Arknights · Character banners & reruns

Kernel Locating

Select 2 six-star and 3 five-star operators from the candidates; candidates are not simultaneous fixed rate-ups.

Period
2026-10-20T04:00:00-07:00 — 2026-11-03T03:59:00-07:00
Notice↗
01 MAIN THEME EPISODE 17: CRITICAL PHASE TRANSITION OPEN TIME: October 14, 2026, 08:00 (UTC-7) EXTREME MODE OPEN TIME: October 21, 2026, 16:00 (UTC-7) UNLOCK REQUIREMENT: Clear Main Storyline 3-8 DETAILS: During the period from October 14, 08:00 to October 28, 2026, 03:59 (UTC-7), the unlock requirement for Main Theme Episode 17: Critical Phase Transition will be temporarily lowered. By clearing Main Theme 3-8 , players can earn the 'Factory scrip' for a limited time by completing stages in the Critical Phase Transition. ('Factory scrip' can be used to redeem items in Unlicensed Clinic.) Note: ◆ After October 28, 2026, 03:59 (UTC-7), players need to clear Main Theme 16- 19 to unlock Critical Phase Transition, and the limited-time drop of 'Factory scrip' will end. During the event period, players' progress and First Clear Rewards obtained in Critical Phase Transition will not be reset. ◆ After the EP17 Critical Phase Transition unlocks, players can earn Simulation Points from Strategic Simulation for extra rewards (Originite Prime, Elite Materials) and unlock Extreme Mode. [Joint Terminal] DETAILS: Players can collect clues in the [Joint Terminal] to unlock rewards. REWARDS: Viy's Token, Module Materials, Elite Materials, LMD, Battle Records, and more. [ List of Items Required ] DETAILS: During the event, players can complete [List of Items Required] missions by clearing event stages to gain rewards. REWARDS: [★★★★★ ★ : Viy], Elite Materials, LMD, 'Factory scrip', etc. From October 14, 2026, 08:00 to November 4, 2026, 03:59 (UTC-7), players can obtain 'Factory scrip' by completing missions in [List of Items Required]. (Unclaimed 'Factory scrip' from limited-time missions completed before November 4, 2026, 03:59 can still be claimed until November 11, 2026, 03:59.) [Unlicensed Clinic] DURATION: October 14, 2026, 08:00 - November 4, 2026, 03:59 (UTC-7) DETAILS: During the event, players can obtain 'Factory scrip' by clearing event stages and completing [List of Items Required]. 'Factory scrip' can be used to redeem items from [Unlicensed Clinic]. REWARDS: Emergency Sanity Sampler, Rhodes Island Supply Crate (contains Emergency Sanity Sampler*1 and Rhodes Island Supplies X*1), 'Bunny Cheer Audio-Video Room' Furniture (Pieces), Shining Steps Collection - Sing a Song for Pinecone, Bloodline of Combat Collection - Professional for Spot, Module Materials, Elite Materials, LMD, Battle Records, etc. 02 LIMITED HEADHUNTING OPEN – SEALED WITH TIME DURATION: October 14, 2026, 08:00 - October 28, 2026, 03:59 (UTC-7) DETAILS: During the event, the Limited Headhunting, [Sealed With Time], opens and the following Operators will appear at a higher rate: ★★★★★★: Kal'tsit Esperanta [Limited] / Closure ★★★★★★: Exusiai the New Covenant [Limited] / Lappland the Decadenza [Limited] / Wiš'adel [Limited] ★★★★★: Crackborne In this [Limited Headhunting], players will get the limited Operator Kal'tsit Esperanta after a total of 300 rolls (once only) . This special 6-star Operator is a bonus gift that does not give [Headhunting Data Contracts], and does not affect the chance to get the next 6-star Operator in this [Limited Headhunting]. This count is reset at the end of this [Limited Headhunting]. Note: - [Sealed With Time] is part of the [Limited Headhunting - Celebration] headhunting series. - [Limited Headhunting - Celebration] is Limited Headhunting. - Closure and Crackborne will become available in [Standard Headhunting] after October 28, 2026, 04:00 (UTC-7). - Operator Specter the Unchained will be available in the [Headhunting Data Contract Shop] during [Limited Headhunting - Celebration]. The required Headhunting Data Contracts for Specter the Unchained will be reduced from 300 to 200 starting this headhunting. Available Operators from the current [Headhunting Data Contract Shop]: ★★★★★★ (300 Headhunting Data Contract): Kal'tsit Esperanta / Closure / Exusiai the New Covenant / Lappland the Decadenza / Wiš'adel / Virtuosa / Muelsyse / Texas the Omertosa ★★★★★★ (200 Headhunting Data Contract): Specter the Unchained / Nearl the Radiant Knight / Skadi the Corrupting Heart / Rosmontis / W ★★★★★ (75 Headhunting Data Contract): Crackborne - Kal'tsit Esperanta is currently ONLY available from the [Limited Headhunting - Celebration], and is NOT available in any Standard Headhunting. - Please refer to the official notice of this Limited Headhunting for more details. 03 DAILY FREE ROLL IN [SEALED WITH TIME] LIMITED HEADHUNTING DURATION: October 14, 2026, 08:00 - October 28, 2026, 03:59 (UTC-7) DETAILS: A free roll can be performed every day during the event in [Sealed With Time] Limited Headhunting. NOTE: - Daily Free Roll will be refreshed at 04:00 (UTC-7) every day. - Daily Free Roll can only be used once a day and will not accumulate. 04 2026 CELEBRATION SIGN-IN EVENT OPEN DURATION: October 14, 2026, 08:00 - October 28, 2026, 03:59 (UTC-7) DETAILS: During the event, players can log in for 10 days to receive generous rewards, including A Sealed Vow Headhunting Permit, Exclusive Outfit for Aroma, [★: GALLUS²], Reception Room Functional Furniture (Pinboard), and more. Day 1: Emergency Sanity Concentrate * 1, A Sealed Vow Headhunting Permit * 1 Day 2: Recruitment Permit * 5, Operator [★: GALLUS²] Day 3: LMD * 30000, Module Data Block * 1 Day 4: Tactical Battle Record * 20, Reception Room Functional Furniture - New Model Data Terminal Day 5: Expedited Plan * 5, Orundum * 200 Day 6: Skill Summary - 2 * 20, Chip Catalyst * 1 Day 7: Pure Gold * 20, EPOQUE Collection - Picnic Times for Aroma Day 8: Data Supplement Stick * 10, Orundum * 200 Day 9: Skill Summary - 3 * 8, Furniture Part * 300 Day 10: Data Supplement Instrument * 3, Orundum * 200 NOTE: - A Sealed Vow Headhunting Permit can only be used to perform a 10-roll in [Sealed With Time] Limited Headhunting. - A Sealed Vow Headhunting Permit expires on October 28, 2026, 03:59 (UTC-7) - Please refer to the in-game info for the expiration time of the Emergency Sanity Concentrate from this event. 05 NOTICE BOARD IN ZELGRAD OPEN DURATION: October 14, 2026, 08:00 - October 28, 2026, 03:59 (UTC-7) DETAILS: During the event, players can get two trials for Wishing Tickets each day upon login. Consume trials to select Wishing Tickets as permitted in [Notice Board in Zelgrad]. The Wishing Tickets with the most Orundum will be awarded. Both trials for the day must be used before claiming the reward. Note: - There are 14 days at most for players to pick Wishing Tickets. - Players will randomly obtain following amount of Orundum from Wishing Tickets: Orundum * 200, Orundum * 300, Orundum * 400, Orundum * 500, Orundum * 600, Orundum * 800 - If the amount of Orundum in daily reward is less than 400 (400 is NOT included), players will be granted an extra trial the next day. The extra trial cannot be accumulated, players can get 3 daily trials at most (including the extra trial). - All the daily trials will be refreshed at 04:00 (UTC-7) on the next day and cannot be accumulated. 06 NEW OPERATORS NOW AVAILABLE ★★★★★★: Kal'tsit Esperanta [Limited] ★★★★★★: Closure ★★★★★★: Viy ★★★★★: Crackborne ★: GALLUS² DETAILS: - Kal'tsit Esperanta is currently ONLY available from the [Limited Headhunting - Celebration], and is NOT available in any [Standard Headhunting]. - Operator Viy is currently ONLY available from Critical Phase Transition event, and is NOT available in [Sealed With Time] Limited Headhunting, [Standard Headhunting] or [Kernel Headhunting]. - Operators Closure and Crackborne will become available in [Standard Headhunting] after October 28, 2026, 04:00 (UTC-7). - From October 14, 2026, 08:00 to October 28, 2026, 03:59 (UTC-7), Operators Kal'tsit Esperanta, Closure, Viy, Crackborne and GALLUS² will gain more trust in stages that consume Sanity, except for Annihilation, Intermezzi, and SideStory stages. 