Arknights · Character banners & reruns
Kernel Locating
Select 2 six-star and 3 five-star operators from the candidates; candidates are not simultaneous fixed rate-ups.
- Period
- 2026-10-20T04:00:00+09:00 — 2026-11-03T03:59:00+09:00
NoticeJapanese · Original↗
상세 스테이터스
Goldenglow
- Progression
- E2 Lv.90 / P1
- Max HP
- 1480
- ATK
- 331
- DEF
- 125
- RES
- 20
- DP cost
- 22
- Block count
- 1
- Attack interval
- 1.3 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +60 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Scattering Sparks커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 15 / 35 · 25 s Drone +1, ATK +32% and ASPD +38. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
- Mastery I
- SP 20 / 35 · 25 s Drone +1, ATK +34% and ASPD +42. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
- Mastery II
- SP 20 / 35 · 25 s Drone +1, ATK +36% and ASPD +46. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
- Mastery III
- SP 20 / 35 · 25 s Drone +1, ATK +40% and ASPD +50. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
S2 · Surging Current커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 70 Drone +1, ATK +45% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
- Mastery I
- SP 0 / 70 Drone +1, ATK +50% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
- Mastery II
- SP 0 / 70 Drone +1, ATK +55% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
- Mastery III
- SP 0 / 70 Drone +1, ATK +60% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
S3 · Crystalline Shine커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 15 / 40 · 30 s Stops attacking; Drone +2, ATK +55% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
- Mastery I
- SP 15 / 35 · 30 s Stops attacking; Drone +2, ATK +60% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
- Mastery II
- SP 17 / 35 · 30 s Stops attacking; Drone +2, ATK +70% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
- Mastery III
- SP 17 / 35 · 30 s Stops attacking; Drone +2, ATK +80% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area
- E2 · Potential 3
- P3 When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Goldenglow and her Drones' attacks ignore 15 RES
- E2 · Potential 6
- P6 Goldenglow and her Drones' attacks ignore 18 (+3) RES
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Improves First Talent
- Potential 4
- P4 ATK +25
- Potential 5
- P5 DP Cost -1
- Potential 6
- P6 Improves Second Talent
Module FUN-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +90; ATK +22. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)
- Module level 2
- Lv.2 Max HP +110; ATK +32. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage); When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 340% of Goldenglow's ATK as Arts damage to enemies in a small area
- Module level 3
- Lv.3 Max HP +125; ATK +38. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage); When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 360% of Goldenglow's ATK as Arts damage to enemies in a small area
Module FUN-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +30; ASPD +5. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)
- Module level 2
- Lv.2 ATK +40; ASPD +6. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage); Self and Drones' attacks ignore 18 RES
- Module level 3
- Lv.3 ATK +45; ASPD +7. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage); Self and Drones' attacks ignore 20 RES
- Stats and effects are community-reviewed using regional public game data and PRTS.
- A selectable candidate. Candidates are not all simultaneous rate-ups.
Dorothy
- Progression
- E2 Lv.90 / P1
- Max HP
- 1502
- ATK
- 581
- DEF
- 172
- RES
- 0
- DP cost
- 12
- Block count
- 1
- Attack interval
- 0.85 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +80 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Dangerous Entity Removal커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 16 Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
- Mastery I
- SP 0 / 15 Passive Effect: When a trap is triggered, deals 390% ATK as Physical damage and inflicts -32% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
- Mastery II
- SP 0 / 14 Passive Effect: When a trap is triggered, deals 420% ATK as Physical damage and inflicts -33% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
- Mastery III
- SP 0 / 12 Passive Effect: When a trap is triggered, deals 450% ATK as Physical damage and inflicts -35% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
S2 · Quicksand Generation커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 16 Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead Active Effect: Immediately gain 1 trap
- Mastery I
- SP 0 / 15 Passive Effect: When a trap is triggered, deals 270% ATK as Physical damage to all nearby enemies and Binds them for 3 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead Active Effect: Immediately gain 1 trap
- Mastery II
- SP 0 / 14 Passive Effect: When a trap is triggered, deals 280% ATK as Physical damage to all nearby enemies and Binds them for 3 seconds. If the trap hits only 1 target, Binds them for 5.5 seconds instead Active Effect: Immediately gain 1 trap
- Mastery III
- SP 0 / 12 Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage to all nearby enemies and Binds them for 3.5 seconds. If the trap hits only 1 target, Binds them for 6 seconds instead Active Effect: Immediately gain 1 trap
