Arknights · Character banners & reruns

Kernel Locating

Japanese · Original

Select 2 six-star and 3 five-star operators from the candidates; candidates are not simultaneous fixed rate-ups.

Period
2026-10-20T04:00:00+09:00 — 2026-11-03T03:59:00+09:00
NoticeJapanese · Original↗
◆メインテーマ EPISODE17「相変臨界」 街を覆う暗闇に、全てを捧げたとしても もう一度、あなたの声を―― EPISODE17「相変臨界」 ▼公開日時 第一回目: 2026年10月14日(水)16:00 ~ 第二回目: 2026年10月21日(水)16:00 ~(高難易度ステージの追加) ◆参加条件緩和キャンペーン キャンペーン期間中、EPISODE17「相変臨界」ステージの参加条件は「メインテーマ3-8をクリア」に緩和されます。 対象ステージをクリアすると、期間限定ドロップとして、イベントアイテム「『配給券』」を入手できます。 「『配給券』」を集めることで、【闇診療所】にて様々な報酬を交換できます。 キャンペーン終了後、EPISODE17「相変臨界」ステージの解放条件は「メインテーマ16-19をクリア」に戻り、EPISODE17「相変臨界」の期間限定ドロップも終了となります。 また、キャンペーン期間中、【用品リスト】の期間限定任務をクリアすると、「『配給券』」を入手できます。 ※ キャンペーン終了までに受け取らなかった「『配給券』」は2026年11月4日(水)3:59まで受け取ることができます。 ※ EPISODE17「相変臨界」では、危地作戦をクリアすると、砂盤推論が解放されます。砂盤推論をクリアすることで「推論ポイント」を獲得できます。「推論ポイント」が一定値に達すると追加報酬を獲得でき、さらに死地作戦ステージも解放されていきます。 ▼キャンペーン期間 2026年10月14日(水)16:00 ~ 2026年10月28日(水)3:59 ※ キャンペーン終了後、期間中に進めたEPISODE17「相変臨界」の進捗と初回クリア報酬はリセットされません。 ◆共有端末 メインテーマ17-4をクリアすると、【共有端末】が解放されます。ステージに挑戦しながら、情報を集めることで、報酬を獲得できます。 ▼開放期間 2026年10月14日(水)16:00 ~ ◆リミテッドスカウト・祭シリーズ「約諾」 空癒師の離陸能力により生存力に長け、回復と攻撃を同時に行うスキルや、味方オペレーターを連れて戦場を移動するスキルを備えた医療オペレーター「ケルシー・エスペランタ」や、指揮センターとの共闘によって多数の敵を殲滅でき、コストを「前借り」する素質も持つ先鋒オペレーター「クロージャ」など、頼もしいオペレーターを採用するチャンス! ▼ピックアップ対象 ★6 ケルシー・エスペランタ(期間限定) ★6 クロージャ ★5 クラックボーン ▼開催期間 2026年10月14日(水)16:00 ~ 2026年10月28日(水)3:59 ※ 「★6 ケルシー・エスペランタ」は、2026年10月28日(水)4:00以降に新しく開催される【スタンダードスカウト】、【中堅スカウト】には追加されません。 ※ 「★6 ケルシー・エスペランタ」は、2026年10月28日(水)4:00以降にも再登場する可能性があります。その際、入手方法が異なる場合がございます。 ※ 期間中は1日1回無料スカウトができます。 今期の【リミテッドスカウト】において、累計で300回スカウトすることで、限定オペレーター「★6 ケルシー・エスペランタ」を一度だけ追加で獲得できます。この時獲得できる限定オペレーターは追加報酬であるため、「限定契約証」が付与されず、今期の【リミテッドスカウト】での★6オペレーターの提供割合にも影響しません。この累計スカウト回数は今期の【リミテッドスカウト】の終了とともに0になります。 ▼リミテッドスカウトについて 【リミテッドスカウト】は、【スタンダードスカウト】とは別のスカウトのため、【スタンダードスカウト】の提供割合の変動の効果を受けません。 また【リミテッドスカウト】では、連続で「★6オペレーター」をスカウトできなかった回数による提供割合の上昇は、当該の【リミテッドスカウト】限定の提供割合となり、開催終了後リセットされます。 今後別の【リミテッドスカウト】が開催される場合も、上記の仕組みによる提供割合の上昇は引き継がれません。 【リミテッドスカウト】で連続で「★6オペレーター」をスカウトできなかった場合の提供割合変動の詳細については、実装後、ゲーム内でご確認ください。 リミテッドスカウトのシリーズにより過去の限定オペレーターが復刻する場合、原則的に該当のオペレーターが属するシリーズの【リミテッドスカウト】で排出され、開催期間中に獲得した「限定契約証」でも交換が可能です。 また、過去の限定オペレーターは、他の★6オペレーター(当期に新しく追加された★6オペレーターを除く)より5倍の確率で排出されます。 各【リミテッドスカウト】における新規または再登場の限定オペレーターの提供割合変動の詳細については、実装後、ゲーム内でご確認ください。 さらに、【リミテッドスカウト】を1回行うごとに「限定契約証」を1枚獲得することができます。 「限定契約証」は、その時期の【リミテッドスカウト】で新たに登場するオペレーターの交換に使用できます。 【リミテッドスカウト】で獲得した「限定契約証」には使用期限がありますので、ご注意ください。 ▼リミテッドスカウト・祭シリーズ「約諾」の限定契約証交換期間 2026年10月14日(水)16:00 ~ 2026年10月31日(土)3:59 ※ オペレーター「★6 帰溟スペクター」は、リミテッドスカウト・祭シリーズ「約諾」開催時に「限定契約証交換所」に追加されます。また、交換に必要な「限定契約証」の数が300から200へと引き下げられます。 ※ 該当の「限定契約証交換所」の交換期間が終了するまでに使用しなかった「限定契約証」は、自動的に1:6の比率で特別引換証に交換されます。 ◆新着オペレーター リミテッドスカウト・祭シリーズ「約諾」で新オペレーター「★6 ケルシー・エスペランタ」、「★6 クロージャ」、「★5 クラックボーン」がスカウト可能です。 「★6 ヴィイ」はEPISODE17「相変臨界」の【用品リスト】の報酬で入手するオペレーターです。 「★1 GALLUS²」は大感謝祭・秋スタンプラリーで加入する新規オペレーターです。 また、下記の期間中にイベントステージをクリアした時、「★6 ケルシー・エスペランタ」、「★6 クロージャ」、「★6 ヴィイ」、「★5 クラックボーン」、「★1 GALLUS²」の獲得信頼度が50%上昇します。 ▼獲得信頼度上昇期間 2026年10月14日(水)16:00 ~ 2026年10月28日(水)3:59 ※ 殲滅作戦、常設サイドストーリー、常設オムニバス、危機契約などの理性を消費しないステージは対象外です。 ※ 「★6 クロージャ」、「★5 クラックボーン」は、 2026年10月28日(水)4:00以降に新しく開催される全ての【スタンダードスカウト】に追加されます。 ◆合成玉プレゼントキャンペーン「ゼルグラードスクラッチ」 期間中、合成玉を獲得できる「ゼルグラードスクラッチ」に毎日2回挑戦することができます。 ▼開催期間 2026年10月14日(水)16:00 ~ 2026年10月28日(水)3:59 ▼ゼルグラードスクラッチについて ゼルグラードスクラッチには、1日につき2回挑戦でき、そのうち合成玉の数が多い方がその日の獲得数となります。 合成玉の個数は、200/300/400/500/600/800の中で、ランダムに抽選されます。 ※ 合成玉の獲得数が300以下の場合、翌日のスクラッチ回数が3回になります。 ※ 合成玉を獲得するためには、その日のスクラッチ回数を全て消費する必要があります。 ※ スクラッチの回数は、当日のみ有効で翌日に持ち越すことはできません。 ※ スクラッチの回数は毎日4:00にリセットされます。 ◆公開求人で募集可能なオペレーターの追加 下記のオペレーターが公開求人でも募集できるようになります。 ▼対象オペレーター ★6 パラス ★1 GALLUS² ▼追加日時 2026年10月14日(水)16:00 ※ 2026年10月14日(水)のメンテナンスまでに未使用の公開求人のタグはリセットされます。 ※ 2026年10月14日(水)のメンテナンス以前に公開求人で募集を開始した場合は、2026年10月14日(水)16:00以降に候補者を採用しても上記オペレーターは募集できません。 ◆ 特別限定モジュールの実装 「統合戦略」でのみ有効となる特別限定モジュールが実装されます。 ▼対象オペレーター ★6 帰溟スペクター ★6 ティフォン ▼追加日時 2026年10月14日(水)16:00 ◆累計ログイン報酬追加 2026年10月14日(水)のメンテナンス後、累計ログインの報酬が追加されます。累計ログイン日数が定められた日数に達し、かつドクターレベルが80に到達すると、日数に応じた報酬を受け取ることができます。 ▼報酬内容 累計ログイン1500日:ホーム背景「執着」 ▼追加日時 2026年10月14日(水)16:00 ◆理性上限拡張 2026年10月14日(水)のメンテナンス後、理性の上限が210まで拡張されます。 ▼実装日時 2026年10月14日(水)16:00 ◆【中堅セレクト】開催 2026年10月20日(火)4:00 より、【中堅スカウト】が期間限定で【中堅セレクト】に切り替わります。 期間中、当期【中堅セレクト】のピックアップ対象オペレーターとして、★6オペレーター2名と★5オペレーター3名を選択可能範囲から自由に選択できます。 また、選択した★6オペレーターと★5オペレーターから各1名を指定して、購買部の交換所に追加できます。 さらに、交換可能対象として選択したオペレーターは【上級資格証】と【中堅資格証】のいずれでも交換できるようになります。 ※ 【中堅セレクト】の★6オペレーターの排出率は切り替わる前の【中堅スカウト】から引き継がれます。 ※ 【中堅セレクト】期間中、【上級資格証】と【中堅資格証】で交換できる中堅スカウト券が期間限定で増えます。 ▼当期選択可能な★6オペレーター ゴールデングロー、ドロシー、ケルシー、アルケット、ブレミシャイン、ノーシス、スルト、ウィーディ、エイヤフィヤトラ、ロサ、シルバーアッシュ、パッセンジャー ▼当期選択可能な★5オペレーター ブラックナイト、クエルクス、ズィマー、キララ、ラ・プルマ、マルベリー、エイプリル、コロセラム、オーロラ、アンドレアナ、アズリウス、ビーズワクス、サイレンス、シャマレ、アステシア、イグゼキュター、グレースロート、アイリス、レイズ、ナイトメア、ツキノギ、スカイフレア、クロワッサン、ファイヤーウォッチ ▼開催期間 2026年10月20日(火)4:00 ~ 2026年11月3日(火)3:59 ◆大感謝祭特別月パス 期間中、毎日ログインし、報酬を入手しよう!最大30回受け取ることができます。 ▼開催期間 2026年10月8日(木)4:00 ~ 2026年11月16日(月)3:59 ▼毎日報酬内容 初級理性回復剤+ × 1、合成玉 × 200 ▼理性回復剤の有効期限 2026年11月23日(月)3:59まで ※ 報酬は毎日4:00にリセットされます。また、当日受け取らなかった報酬を翌日に持ち越すことはできません。 ◆ログインキャンペーン「テラの記憶」 開催期間中にログインすると、下記の報酬が受け取れます。 ▼報酬内容 2026年10月8日(木)4:00 以降に受取可能:特別★6招聘指名券 × 1(使用すると、サイラッハ、スルト、パゼオンカ、マドロック、焔影リード、スズラン、パッセンジャー、ミヅキのうち一名を指名できます) 2026年10月9日(金)4:00 以降に受取可能:アクティブインテリア「『追想の残響』」 × 1 2026年10月10日(土)4:00 以降に受取可能:ホームテーマ「再構築」 × 1 ▼開催期間 2026年10月8日(木)4:00 ~ 2026年11月16日(月)3:59 ◆WEBキャンペーン「足跡」報酬配布 「2026大感謝祭・秋」の開催を記念して、サベージ専用コーデ「巡り来る秋」をプレゼントいたします。 ▼配布対象 2026年10月14日(水)15:59までに登録したドクター ▼配布日時 2026年10月14日(水)16:00以降の初回ログイン時 ▼受取期限 2026年11月16日(月)3:59まで ◆ その他、機能追加や修正について 2026年10月14日(水)のメンテナンス後より、以下の新機能が実装されます。 (1)回想秘録&逆理演算の追加 信頼度などの一定の条件を満たすことで、下記のオペレーターの個別ストーリー「回想秘録」を閲覧することができます。 ※ 「回想秘録」、「逆理演算」は、各オペレーターのプロファイルから閲覧、挑戦できます。 ▼対象オペレーター ★6 クロージャ ★6 怒潮ズィマー ★5 フォリニック ★5 ハディヤ ★5 アランナ ▼追加日時 2026年10月14日(水)16:00 ※ 「★6 クロージャ」、「★6 怒潮ズィマー」は、回想秘録のみ追加となります。 ※ 「★5 アランナ」は、逆理演算のみ追加となります。 (2)一部職分の特殊モジュール追加 一定の条件を満たすことで、オペレーターに専用「特殊モジュール」を装備させ、性能を強化することができます。 ※ 「特殊モジュール」は、各オペレーターのステータス詳細画面から装備、確認ができます。 ▼モジュール実装対象オペレーター ・職分「戦術家」 ★6 クロージャ ・職分「秘術師」 ★6 ヴィイ ・職分「本源衛士」 ★5 クラックボーン ・追加の特殊モジュール実装 ★6 デーゲンブレヒャー ★6 サンクタ・ミキサー ★6 血掟テキサス ▼実装日時 2026年10月14日(水)16:00 (3)多言語ボイスの実装 以下のオペレーターの多言語ボイスを2026年10月14日(水)のメンテナンス後より順次実装いたします。 ※ 詳細については、実装後ゲーム内でご確認ください。 ▼対象オペレーター(中国語) ケルシー・エスペランタ、クロージャ、ヴィイ、クラックボーン、GALLUS²、新約エクシア専用コーデ「翼の探求者」 ▼対象オペレーター(英語) ケルシー・エスペランタ、クロージャ、ヴィイ、クラックボーン、GALLUS²、新約エクシア専用コーデ「翼の探求者」 ▼対象オペレーター(韓国語) ケルシー・エスペランタ、クロージャ、ヴィイ、クラックボーン、GALLUS²、新約エクシア専用コーデ「翼の探求者」 ▼対象オペレーター(イタリア語) ベッローネ ▼実装日時 2026年10月14日(水)16:00 (4)ホーム背景「セレモニー」の復刻登場 期間中にログインすると、ホーム背景「セレモニー」を入手できます。 ▼ホーム背景の解放条件 2026年10月14日(水)16:00 ~ 2026年11月7日(土)3:59 の期間中にログインする。 ※ 2026年10月14日(水)16:00以前にログインしていた場合は、再度ログインすることで解放することができます。 (5)資格証交換所の更新 購買部の【上級資格証交換所】と【中堅資格証交換所】に以下の内容が追加されます。 ・イーサン専用コーデ「同化」 ▼追加日時 2026年10月14日(水)16:00 (6)購買資格証交換所の更新 購買部の資格交換所内の購買資格証で交換できる汎用の「印」が更新されます。 ▼更新日時 2026年10月14日(水)16:00 (7)「保全駐在」新駐在周期開始 2026年10月16日(金)4:00より、保全駐在に新しい駐在周期が追加されます。さらに、エリア「アルステリデザート工場」、「タワーマウンテン農業実験施設」が復刻されます。 ▼新駐在周期 対象周期:旧日保全駐在 ※ 詳細については、実装後、ゲーム内でご確認ください。 今後とも『アークナイツ』をよろしくお願いいたします。