07 SANITY LIMIT INCREASE UPDATE TIME: October 14, 2026, 08:00 (UTC-7) DETAILS: After the update, all players will receive a 30-point increase to max Sanity based on current level. Players will also receive an additional 30 Sanity after the update. The maximum Sanity limit after this adjustment will be 210. 08 CUMULATIVE SIGN-IN SYSTEM UPDATE UPDATE TIME: October 14, 2026, 08:00 (UTC-7) DETAILS: After the update, the rewards in the Cumulative Sign-In system will be updated. Players who reach Level 80 and accumulate 1,500 sign-in days can obtain the Themed Background [Resolve]. 09 NEW REDEEMABLES AVAILABLE IN [PURCHASE CERTIFICATES STORE] UPDATE TIME: October 14, 2026, 08:00 (UTC-7) DETAILS: New items available in [Purchase Certificates Store]: Royal Sniper Token, Royal Defender Token, Epic Caster Token, Epic Medic Token, Rare Supporter Token, Rare Vanguard Token, Rare Specialist Token, Rare Guard Token. 10 ITERATION PROVIDENT SERIES & BLOODLINE OF COMBAT COLLECTION NEW ARRIVALS AT THE OUTFIT STORE DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) DETAILS: The following new Outfits will be available at the Outfit Store, including: Iteration Provident Series - The Legend Seeker for Exusiai the New Covenant Iteration Provident Series - Stranded in Utopia for Haruka Bloodline of Combat Collection - Sharpened Claws for Mon3tr Iteration Provident Series - The Spirit Farer for Nowell Bloodline of Combat Collection - Purification of the Past for Gracebearer 11 RE-EDITION OUTFITS AT THE OUTFIT STORE DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) DETAILS: The following Re-edition Outfits will be available at the Outfit Store, including: Test Collection - Unruly Humbleness for Lappland the Decadenza Bloodline of Combat Collection - Under the Flaming Dome for Ines Bloodline of Combat Collection - Blade-cleaved Tides for Thorns Bloodline of Combat Collection - Young Branch for Muelsyse Iteration Provident Series - Red Countess for Skadi the Corrupting Heart Iteration Provident Series - Nocturne of Elysia for Blue Poison Test Collection - Supernova for Wiš'adel Test Collection - Glory of the Devout for Archetto Iteration Provident Series - Roar Against the Wilds for Młynar Bloodline of Combat Collection - Judgment Day for Fiammetta Achievement Star Collection - A Player Forever for Mizuki EPOQUE Collection - Bard by the Lake for Cantabile Bloodline of Combat Collection - Sublimation for Skadi the Corrupting Heart Bloodline of Combat Collection - Remnant for Kal'tsit Bloodline of Combat Collection - Born as One for Specter the Unchained EPOQUE Collection - Fugue for W EPOQUE Collection - Become Anew for Rosmontis EPOQUE Collection - Relight for Nearl the Radiant Knight EPOQUE Collection - Il Segreto Della Notte for Texas the Omertosa Iteration Provident Series - Wingbreaker for Texas the Omertosa Test Collection - Diversity Oneness for Virtuosa Test Collection - An Airy Dream for Rosmontis Ambience Synesthesia Tailor-Provided - Golden Reverie for Muelsyse 12 RHODES FASHION REVIEW OPEN DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) DETAILS: Re-edition Outfits will be available at the Outfit Store, including: Ambience Synesthesia Tailor-Provided - Carriage of the Winds of Time for Ho'olheyak, Unveiling of Devotion Series - Decoration for Harmonie, and more. 13 NEW FURNITURE SET S – CLOSURE'S ALL-PURPOSE ROOM & BUNNY CHEER AUDIO-VIDEO ROOM DETAILS: Brand new sets of themed Furniture, Closure's All-Purpose Room, and Bunny Cheer Audio-Video Room will be available during the event. Closure's All-Purpose Room HOW TO OBTAIN: Limited-time sale at the Store: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) Bunny Cheer Audio-Video Room HOW TO OBTAIN: - Critical Phase Transition event rewards and redeemable (pieces) - Limited-time sale at the Store (pieces): October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) 14 LIMITED-TIME PACKS AVAILABLE DETAILS: During the event, the following packs will be available at the Store for a limited time. Starter Fit-In Pack UPDATE TIME: October 14, 04:00 (UTC-7) AVAILABLE PURCHASE PERIOD : Within 14 days of account registration for accounts created after October 14, 04:00 (UTC-7). CONTENTS : For accounts created after October 14, 04:00 (UTC-7), players who purchase the pack may immediately claim the corresponding rewards based on accumulated login days within 21 days from the date of registration, including Originite Prime, Orundum, Automatic Chip Etcher, and more. Login days accumulated before purchase are also counted. Day 1: Originite Prime * 1, Automatic Chip Etcher * 1 Day 2: Tactical Battle Record * 20 Day 3: Orundum * 600 Day 4: Advanced Material Voucher * 5 Day 5: Orundum * 200 Day 6: Skill Summary - 3 * 10 Day 7: LMD * 100,000 Automatic Chip Etcher: Use to choose 5 chips of any class. NOTE: ◆ The newly added [Starter Fit-In Pack] will replace the current [Starter Fit-In Pack]. Players who have already purchased the current [Starter Fit-In Pack] may purchase the new one again. ◆ Players who purchased the current [Starter Fit-In Pack] and still have unclaimed login rewards remaining after October 14, 04:00 (UTC-7) may claim the obtainable but unreceived items from the current [Starter Fit-In Pack] via in-game mail. Duck Lord's Change Purse DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Originite Prime * 13, LMD * 300,000 Kal'tsit's Briefcase DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Originite Prime * 16, LMD * 700,000 Rhodes Island Headhunting Pack - Kernel DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Top Operator Transfer Permit - Kernel * 1, Ten-roll Headhunting Permit * 1, Ten-roll Kernel Headhunting Permit * 1 [Top Operator Transfer Permit - Kernel] You can select one 6★ Operator within a certain range. The range includes all 6★ Operators currently available in Kernel Headhunting: Exusiai, Siege, Ifrit, Eyjafjalla, Angelina, Shining, Nightingale, Hoshiguma, Saria, SilverAsh, Skadi, Ch'en, Schwarz, Hellagur, Magallan, Mostima, Blaze, Aak, Ceobe, Bagpipe, Phantom, Weedy, Rosa, Suzuran, Thorns, Eunectes, Surtr, Blemishine, Mudrock, Mountain, Archetto, Saga, Passenger, Kal'tsit, Carnelian, Pallas, Mizuki, Saileach, Fartooth, Flametail, Gnosis, Lee, Goldenglow, Fiammetta, Horn, Irene, Ebenholz, Dorothy. NOTE: Top Operator Transfer Permit - Kernel expires at: December 14, 2026, 03:59 (UTC-7). Rhodes Island Headhunting Pack DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Top Operator Transfer Permit * 1, Ten-roll Headhunting Permit * 1 [Top Operator Transfer Permit] You can select a 6-star Operator from all past Standard Headhunting Pool up to and including 'The Silent Wavelengths.' Does not include Operators already in the Kernel Headhunting Pool: Pozëmka, Młynar, Stainless, Penance, Reed the Flame Shadow, Lin, Qiubai, Ines, Ho'olheyak, Executor the Ex Foedere, Typhon, Swire the Elegant Wit, Jessica the Liberated, Hoederer, Viviana, Degenbrecher, Ray, Zuo Le, Ascalon, Logos, Ulpianus, Nymph, Narantuya, Vina Victoria, Vulpisfoglia, Thorns the Lodestar, Blaze the Igniting Spark, Entelechia, Necrass, Mon3tr, Lemuen, Tragodia, Leizi the Thunderbringer, Haruka, Mantra. Note: Top Operator Transfer Permit expires at: December 14, 2026, 03:59 (UTC-7). Advanced Special Training Pack DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Originite Prime * 19, Top Operator Training Apparatus * 1 Top Operator Training Apparatus: Use to level up a 6-star Operator who has been promoted to Elite 2 directly to Elite 2, Level 90. Resources already invested will not be returned after usage. Special Training Pack DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Originite Prime * 11, Senior Operator Training Apparatus * 1 Senior Operator Training Apparatus: Use to level up a 5-star Operator who has been promoted to Elite 2 directly to Elite 2, Level 80. Resources already invested will not be returned after usage. Comprehensive Skill Training Pack (Limited to 2 purchases) DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Originite Prime * 12, Top Operator Skill Training Pack * 1, Senior Operator Skill Training Pack * 1, Professional Operator Skill Training Pack * 1 Top Operator Skill Training Pack: You can select