S3 · High-speed Resonating Troubleshooter커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 16 Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
- Mastery I
- SP 0 / 15 Passive Effect: When a trap is triggered, deals 300% ATK as Arts damage to all enemies in range and Slows them for 4 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
- Mastery II
- SP 0 / 14 Passive Effect: When a trap is triggered, deals 320% ATK as Arts damage to all enemies in range and Slows them for 4.5 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
- Mastery III
- SP 0 / 12 Passive Effect: When a trap is triggered, deals 350% ATK as Arts damage to all enemies in range and Slows them for 5 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
- E2 · Potential 3
- P3 Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times
- E2 · Potential 5
- P5 After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Improves First Talent
- Potential 4
- P4 ATK +27
- Potential 5
- P5 Improves Second Talent
- Potential 6
- P6 DP Cost -1
Module TRP-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +120; ATK +42. Has 20% chance to deploy a trap that deals double damage
- Module level 2
- Lv.2 Max HP +140; ATK +50. Has 20% chance to deploy a trap that deals double damage; After a trap is activated, Dorothy gains +3% ATK, stacking up to 10 times
- Module level 3
- Lv.3 Max HP +155; ATK +57. Has 20% chance to deploy a trap that deals double damage; After a trap is activated, Dorothy gains +4% ATK, stacking up to 10 times
Module TRP-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +36; DEF +12. Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases; Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
- Module level 2
- Lv.2 ATK +50; DEF +22. Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases; Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 3 Resonators within Attack Range
- Module level 3
- Lv.3 ATK +60; DEF +30. Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases; Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range
- Stats and effects are community-reviewed using regional public game data and PRTS.
- A selectable candidate. Candidates are not all simultaneous rate-ups.
Kal'tsit
- Progression
- E2 Lv.90 / P1
- Max HP
- 1633
- ATK
- 490
- DEF
- 215
- RES
- 0
- DP cost
- 20
- Block count
- 1
- Attack interval
- 2.85 s
- Redeployment
- 70 s
- Trust bonus · Max HP
- +400 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · DEF
- +40 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Command: Structural Fortification커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 6 / 24 · 36 s This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist
- Mastery I
- SP 7 / 23 · 37 s This unit and Mon3tr gains DEF +130%. This unit also gains 40% Physical resist
- Mastery II
- SP 8 / 22 · 38 s This unit and Mon3tr gains DEF +140%. This unit also gains 40% Physical resist
- Mastery III
- SP 10 / 20 · 40 s This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist
S2 · Command: Tactical Coordination커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 0 / 12 · 17 s This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies This skill is Tied to Mon3tr
- Mastery I
- SP 0 / 11 · 18 s This unit gains ASPD +70; Mon3tr gains ATK +60% and attacks all blocked enemies This skill is Tied to Mon3tr
- Mastery II
- SP 0 / 10 · 19 s This unit gains ASPD +80; Mon3tr gains ATK +75% and attacks all blocked enemies This skill is Tied to Mon3tr
- Mastery III
- SP 0 / 8 · 20 s This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemies This skill is Tied to Mon3tr
S3 · Command: Meltdown커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 0 / 19 · 18 s Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
- Mastery I
- SP 0 / 18 · 18 s Mon3tr gains DEF +160%, ATK +210% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
- Mastery II
- SP 0 / 17 · 19 s Mon3tr gains DEF +180%, ATK +230% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
- Mastery III
- SP 0 / 15 · 20 s Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
- E2 · Potential 5
- P5 When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Redeployment Time -4 sec
- Potential 4
- P4 ATK +25
- Potential 5
- P5 Improves Second Talent
- Potential 6
- P6 DP Cost -1
Module PHY-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +35; DEF +15. When healing allied units with less than 50% HP, increases heal amount by 15%
- Module level 2
- Lv.2 ATK +50; DEF +20. When healing allied units with less than 50% HP, increases heal amount by 15%; When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
- Module level 3
- Lv.3 ATK +60; DEF +25. When healing allied units with less than 50% HP, increases heal amount by 15%; When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage
Module PHY-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +115; ASPD +5. Healing increased by 15% when healing a ground unit
- Module level 2
- Lv.2 Max HP +155; ASPD +6. Healing increased by 15% when healing a ground unit; Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +12 ASPD and +15% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
- Module level 3
- Lv.3 Max HP +195; ASPD +7. Healing increased by 15% when healing a ground unit; Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
- Stats and effects are community-reviewed using regional public game data and PRTS.