상세 스테이터스

Operator

Goldenglow

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1480
ATK
331
DEF
125
RES
20
DP cost
22
Block count
1
Attack interval
1.3 s
Redeployment
70 s
Trust bonus · ATK
+60
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Scattering Sparks커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 15 / 35 · 25 s
Drone +1, ATK +32% and ASPD +38. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Mastery I
SP 20 / 35 · 25 s
Drone +1, ATK +34% and ASPD +42. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Mastery II
SP 20 / 35 · 25 s
Drone +1, ATK +36% and ASPD +46. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Mastery III
SP 20 / 35 · 25 s
Drone +1, ATK +40% and ASPD +50. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
S2 · Surging Current커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 70
Drone +1, ATK +45% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
Mastery I
SP 0 / 70
Drone +1, ATK +50% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
Mastery II
SP 0 / 70
Drone +1, ATK +55% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
Mastery III
SP 0 / 70
Drone +1, ATK +60% and Attack Range expands. Releases Drones to attack enemies The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
S3 · Crystalline Shine커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 15 / 40 · 30 s
Stops attacking; Drone +2, ATK +55% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Mastery I
SP 15 / 35 · 30 s
Stops attacking; Drone +2, ATK +60% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Mastery II
SP 17 / 35 · 30 s
Stops attacking; Drone +2, ATK +70% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Mastery III
SP 17 / 35 · 30 s
Stops attacking; Drone +2, ATK +80% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area
E2 · Potential 3
P3
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Goldenglow and her Drones' attacks ignore 15 RES
E2 · Potential 6
P6
Goldenglow and her Drones' attacks ignore 18 (+3) RES
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves First Talent
Potential 4
P4
ATK +25
Potential 5
P5
DP Cost -1
Potential 6
P6
Improves Second Talent
Module FUN-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +90; ATK +22. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)
Module level 2
Lv.2
Max HP +110; ATK +32. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage); When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 340% of Goldenglow's ATK as Arts damage to enemies in a small area
Module level 3
Lv.3
Max HP +125; ATK +38. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage); When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 360% of Goldenglow's ATK as Arts damage to enemies in a small area
Module FUN-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +30; ASPD +5. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)
Module level 2
Lv.2
ATK +40; ASPD +6. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage); Self and Drones' attacks ignore 18 RES
Module level 3
Lv.3
ATK +45; ASPD +7. Attack with Drones to deal Arts damage Drone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage); Self and Drones' attacks ignore 20 RES
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Dorothy