a 6-star Operator that meets the requirements and level a skill to Specialization Level 3. Celebration Kernel Headhunting Pack DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Ten-roll Kernel Headhunting Permit * 1, Kernel Headhunting Permit * 5 Rhodes Island Celebration Kit DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Originite Prime * 24, Ten-roll Headhunting Permit * 2, LMD * 200,000, Strategic Battle Record * 20, Tactical Battle Record * 30, Chip Catalyst * 2, Premium Material Voucher * 4, Advanced Material Voucher * 6 Rhodes Island Celebration Pack DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Outfit Voucher * 1, Originite Prime * 90, Ten-roll Headhunting Permit * 1, Ten-roll Kernel Headhunting Permit * 1, LMD * 260,000, Strategic Battle Record * 30, Chip Catalyst * 4, Module Data Block * 6, Data Supplement Instrument * 30, Data Supplement Stick * 90 Mixed Materials Pack DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Precious Material Voucher * 10, Premium Material Voucher * 15, Advanced Material Voucher * 20 Senior Operator Training Pack DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Originite Prime * 24, Senior Operator Training Invitation Letter * 1 Senior Operator Training Invitation Letter: Use to level up a hired 5-star Operator to Elite 2, Lv.1 (effective for Operators under Elite 2 Lv.1). Resources already invested will not be returned after usage. Top Operator Training Pack DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Originite Prime * 36, Top Operator Training Invitation Letter * 1 Top Operator Training Invitation Letter: Use to level up a hired 6-star Operator to Elite 2 Lv.1 (effective for Operators under Elite 2 Lv.1). Resources already invested will not be returned after usage. Medic Chip Pack DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Medic Dualchip * 4, Medic Chip * 5, Skill Summary - 3 * 45, Skill Summary - 2 * 25, Skill Summary - 1 * 10 Vanguard Chip Pack DURATION: October 14, 2026, 08:00 - November 11, 2026, 03:59 (UTC-7) CONTENTS: Vanguard Dualchip * 4, Vanguard Chip * 5, Skill Summary - 3 * 45, Skill Summary - 2 * 25, Skill Summary - 1 * 10 Starter Sync. Pack UPDATE TIME: October 14, 08:00 (UTC-7) CONTENTS: Headhunting Permit * 4, LMD * 60,000 Newcomer Special Headhunting Pack (Limited to 2 purchases) DURATION: October 14, 2026, 08:00 - October 28, 2026, 03:59 (UTC-7) ELIGIBLE PLAYERS : Players who registered before October 14, 08:00 (UTC-7) DETAILS : Players need to choose one option from the following when purchasing this headhunting pack: Type-α Headhunting Permit (★6 Operators: Ascalon, Typhon, Ho'olheyak) Type-β Headhunting Permit (★6 Operators: Lemuen, Nymph, Jessica the Liberated) Type-γ Headhunting Permit (★6 Operators: Goldenglow, Reed the Flame Shadow, Gnosis) Players will receive the chosen custom headhunting permit upon purchase. The selected permit can be used to perform a [Special Ten-roll Headhunting] that guarantees one random 6-star Operator from its pool. [Special Ten-roll Headhunting] - You may select only one of the Special Ten-roll Headhunting Permits and you can only purchase it twice. You cannot change your decision after purchasing. - The permit is good for [Special Ten-roll Headhunting]. While performing any rolls in [Special Ten-roll Headhunting], rolls that do not give a 6-star Operator will not count towards the 6-star protection mechanism, nor will it affect your accumulated roll count on [Standard Headhunting]. Rates are also not affected by your accumulated roll count on [Standard Headhunting]. - For this Headhunting, players are guaranteed to receive a 6-star Operator when performing a 10-roll. The available pool of 6-star Operators is the same for every player, and depends on the [Special Ten-roll Headhunting] pool chosen. - [Special Ten-roll Headhunting] includes 5★, 4★, and 3★ Operators from [600 Meters Over the Facts] and all previous [Standard Headhunting] and [Kernel Headhunting] banners. NOTE: - Special Ten-roll Headhunting Permit expires at: November 26, 2026, 03:59 (UTC-7) - You may only use this Headhunting Permit once. Upon use, its Headhunting pool will automatically be removed. - If not used by the expiration date, this Headhunting Permit will be removed from your Depot, so please make sure to use it before it expires. Aside from a guaranteed 6-star Operator from the selected Headhunting Permit, the pull rates for the [Special Ten-roll Headhunting] are as follows: ★6 Operator: 2% ★5 Operator: 8% ★4 Operator: 50% ★3 Operator: 40% Starter Special Headhunting Pack (Limited to 2 purchases) ELIGIBLE PLAYERS : Players who register between October 14, 2026, 08:00 and July 1, 2027, 03:59. AVAILABLE PURCHASE PERIOD : Within 14 days of registration for accounts created after October 14, 2026, 08:00 (UTC-7). DETAILS : Players need to choose one option from the following when purchasing this headhunting pack: Type-α Headhunting Permit (★6 Operators: Ascalon, Typhon, Ho'olheyak) Type-β Headhunting Permit (★6 Operators: Lemuen, Nymph, Jessica the Liberated) Type-γ Headhunting Permit (★6 Operators: Goldenglow, Reed the Flame Shadow, Gnosis) Players will receive the chosen custom headhunting permit upon purchase. The selected permit can be used to perform a [Special Ten-roll Headhunting] that guarantees one random 6-star Operator from its pool. NOTE: - Special Ten-roll Headhunting Permit expires 30 days after purchase. - You may only use this Headhunting Permit once. Upon use, its Headhunting pool will automatically be removed. Please refer to the earlier part of this announcement for details on [Special Ten-roll Headhunting]. - If not used by the expiration date, this Headhunting Permit will be removed from your Depot, so please make sure to use it before it expires. 15 KERNEL LOCATING OPEN DURATION: October 20, 2026, 04:00 - November 3, 2026, 03:59 (UTC-7) DETAILS: During the Kernel Locating, you can pick and lock-in two 6-star Operators and three 5-star Operators as the rated-up Operators for the current banner. Correspondingly, the redeemable Operators in [Distinctions] and [Universal Certificates Exchange Area] will be shifted into: A 6-star and a 5-star Operator of your choice from the rated-up Operators for the current banner. All possible Operators: ★★★★★★ (2%): Goldenglow / Dorothy / Kal'tsit / Archetto / Blemishine / Gnosis / Surtr / Weedy / Eyjafjalla / Rosa / SilverAsh / Passenger ★★★★★ (8%): Blacknight / Quercus / Zima / Kirara / La Pluma / Mulberry / April / Corroserum / Aurora / Andreana / Blue Poison / Beeswax / Silence / Shamare / Astesia / Executor / GreyThroat / Iris / Leizi / Nightmare / Tsukinogi / Skyfire / Croissant / Firewatch Note: The odds of getting a 6-star Operator due to accumulated rolls in the [Kernel Headhunting] before the shift WILL carry to the [Kernel Locating] banner. 16 SPECIALIZED MODULES UPDATE UPDATE TIME: October 14, 2026, 08:00 (UTC-7) DETAILS: Specialized Modules will be available, effective in [Integrated Strategies]. Operators with Specialized Modules in current update: ★★★★★★: Specter the Unchained ★★★★★★: Typhon Note: Specialized Modules have no unlocking missions, and the materials required to unlock and upgrade Specialized Modules are significantly reduced compared to other regular modules. 17 RECRUIT OPERATORS UPDATE UPDATE TIME: October 14, 2026, 08:00 (UTC-7) DETAILS: After the update, the following Operators will be permanently added to Recruit. ★★★★★★ : Pallas ★: GALLUS² NOTE: During the update, tags that have not yet been used for Recruit will be refreshed. Please stay tuned for further information. 18 NEW REDEEMABLE AVAILABLE IN [DISTINCTIONS] AND [UNIVERSAL CERTIFICATES EXCHANGE AREA] UPDATE TIME: October 14, 2026, 08:00 (UTC-7) DETAILS: New redeemable in [Distinctions] and [Universal Certificates Exchange Area]: EPOQUE Collection - Infiltrator for Ethan 19 THEMED BACKGROUND RERUN DURATION: October 14, 2026, 08:00 - November 7, 2026, 03:59 (UTC-7) DETAILS: During the event, players can log in to unlock the Themed Background 'Celebration'. The Themed Background can be viewed and changed on the main menu. Please stay tuned for more information!