- A selectable candidate. Candidates are not all simultaneous rate-ups.
Archetto
- Progression
- E2 Lv.90 / P1
- Max HP
- 1705
- ATK
- 528
- DEF
- 172
- RES
- 0
- DP cost
- 14
- Block count
- 1
- Attack interval
- 1 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +90 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Dispersing Arrows커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Offensive recovery · Automatic activation
- Skill rank 7
- SP 0 / 4 The next attack deals 200% ATK as Physical damage to the target and 150% ATK as Physical damage to up to 3 other nearby enemies
- Mastery I
- SP 0 / 4 The next attack deals 210% ATK as Physical damage to the target and 160% ATK as Physical damage to up to 3 other nearby enemies
- Mastery II
- SP 0 / 4 The next attack deals 220% ATK as Physical damage to the target and 170% ATK as Physical damage to up to 3 other nearby enemies
- Mastery III
- SP 0 / 3 The next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemies
S2 · Pursuing Arrows커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Offensive recovery · Manual activation
- Skill rank 7
- SP 0 / 12 Immediately fire an arrow that deals 120% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges
- Mastery I
- SP 0 / 11 Immediately fire an arrow that deals 125% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges
- Mastery II
- SP 0 / 10 Immediately fire an arrow that deals 130% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges
- Mastery III
- SP 0 / 9 Immediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges
S3 · Thundering Arrows커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Offensive recovery · Manual activation
- Skill rank 7
- SP 15 / 34 · 20 s ATK +15%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
- Mastery I
- SP 15 / 33 · 20 s ATK +20%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
- Mastery II
- SP 15 / 32 · 20 s ATK +25%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
- Mastery III
- SP 15 / 30 · 20 s ATK +30%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks
- E2 · Potential 5
- P5 When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Redeployment Time -4 sec
- Potential 4
- P4 ATK +27
- Potential 5
- P5 Improves Second Talent
- Potential 6
- P6 DP Cost -1
Module MAR-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +17; DEF +17; ASPD +2. When there are ground enemies within range, ASPD +8
- Module level 2
- Lv.2 ATK +22; DEF +22; ASPD +3. When there are ground enemies within range, ASPD +8; When deployed, this unit gains 1 Shield and 5 Skill Points. Restores 7 Skill Points when the Shield breaks
- Module level 3
- Lv.3 ATK +24; DEF +24; ASPD +4. When there are ground enemies within range, ASPD +8; When deployed, this unit gains 1 Shield and 9 Skill Points. Restores 7 Skill Points when the Shield breaks
Module MAR-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +90; ATK +32. Increases ATK to 110% when attacking aerial targets
- Module level 2
- Lv.2 Max HP +130; ATK +40. Increases ATK to 110% when attacking aerial targets; Every 2.3 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 2s when there is another Sniper Operator deployed
- Module level 3
- Lv.3 Max HP +160; ATK +48. Increases ATK to 110% when attacking aerial targets; Every 2.2 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 1.8s when there is another Sniper Operator deployed
- Stats and effects are community-reviewed using regional public game data and PRTS.
- A selectable candidate. Candidates are not all simultaneous rate-ups.