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1502
ATK
581
DEF
172
RES
0
DP cost
12
Block count
1
Attack interval
0.85 s
Redeployment
70 s
Trust bonus · ATK
+80
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Dangerous Entity Removal커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 16
Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
Mastery I
SP 0 / 15
Passive Effect: When a trap is triggered, deals 390% ATK as Physical damage and inflicts -32% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
Mastery II
SP 0 / 14
Passive Effect: When a trap is triggered, deals 420% ATK as Physical damage and inflicts -33% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
Mastery III
SP 0 / 12
Passive Effect: When a trap is triggered, deals 450% ATK as Physical damage and inflicts -35% DEF to the target for 5 seconds Active Effect: Immediately gain 1 trap
S2 · Quicksand Generation커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 16
Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead Active Effect: Immediately gain 1 trap
Mastery I
SP 0 / 15
Passive Effect: When a trap is triggered, deals 270% ATK as Physical damage to all nearby enemies and Binds them for 3 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead Active Effect: Immediately gain 1 trap
Mastery II
SP 0 / 14
Passive Effect: When a trap is triggered, deals 280% ATK as Physical damage to all nearby enemies and Binds them for 3 seconds. If the trap hits only 1 target, Binds them for 5.5 seconds instead Active Effect: Immediately gain 1 trap
Mastery III
SP 0 / 12
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage to all nearby enemies and Binds them for 3.5 seconds. If the trap hits only 1 target, Binds them for 6 seconds instead Active Effect: Immediately gain 1 trap
S3 · High-speed Resonating Troubleshooter커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 16
Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
Mastery I
SP 0 / 15
Passive Effect: When a trap is triggered, deals 300% ATK as Arts damage to all enemies in range and Slows them for 4 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
Mastery II
SP 0 / 14
Passive Effect: When a trap is triggered, deals 320% ATK as Arts damage to all enemies in range and Slows them for 4.5 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
Mastery III
SP 0 / 12
Passive Effect: When a trap is triggered, deals 350% ATK as Arts damage to all enemies in range and Slows them for 5 seconds. After a delay, trigger other Resonators within range Active Effect: Immediately gain 1 trap
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
E2 · Potential 3
P3
Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times
E2 · Potential 5
P5
After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves First Talent
Potential 4
P4
ATK +27
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module TRP-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +120; ATK +42. Has 20% chance to deploy a trap that deals double damage
Module level 2
Lv.2
Max HP +140; ATK +50. Has 20% chance to deploy a trap that deals double damage; After a trap is activated, Dorothy gains +3% ATK, stacking up to 10 times
Module level 3
Lv.3
Max HP +155; ATK +57. Has 20% chance to deploy a trap that deals double damage; After a trap is activated, Dorothy gains +4% ATK, stacking up to 10 times
Module TRP-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +36; DEF +12. Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases; Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
Module level 2
Lv.2
ATK +50; DEF +22. Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases; Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 3 Resonators within Attack Range
Module level 3
Lv.3
ATK +60; DEF +30. Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases; Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Kal'tsit

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1633
ATK
490
DEF
215
RES
0
DP cost
20
Block count
1
Attack interval
2.85 s
Redeployment
70 s
Trust bonus · Max HP
+400
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · DEF
+40
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Command: Structural Fortification커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 6 / 24 · 36 s
This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist
Mastery I
SP 7 / 23 · 37 s
This unit and Mon3tr gains DEF +130%. This unit also gains 40% Physical resist
Mastery II
SP 8 / 22 · 38 s
This unit and Mon3tr gains DEF +140%. This unit also gains 40% Physical resist
Mastery III
SP 10 / 20 · 40 s
This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist
S2 · Command: Tactical Coordination커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 12 · 17 s
This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies This skill is Tied to Mon3tr
Mastery I
SP 0 / 11 · 18 s
This unit gains ASPD +70; Mon3tr gains ATK +60% and attacks all blocked enemies This skill is Tied to Mon3tr
Mastery II
SP 0 / 10 · 19 s
This unit gains ASPD +80; Mon3tr gains ATK +75% and attacks all blocked enemies This skill is Tied to Mon3tr
Mastery III
SP 0 / 8 · 20 s
This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemies This skill is Tied to Mon3tr
S3 · Command: Meltdown커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 19 · 18 s
Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
Mastery I
SP 0 / 18 · 18 s
Mon3tr gains DEF +160%, ATK +210% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
Mastery II
SP 0 / 17 · 19 s
Mon3tr gains DEF +180%, ATK +230% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
Mastery III
SP 0 / 15 · 20 s
Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
E2 · Potential 5
P5
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +25
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module PHY-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +35; DEF +15. When healing allied units with less than 50% HP, increases heal amount by 15%
Module level 2
Lv.2
ATK +50; DEF +20. When healing allied units with less than 50% HP, increases heal amount by 15%; When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
Module level 3
Lv.3
ATK +60; DEF +25. When healing allied units with less than 50% HP, increases heal amount by 15%; When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage
Module PHY-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +115; ASPD +5. Healing increased by 15% when healing a ground unit
Module level 2
Lv.2
Max HP +155; ASPD +6. Healing increased by 15% when healing a ground unit; Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +12 ASPD and +15% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Module level 3
Lv.3
Max HP +195; ASPD +7. Healing increased by 15% when healing a ground unit; Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Archetto