상세 스테이터스

Operator

Goldenglow

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1480
ATK
331
DEF
125
RES
20
DP cost
22
Block count
1
Attack interval
1.3 s
Redeployment
70 s
Trust bonus · ATK
+60
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Scattering Sparks커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 15 / 35 · 25 s
Drone +1, ATK +32% and ASPD +38. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Mastery I
SP 20 / 35 · 25 s
Drone +1, ATK +34% and ASPD +42. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Mastery II
SP 20 / 35 · 25 s
Drone +1, ATK +36% and ASPD +46. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Mastery III
SP 20 / 35 · 25 s
Drone +1, ATK +40% and ASPD +50. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
S2 · Surging Current커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 70
Drone +1, ATK +45% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
Mastery I
SP 0 / 70
Drone +1, ATK +50% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
Mastery II
SP 0 / 70
Drone +1, ATK +55% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
Mastery III
SP 0 / 70
Drone +1, ATK +60% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
S3 · Crystalline Shine커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 15 / 40 · 30 s
Stops attacking; Drone +2, ATK +55% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Mastery I
SP 15 / 35 · 30 s
Stops attacking; Drone +2, ATK +60% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Mastery II
SP 17 / 35 · 30 s
Stops attacking; Drone +2, ATK +70% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Mastery III
SP 17 / 35 · 30 s
Stops attacking; Drone +2, ATK +80% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area
E2 · Potential 3
P3
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Goldenglow and her Drones' attacks ignore 15 RES
E2 · Potential 6
P6
Goldenglow and her Drones' attacks ignore 18 (+3) RES
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves First Talent
Potential 4
P4
ATK +25
Potential 5
P5
DP Cost -1
Potential 6
P6
Improves Second Talent
Module FUN-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +90; ATK +22. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)
Module level 2
Lv.2
Max HP +110; ATK +32. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage); When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 340% of Goldenglow's ATK as Arts damage to enemies in a small area
Module level 3
Lv.3
Max HP +125; ATK +38. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage); When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 360% of Goldenglow's ATK as Arts damage to enemies in a small area
Module FUN-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +30; ASPD +5. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)
Module level 2
Lv.2
ATK +40; ASPD +6. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage); Self and Drones' attacks ignore 18 RES
Module level 3
Lv.3
ATK +45; ASPD +7. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage); Self and Drones' attacks ignore 20 RES
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Dorothy