Blemishine
- Progression
- E2 Lv.90 / P1
- Max HP
- 3242
- ATK
- 491
- DEF
- 581
- RES
- 10
- DP cost
- 22
- Block count
- 3
- Attack interval
- 1.2 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +90 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · DEF
- +20 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Surging Brilliance커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 5 The next attack deals 220% ATK as physical damage and restores the HP of a nearby ally for 120% of Blemishine's ATK Can store 2 charge(s)
- Mastery I
- SP 0 / 4 The next attack deals 230% ATK as physical damage and restores the HP of a nearby ally for 130% of Blemishine's ATK Can store 2 charge(s)
- Mastery II
- SP 0 / 4 The next attack deals 240% ATK as physical damage and restores the HP of a nearby ally for 140% of Blemishine's ATK Can store 2 charge(s)
- Mastery III
- SP 0 / 4 The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK Can store 3 charge(s)
S2 · Deterring Radiance커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Defensive recovery · Manual activation
- Skill rank 7
- SP 0 / 16 · 10 s ATK +70% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 17% of Blemishine's ATK every second
- Mastery I
- SP 0 / 15 · 10 s ATK +80% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 18% of Blemishine's ATK every second
- Mastery II
- SP 0 / 14 · 10 s ATK +90% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 19% of Blemishine's ATK every second
- Mastery III
- SP 0 / 12 · 10 s ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second
S3 · Divine Avatar커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Defensive recovery · Manual activation
- Skill rank 7
- SP 15 / 28 · 26 s ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK
- Mastery I
- SP 15 / 27 · 27 s ATK +90%, DEF +40%; Every attack deals an additional 80% ATK as Arts damage and restores the HP of a nearby ally besides herself for 90% of Blemishine's ATK
- Mastery II
- SP 15 / 26 · 28 s ATK +100%, DEF +50%; Every attack deals an additional 90% ATK as Arts damage and restores the HP of a nearby ally besides herself for 90% of Blemishine's ATK
- Mastery III
- SP 15 / 25 · 30 s ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies
- E2 · Potential 5
- P5 Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Redeployment Time -4 sec
- Potential 4
- P4 ATK +26
- Potential 5
- P5 Improves Second Talent
- Potential 6
- P6 DP Cost -1
Module GUA-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +160; ATK +35; DEF +35. Reduces damage taken by 15%
- Module level 2
- Lv.2 Max HP +210; ATK +43; DEF +43. Reduces damage taken by 15%; When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 2 SP
- Module level 3
- Lv.3 Max HP +270; ATK +50; DEF +50. Reduces damage taken by 15%; When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 3 SP
Module GUA-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +230; ATK +53. When healing allied units with less than 50% HP, increases heal amount by 15%
- Module level 2
- Lv.2 Max HP +350; ATK +60. When healing allied units with less than 50% HP, increases heal amount by 15%; Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 150%. After deployment, all ground enemies on that tile will fall asleep for 5 seconds
- Module level 3
- Lv.3 Max HP +460; ATK +69. When healing allied units with less than 50% HP, increases heal amount by 15%; Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 160%. After deployment, all ground enemies on that tile will fall asleep for 8 seconds
- Stats and effects are community-reviewed using regional public game data and PRTS.
- A selectable candidate. Candidates are not all simultaneous rate-ups.
Gnosis
- Progression
- E2 Lv.90 / P1
- Max HP
- 2035
- ATK
- 455
- DEF
- 132
- RES
- 25
- DP cost
- 13
- Block count
- 1
- Attack interval
- 1.6 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +80 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · High-Speed Cogitation커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 4 The next attack deals 150% ATK as Arts damage and attacks twice consecutively
- Mastery I
- SP 0 / 4 The next attack deals 155% ATK as Arts damage and attacks twice consecutively
- Mastery II
- SP 0 / 4 The next attack deals 160% ATK as Arts damage and attacks twice consecutively
- Mastery III
- SP 0 / 4 The next attack deals 170% ATK as Arts damage and attacks twice consecutively
S2 · Zero-Point Burst커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 0 / 7 Deals 160% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold
- Mastery I
- SP 0 / 7 Deals 170% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold
- Mastery II
- SP 0 / 7 Deals 180% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold
- Mastery III
- SP 0 / 6 Deals 200% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 4 seconds; Charged effect: Inflicts an additional layer of Cold
S3 · Hypothermia커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 25 / 44 · 10 s ASPD +122 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 400% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
- Mastery I
- SP 25 / 43 · 11 s ASPD +124 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 450% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
- Mastery II
- SP 25 / 42 · 12 s ASPD +126 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 500% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
- Mastery III
- SP 25 / 40 · 13 s ASPD +130 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 600% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
- E2 · Potential 5
- P5 Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Redeployment Time -4 sec
- Potential 4
- P4 ATK +33
- Potential 5
- P5 Improves First Talent
- Potential 6
- P6 DP Cost -1
Module UMD-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +105; ATK +15; DEF +15. Applies 10% Enfeeble to targets for 2 seconds
- Module level 2
- Lv.2 Max HP +125; ATK +20; DEF +20. Applies 10% Enfeeble to targets for 2 seconds; Attacks inflict Cold for 1 second; apply 28% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
- Module level 3
- Lv.3 Max HP +145; ATK +25; DEF +30. Applies 10% Enfeeble to targets for 2 seconds; Attacks inflict Cold for 1 second; apply 30% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
Module UMD-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +90; ATK +35. Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range
- Module level 2
- Lv.2 Max HP +110; ATK +45. Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range; Grants Resist and ATK +10% to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds
- Module level 3
- Lv.3 Max HP +120; ATK +55. Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range; Grants Resist and ATK +15% to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds
- Stats and effects are community-reviewed using regional public game data and PRTS.
