Chaos damage.
- Support damage
- 200% → 216% → 233.3% → 251.9% → 272.1% → 293.9% → 317.4% → 342.8% → 370.2% → 399.8% → 431.8% → 466.3% → 503.6% Values follow skill Lv.1 → 13. × denotes hit count. A single value is constant.
Passives and console커뮤니티 정보
Discord on an already broken target adds 400% ATK damage.
Five basic attacks during skill cooldown grant one extra skill use, once per cooldown.
Console: 20 slots, +10% Chaos damage per Type III module.
Awakening options 1–6커뮤니티 정보
These are selectable awakening options 1–6; numbering is not a required unlock order.
- Awakening option 1
- — Increases Nightmare damage.
- Awakening option 2
- — Support entry grants +15% own damage for 15s.
- Awakening option 3
- — The fifth melee or ranged hit detonates accumulated Nightmare stacks.
- Awakening option 4
- — Extends Nightmare duration to 6s.
- Awakening option 5
- — Nightmare additionally reduces target max HP by 200% of its damage; target healing no longer removes stacks. Self-healing details differ or are absent across sources and are not treated as confirmed.
- Awakening option 6
- — Within 5s after the copied skill, switching in from a Nova, Scorch or Discord partner triggers support and that cycle without accumulated Cycle Energy.
Resonance at 3 / 6 awakenings커뮤니티 정보
These bonuses unlock at the stated awakening count, separately from selected options.
- 3-awakening resonance
- — Basic, normal/copied skill and Ultimate levels +1.
- 6-awakening resonance
- — Ignores part of target DEF. Kaiden/Inven DB list 10%, while AppMedia lists 20%; no definitive percentage is assigned.
- Numbers come from community databases; conflicting values are identified separately.
- Some Lacrimosa awakening 1/5 and resonance details conflict between databases. Korean/Japanese source differences are disclosed consistently in all four languages.