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1502
ATK
581
DEF
172
RES
0
DP cost
12
Block count
1
Attack interval
0.85 s
Redeployment
70 s
Trust bonus · ATK
+80
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Dangerous Entity Removal커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 16
Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
Mastery I
SP 0 / 15
Passive Effect: When a trap is triggered, deals 390% ATK as Physical damage and inflicts -32% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
Mastery II
SP 0 / 14
Passive Effect: When a trap is triggered, deals 420% ATK as Physical damage and inflicts -33% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
Mastery III
SP 0 / 12
Passive Effect: When a trap is triggered, deals 450% ATK as Physical damage and inflicts -35% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
S2 · Quicksand Generation커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 16
Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead Active Effect: Immediately gain 1 trap
Mastery I
SP 0 / 15
Passive Effect: When a trap is triggered, deals 270% ATK as Physical damage to all nearby enemies and Binds them for 3 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead Active Effect: Immediately gain 1 trap
Mastery II
SP 0 / 14
Passive Effect: When a trap is triggered, deals 280% ATK as Physical damage to all nearby enemies and Binds them for 3 seconds. If the trap hits only 1 target, Binds them for 5.5 seconds instead Active Effect: Immediately gain 1 trap
Mastery III
SP 0 / 12
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage to all nearby enemies and Binds them for 3.5 seconds. If the trap hits only 1 target, Binds them for 6 seconds instead Active Effect: Immediately gain 1 trap
S3 · High-speed Resonating Troubleshooter커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 16
Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
Mastery I
SP 0 / 15
Passive Effect: When a trap is triggered, deals 300% ATK as Arts damage to all enemies in range and Slows them for 4 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
Mastery II
SP 0 / 14
Passive Effect: When a trap is triggered, deals 320% ATK as Arts damage to all enemies in range and Slows them for 4.5 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
Mastery III
SP 0 / 12
Passive Effect: When a trap is triggered, deals 350% ATK as Arts damage to all enemies in range and Slows them for 5 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
E2 · Potential 3
P3
Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times
E2 · Potential 5
P5
After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves First Talent
Potential 4
P4
ATK +27
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module TRP-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +120; ATK +42. Has 20% chance to deploy a trap that deals double damage
Module level 2
Lv.2
Max HP +140; ATK +50. Has 20% chance to deploy a trap that deals double damage; After a trap is activated, Dorothy gains +3% ATK, stacking up to 10 times
Module level 3
Lv.3
Max HP +155; ATK +57. Has 20% chance to deploy a trap that deals double damage; After a trap is activated, Dorothy gains +4% ATK, stacking up to 10 times
Module TRP-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +36; DEF +12. Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases; Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
Module level 2
Lv.2
ATK +50; DEF +22. Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases; Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 3 Resonators within Attack Range
Module level 3
Lv.3
ATK +60; DEF +30. Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases; Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Kal'tsit

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1633
ATK
490
DEF
215
RES
0
DP cost
20
Block count
1
Attack interval
2.85 s
Redeployment
70 s
Trust bonus · Max HP
+400
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · DEF
+40
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Command: Structural Fortification커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 6 / 24 · 36 s
This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist
Mastery I
SP 7 / 23 · 37 s
This unit and Mon3tr gains DEF +130%. This unit also gains 40% Physical resist
Mastery II
SP 8 / 22 · 38 s
This unit and Mon3tr gains DEF +140%. This unit also gains 40% Physical resist
Mastery III
SP 10 / 20 · 40 s
This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist
S2 · Command: Tactical Coordination커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 12 · 17 s
This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies This skill is Tied to Mon3tr
Mastery I
SP 0 / 11 · 18 s
This unit gains ASPD +70; Mon3tr gains ATK +60% and attacks all blocked enemies This skill is Tied to Mon3tr
Mastery II
SP 0 / 10 · 19 s
This unit gains ASPD +80; Mon3tr gains ATK +75% and attacks all blocked enemies This skill is Tied to Mon3tr
Mastery III
SP 0 / 8 · 20 s
This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemies This skill is Tied to Mon3tr
S3 · Command: Meltdown커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 19 · 18 s
Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
Mastery I
SP 0 / 18 · 18 s
Mon3tr gains DEF +160%, ATK +210% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
Mastery II
SP 0 / 17 · 19 s
Mon3tr gains DEF +180%, ATK +230% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
Mastery III
SP 0 / 15 · 20 s
Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
E2 · Potential 5
P5
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +25
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module PHY-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +35; DEF +15. When healing allied units with less than 50% HP, increases heal amount by 15%
Module level 2
Lv.2
ATK +50; DEF +20. When healing allied units with less than 50% HP, increases heal amount by 15%; When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
Module level 3
Lv.3
ATK +60; DEF +25. When healing allied units with less than 50% HP, increases heal amount by 15%; When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage
Module PHY-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +115; ASPD +5. Healing increased by 15% when healing a ground unit
Module level 2
Lv.2
Max HP +155; ASPD +6. Healing increased by 15% when healing a ground unit; Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +12 ASPD and +15% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Module level 3
Lv.3
Max HP +195; ASPD +7. Healing increased by 15% when healing a ground unit; Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Archetto

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1705
ATK
528
DEF
172
RES
0
DP cost
14
Block count
1
Attack interval
1 s
Redeployment
70 s
Trust bonus · ATK
+90
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Dispersing Arrows커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Offensive recovery · Automatic activation

Skill rank 7
SP 0 / 4
The next attack deals 200% ATK as Physical damage to the target and 150% ATK as Physical damage to up to 3 other nearby enemies
Mastery I
SP 0 / 4
The next attack deals 210% ATK as Physical damage to the target and 160% ATK as Physical damage to up to 3 other nearby enemies
Mastery II
SP 0 / 4
The next attack deals 220% ATK as Physical damage to the target and 170% ATK as Physical damage to up to 3 other nearby enemies
Mastery III
SP 0 / 3
The next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemies
S2 · Pursuing Arrows커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Offensive recovery · Manual activation

Skill rank 7
SP 0 / 12
Immediately fire an arrow that deals 120% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges
Mastery I
SP 0 / 11
Immediately fire an arrow that deals 125% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges
Mastery II
SP 0 / 10
Immediately fire an arrow that deals 130% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges
Mastery III
SP 0 / 9
Immediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges
S3 · Thundering Arrows커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Offensive recovery · Manual activation