- A selectable candidate. Candidates are not all simultaneous rate-ups.
Surtr
- Progression
- E2 Lv.90 / P1
- Max HP
- 2916
- ATK
- 672
- DEF
- 414
- RES
- 15
- DP cost
- 21
- Block count
- 1
- Attack interval
- 1.25 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +100 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Laevatain커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Offensive recovery · Automatic activation
- Skill rank 7
- SP 0 / 3 Increases the ATK of the next attack to 240%. If the target is defeated, immediately recover all Skill Points
- Mastery I
- SP 0 / 3 Increases the ATK of the next attack to 260%. If the target is defeated, immediately recover all Skill Points
- Mastery II
- SP 0 / 3 Increases the ATK of the next attack to 280%. If the target is defeated, immediately recover all Skill Points
- Mastery III
- SP 0 / 2 Increases the ATK of the next attack to 310%. If the target is defeated, immediately recover all Skill Points
S2 · Molten Giant커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 9 / 22 · 17 s ATK +80%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target
- Mastery I
- SP 10 / 21 · 17 s ATK +90%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target
- Mastery II
- SP 11 / 20 · 17 s ATK +100%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target
- Mastery III
- SP 12 / 18 · 18 s ATK +120%, attack range +1 and attack target count +1. When attacking only one enemy, deal 160% ATK as damage to the target
S3 · Twilight커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 0 / 8 Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
- Mastery I
- SP 0 / 7 Immediately recover all HP; ATK +270%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
- Mastery II
- SP 0 / 6 Immediately recover all HP; ATK +300%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
- Mastery III
- SP 0 / 5 Immediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Attacks ignore 20 RES
- E2 · Potential 5
- P5 Attacks ignore 22 (+2) RES
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later
- E2 · Potential 3
- P3 After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Improves Second Talent
- Potential 4
- P4 ATK +28
- Potential 5
- P5 Improves First Talent
- Potential 6
- P6 DP Cost -1
Module AFT-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +30; RES +5. ASPD +8 when not blocking an enemy
- Module level 2
- Lv.2 ATK +48; RES +5. ASPD +8 when not blocking an enemy; Attacks ignore 24 RES
- Module level 3
- Lv.3 ATK +60; RES +5. ASPD +8 when not blocking an enemy; Attacks ignore 26 RES
Module AFT-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +45; DEF +42. Enemies blocked by this unit receive 10% Arts Fragility
- Module level 2
- Lv.2 ATK +55; DEF +56. Enemies blocked by this unit receive 10% Arts Fragility; After receiving fatal damage, continuously prevents HP from falling below 1 and gains ASPD +20; retreats from the battlefield 8 seconds later
- Module level 3
- Lv.3 ATK +60; DEF +65. Enemies blocked by this unit receive 10% Arts Fragility; After receiving fatal damage, continuously prevents HP from falling below 1 and gains ASPD +30; retreats from the battlefield 9 seconds later
- Stats and effects are community-reviewed using regional public game data and PRTS.
- A selectable candidate. Candidates are not all simultaneous rate-ups.
Weedy
- Progression
- E2 Lv.90 / P1
- Max HP
- 2133
- ATK
- 677
- DEF
- 394
- RES
- 0
- DP cost
- 21
- Block count
- 2
- Attack interval
- 1.2 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +45 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · DEF
- +45 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Barrel Burst커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 6 The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s)
- Mastery I
- SP 0 / 5 The next attack pushes the targets away along the attack direction moderately, dealing 140% ATK as Physical damage and Stunning them for 1 second(s)
- Mastery II
- SP 0 / 5 The next attack pushes the targets away along the attack direction moderately, dealing 145% ATK as Physical damage and Stunning them for 1.1 second(s)
- Mastery III
- SP 0 / 5 The next attack pushes the targets away along the attack direction greatly, dealing 150% ATK as Physical damage and Stunning them for 1.2 second(s)
S2 · Hydraulics Mode커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 78 Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration
- Mastery I
- SP 0 / 76 Attack Interval increases, ATK +180%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration
- Mastery II
- SP 0 / 74 Attack Interval increases, ATK +190%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration
- Mastery III
- SP 0 / 70 Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately Unlimited duration Attack interval +220%.