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1705
ATK
528
DEF
172
RES
0
DP cost
14
Block count
1
Attack interval
1 s
Redeployment
70 s
Trust bonus · ATK
+90
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Dispersing Arrows커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Offensive recovery · Automatic activation

Skill rank 7
SP 0 / 4
The next attack deals 200% ATK as Physical damage to the target and 150% ATK as Physical damage to up to 3 other nearby enemies
Mastery I
SP 0 / 4
The next attack deals 210% ATK as Physical damage to the target and 160% ATK as Physical damage to up to 3 other nearby enemies
Mastery II
SP 0 / 4
The next attack deals 220% ATK as Physical damage to the target and 170% ATK as Physical damage to up to 3 other nearby enemies
Mastery III
SP 0 / 3
The next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemies
S2 · Pursuing Arrows커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Offensive recovery · Manual activation

Skill rank 7
SP 0 / 12
Immediately fire an arrow that deals 120% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges
Mastery I
SP 0 / 11
Immediately fire an arrow that deals 125% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges
Mastery II
SP 0 / 10
Immediately fire an arrow that deals 130% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges
Mastery III
SP 0 / 9
Immediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges
S3 · Thundering Arrows커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Offensive recovery · Manual activation

Skill rank 7
SP 15 / 34 · 20 s
ATK +15%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
Mastery I
SP 15 / 33 · 20 s
ATK +20%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
Mastery II
SP 15 / 32 · 20 s
ATK +25%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
Mastery III
SP 15 / 30 · 20 s
ATK +30%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks
E2 · Potential 5
P5
When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +27
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module MAR-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +17; DEF +17; ASPD +2. When there are ground enemies within range, ASPD +8
Module level 2
Lv.2
ATK +22; DEF +22; ASPD +3. When there are ground enemies within range, ASPD +8; When deployed, this unit gains 1 Shield and 5 Skill Points. Restores 7 Skill Points when the Shield breaks
Module level 3
Lv.3
ATK +24; DEF +24; ASPD +4. When there are ground enemies within range, ASPD +8; When deployed, this unit gains 1 Shield and 9 Skill Points. Restores 7 Skill Points when the Shield breaks
Module MAR-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +90; ATK +32. Increases ATK to 110% when attacking aerial targets
Module level 2
Lv.2
Max HP +130; ATK +40. Increases ATK to 110% when attacking aerial targets; Every 2.3 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 2s when there is another Sniper Operator deployed
Module level 3
Lv.3
Max HP +160; ATK +48. Increases ATK to 110% when attacking aerial targets; Every 2.2 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 1.8s when there is another Sniper Operator deployed
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Blemishine

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
3242
ATK
491
DEF
581
RES
10
DP cost
22
Block count
3
Attack interval
1.2 s
Redeployment
70 s
Trust bonus · ATK
+90
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · DEF
+20
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Surging Brilliance커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 5
The next attack deals 220% ATK as physical damage and restores the HP of a nearby ally for 120% of Blemishine's ATK Can store 2 charge(s)
Mastery I
SP 0 / 4
The next attack deals 230% ATK as physical damage and restores the HP of a nearby ally for 130% of Blemishine's ATK Can store 2 charge(s)
Mastery II
SP 0 / 4
The next attack deals 240% ATK as physical damage and restores the HP of a nearby ally for 140% of Blemishine's ATK Can store 2 charge(s)
Mastery III
SP 0 / 4
The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK Can store 3 charge(s)
S2 · Deterring Radiance커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Defensive recovery · Manual activation

Skill rank 7
SP 0 / 16 · 10 s
ATK +70% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 17% of Blemishine's ATK every second
Mastery I
SP 0 / 15 · 10 s
ATK +80% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 18% of Blemishine's ATK every second
Mastery II
SP 0 / 14 · 10 s
ATK +90% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 19% of Blemishine's ATK every second
Mastery III
SP 0 / 12 · 10 s
ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second
S3 · Divine Avatar커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Defensive recovery · Manual activation

Skill rank 7
SP 15 / 28 · 26 s
ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK
Mastery I
SP 15 / 27 · 27 s
ATK +90%, DEF +40%; Every attack deals an additional 80% ATK as Arts damage and restores the HP of a nearby ally besides herself for 90% of Blemishine's ATK
Mastery II
SP 15 / 26 · 28 s
ATK +100%, DEF +50%; Every attack deals an additional 90% ATK as Arts damage and restores the HP of a nearby ally besides herself for 90% of Blemishine's ATK
Mastery III
SP 15 / 25 · 30 s
ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies
E2 · Potential 5
P5
Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +26
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module GUA-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +160; ATK +35; DEF +35. Reduces damage taken by 15%
Module level 2
Lv.2
Max HP +210; ATK +43; DEF +43. Reduces damage taken by 15%; When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 2 SP
Module level 3
Lv.3
Max HP +270; ATK +50; DEF +50. Reduces damage taken by 15%; When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 3 SP
Module GUA-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +230; ATK +53. When healing allied units with less than 50% HP, increases heal amount by 15%
Module level 2
Lv.2
Max HP +350; ATK +60. When healing allied units with less than 50% HP, increases heal amount by 15%; Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 150%. After deployment, all ground enemies on that tile will fall asleep for 5 seconds
Module level 3
Lv.3
Max HP +460; ATK +69. When healing allied units with less than 50% HP, increases heal amount by 15%; Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 160%. After deployment, all ground enemies on that tile will fall asleep for 8 seconds
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Gnosis