Skill rank 7
SP 15 / 34 · 20 s
ATK +15%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
Mastery I
SP 15 / 33 · 20 s
ATK +20%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
Mastery II
SP 15 / 32 · 20 s
ATK +25%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
Mastery III
SP 15 / 30 · 20 s
ATK +30%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks
E2 · Potential 5
P5
When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +27
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module MAR-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +17; DEF +17; ASPD +2. When there are ground enemies within range, ASPD +8
Module level 2
Lv.2
ATK +22; DEF +22; ASPD +3. When there are ground enemies within range, ASPD +8; When deployed, this unit gains 1 Shield and 5 Skill Points. Restores 7 Skill Points when the Shield breaks
Module level 3
Lv.3
ATK +24; DEF +24; ASPD +4. When there are ground enemies within range, ASPD +8; When deployed, this unit gains 1 Shield and 9 Skill Points. Restores 7 Skill Points when the Shield breaks
Module MAR-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +90; ATK +32. Increases ATK to 110% when attacking aerial targets
Module level 2
Lv.2
Max HP +130; ATK +40. Increases ATK to 110% when attacking aerial targets; Every 2.3 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 2s when there is another Sniper Operator deployed
Module level 3
Lv.3
Max HP +160; ATK +48. Increases ATK to 110% when attacking aerial targets; Every 2.2 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 1.8s when there is another Sniper Operator deployed
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Blemishine

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
3242
ATK
491
DEF
581
RES
10
DP cost
22
Block count
3
Attack interval
1.2 s
Redeployment
70 s
Trust bonus · ATK
+90
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · DEF
+20
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Surging Brilliance커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 5
The next attack deals 220% ATK as physical damage and restores the HP of a nearby ally for 120% of Blemishine's ATK Can store 2 charge(s)
Mastery I
SP 0 / 4
The next attack deals 230% ATK as physical damage and restores the HP of a nearby ally for 130% of Blemishine's ATK Can store 2 charge(s)
Mastery II
SP 0 / 4
The next attack deals 240% ATK as physical damage and restores the HP of a nearby ally for 140% of Blemishine's ATK Can store 2 charge(s)
Mastery III
SP 0 / 4
The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK Can store 3 charge(s)
S2 · Deterring Radiance커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Defensive recovery · Manual activation

Skill rank 7
SP 0 / 16 · 10 s
ATK +70% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 17% of Blemishine's ATK every second
Mastery I
SP 0 / 15 · 10 s
ATK +80% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 18% of Blemishine's ATK every second
Mastery II
SP 0 / 14 · 10 s
ATK +90% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 19% of Blemishine's ATK every second
Mastery III
SP 0 / 12 · 10 s
ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second
S3 · Divine Avatar커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Defensive recovery · Manual activation

Skill rank 7
SP 15 / 28 · 26 s
ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK
Mastery I
SP 15 / 27 · 27 s
ATK +90%, DEF +40%; Every attack deals an additional 80% ATK as Arts damage and restores the HP of a nearby ally besides herself for 90% of Blemishine's ATK
Mastery II
SP 15 / 26 · 28 s
ATK +100%, DEF +50%; Every attack deals an additional 90% ATK as Arts damage and restores the HP of a nearby ally besides herself for 90% of Blemishine's ATK
Mastery III
SP 15 / 25 · 30 s
ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies
E2 · Potential 5
P5
Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +26
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module GUA-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +160; ATK +35; DEF +35. Reduces damage taken by 15%
Module level 2
Lv.2
Max HP +210; ATK +43; DEF +43. Reduces damage taken by 15%; When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 2 SP
Module level 3
Lv.3
Max HP +270; ATK +50; DEF +50. Reduces damage taken by 15%; When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 3 SP
Module GUA-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +230; ATK +53. When healing allied units with less than 50% HP, increases heal amount by 15%
Module level 2
Lv.2
Max HP +350; ATK +60. When healing allied units with less than 50% HP, increases heal amount by 15%; Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 150%. After deployment, all ground enemies on that tile will fall asleep for 5 seconds
Module level 3
Lv.3
Max HP +460; ATK +69. When healing allied units with less than 50% HP, increases heal amount by 15%; Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 160%. After deployment, all ground enemies on that tile will fall asleep for 8 seconds
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Gnosis

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
2035
ATK
455
DEF
132
RES
25
DP cost
13
Block count
1
Attack interval
1.6 s
Redeployment
70 s
Trust bonus · ATK
+80
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · High-Speed Cogitation커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 4
The next attack deals 150% ATK as Arts damage and attacks twice consecutively
Mastery I
SP 0 / 4
The next attack deals 155% ATK as Arts damage and attacks twice consecutively
Mastery II
SP 0 / 4
The next attack deals 160% ATK as Arts damage and attacks twice consecutively
Mastery III
SP 0 / 4
The next attack deals 170% ATK as Arts damage and attacks twice consecutively
S2 · Zero-Point Burst커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 7
Deals 160% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold
Mastery I
SP 0 / 7
Deals 170% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold
Mastery II
SP 0 / 7
Deals 180% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold
Mastery III
SP 0 / 6
Deals 200% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 4 seconds; Charged effect: Inflicts an additional layer of Cold
S3 · Hypothermia커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 25 / 44 · 10 s
ASPD +122 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 400% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
Mastery I
SP 25 / 43 · 11 s
ASPD +124 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 450% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
Mastery II
SP 25 / 42 · 12 s
ASPD +126 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 500% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
Mastery III
SP 25 / 40 · 13 s
ASPD +130 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 600% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
E2 · Potential 5
P5
Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +33
Potential 5
P5
Improves First Talent
Potential 6
P6
DP Cost -1
Module UMD-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +105; ATK +15; DEF +15. Applies 10% Enfeeble to targets for 2 seconds
Module level 2
Lv.2
Max HP +125; ATK +20; DEF +20. Applies 10% Enfeeble to targets for 2 seconds; Attacks inflict Cold for 1 second; apply 28% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
Module level 3
Lv.3
Max HP +145; ATK +25; DEF +30. Applies 10% Enfeeble to targets for 2 seconds; Attacks inflict Cold for 1 second; apply 30% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
Module UMD-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +90; ATK +35. Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range
Module level 2
Lv.2
Max HP +110; ATK +45. Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range; Grants Resist and ATK +10% to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds
Module level 3
Lv.3
Max HP +120; ATK +55. Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range; Grants Resist and ATK +15% to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Surtr

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
2916
ATK
672
DEF
414
RES
15
DP cost
21
Block count
1
Attack interval
1.25 s
Redeployment
70 s
Trust bonus · ATK
+100
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Laevatain커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Offensive recovery · Automatic activation