S3 · Liquid Nitrogen Cannon커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 16 / 37 Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
- Mastery I
- SP 17 / 36 Immediately fires a compressed liquid nitrogen cannon, dealing 330% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
- Mastery II
- SP 18 / 35 Immediately fires a compressed liquid nitrogen cannon, dealing 340% Arts damage in an area and pushing enemies away greatly; For 7 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
- Mastery III
- SP 20 / 33 Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away significantly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Redeployment Time -4 sec
- Potential 4
- P4 ASPD +8
- Potential 5
- P5 Max HP +140
- Potential 6
- P6 DP Cost -1
Module PUS-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +140; ATK +50. Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
- Module level 2
- Lv.2 Max HP +180; ATK +64. Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment; Normal attacks and skills have +1 shift level; restores 1 SP per 2.5 seconds to Weedy if located within 4 tiles around her and additionally grants +15% ATK; Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +15% ATK and restores 1 SP per 2.5 seconds if the Water Cannon is located within 4 tiles around her
- Module level 3
- Lv.3 Max HP +210; ATK +72. Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment; Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK; Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her
Module PUS-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +46; DEF +30. Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles
- Module level 2
- Lv.2 ATK +60; DEF +36. Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles; Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 5s
- Module level 3
- Lv.3 ATK +68; DEF +40. Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles; Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s
- Stats and effects are community-reviewed using regional public game data and PRTS.
- A selectable candidate. Candidates are not all simultaneous rate-ups.
Eyjafjalla
- Progression
- E2 Lv.90 / P1
- Max HP
- 1743
- ATK
- 645
- DEF
- 122
- RES
- 20
- DP cost
- 21
- Block count
- 1
- Attack interval
- 1.6 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +90 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Duetto커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 20 / 39 · 25 s ASPD +45 Starting from the second use of the skill, ATK +45%
- Mastery I
- SP 20 / 38 · 25 s ASPD +50 Starting from the second use of the skill, ATK +50%
- Mastery II
- SP 20 / 37 · 25 s ASPD +55 Starting from the second use of the skill, ATK +55%
- Mastery III
- SP 25 / 35 · 25 s ASPD +60 Starting from the second use of the skill, ATK +60%
S2 · Ignition커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 6 Deals 310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds Can store 2 charge(s)
- Mastery I
- SP 0 / 6 Deals 330% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds Can store 3 charge(s)
- Mastery II
- SP 0 / 6 Deals 350% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds Can store 3 charge(s)
- Mastery III
- SP 0 / 5 Deals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -25% for 6 seconds Can store 3 charge(s)
S3 · Volcano커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 40 / 80 · 15 s ATK +85%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range
- Mastery I
- SP 45 / 80 · 15 s ATK +100%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range
- Mastery II
- SP 50 / 80 · 15 s ATK +115%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range
- Mastery III
- SP 55 / 80 · 15 s ATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range Attack interval -1.1 seconds.
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 All [Caster] Operators' ATK +14% when Eyjafjalla is deployed
- E2 · Potential 6
- P6 All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Immediately obtains 7 to 15 SP randomly after deployment
- E2 · Potential 3
- P3 Immediately obtains 10 (+3) to 19 (+4) SP randomly after deployment
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Improves Second Talent
- Potential 4
- P4 ATK +27
- Potential 5
- P5 DP Cost -1
- Potential 6
- P6 Improves First Talent
Module CCR-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +130; ATK +40. Ignore 10 of target's RES
- Module level 2
- Lv.2 Max HP +160; ATK +55. Ignore 10 of target's RES; All [Caster] Operators' ATK +18% when brought
- Module level 3
- Lv.3 Max HP +180; ATK +65. Ignore 10 of target's RES; All [Caster] Operators' ATK +22% when brought
Module CCR-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +180; ATK +25. Gain 1 SP when normal attacks hit an elite or leader enemy.
- Module level 2
- Lv.2 Max HP +210; ATK +40. Gain 1 SP when normal attacks hit an elite or leader enemy.; Immediately obtains 7 to 15 SP randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP possible
- Module level 3
- Lv.3 Max HP +230; ATK +50. Gain 1 SP when normal attacks hit an elite or leader enemy.; Immediately obtains 7 to 15 SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible
- Stats and effects are community-reviewed using regional public game data and PRTS.
- A selectable candidate. Candidates are not all simultaneous rate-ups.