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
2035
ATK
455
DEF
132
RES
25
DP cost
13
Block count
1
Attack interval
1.6 s
Redeployment
70 s
Trust bonus · ATK
+80
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · High-Speed Cogitation커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 4
The next attack deals 150% ATK as Arts damage and attacks twice consecutively
Mastery I
SP 0 / 4
The next attack deals 155% ATK as Arts damage and attacks twice consecutively
Mastery II
SP 0 / 4
The next attack deals 160% ATK as Arts damage and attacks twice consecutively
Mastery III
SP 0 / 4
The next attack deals 170% ATK as Arts damage and attacks twice consecutively
S2 · Zero-Point Burst커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 7
Deals 160% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold
Mastery I
SP 0 / 7
Deals 170% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold
Mastery II
SP 0 / 7
Deals 180% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold
Mastery III
SP 0 / 6
Deals 200% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 4 seconds; Charged effect: Inflicts an additional layer of Cold
S3 · Hypothermia커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 25 / 44 · 10 s
ASPD +122 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 400% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
Mastery I
SP 25 / 43 · 11 s
ASPD +124 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 450% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
Mastery II
SP 25 / 42 · 12 s
ASPD +126 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 500% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
Mastery III
SP 25 / 40 · 13 s
ASPD +130 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 600% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
E2 · Potential 5
P5
Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +33
Potential 5
P5
Improves First Talent
Potential 6
P6
DP Cost -1
Module UMD-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +105; ATK +15; DEF +15. Applies 10% Enfeeble to targets for 2 seconds
Module level 2
Lv.2
Max HP +125; ATK +20; DEF +20. Applies 10% Enfeeble to targets for 2 seconds; Attacks inflict Cold for 1 second; apply 28% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
Module level 3
Lv.3
Max HP +145; ATK +25; DEF +30. Applies 10% Enfeeble to targets for 2 seconds; Attacks inflict Cold for 1 second; apply 30% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
Module UMD-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +90; ATK +35. Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range
Module level 2
Lv.2
Max HP +110; ATK +45. Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range; Grants Resist and ATK +10% to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds
Module level 3
Lv.3
Max HP +120; ATK +55. Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range; Grants Resist and ATK +15% to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Surtr

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
2916
ATK
672
DEF
414
RES
15
DP cost
21
Block count
1
Attack interval
1.25 s
Redeployment
70 s
Trust bonus · ATK
+100
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Laevatain커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Offensive recovery · Automatic activation

Skill rank 7
SP 0 / 3
Increases the ATK of the next attack to 240%. If the target is defeated, immediately recover all Skill Points
Mastery I
SP 0 / 3
Increases the ATK of the next attack to 260%. If the target is defeated, immediately recover all Skill Points
Mastery II
SP 0 / 3
Increases the ATK of the next attack to 280%. If the target is defeated, immediately recover all Skill Points
Mastery III
SP 0 / 2
Increases the ATK of the next attack to 310%. If the target is defeated, immediately recover all Skill Points
S2 · Molten Giant커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 9 / 22 · 17 s
ATK +80%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target
Mastery I
SP 10 / 21 · 17 s
ATK +90%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target
Mastery II
SP 11 / 20 · 17 s
ATK +100%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target
Mastery III
SP 12 / 18 · 18 s
ATK +120%, attack range +1 and attack target count +1. When attacking only one enemy, deal 160% ATK as damage to the target
S3 · Twilight커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 8
Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Mastery I
SP 0 / 7
Immediately recover all HP; ATK +270%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Mastery II
SP 0 / 6
Immediately recover all HP; ATK +300%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Mastery III
SP 0 / 5
Immediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Attacks ignore 20 RES
E2 · Potential 5
P5
Attacks ignore 22 (+2) RES
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later
E2 · Potential 3
P3
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves Second Talent
Potential 4
P4
ATK +28
Potential 5
P5
Improves First Talent
Potential 6
P6
DP Cost -1
Module AFT-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +30; RES +5. ASPD +8 when not blocking an enemy
Module level 2
Lv.2
ATK +48; RES +5. ASPD +8 when not blocking an enemy; Attacks ignore 24 RES
Module level 3
Lv.3
ATK +60; RES +5. ASPD +8 when not blocking an enemy; Attacks ignore 26 RES
Module AFT-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +45; DEF +42. Enemies blocked by this unit receive 10% Arts Fragility
Module level 2
Lv.2
ATK +55; DEF +56. Enemies blocked by this unit receive 10% Arts Fragility; After receiving fatal damage, continuously prevents HP from falling below 1 and gains ASPD +20; retreats from the battlefield 8 seconds later
Module level 3
Lv.3
ATK +60; DEF +65. Enemies blocked by this unit receive 10% Arts Fragility; After receiving fatal damage, continuously prevents HP from falling below 1 and gains ASPD +30; retreats from the battlefield 9 seconds later
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Weedy

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
2133
ATK
677
DEF
394
RES
0
DP cost
21
Block count
2
Attack interval
1.2 s
Redeployment
70 s
Trust bonus · ATK
+45
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · DEF
+45
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Barrel Burst커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 6
The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s)
Mastery I
SP 0 / 5
The next attack pushes the targets away along the attack direction moderately, dealing 140% ATK as Physical damage and Stunning them for 1 second(s)
Mastery II
SP 0 / 5
The next attack pushes the targets away along the attack direction moderately, dealing 145% ATK as Physical damage and Stunning them for 1.1 second(s)
Mastery III
SP 0 / 5
The next attack pushes the targets away along the attack direction greatly, dealing 150% ATK as Physical damage and Stunning them for 1.2 second(s)
S2 · Hydraulics Mode커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 78
Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration
Mastery I
SP 0 / 76
Attack Interval increases, ATK +180%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration
Mastery II
SP 0 / 74
Attack Interval increases, ATK +190%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration
Mastery III
SP 0 / 70
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately Unlimited duration Attack interval +220%.
S3 · Liquid Nitrogen Cannon커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 16 / 37
Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Mastery I
SP 17 / 36
Immediately fires a compressed liquid nitrogen cannon, dealing 330% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Mastery II
SP 18 / 35
Immediately fires a compressed liquid nitrogen cannon, dealing 340% Arts damage in an area and pushing enemies away greatly; For 7 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Mastery III
SP 20 / 33
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away significantly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ASPD +8
Potential 5
P5
Max HP +140
Potential 6
P6
DP Cost -1
Module PUS-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +140; ATK +50. Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment
Module level 2
Lv.2
Max HP +180; ATK +64. Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment; Normal attacks and skills have +1 shift level; restores 1 SP per 2.5 seconds to Weedy if located within 4 tiles around her and additionally grants +15% ATK; Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +15% ATK and restores 1 SP per 2.5 seconds if the Water Cannon is located within 4 tiles around her
Module level 3
Lv.3
Max HP +210; ATK +72. Simultaneously attacks all blocked enemies Can be deployed on ranged tiles, and refunds half the DP cost of this deployment; Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK; Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her
Module PUS-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +46; DEF +30. Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles
Module level 2
Lv.2
ATK +60; DEF +36. Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles; Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 5s
Module level 3
Lv.3
ATK +68; DEF +40. Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles; Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Eyjafjalla