Skill rank 7
SP 0 / 3
Increases the ATK of the next attack to 240%. If the target is defeated, immediately recover all Skill Points
Mastery I
SP 0 / 3
Increases the ATK of the next attack to 260%. If the target is defeated, immediately recover all Skill Points
Mastery II
SP 0 / 3
Increases the ATK of the next attack to 280%. If the target is defeated, immediately recover all Skill Points
Mastery III
SP 0 / 2
Increases the ATK of the next attack to 310%. If the target is defeated, immediately recover all Skill Points
S2 · Molten Giant커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 9 / 22 · 17 s
ATK +80%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target
Mastery I
SP 10 / 21 · 17 s
ATK +90%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target
Mastery II
SP 11 / 20 · 17 s
ATK +100%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target
Mastery III
SP 12 / 18 · 18 s
ATK +120%, attack range +1 and attack target count +1. When attacking only one enemy, deal 160% ATK as damage to the target
S3 · Twilight커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 8
Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Mastery I
SP 0 / 7
Immediately recover all HP; ATK +270%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Mastery II
SP 0 / 6
Immediately recover all HP; ATK +300%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Mastery III
SP 0 / 5
Immediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Attacks ignore 20 RES
E2 · Potential 5
P5
Attacks ignore 22 (+2) RES
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later
E2 · Potential 3
P3
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves Second Talent
Potential 4
P4
ATK +28
Potential 5
P5
Improves First Talent
Potential 6
P6
DP Cost -1
Module AFT-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +30; RES +5. ASPD +8 when not blocking an enemy
Module level 2
Lv.2
ATK +48; RES +5. ASPD +8 when not blocking an enemy; Attacks ignore 24 RES
Module level 3
Lv.3
ATK +60; RES +5. ASPD +8 when not blocking an enemy; Attacks ignore 26 RES
Module AFT-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +45; DEF +42. Enemies blocked by this unit receive 10% Arts Fragility
Module level 2
Lv.2
ATK +55; DEF +56. Enemies blocked by this unit receive 10% Arts Fragility; After receiving fatal damage, continuously prevents HP from falling below 1 and gains ASPD +20; retreats from the battlefield 8 seconds later
Module level 3
Lv.3
ATK +60; DEF +65. Enemies blocked by this unit receive 10% Arts Fragility; After receiving fatal damage, continuously prevents HP from falling below 1 and gains ASPD +30; retreats from the battlefield 9 seconds later
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Weedy

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
2133
ATK
677
DEF
394
RES
0
DP cost
21
Block count
2
Attack interval
1.2 s
Redeployment
70 s
Trust bonus · ATK
+45
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · DEF
+45
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Barrel Burst커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 6
The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s)
Mastery I
SP 0 / 5
The next attack pushes the targets away along the attack direction moderately, dealing 140% ATK as Physical damage and Stunning them for 1 second(s)
Mastery II
SP 0 / 5
The next attack pushes the targets away along the attack direction moderately, dealing 145% ATK as Physical damage and Stunning them for 1.1 second(s)
Mastery III
SP 0 / 5
The next attack pushes the targets away along the attack direction greatly, dealing 150% ATK as Physical damage and Stunning them for 1.2 second(s)
S2 · Hydraulics Mode커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 78
Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration
Mastery I
SP 0 / 76
Attack Interval increases, ATK +180%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration
Mastery II
SP 0 / 74
Attack Interval increases, ATK +190%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration
Mastery III
SP 0 / 70
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately Unlimited duration Attack interval +220%.
S3 · Liquid Nitrogen Cannon커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 16 / 37
Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Mastery I
SP 17 / 36
Immediately fires a compressed liquid nitrogen cannon, dealing 330% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Mastery II
SP 18 / 35
Immediately fires a compressed liquid nitrogen cannon, dealing 340% Arts damage in an area and pushing enemies away greatly; For 7 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Mastery III
SP 20 / 33
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away significantly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ASPD +8
Potential 5
P5
Max HP +140
Potential 6
P6
DP Cost -1
Module PUS-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +140; ATK +50. Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
Module level 2
Lv.2
Max HP +180; ATK +64. Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment; Normal attacks and skills have +1 shift level; restores 1 SP per 2.5 seconds to Weedy if located within 4 tiles around her and additionally grants +15% ATK; Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +15% ATK and restores 1 SP per 2.5 seconds if the Water Cannon is located within 4 tiles around her
Module level 3
Lv.3
Max HP +210; ATK +72. Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment; Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK; Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her
Module PUS-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +46; DEF +30. Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles
Module level 2
Lv.2
ATK +60; DEF +36. Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles; Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 5s
Module level 3
Lv.3
ATK +68; DEF +40. Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles; Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Eyjafjalla

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1743
ATK
645
DEF
122
RES
20
DP cost
21
Block count
1
Attack interval
1.6 s
Redeployment
70 s
Trust bonus · ATK
+90
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Duetto커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 20 / 39 · 25 s
ASPD +45 Starting from the second use of the skill, ATK +45%
Mastery I
SP 20 / 38 · 25 s
ASPD +50 Starting from the second use of the skill, ATK +50%
Mastery II
SP 20 / 37 · 25 s
ASPD +55 Starting from the second use of the skill, ATK +55%
Mastery III
SP 25 / 35 · 25 s
ASPD +60 Starting from the second use of the skill, ATK +60%
S2 · Ignition커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 6
Deals 310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds Can store 2 charge(s)
Mastery I
SP 0 / 6
Deals 330% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds Can store 3 charge(s)
Mastery II
SP 0 / 6
Deals 350% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds Can store 3 charge(s)
Mastery III
SP 0 / 5
Deals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -25% for 6 seconds Can store 3 charge(s)
S3 · Volcano커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 40 / 80 · 15 s
ATK +85%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range
Mastery I
SP 45 / 80 · 15 s
ATK +100%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range
Mastery II
SP 50 / 80 · 15 s
ATK +115%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range
Mastery III
SP 55 / 80 · 15 s
ATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range Attack interval -1.1 seconds.
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
All [Caster] Operators' ATK +14% when Eyjafjalla is deployed
E2 · Potential 6
P6
All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Immediately obtains 7 to 15 SP randomly after deployment
E2 · Potential 3
P3
Immediately obtains 10 (+3) to 19 (+4) SP randomly after deployment
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves Second Talent
Potential 4
P4
ATK +27
Potential 5
P5
DP Cost -1
Potential 6
P6
Improves First Talent
Module CCR-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +130; ATK +40. Ignore 10 of target's RES
Module level 2
Lv.2
Max HP +160; ATK +55. Ignore 10 of target's RES; All [Caster] Operators' ATK +18% when brought
Module level 3
Lv.3
Max HP +180; ATK +65. Ignore 10 of target's RES; All [Caster] Operators' ATK +22% when brought
Module CCR-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +180; ATK +25. Gain 1 SP when normal attacks hit an elite or leader enemy.
Module level 2
Lv.2
Max HP +210; ATK +40. Gain 1 SP when normal attacks hit an elite or leader enemy.; Immediately obtains 7 to 15 SP randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP possible
Module level 3
Lv.3
Max HP +230; ATK +50. Gain 1 SP when normal attacks hit an elite or leader enemy.; Immediately obtains 7 to 15 SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Rosa