Rosa
- Progression
- E2 Lv.90 / P1
- Max HP
- 1755
- ATK
- 1032
- DEF
- 122
- RES
- 0
- DP cost
- 24
- Block count
- 1
- Attack interval
- 2.4 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +110 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · ATK Up γ커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 10 / 35 · 30 s ATK +60%
- Mastery I
- SP 10 / 34 · 30 s ATK +75%
- Mastery II
- SP 10 / 33 · 30 s ATK +90%
- Mastery III
- SP 15 / 30 · 30 s ATK +100%
S2 · Split Shot커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 45 / 80 · 60 s ATK +60%, and attacks hit one additional enemy
- Mastery I
- SP 45 / 75 · 60 s ATK +70%, and attacks hit one additional enemy
- Mastery II
- SP 45 / 70 · 60 s ATK +80%, and attacks hit one additional enemy
- Mastery III
- SP 45 / 65 · 60 s ATK +90%, and attacks hit one additional enemy
S3 · Avalanche Breaker커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 12 / 34 · 7 s ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
- Mastery I
- SP 13 / 33 · 7 s ATK +15%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
- Mastery II
- SP 14 / 32 · 7 s ATK +20%. Immediately fires harpoons at the 4 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
- Mastery III
- SP 15 / 30 · 8 s ATK +25%. Immediately fires harpoons at the 4 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK
- E2 · Potential 5
- P5 When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK (+2%)
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Redeployment Time -4 sec
- Potential 4
- P4 ATK +34
- Potential 5
- P5 Improves Second Talent
- Potential 6
- P6 DP Cost -1
Module SIE-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +60; DEF +30. When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
- Module level 2
- Lv.2 ATK +78; DEF +40. When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%; When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 40% ATK as Physical damage (enemies with 3 weight or higher count for this effect)
- Module level 3
- Lv.3 ATK +90; DEF +45. When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%; When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)
Module SIE-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +70; DEF +20. The further away the enemy, the higher the damage dealt (up to an increase of 12%)
- Module level 2
- Lv.2 ATK +90; DEF +25. The further away the enemy, the higher the damage dealt (up to an increase of 12%); When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +11% ATK (max +33%)
- Module level 3
- Lv.3 ATK +100; DEF +30. The further away the enemy, the higher the damage dealt (up to an increase of 12%); When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)
- Stats and effects are community-reviewed using regional public game data and PRTS.
- A selectable candidate. Candidates are not all simultaneous rate-ups.
SilverAsh
- Progression
- E2 Lv.90 / P1
- Max HP
- 2560
- ATK
- 713
- DEF
- 397
- RES
- 10
- DP cost
- 20
- Block count
- 2
- Attack interval
- 1.3 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +50 Excluded from base table. Maximum Trust stat bonus.
- Trust bonus · DEF
- +50 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Power Strike γ커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Offensive recovery · Automatic activation
- Skill rank 7
- SP 0 / 3 Increases the ATK of next attack to 225%
- Mastery I
- SP 0 / 3 Increases the ATK of next attack to 245%
- Mastery II
- SP 0 / 3 Increases the ATK of next attack to 265%
- Mastery III
- SP 0 / 2 Increases the ATK of next attack to 290%
S2 · Rules of Survival커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 0 / 5 Can switch between the original state and the following state: Range reduces; DEF +65%; Restores HP by 4% of Max HP per second
- Mastery I
- SP 0 / 5 Can switch between the original state and the following state: Range reduces; DEF +75%; Restores HP by 4.5% of Max HP per second
- Mastery II
- SP 0 / 5 Can switch between the original state and the following state: Range reduces; DEF +85%; Restores HP by 5% of Max HP per second
- Mastery III
- SP 0 / 5 Can switch between the original state and the following state: Range reduces; DEF +100%; Restores HP by 6% of Max HP per second
S3 · Truesilver Slash커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 60 / 90 · 26 s DEF -70%; ATK +140%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)
- Mastery I
- SP 65 / 90 · 27 s DEF -70%; ATK +160%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)
- Mastery II
- SP 70 / 90 · 28 s DEF -70%; ATK +180%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)
- Mastery III
- SP 75 / 90 · 30 s DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.
- E2 · Potential 5
- P5 ATK +12% (+2%), all allied units' Redeployment Time -12% (+2%) when this unit is in the squad.
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 Reveals Invisible enemies within range
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Redeployment Time -4 sec
- Potential 4
- P4 ATK +26
- Potential 5
- P5 Improves First Talent
- Potential 6
- P6 DP Cost -1
Module LOR-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +190; ATK +45. Attacks deal an additional 10% ATK as Arts damage.