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1743
ATK
645
DEF
122
RES
20
DP cost
21
Block count
1
Attack interval
1.6 s
Redeployment
70 s
Trust bonus · ATK
+90
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Duetto커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 20 / 39 · 25 s
ASPD +45 Starting from the second use of the skill, ATK +45%
Mastery I
SP 20 / 38 · 25 s
ASPD +50 Starting from the second use of the skill, ATK +50%
Mastery II
SP 20 / 37 · 25 s
ASPD +55 Starting from the second use of the skill, ATK +55%
Mastery III
SP 25 / 35 · 25 s
ASPD +60 Starting from the second use of the skill, ATK +60%
S2 · Ignition커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 6
Deals 310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds Can store 2 charge(s)
Mastery I
SP 0 / 6
Deals 330% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds Can store 3 charge(s)
Mastery II
SP 0 / 6
Deals 350% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds Can store 3 charge(s)
Mastery III
SP 0 / 5
Deals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -25% for 6 seconds Can store 3 charge(s)
S3 · Volcano커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 40 / 80 · 15 s
ATK +85%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range
Mastery I
SP 45 / 80 · 15 s
ATK +100%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range
Mastery II
SP 50 / 80 · 15 s
ATK +115%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range
Mastery III
SP 55 / 80 · 15 s
ATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range Attack interval -1.1 seconds.
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
All [Caster] Operators' ATK +14% when Eyjafjalla is deployed
E2 · Potential 6
P6
All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Immediately obtains 7 to 15 SP randomly after deployment
E2 · Potential 3
P3
Immediately obtains 10 (+3) to 19 (+4) SP randomly after deployment
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves Second Talent
Potential 4
P4
ATK +27
Potential 5
P5
DP Cost -1
Potential 6
P6
Improves First Talent
Module CCR-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +130; ATK +40. Ignore 10 of target's RES
Module level 2
Lv.2
Max HP +160; ATK +55. Ignore 10 of target's RES; All [Caster] Operators' ATK +18% when brought
Module level 3
Lv.3
Max HP +180; ATK +65. Ignore 10 of target's RES; All [Caster] Operators' ATK +22% when brought
Module CCR-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +180; ATK +25. Gain 1 SP when normal attacks hit an elite or leader enemy.
Module level 2
Lv.2
Max HP +210; ATK +40. Gain 1 SP when normal attacks hit an elite or leader enemy.; Immediately obtains 7 to 15 SP randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP possible
Module level 3
Lv.3
Max HP +230; ATK +50. Gain 1 SP when normal attacks hit an elite or leader enemy.; Immediately obtains 7 to 15 SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Rosa

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1755
ATK
1032
DEF
122
RES
0
DP cost
24
Block count
1
Attack interval
2.4 s
Redeployment
70 s
Trust bonus · ATK
+110
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · ATK Up γ커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 10 / 35 · 30 s
ATK +60%
Mastery I
SP 10 / 34 · 30 s
ATK +75%
Mastery II
SP 10 / 33 · 30 s
ATK +90%
Mastery III
SP 15 / 30 · 30 s
ATK +100%
S2 · Split Shot커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 45 / 80 · 60 s
ATK +60%, and attacks hit one additional enemy
Mastery I
SP 45 / 75 · 60 s
ATK +70%, and attacks hit one additional enemy
Mastery II
SP 45 / 70 · 60 s
ATK +80%, and attacks hit one additional enemy
Mastery III
SP 45 / 65 · 60 s
ATK +90%, and attacks hit one additional enemy
S3 · Avalanche Breaker커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 12 / 34 · 7 s
ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
Mastery I
SP 13 / 33 · 7 s
ATK +15%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
Mastery II
SP 14 / 32 · 7 s
ATK +20%. Immediately fires harpoons at the 4 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
Mastery III
SP 15 / 30 · 8 s
ATK +25%. Immediately fires harpoons at the 4 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK
E2 · Potential 5
P5
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK (+2%)
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +34
Potential 5
P5
Improves Second Talent
Potential 6
P6
DP Cost -1
Module SIE-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +60; DEF +30. When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
Module level 2
Lv.2
ATK +78; DEF +40. When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%; When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 40% ATK as Physical damage (enemies with 3 weight or higher count for this effect)
Module level 3
Lv.3
ATK +90; DEF +45. When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%; When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)
Module SIE-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +70; DEF +20. The further away the enemy, the higher the damage dealt (up to an increase of 12%)
Module level 2
Lv.2
ATK +90; DEF +25. The further away the enemy, the higher the damage dealt (up to an increase of 12%); When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +11% ATK (max +33%)
Module level 3
Lv.3
ATK +100; DEF +30. The further away the enemy, the higher the damage dealt (up to an increase of 12%); When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