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1755
ATK
1032
DEF
122
RES
0
DP cost
24
Block count
1
Attack interval
2.4 s
Redeployment
70 s
Trust bonus · ATK
+110
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · ATK Up γ커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 10 / 35 · 30 s
ATK +60%
Mastery I
SP 10 / 34 · 30 s
ATK +75%
Mastery II
SP 10 / 33 · 30 s
ATK +90%
Mastery III
SP 15 / 30 · 30 s
ATK +100%
S2 · Split Shot커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 45 / 80 · 60 s
ATK +60%, and attacks hit one additional enemy
Mastery I
SP 45 / 75 · 60 s
ATK +70%, and attacks hit one additional enemy
Mastery II
SP 45 / 70 · 60 s
ATK +80%, and attacks hit one additional enemy
Mastery III
SP 45 / 65 · 60 s
ATK +90%, and attacks hit one additional enemy
S3 · Avalanche Breaker커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 12 / 34 · 7 s
ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
Mastery I
SP 13 / 33 · 7 s
ATK +15%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
Mastery II
SP 14 / 32 · 7 s
ATK +20%. Immediately fires harpoons at the 4 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
Mastery III
SP 15 / 30 · 8 s
ATK +25%. Immediately fires harpoons at the 4 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK
E2 · Potential 5
P5
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK (+2%)
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +34
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module SIE-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +60; DEF +30. When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
Module level 2
Lv.2
ATK +78; DEF +40. When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%; When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 40% ATK as Physical damage (enemies with 3 weight or higher count for this effect)
Module level 3
Lv.3
ATK +90; DEF +45. When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%; When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)
Module SIE-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +70; DEF +20. The further away the enemy, the higher the damage dealt (up to an increase of 12%)
Module level 2
Lv.2
ATK +90; DEF +25. The further away the enemy, the higher the damage dealt (up to an increase of 12%); When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +11% ATK (max +33%)
Module level 3
Lv.3
ATK +100; DEF +30. The further away the enemy, the higher the damage dealt (up to an increase of 12%); When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

SilverAsh

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
2560
ATK
713
DEF
397
RES
10
DP cost
20
Block count
2
Attack interval
1.3 s
Redeployment
70 s
Trust bonus · ATK
+50
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · DEF
+50
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Power Strike γ커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Offensive recovery · Automatic activation

Skill rank 7
SP 0 / 3
Increases the ATK of next attack to 225%
Mastery I
SP 0 / 3
Increases the ATK of next attack to 245%
Mastery II
SP 0 / 3
Increases the ATK of next attack to 265%
Mastery III
SP 0 / 2
Increases the ATK of next attack to 290%
S2 · Rules of Survival커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 5
Can switch between the original state and the following state: Range reduces; DEF +65%; Restores HP by 4% of Max HP per second
Mastery I
SP 0 / 5
Can switch between the original state and the following state: Range reduces; DEF +75%; Restores HP by 4.5% of Max HP per second
Mastery II
SP 0 / 5
Can switch between the original state and the following state: Range reduces; DEF +85%; Restores HP by 5% of Max HP per second
Mastery III
SP 0 / 5
Can switch between the original state and the following state: Range reduces; DEF +100%; Restores HP by 6% of Max HP per second
S3 · Truesilver Slash커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 60 / 90 · 26 s
DEF -70%; ATK +140%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)
Mastery I
SP 65 / 90 · 27 s
DEF -70%; ATK +160%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)
Mastery II
SP 70 / 90 · 28 s
DEF -70%; ATK +180%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)
Mastery III
SP 75 / 90 · 30 s
DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.
E2 · Potential 5
P5
ATK +12% (+2%), all allied units' Redeployment Time -12% (+2%) when this unit is in the squad.
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Reveals Invisible enemies within range
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +26
Potential 5
P5
Improves First Talent
Potential 6
P6
DP Cost -1
Module LOR-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +190; ATK +45. Attacks deal an additional 10% ATK as Arts damage.
Module level 2
Lv.2
Max HP +270; ATK +60. Attacks deal an additional 10% ATK as Arts damage.; ATK +20%, and further increased to 110% when attacking elite and leader enemies; all allied units' Redeployment Time -10% when this unit is in the squad.
Module level 3
Lv.3
Max HP +330; ATK +70. Attacks deal an additional 10% ATK as Arts damage.; ATK +25%, and further increased to 115% when attacking elite and leader enemies; all allied units' Redeployment Time -10% when this unit is in the squad. SilverAsh and other allies in the 8 surrounding tiles gain an additional -10% Redeployment Time.
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Passenger

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1558
ATK
689
DEF
130
RES
20
DP cost
33
Block count
1
Attack interval
2.3 s
Redeployment
70 s
Trust bonus · ATK
+85
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Touch of Static커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 6
Increases the ATK of the next attack to 210%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
Mastery I
SP 0 / 6
Increases the ATK of the next attack to 220%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
Mastery II
SP 0 / 6
Increases the ATK of the next attack to 230%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
Mastery III
SP 0 / 5
Increases the ATK of the next attack to 250%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
S2 · Focus Command커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 16 / 44 · 31 s
Attack Range +1 tile, ATK +20%, Attack Interval decreases. Increase the maximum number of jumps to 5
Mastery I
SP 17 / 43 · 32 s
Attack Range +1 tile, ATK +25%, Attack Interval decreases. Increase the maximum number of jumps to 5
Mastery II
SP 18 / 42 · 33 s
Attack Range +1 tile, ATK +30%, Attack Interval decreases. Increase the maximum number of jumps to 5
Mastery III
SP 20 / 40 · 35 s
Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5 Attack interval -50%.
S3 · Glorious Shards커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 34
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
Mastery I
SP 0 / 33
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 135% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
Mastery II
SP 0 / 32
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 140% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
Mastery III
SP 0 / 30
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds
E2 · Potential 6
P6
When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When there are no enemies in the surrounding 4 tiles, ATK +8%
E2 · Potential 3
P3
When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves Second Talent
Potential 4
P4
ATK +32
Potential 5
P5
DP Cost -1
Potential 6
P6
Improves First Talent
Module CHA-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +65; ASPD +5. Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
Module level 2
Lv.2
ATK +80; ASPD +5. Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow; When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.15/second
Module level 3
Lv.3
ATK +90; ASPD +5. Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow; When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second
Module CHA-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +20; ATK +70. Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
Module level 2
Lv.2
Max HP +40; ATK +85. Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow; When attacking enemies with 80% or more HP, Passenger will deal 25% increased damage to them for 4 seconds
Module level 3
Lv.3
Max HP +60; ATK +100. Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow; When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.