- Module level 2
- Lv.2 Max HP +270; ATK +60. Attacks deal an additional 10% ATK as Arts damage.; ATK +20%, and further increased to 110% when attacking elite and leader enemies; all allied units' Redeployment Time -10% when this unit is in the squad.
- Module level 3
- Lv.3 Max HP +330; ATK +70. Attacks deal an additional 10% ATK as Arts damage.; ATK +25%, and further increased to 115% when attacking elite and leader enemies; all allied units' Redeployment Time -10% when this unit is in the squad. SilverAsh and other allies in the 8 surrounding tiles gain an additional -10% Redeployment Time.
- Stats and effects are community-reviewed using regional public game data and PRTS.
- A selectable candidate. Candidates are not all simultaneous rate-ups.
Passenger
- Progression
- E2 Lv.90 / P1
- Max HP
- 1558
- ATK
- 689
- DEF
- 130
- RES
- 20
- DP cost
- 33
- Block count
- 1
- Attack interval
- 2.3 s
- Redeployment
- 70 s
- Trust bonus · ATK
- +85 Excluded from base table. Maximum Trust stat bonus.
Stat basis
Elite 2 maximum level, Potential 1, zero Trust bonus, no module.
Trust, talent and skill modifiers are listed separately.
Skills compare rank 7 and Mastery I–III.
S1 · Touch of Static커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Automatic activation
- Skill rank 7
- SP 0 / 6 Increases the ATK of the next attack to 210%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
- Mastery I
- SP 0 / 6 Increases the ATK of the next attack to 220%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
- Mastery II
- SP 0 / 6 Increases the ATK of the next attack to 230%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
- Mastery III
- SP 0 / 5 Increases the ATK of the next attack to 250%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
S2 · Focus Command커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 16 / 44 · 31 s Attack Range +1 tile, ATK +20%, Attack Interval decreases. Increase the maximum number of jumps to 5
- Mastery I
- SP 17 / 43 · 32 s Attack Range +1 tile, ATK +25%, Attack Interval decreases. Increase the maximum number of jumps to 5
- Mastery II
- SP 18 / 42 · 33 s Attack Range +1 tile, ATK +30%, Attack Interval decreases. Increase the maximum number of jumps to 5
- Mastery III
- SP 20 / 40 · 35 s Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5 Attack interval -50%.
S3 · Glorious Shards커뮤니티 정보
SP shows initial / cost.
Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.
Recovery: Auto recovery · Manual activation
- Skill rank 7
- SP 0 / 34 Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
- Mastery I
- SP 0 / 33 Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 135% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
- Mastery II
- SP 0 / 32 Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 140% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
- Mastery III
- SP 0 / 30 Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
Talent 1커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds
- E2 · Potential 6
- P6 When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds
Talent 2커뮤니티 정보
Without module.
Use the row matching the unlocked Potential; variants replace each other.
- E2 · Potential 1
- P1 When there are no enemies in the surrounding 4 tiles, ATK +8%
- E2 · Potential 3
- P3 When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)
Potential 2–6커뮤니티 정보
Each row is the additional effect at that stage.
Talent upgrades are detailed above.
- Potential 2
- P2 DP Cost -1
- Potential 3
- P3 Improves Second Talent
- Potential 4
- P4 ATK +32
- Potential 5
- P5 DP Cost -1
- Potential 6
- P6 Improves First Talent
Module CHA-X커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 ATK +65; ASPD +5. Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
- Module level 2
- Lv.2 ATK +80; ASPD +5. Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow; When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.15/second
- Module level 3
- Lv.3 ATK +90; ASPD +5. Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow; When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second
Module CHA-Y커뮤니티 정보
Minimum promotion/level: E2 Lv.60.
Additional Trust, mission and material requirements are not listed here.
Potential 1; modules are alternatives, not cumulative.
- Module level 1
- Lv.1 Max HP +20; ATK +70. Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
- Module level 2
- Lv.2 Max HP +40; ATK +85. Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow; When attacking enemies with 80% or more HP, Passenger will deal 25% increased damage to them for 4 seconds
- Module level 3
- Lv.3 Max HP +60; ATK +100. Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow; When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds
- Stats and effects are community-reviewed using regional public game data and PRTS.
- A selectable candidate. Candidates are not all simultaneous rate-ups.