SilverAsh

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
2560
ATK
713
DEF
397
RES
10
DP cost
20
Block count
2
Attack interval
1.3 s
Redeployment
70 s
Trust bonus · ATK
+50
Excluded from base table. Maximum Trust stat bonus.
Trust bonus · DEF
+50
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Power Strike γ커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Offensive recovery · Automatic activation

Skill rank 7
SP 0 / 3
Increases the ATK of next attack to 225%
Mastery I
SP 0 / 3
Increases the ATK of next attack to 245%
Mastery II
SP 0 / 3
Increases the ATK of next attack to 265%
Mastery III
SP 0 / 2
Increases the ATK of next attack to 290%
S2 · Rules of Survival커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 5
Can switch between the original state and the following state: Range reduces; DEF +65%; Restores HP by 4% of Max HP per second
Mastery I
SP 0 / 5
Can switch between the original state and the following state: Range reduces; DEF +75%; Restores HP by 4.5% of Max HP per second
Mastery II
SP 0 / 5
Can switch between the original state and the following state: Range reduces; DEF +85%; Restores HP by 5% of Max HP per second
Mastery III
SP 0 / 5
Can switch between the original state and the following state: Range reduces; DEF +100%; Restores HP by 6% of Max HP per second
S3 · Truesilver Slash커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 60 / 90 · 26 s
DEF -70%; ATK +140%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)
Mastery I
SP 65 / 90 · 27 s
DEF -70%; ATK +160%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)
Mastery II
SP 70 / 90 · 28 s
DEF -70%; ATK +180%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)
Mastery III
SP 75 / 90 · 30 s
DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.
E2 · Potential 5
P5
ATK +12% (+2%), all allied units' Redeployment Time -12% (+2%) when this unit is in the squad.
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
Reveals Invisible enemies within range
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Redeployment Time -4 sec
Potential 4
P4
ATK +26
Potential 5
P5
Improves First Talent
Potential 6
P6
DP Cost -1
Module LOR-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +190; ATK +45. Attacks deal an additional 10% ATK as Arts damage.
Module level 2
Lv.2
Max HP +270; ATK +60. Attacks deal an additional 10% ATK as Arts damage.; ATK +20%, and further increased to 110% when attacking elite and leader enemies; all allied units' Redeployment Time -10% when this unit is in the squad.
Module level 3
Lv.3
Max HP +330; ATK +70. Attacks deal an additional 10% ATK as Arts damage.; ATK +25%, and further increased to 115% when attacking elite and leader enemies; all allied units' Redeployment Time -10% when this unit is in the squad. SilverAsh and other allies in the 8 surrounding tiles gain an additional -10% Redeployment Time.
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.
Operator

Passenger

커뮤니티 정보
Progression
E2 Lv.90 / P1
Max HP
1558
ATK
689
DEF
130
RES
20
DP cost
33
Block count
1
Attack interval
2.3 s
Redeployment
70 s
Trust bonus · ATK
+85
Excluded from base table. Maximum Trust stat bonus.
Stat basis

Elite 2 maximum level, Potential 1, zero Trust bonus, no module.

Trust, talent and skill modifiers are listed separately.

Skills compare rank 7 and Mastery I–III.

S1 · Touch of Static커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Automatic activation

Skill rank 7
SP 0 / 6
Increases the ATK of the next attack to 210%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
Mastery I
SP 0 / 6
Increases the ATK of the next attack to 220%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
Mastery II
SP 0 / 6
Increases the ATK of the next attack to 230%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
Mastery III
SP 0 / 5
Increases the ATK of the next attack to 250%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
S2 · Focus Command커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 16 / 44 · 31 s
Attack Range +1 tile, ATK +20%, Attack Interval decreases. Increase the maximum number of jumps to 5
Mastery I
SP 17 / 43 · 32 s
Attack Range +1 tile, ATK +25%, Attack Interval decreases. Increase the maximum number of jumps to 5
Mastery II
SP 18 / 42 · 33 s
Attack Range +1 tile, ATK +30%, Attack Interval decreases. Increase the maximum number of jumps to 5
Mastery III
SP 20 / 40 · 35 s
Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5 Attack interval -50%.
S3 · Glorious Shards커뮤니티 정보

SP shows initial / cost.

Instant, ammo, toggle and persistent effects without a timed duration follow the effect text.

Recovery: Auto recovery · Manual activation

Skill rank 7
SP 0 / 34
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
Mastery I
SP 0 / 33
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 135% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
Mastery II
SP 0 / 32
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 140% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
Mastery III
SP 0 / 30
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
Talent 1커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds
E2 · Potential 6
P6
When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds
Talent 2커뮤니티 정보

Without module.

Use the row matching the unlocked Potential; variants replace each other.

E2 · Potential 1
P1
When there are no enemies in the surrounding 4 tiles, ATK +8%
E2 · Potential 3
P3
When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)
Potential 2–6커뮤니티 정보

Each row is the additional effect at that stage.

Talent upgrades are detailed above.

Potential 2
P2
DP Cost -1
Potential 3
P3
Improves Second Talent
Potential 4
P4
ATK +32
Potential 5
P5
DP Cost -1
Potential 6
P6
Improves First Talent
Module CHA-X커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
ATK +65; ASPD +5. Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
Module level 2
Lv.2
ATK +80; ASPD +5. Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow; When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.15/second
Module level 3
Lv.3
ATK +90; ASPD +5. Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow; When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second
Module CHA-Y커뮤니티 정보

Minimum promotion/level: E2 Lv.60.

Additional Trust, mission and material requirements are not listed here.

Potential 1; modules are alternatives, not cumulative.

Module level 1
Lv.1
Max HP +20; ATK +70. Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
Module level 2
Lv.2
Max HP +40; ATK +85. Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow; When attacking enemies with 80% or more HP, Passenger will deal 25% increased damage to them for 4 seconds
Module level 3
Lv.3
Max HP +60; ATK +100. Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow; When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds
  • Stats and effects are community-reviewed using regional public game data and PRTS.
  • A selectable candidate. Candidates are not all simultaneous rate-ups.